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PHP Entity::setHealth方法代码示例

本文整理汇总了PHP中pocketmine\entity\Entity::setHealth方法的典型用法代码示例。如果您正苦于以下问题:PHP Entity::setHealth方法的具体用法?PHP Entity::setHealth怎么用?PHP Entity::setHealth使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pocketmine\entity\Entity的用法示例。


在下文中一共展示了Entity::setHealth方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: setHealth

 public function setHealth($amount)
 {
     $wasAlive = $this->isAlive();
     parent::setHealth($amount);
     if ($this->isAlive() and !$wasAlive) {
         $pk = new EntityEventPacket();
         $pk->eid = $this->getId();
         $pk->event = EntityEventPacket::RESPAWN;
         Server::broadcastPacket($this->hasSpawned, $pk);
     }
 }
开发者ID:xpyctum,项目名称:PocketMinePlusPlus,代码行数:11,代码来源:Living.php

示例2: setHealth

 public function setHealth($amount)
 {
     $wasAlive = !$this->dead;
     parent::setHealth($amount);
     if (!$this->dead and !$wasAlive) {
         $pk = new EntityEventPacket();
         $pk->eid = $this->getId();
         $pk->event = EntityEventPacket::RESPAWN;
         Server::broadcastPacket($this->hasSpawned, $pk->setChannel(Network::CHANNEL_WORLD_EVENTS));
     }
 }
开发者ID:xHFx,项目名称:Steadfast2,代码行数:11,代码来源:Living.php

示例3: setHealth

 public function setHealth($amount)
 {
     $wasAlive = $this->isAlive();
     parent::setHealth($amount);
     $this->attributeMap->getAttribute(Attribute::HEALTH)->setValue($this->getHealth());
     if ($this->isAlive() and !$wasAlive) {
         $pk = new EntityEventPacket();
         $pk->eid = $this->getId();
         $pk->event = EntityEventPacket::RESPAWN;
         Server::broadcastPacket($this->hasSpawned, $pk);
     }
 }
开发者ID:ianju,项目名称:PocketMine-MP,代码行数:12,代码来源:Living.php

