本文整理汇总了PHP中pocketmine\entity\Entity::dataPacket方法的典型用法代码示例。如果您正苦于以下问题:PHP Entity::dataPacket方法的具体用法?PHP Entity::dataPacket怎么用?PHP Entity::dataPacket使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\entity\Entity
的用法示例。
在下文中一共展示了Entity::dataPacket方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: onConsume
public function onConsume(Entity $human)
{
$pk = new EntityEventPacket();
$pk->eid = $human->getId();
$pk->event = EntityEventPacket::USE_ITEM;
if ($human instanceof Player) {
$human->dataPacket($pk);
}
Server::broadcastPacket($human->getViewers(), $pk);
$ev = new EntityEatItemEvent($human, $this);
$human->addSaturation($ev->getSaturationRestore());
$human->addFood($ev->getFoodRestore());
foreach ($ev->getAdditionalEffects() as $effect) {
$human->addEffect($effect);
}
$human->getInventory()->setItemInHand($ev->getResidue());
}
示例2: remove
public function remove(Entity $entity)
{
if ($entity instanceof Player) {
$pk = new MobEffectPacket();
$pk->eid = 0;
$pk->eventId = MobEffectPacket::EVENT_REMOVE;
$pk->effectId = $this->getId();
$entity->dataPacket($pk->setChannel(Network::CHANNEL_WORLD_EVENTS));
}
if ($this->id === Effect::INVISIBILITY) {
$entity->setDataFlag(Entity::DATA_FLAGS, Entity::DATA_FLAG_INVISIBLE, false);
$entity->setDataProperty(Entity::DATA_SHOW_NAMETAG, Entity::DATA_TYPE_BYTE, 1);
}
}
示例3: remove
public function remove(Entity $entity)
{
Server::getInstance()->getPluginManager()->callEvent($ev = new RemoveEffectEvent($entity, $this));
if ($ev->isCancelled) {
return false;
}
if ($entity instanceof Player) {
$pk = new MobEffectPacket();
$pk->eid = 0;
$pk->eventId = MobEffectPacket::EVENT_REMOVE;
$pk->effectId = $this->getId();
$entity->dataPacket($pk);
}
if ($this->id === Effect::INVISIBILITY) {
$entity->setDataFlag(Entity::DATA_FLAGS, Entity::DATA_FLAG_INVISIBLE, false);
$entity->setDataProperty(Entity::DATA_SHOW_NAMETAG, Entity::DATA_TYPE_BYTE, 1);
}
}
示例4: remove
public function remove(Entity $entity)
{
if ($entity instanceof Player) {
$pk = new MobEffectPacket();
$pk->eid = 0;
$pk->eventId = MobEffectPacket::EVENT_REMOVE;
$pk->effectId = $this->getId();
$entity->dataPacket($pk);
}
if ($this->id === Effect::INVISIBILITY) {
$entity->setDataFlag(Entity::DATA_FLAGS, Entity::DATA_FLAG_INVISIBLE, false);
$entity->setNameTagVisible(true);
} elseif ($this->id === Effect::SPEED) {
$attr = $entity->getAttributeMap()->getAttribute(Attribute::MOVEMENT_SPEED);
$attr->setValue($attr->getValue() / (1 + 0.2 * $this->amplifier));
} elseif ($this->id === Effect::SLOWNESS) {
$attr = $entity->getAttributeMap()->getAttribute(Attribute::MOVEMENT_SPEED);
$attr->setValue($attr->getValue() / (1 - 0.15 * $this->amplifier));
}
}
示例5: onConsume
public function onConsume(Entity $human)
{
$pk = new EntityEventPacket();
$pk->eid = $human->getId();
$pk->event = EntityEventPacket::USE_ITEM;
if ($human instanceof Player) {
$human->dataPacket($pk);
}
Server::broadcastPacket($human->getViewers(), $pk);
Server::getInstance()->getPluginManager()->callEvent($ev = new EntityDrinkPotionEvent($human, $this));
if (!$ev->isCancelled()) {
foreach ($ev->getEffects() as $effect) {
$human->addEffect($effect);
}
//Don't set the held item to glass bottle if we're in creative
if ($human instanceof Player) {
if ($human->getGamemode() === 1) {
return;
}
}
$human->getInventory()->setItemInHand(Item::get(self::GLASS_BOTTLE));
}
}
示例6: remove
public function remove(Entity $entity)
{
if ($entity instanceof Player) {
$pk = new MobEffectPacket();
$pk->eid = 0;
$pk->eventId = MobEffectPacket::EVENT_REMOVE;
$pk->effectId = $this->getId();
$entity->dataPacket($pk);
if ($this->id === Effect::SPEED or $this->id === Effect::SLOWNESS) {
if ($entity instanceof Player) {
$entity->setMovementSpeed(0.1);
}
}
}
if ($this->id === Effect::INVISIBILITY) {
$entity->setDataFlag(Entity::DATA_FLAGS, Entity::DATA_FLAG_INVISIBLE, false);
$entity->setDataProperty(Entity::DATA_SHOW_NAMETAG, Entity::DATA_TYPE_BYTE, 1);
}
}