本文整理汇总了PHP中pocketmine\entity\Entity::kill方法的典型用法代码示例。如果您正苦于以下问题:PHP Entity::kill方法的具体用法?PHP Entity::kill怎么用?PHP Entity::kill使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\entity\Entity
的用法示例。
在下文中一共展示了Entity::kill方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: kill
public function kill()
{
parent::kill();
foreach ($this->getDrops() as $item) {
$this->getLevel()->dropItem($this, $item);
}
}
示例2: kill
public function kill()
{
parent::kill();
foreach ($this->getDrops() as $i) {
$this->getLevel()->dropItem($this, ItemItem::get($i[0], $i[1], $i[2]));
}
}
示例3: kill
public function kill()
{
if (!$this->isAlive()) {
return;
}
$this->explode();
parent::kill();
if (!$this->closed) {
$this->close();
}
}
示例4: kill
public function kill()
{
if (!$this->isAlive()) {
return;
}
parent::kill();
foreach ($this->getDrops() as $item) {
$this->getLevel()->dropItem($this, $item);
}
if (!$this->closed) {
$this->close();
}
}
示例5: removeEntity
/**
* Removes the entity from the level index
*
* @param Entity $entity
*
* @throws LevelException
*/
public function removeEntity(Entity $entity)
{
if ($entity->getLevel() !== $this) {
throw new LevelException("Invalid Entity level");
}
if ($entity instanceof Player) {
unset($this->players[$entity->getId()]);
//$this->everyoneSleeping();
} else {
$entity->kill();
}
unset($this->entities[$entity->getId()]);
unset($this->updateEntities[$entity->getId()]);
}
示例6: kill
public function kill()
{
if (!$this->spawned) {
return;
}
$message = "death.attack.generic";
$params = [$this->getDisplayName()];
$cause = $this->getLastDamageCause();
switch ($cause === null ? EntityDamageEvent::CAUSE_CUSTOM : $cause->getCause()) {
case EntityDamageEvent::CAUSE_ENTITY_ATTACK:
if ($cause instanceof EntityDamageByEntityEvent) {
$e = $cause->getDamager();
if ($e instanceof Player) {
$message = "death.attack.player";
$params[] = $e->getDisplayName();
break;
} elseif ($e instanceof Living) {
$message = "death.attack.mob";
$params[] = $e->getNameTag() !== "" ? $e->getNameTag() : $e->getName();
break;
} else {
$params[] = "Unknown";
}
}
break;
case EntityDamageEvent::CAUSE_PROJECTILE:
if ($cause instanceof EntityDamageByEntityEvent) {
$e = $cause->getDamager();
if ($e instanceof Player) {
$message = "death.attack.arrow";
$params[] = $e->getDisplayName();
} elseif ($e instanceof Living) {
$message = "death.attack.arrow";
$params[] = $e->getNameTag() !== "" ? $e->getNameTag() : $e->getName();
break;
} else {
$params[] = "Unknown";
}
}
break;
case EntityDamageEvent::CAUSE_SUICIDE:
$message = "death.attack.generic";
break;
case EntityDamageEvent::CAUSE_VOID:
$message = "death.attack.outOfWorld";
break;
case EntityDamageEvent::CAUSE_FALL:
if ($cause instanceof EntityDamageEvent) {
if ($cause->getFinalDamage() > 2) {
$message = "death.fell.accident.generic";
break;
}
}
$message = "death.attack.fall";
break;
case EntityDamageEvent::CAUSE_SUFFOCATION:
$message = "death.attack.inWall";
break;
case EntityDamageEvent::CAUSE_LAVA:
$message = "death.attack.lava";
break;
case EntityDamageEvent::CAUSE_FIRE:
$message = "death.attack.onFire";
break;
case EntityDamageEvent::CAUSE_FIRE_TICK:
$message = "death.attack.inFire";
break;
case EntityDamageEvent::CAUSE_DROWNING:
$message = "death.attack.drown";
break;
case EntityDamageEvent::CAUSE_CONTACT:
if ($cause instanceof EntityDamageByBlockEvent) {
if ($cause->getDamager()->getId() === Block::CACTUS) {
$message = "death.attack.cactus";
}
}
break;
case EntityDamageEvent::CAUSE_BLOCK_EXPLOSION:
case EntityDamageEvent::CAUSE_ENTITY_EXPLOSION:
if ($cause instanceof EntityDamageByEntityEvent) {
$e = $cause->getDamager();
if ($e instanceof Player) {
$message = "death.attack.explosion.player";
$params[] = $e->getDisplayName();
} elseif ($e instanceof Living) {
$message = "death.attack.explosion.player";
$params[] = $e->getNameTag() !== "" ? $e->getNameTag() : $e->getName();
break;
}
} else {
$message = "death.attack.explosion";
}
break;
case EntityDamageEvent::CAUSE_MAGIC:
$message = "death.attack.magic";
break;
case EntityDamageEvent::CAUSE_CUSTOM:
break;
default:
}
//.........这里部分代码省略.........