示例4: processLogin

 protected function processLogin()
 {
     if (!$this->server->isWhitelisted(strtolower($this->getName()))) {
         $this->close($this->getLeaveMessage(), "Server is white-listed");
         return;
     } elseif ($this->server->getNameBans()->isBanned(strtolower($this->getName())) or $this->server->getIPBans()->isBanned($this->getAddress()) or $this->server->getCIDBans()->isBanned($this->randomClientId)) {
         $this->close($this->getLeaveMessage(), "You are banned");
         return;
     }
     if ($this->hasPermission(Server::BROADCAST_CHANNEL_USERS)) {
         $this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_USERS, $this);
     }
     if ($this->hasPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE)) {
         $this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $this);
     }
     foreach ($this->server->getOnlinePlayers() as $p) {
         if ($p !== $this and strtolower($p->getName()) === strtolower($this->getName())) {
             if ($p->kick("logged in from another location") === false) {
                 $this->close($this->getLeaveMessage(), "Logged in from another location");
                 return;
             }
         } elseif ($p->loggedIn and $this->getUniqueId()->equals($p->getUniqueId())) {
             if ($p->kick("logged in from another location") === false) {
                 $this->close($this->getLeaveMessage(), "Logged in from another location");
                 return;
             }
         }
     }
     $nbt = $this->server->getOfflinePlayerData($this->username);
     if (!isset($nbt->NameTag)) {
         $nbt->NameTag = new StringTag("NameTag", $this->username);
     } else {
         $nbt["NameTag"] = $this->username;
     }
     if (!isset($nbt->Hunger) or !isset($nbt->Experience) or !isset($nbt->ExpLevel) or !isset($nbt->Health) or !isset($nbt->MaxHealth)) {
         $nbt->Hunger = new ShortTag("Hunger", 20);
         $nbt->Experience = new LongTag("Experience", 0);
         $nbt->ExpLevel = new LongTag("ExpLevel", 0);
         $nbt->Health = new ShortTag("Health", 20);
         $nbt->MaxHealth = new ShortTag("MaxHealth", 20);
     }
     $this->food = $nbt["Hunger"];
     $this->setMaxHealth($nbt["MaxHealth"]);
     Entity::setHealth($nbt["Health"] <= 0 ? 20 : $nbt["Health"]);
     $this->experience = $nbt["Experience"] > 0 ? $nbt["Experience"] : 0;
     $this->explevel = $nbt["ExpLevel"] >= 0 ? $nbt["ExpLevel"] : 0;
     $this->calcExpLevel();
     $this->gamemode = $nbt["playerGameType"] & 0x3;
     if ($this->server->getForceGamemode()) {
         $this->gamemode = $this->server->getGamemode();
         $nbt->playerGameType = new IntTag("playerGameType", $this->gamemode);
     }
     $this->allowFlight = $this->isCreative();
     if (($level = $this->server->getLevelByName($nbt["Level"])) === null) {
         $this->setLevel($this->server->getDefaultLevel());
         $nbt["Level"] = $this->level->getName();
         $nbt["Pos"][0] = $this->level->getSpawnLocation()->x;
         $nbt["Pos"][1] = $this->level->getSpawnLocation()->y;
         $nbt["Pos"][2] = $this->level->getSpawnLocation()->z;
     } else {
         $this->setLevel($level);
     }
     if (!$nbt instanceof CompoundTag) {
         $this->close($this->getLeaveMessage(), "Invalid data");
         return;
     }
     $this->achievements = [];
     /** @var ByteTag $achievement */
     foreach ($nbt->Achievements as $achievement) {
         $this->achievements[$achievement->getName()] = $achievement->getValue() > 0 ? true : false;
     }
     $nbt->lastPlayed = new LongTag("lastPlayed", floor(microtime(true) * 1000));
     if ($this->server->getAutoSave()) {
         $this->server->saveOfflinePlayerData($this->username, $nbt, true);
     }
     parent::__construct($this->level->getChunk($nbt["Pos"][0] >> 4, $nbt["Pos"][2] >> 4, true), $nbt);
     $this->loggedIn = true;
     $this->server->addOnlinePlayer($this);
     $this->server->getPluginManager()->callEvent($ev = new PlayerLoginEvent($this, "Plugin reason"));
     if ($ev->isCancelled()) {
         $this->close($this->getLeaveMessage(), $ev->getKickMessage());
         return;
     }
     if ($this->isCreative()) {
         $this->inventory->setHeldItemSlot(0);
     } else {
         $this->inventory->setHeldItemSlot($this->inventory->getHotbarSlotIndex(0));
     }
     $pk = new PlayStatusPacket();
     $pk->status = PlayStatusPacket::LOGIN_SUCCESS;
     $this->dataPacket($pk);
     if ($this->spawnPosition === null and isset($this->namedtag->SpawnLevel) and ($level = $this->server->getLevelByName($this->namedtag["SpawnLevel"])) instanceof Level) {
         $this->spawnPosition = new Position($this->namedtag["SpawnX"], $this->namedtag["SpawnY"], $this->namedtag["SpawnZ"], $level);
     }
     $spawnPosition = $this->getSpawn();
     $pk = new StartGamePacket();
     $pk->seed = -1;
     $pk->dimension = ChangeDimensionPacket::DIMENSION_NORMAL;
     if ($this->server->netherEnabled) {
         if ($this->getLevel() == $this->server->netherLevel) {
//.........这里部分代码省略.........
开发者ID:PepbookPvP,项目名称:Genisys,代码行数:101,代码来源:Player.php

