本文整理汇总了PHP中pocketmine\entity\Entity::setOnFire方法的典型用法代码示例。如果您正苦于以下问题:PHP Entity::setOnFire方法的具体用法?PHP Entity::setOnFire怎么用?PHP Entity::setOnFire使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\entity\Entity
的用法示例。
在下文中一共展示了Entity::setOnFire方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: onEntityCollide
public function onEntityCollide(Entity $entity)
{
$entity->setOnFire(8);
$ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_FIRE, 1);
Server::getInstance()->getPluginManager()->callEvent($ev);
if (!$ev->isCancelled()) {
$entity->attack($ev->getFinalDamage(), $ev);
}
}
示例2: onEntityCollide
public function onEntityCollide(Entity $entity)
{
if (!$entity->hasEffect(Effect::FIRE_RESISTANCE)) {
$ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_FIRE, 1);
$entity->attack($ev->getFinalDamage(), $ev);
}
$ev = new EntityCombustByBlockEvent($this, $entity, 8);
Server::getInstance()->getPluginManager()->callEvent($ev);
if (!$ev->isCancelled()) {
$entity->setOnFire($ev->getDuration());
}
}
示例3: onEntityCollide
public function onEntityCollide(Entity $entity)
{
$entity->fallDistance *= 0.5;
$ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_LAVA, 4);
$entity->attack($ev->getFinalDamage(), $ev);
$ev = new EntityCombustByBlockEvent($this, $entity, 15);
Server::getInstance()->getPluginManager()->callEvent($ev);
if (!$ev->isCancelled()) {
$entity->setOnFire($ev->getDuration());
}
if ($entity instanceof Player) {
$entity->onGround = true;
}
}
示例4: onEntityCollide
public function onEntityCollide(Entity $entity)
{
$entity->fallDistance *= 0.5;
$ProtectL = 0;
if (!$entity->hasEffect(Effect::FIRE_RESISTANCE)) {
$ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_LAVA, 4);
if ($entity->attack($ev->getFinalDamage(), $ev) === true) {
$ev->useArmors();
}
$ProtectL = $ev->getMaxEnchantLevel();
}
$ev = new EntityCombustByBlockEvent($this, $entity, 15, $ProtectL);
Server::getInstance()->getPluginManager()->callEvent($ev);
if (!$ev->isCancelled()) {
$entity->setOnFire($ev->getDuration());
}
$entity->resetFallDistance();
}
示例5: onEntityCollide
public function onEntityCollide(Entity $entity)
{
$ProtectL = 0;
if (!$entity->hasEffect(Effect::FIRE_RESISTANCE)) {
$ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_FIRE, 1);
if ($entity->attack($ev->getFinalDamage(), $ev) === true) {
$ev->useArmors();
}
$ProtectL = $ev->getFireProtectL();
}
$ev = new EntityCombustByBlockEvent($this, $entity, 8, $ProtectL);
if ($entity instanceof Arrow) {
$ev->setCancelled();
}
Server::getInstance()->getPluginManager()->callEvent($ev);
if (!$ev->isCancelled()) {
$entity->setOnFire($ev->getDuration());
}
}