本文整理汇总了PHP中pocketmine\entity\Entity::canCollideWith方法的典型用法代码示例。如果您正苦于以下问题:PHP Entity::canCollideWith方法的具体用法?PHP Entity::canCollideWith怎么用?PHP Entity::canCollideWith使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\entity\Entity
的用法示例。
在下文中一共展示了Entity::canCollideWith方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: getCollidingEntities
/**
* Returns the entities colliding the current one inside the AxisAlignedBB
*
* @param AxisAlignedBB $bb
* @param Entity $entity
*
* @return Entity[]
*/
public function getCollidingEntities(AxisAlignedBB $bb, Entity $entity = null)
{
$nearby = [];
if ($entity === null or $entity->canCollide) {
$minX = Math::floorFloat(($bb->minX - 2) / 16);
$maxX = Math::floorFloat(($bb->maxX + 2) / 16);
$minZ = Math::floorFloat(($bb->minZ - 2) / 16);
$maxZ = Math::floorFloat(($bb->maxZ + 2) / 16);
for ($x = $minX; $x <= $maxX; ++$x) {
for ($z = $minZ; $z <= $maxZ; ++$z) {
foreach (($______chunk = $this->getChunk($x, $z)) !== null ? $______chunk->getEntities() : [] as $ent) {
if ($ent !== $entity and ($entity === null or $entity->canCollideWith($ent)) and $ent->boundingBox->intersectsWith($bb)) {
$nearby[] = $ent;
}
}
}
}
}
return $nearby;
}
示例2: getCollidingEntities
/**
* Returns the entities colliding the current one inside the AxisAlignedBB
*
* @param AxisAlignedBB $bb
* @param Entity $entity
*
* @return Entity[]
*/
public function getCollidingEntities(AxisAlignedBB $bb, Entity $entity = null) : array
{
$nearby = [];
if ($entity === null or $entity->canCollide) {
$minX = Math::floorFloat(($bb->minX - 2) / 16);
$maxX = Math::ceilFloat(($bb->maxX + 2) / 16);
$minZ = Math::floorFloat(($bb->minZ - 2) / 16);
$maxZ = Math::ceilFloat(($bb->maxZ + 2) / 16);
for ($x = $minX; $x <= $maxX; ++$x) {
for ($z = $minZ; $z <= $maxZ; ++$z) {
foreach ($this->getChunkEntities($x, $z) as $ent) {
if ($ent instanceof Player and $ent->isSpectator()) {
continue;
}
if ($entity == null) {
if ($ent->boundingBox->intersectsWith($bb)) {
$nearby[] = $ent;
}
} elseif ($entity instanceof Entity and $ent !== $entity and $entity->canCollideWith($ent)) {
if ($ent->boundingBox->intersectsWith($bb)) {
$nearby[] = $ent;
}
}
}
}
}
}
return $nearby;
}