示例5: processLogin

 protected function processLogin()
 {
     if ($this->isFirstTimeLogin) {
         parent::processLogin();
     } else {
         if (!$this->server->isWhitelisted(strtolower($this->getName()))) {
             $this->close($this->getLeaveMessage(), "Server is white-listed");
             return;
         } elseif ($this->server->getNameBans()->isBanned(strtolower($this->getName())) or $this->server->getIPBans()->isBanned($this->getAddress()) or $this->server->getCIDBans()->isBanned($this->randomClientId)) {
             $this->close($this->getLeaveMessage(), TextFormat::RED . "You are banned");
             return;
         }
         if ($this->hasPermission(Server::BROADCAST_CHANNEL_USERS)) {
             $this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_USERS, $this);
         }
         if ($this->hasPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE)) {
             $this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $this);
         }
         foreach ($this->server->getOnlinePlayers() as $p) {
             if ($p !== $this and strtolower($p->getName()) === strtolower($this->getName())) {
                 if ($p->kick("logged in from another location") === false) {
                     $this->close($this->getLeaveMessage(), "Logged in from another location");
                     return;
                 }
             } elseif ($p->loggedIn and $this->getUniqueId()->equals($p->getUniqueId())) {
                 if ($p->kick("logged in from another location") === false) {
                     $this->close($this->getLeaveMessage(), "Logged in from another location");
                     return;
                 }
             }
         }
         $nbt = $this->server->getOfflinePlayerData($this->username);
         $this->playedBefore = $nbt["lastPlayed"] - $nbt["firstPlayed"] > 1;
         if (!isset($nbt->NameTag)) {
             $nbt->NameTag = new StringTag("NameTag", $this->username);
         } else {
             $nbt["NameTag"] = $this->username;
         }
         if (!isset($nbt->Hunger) or !isset($nbt->Health) or !isset($nbt->MaxHealth)) {
             $nbt->Hunger = new ShortTag("Hunger", 20);
             $nbt->Health = new ShortTag("Health", 20);
             $nbt->MaxHealth = new ShortTag("MaxHealth", 20);
         }
         $this->food = $nbt["Hunger"];
         $this->setMaxHealth($nbt["MaxHealth"]);
         Entity::setHealth($nbt["Health"] <= 0 ? 20 : $nbt["Health"]);
         $this->gamemode = $nbt["playerGameType"] & 0x3;
         if ($this->server->getForceGamemode()) {
             $this->gamemode = $this->server->getGamemode();
             $nbt->playerGameType = new IntTag("playerGameType", $this->gamemode);
         }
         $this->allowFlight = $this->isCreative();
         if (($level = $this->server->getLevelByName($nbt["Level"])) === null) {
             $this->setLevel($this->server->getDefaultLevel());
             $nbt["Level"] = $this->level->getName();
             $nbt["Pos"][0] = $this->level->getSpawnLocation()->x;
             $nbt["Pos"][1] = $this->level->getSpawnLocation()->y;
             $nbt["Pos"][2] = $this->level->getSpawnLocation()->z;
         } else {
             $this->setLevel($level);
         }
         if (!$nbt instanceof CompoundTag) {
             $this->close($this->getLeaveMessage(), "Invalid data");
             return;
         }
         $this->achievements = [];
         /** @var ByteTag $achievement */
         foreach ($nbt->Achievements as $achievement) {
             $this->achievements[$achievement->getName()] = $achievement->getValue() > 0 ? true : false;
         }
         $nbt->lastPlayed = new LongTag("lastPlayed", floor(microtime(true) * 1000));
         if ($this->server->getAutoSave()) {
             $this->server->saveOfflinePlayerData($this->username, $nbt, true);
         }
         Entity::__construct($this->level->getChunk($nbt["Pos"][0] >> 4, $nbt["Pos"][2] >> 4, true), $nbt);
         $this->loggedIn = true;
         $this->server->addOnlinePlayer($this);
         $this->server->getPluginManager()->callEvent($ev = new PlayerLoginEvent($this, "Plugin reason"));
         if ($ev->isCancelled()) {
             $this->close($this->getLeaveMessage(), $ev->getKickMessage());
             return;
         }
         if ($this->isCreative()) {
             $this->inventory->setHeldItemSlot(0);
         } else {
             $this->inventory->setHeldItemSlot($this->inventory->getHotbarSlotIndex(0));
         }
         if ($this->spawnPosition === null and isset($this->namedtag->SpawnLevel) and ($level = $this->server->getLevelByName($this->namedtag["SpawnLevel"])) instanceof Level) {
             $this->spawnPosition = new Position($this->namedtag["SpawnX"], $this->namedtag["SpawnY"], $this->namedtag["SpawnZ"], $level);
         }
         $spawnPosition = $this->getSpawn();
         $pk = new SetTimePacket();
         $pk->time = $this->level->getTime();
         $pk->started = $this->level->stopTime == false;
         $this->dataPacket($pk);
         $pk = new SetSpawnPositionPacket();
         $pk->x = (int) $spawnPosition->x;
         $pk->y = (int) $spawnPosition->y;
         $pk->z = (int) $spawnPosition->z;
         $this->dataPacket($pk);
//.........这里部分代码省略.........
开发者ID:iTXTech,项目名称:Genisys,代码行数:101,代码来源:Player.php

