本文整理汇总了PHP中pocketmine\entity\Entity::resetFallDistance方法的典型用法代码示例。如果您正苦于以下问题:PHP Entity::resetFallDistance方法的具体用法?PHP Entity::resetFallDistance怎么用?PHP Entity::resetFallDistance使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\entity\Entity
的用法示例。
在下文中一共展示了Entity::resetFallDistance方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: onEntityCollide
public function onEntityCollide(Entity $entity)
{
$entity->resetFallDistance();
if ($entity->fireTicks > 0) {
$entity->extinguish();
}
$entity->resetFallDistance();
}
示例2: onEntityCollide
public function onEntityCollide(Entity $entity)
{
$entity->resetFallDistance();
if ($entity->fireTicks > 0) {
$entity->extinguish();
}
if ($entity instanceof Player) {
$entity->onGround = true;
}
}
示例3: onEntityCollide
public function onEntityCollide(Entity $entity)
{
$entity->fallDistance *= 0.5;
if (!$entity->hasEffect(Effect::FIRE_RESISTANCE)) {
$ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_LAVA, 4);
$entity->attack($ev->getFinalDamage(), $ev);
}
$ev = new EntityCombustByBlockEvent($this, $entity, 15);
Server::getInstance()->getPluginManager()->callEvent($ev);
if (!$ev->isCancelled()) {
$entity->setOnFire($ev->getDuration());
}
$entity->resetFallDistance();
}
示例4: onEntityCollide
public function onEntityCollide(Entity $entity)
{
$entity->resetFallDistance();
$entity->onGround = \true;
}
示例5: onEntityCollide
public function onEntityCollide(Entity $entity)
{
$entity->resetFallDistance();
}