本文整理汇总了PHP中pocketmine\entity\Entity::getGamemode方法的典型用法代码示例。如果您正苦于以下问题:PHP Entity::getGamemode方法的具体用法?PHP Entity::getGamemode怎么用?PHP Entity::getGamemode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\entity\Entity
的用法示例。
在下文中一共展示了Entity::getGamemode方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: onConsume
public function onConsume(Entity $human)
{
$pk = new EntityEventPacket();
$pk->eid = $human->getId();
$pk->event = EntityEventPacket::USE_ITEM;
if ($human instanceof Player) {
$human->dataPacket($pk);
}
Server::broadcastPacket($human->getViewers(), $pk);
Server::getInstance()->getPluginManager()->callEvent($ev = new EntityDrinkPotionEvent($human, $this));
if (!$ev->isCancelled()) {
foreach ($ev->getEffects() as $effect) {
$human->addEffect($effect);
}
//Don't set the held item to glass bottle if we're in creative
if ($human instanceof Player) {
if ($human->getGamemode() === 1) {
return;
}
}
$human->getInventory()->setItemInHand(Item::get(self::GLASS_BOTTLE));
}
}
示例2: checkSelectors
public function checkSelectors(array $args, CommandSender $sender, Entity $item)
{
foreach ($args as $name => $value) {
switch ($name) {
case "m":
$mode = intval($value);
if ($mode === -1) {
break;
}
// what is the point of adding this (in PC) when they can just safely leave this out?
if ($item instanceof Player && $mode !== $item->getGamemode()) {
return false;
}
break;
case "name":
if ($value[0] === "!") {
if (substr($value, 1) === strtolower($item->getName())) {
return false;
}
} else {
if ($value !== strtolower($item->getName())) {
return false;
}
}
break;
case "type":
if ($item instanceof Player) {
$type = "player";
} else {
$type = strtolower($item->getSaveId());
}
if ($value[0] === "!") {
if (substr($value, 1) === $type) {
return false;
}
} else {
if ($value !== $type) {
return false;
}
}
break;
// x,y,z
// r,rm
// c
// dx,dy,dz
// rx,rxm
// ry,rym
}
}
return true;
}