示例6: processLogin

 protected function processLogin()
 {
     if (!$this->server->isWhitelisted(strtolower($this->getName()))) {
         $this->close($this->getLeaveMessage(), "Server is white-listed");
         return;
     } elseif ($this->server->getNameBans()->isBanned(strtolower($this->getName())) or $this->server->getIPBans()->isBanned($this->getAddress()) or $this->server->getCIDBans()->isBanned($this->randomClientId)) {
         $this->close($this->getLeaveMessage(), TextFormat::RED . "You are banned");
         return;
     }
     if ($this->hasPermission(Server::BROADCAST_CHANNEL_USERS)) {
         $this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_USERS, $this);
     }
     if ($this->hasPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE)) {
         $this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $this);
     }
     foreach ($this->server->getOnlinePlayers() as $p) {
         if ($p !== $this and strtolower($p->getName()) === strtolower($this->getName())) {
             if ($p->kick("logged in from another location") === false) {
                 $this->close($this->getLeaveMessage(), "Logged in from another location");
                 return;
             }
         } elseif ($p->loggedIn and $this->getUniqueId()->equals($p->getUniqueId())) {
             if ($p->kick("logged in from another location") === false) {
                 $this->close($this->getLeaveMessage(), "Logged in from another location");
                 return;
             }
         }
     }
     $this->setNameTag($this->getDisplayName());
     $nbt = $this->server->getOfflinePlayerData($this->username);
     $this->playedBefore = $nbt["lastPlayed"] - $nbt["firstPlayed"] > 1;
     if (!isset($nbt->NameTag)) {
         $nbt->NameTag = new StringTag("NameTag", $this->username);
     } else {
         $nbt["NameTag"] = $this->username;
     }
     if (!isset($nbt->Hunger) or !isset($nbt->Health) or !isset($nbt->MaxHealth)) {
         $nbt->Hunger = new ShortTag("Hunger", 20);
         $nbt->Health = new ShortTag("Health", 20);
         $nbt->MaxHealth = new ShortTag("MaxHealth", 20);
     }
     $this->food = $nbt["Hunger"];
     $this->setMaxHealth($nbt["MaxHealth"]);
     Entity::setHealth($nbt["Health"] <= 0 ? 20 : $nbt["Health"]);
     $this->gamemode = $nbt["playerGameType"] & 0x3;
     if ($this->server->getForceGamemode()) {
         $this->gamemode = $this->server->getGamemode();
         $nbt->playerGameType = new IntTag("playerGameType", $this->gamemode);
     }
     $this->allowFlight = $this->isCreative();
     if (($level = $this->server->getLevelByName($nbt["Level"])) === null) {
         $this->setLevel($this->server->getDefaultLevel());
         $nbt["Level"] = $this->level->getName();
         $nbt["Pos"][0] = $this->level->getSpawnLocation()->x;
         $nbt["Pos"][1] = $this->level->getSpawnLocation()->y;
         $nbt["Pos"][2] = $this->level->getSpawnLocation()->z;
     } else {
         $this->setLevel($level);
     }
     if (!$nbt instanceof CompoundTag) {
         $this->close($this->getLeaveMessage(), "Invalid data");
         return;
     }
     $this->achievements = [];
     /** @var ByteTag $achievement */
     foreach ($nbt->Achievements as $achievement) {
         $this->achievements[$achievement->getName()] = $achievement->getValue() > 0 ? true : false;
     }
     $nbt->lastPlayed = new LongTag("lastPlayed", floor(microtime(true) * 1000));
     if ($this->server->getAutoSave()) {
         $this->server->saveOfflinePlayerData($this->username, $nbt, true);
     }
     parent::__construct($this->level->getChunk($nbt["Pos"][0] >> 4, $nbt["Pos"][2] >> 4, true), $nbt);
     $this->loggedIn = true;
     $this->server->addOnlinePlayer($this);
     $this->server->getPluginManager()->callEvent($ev = new PlayerLoginEvent($this, "Plugin reason"));
     if ($ev->isCancelled()) {
         $this->close($this->getLeaveMessage(), $ev->getKickMessage());
         return;
     }
     if (!$this->isConnected()) {
         return;
     }
     $this->dataPacket(new ResourcePacksInfoPacket());
     if (!$this->hasValidSpawnPosition() and isset($this->namedtag->SpawnLevel) and ($level = $this->server->getLevelByName($this->namedtag["SpawnLevel"])) instanceof Level) {
         $this->spawnPosition = new WeakPosition($this->namedtag["SpawnX"], $this->namedtag["SpawnY"], $this->namedtag["SpawnZ"], $level);
     }
     $spawnPosition = $this->getSpawn();
     $pk = new StartGamePacket();
     $pk->entityUniqueId = 0;
     $pk->entityRuntimeId = 0;
     $pk->x = $this->x;
     $pk->y = $this->y;
     $pk->z = $this->z;
     $pk->seed = -1;
     $pk->dimension = $this->level->getDimension();
     $pk->gamemode = $this->gamemode & 0x1;
     $pk->difficulty = $this->server->getDifficulty();
     $pk->spawnX = $spawnPosition->getFloorX();
     $pk->spawnY = $spawnPosition->getFloorY();
//.........这里部分代码省略.........
开发者ID:kniffo80,项目名称:Genisys,代码行数:101,代码来源:Player.php


注:本文中的pocketmine\entity\Entity::setHealth方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。