示例7: removeEntity
/**
* Removes the entity from the level index
*
* @param Entity $entity
*
* @throws \RuntimeException
*/
public function removeEntity(Entity $entity)
{
if ($entity->getLevel() !== $this) {
throw new \RuntimeException("Invalid Entity level");
}
if ($entity instanceof Player) {
unset($this->players[$entity->getID()]);
//$this->everyoneSleeping();
} else {
$entity->kill();
}
if ($this->isChunkLoaded($entity->chunkX, $entity->chunkZ)) {
$this->getChunkAt($entity->chunkX, $entity->chunkZ, true)->removeEntity($entity);
}
unset($this->entities[$entity->getID()]);
}
示例8: kill
public function kill()
{
if ($this->dead === true or $this->spawned === false) {
return;
}
$message = $this->getName() . " died";
$cause = $this->getLastDamageCause();
$ev = null;
if ($cause instanceof EntityDamageEvent) {
$ev = $cause;
$cause = $ev->getCause();
}
switch ($cause) {
case EntityDamageEvent::CAUSE_ENTITY_ATTACK:
if ($ev instanceof EntityDamageByEntityEvent) {
$e = $ev->getDamager();
if ($e instanceof Player) {
$message = $this->getName() . " was killed by " . $e->getName();
break;
} elseif ($e instanceof Living) {
$message = $this->getName() . " was slain by " . $e->getName();
break;
}
}
$message = $this->getName() . " was killed";
break;
case EntityDamageEvent::CAUSE_PROJECTILE:
if ($ev instanceof EntityDamageByEntityEvent) {
$e = $ev->getDamager();
if ($e instanceof Living) {
$message = $this->getName() . " was shot by " . $e->getName();
break;
}
}
$message = $this->getName() . " was shot by arrow";
break;
case EntityDamageEvent::CAUSE_SUICIDE:
$message = $this->getName() . " died";
break;
case EntityDamageEvent::CAUSE_VOID:
$message = $this->getName() . " fell out of the world";
break;
case EntityDamageEvent::CAUSE_FALL:
$message = $this->getName() . " fell from a high place";
break;
case EntityDamageEvent::CAUSE_SUFFOCATION:
$message = $this->getName() . " suffocated in a wall";
break;
case EntityDamageEvent::CAUSE_LAVA:
$message = $this->getName() . " tried to swim in lava";
break;
case EntityDamageEvent::CAUSE_FIRE:
$message = $this->getName() . " went up in flames";
break;
case EntityDamageEvent::CAUSE_FIRE_TICK:
$message = $this->getName() . " burned to death";
break;
case EntityDamageEvent::CAUSE_DROWNING:
$message = $this->getName() . " drowned";
break;
case EntityDamageEvent::CAUSE_CONTACT:
$message = $this->getName() . " was pricked to death";
break;
case EntityDamageEvent::CAUSE_BLOCK_EXPLOSION:
case EntityDamageEvent::CAUSE_ENTITY_EXPLOSION:
$message = $this->getName() . " blew up";
break;
case EntityDamageEvent::CAUSE_MAGIC:
$message = $this->getName() . " was slain by magic";
break;
case EntityDamageEvent::CAUSE_CUSTOM:
break;
default:
}
if ($this->dead) {
return;
}
Entity::kill();
$this->server->getPluginManager()->callEvent($ev = new PlayerDeathEvent($this, $this->getDrops(), $message));
if (!$ev->getKeepInventory()) {
foreach ($ev->getDrops() as $item) {
$this->level->dropItem($this, $item);
}
if ($this->inventory !== null) {
$this->inventory->clearAll();
}
}
if ($ev->getDeathMessage() != "") {
$this->server->broadcast($ev->getDeathMessage(), Server::BROADCAST_CHANNEL_USERS);
}
if ($this->server->isHardcore()) {
$this->setBanned(true);
} else {
$pk = new RespawnPacket();
$pos = $this->getSpawn();
$pk->x = $pos->x;
$pk->y = $pos->y;
$pk->z = $pos->z;
$this->dataPacket($pk);
}
//.........这里部分代码省略.........
示例9: kill
public function kill()
{
if (!$this->isAlive()) {
return;
}
parent::kill();
$this->server->getPluginManager()->callEvent($ev = new EntityDeathEvent($this, $this->getDrops()));
foreach ($ev->getDrops() as $item) {
$this->getLevel()->dropItem($this, $item);
}
}
示例10: removeEntity
/**
* Removes the entity from the level index
*
* @param Entity $entity
*
* @throws LevelException
*/
public function removeEntity(Entity $entity)
{
if ($entity->getLevel() !== $this) {
throw new LevelException("Invalid Entity level");
}
if ($entity instanceof Player) {
unset($this->players[$entity->getId()]);
$this->checkSleep();
} elseif ($entity instanceof ExperienceOrb) {
$entity->close();
} else {
$entity->kill();
}
unset($this->entities[$entity->getId()]);
unset($this->updateEntities[$entity->getId()]);
}
示例11: kill
public function kill()
{
if (!$this->isAlive()) {
return;
}
parent::kill();
$this->server->getPluginManager()->callEvent($ev = new EntityDeathEvent($this, $this->getDrops()));
foreach ($ev->getDrops() as $item) {
$this->getLevel()->dropItem($this, $item);
}
if ($this->server->getProperty("experience.enable", true) and $this->server->getProperty("experience.mob-drop", true)) {
$DropExp = $this->getExperience();
$vector = new Vector3(ceil($this->x), ceil($this->y), ceil($this->z));
$this->getLevel()->spawnExperienceOrb($vector, $DropExp);
}
}