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PHP Entity::setOnFire方法代码示例

本文整理汇总了PHP中pocketmine\entity\Entity::setOnFire方法的典型用法代码示例。如果您正苦于以下问题:PHP Entity::setOnFire方法的具体用法?PHP Entity::setOnFire怎么用?PHP Entity::setOnFire使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pocketmine\entity\Entity的用法示例。


在下文中一共展示了Entity::setOnFire方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: onEntityCollide

 public function onEntityCollide(Entity $entity)
 {
     $entity->setOnFire(8);
     $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_FIRE, 1);
     Server::getInstance()->getPluginManager()->callEvent($ev);
     if (!$ev->isCancelled()) {
         $entity->attack($ev->getFinalDamage(), $ev);
     }
 }
开发者ID:boybook,项目名称:PocketMine-MP,代码行数:9,代码来源:Fire.php

示例2: onEntityCollide

 public function onEntityCollide(Entity $entity)
 {
     if (!$entity->hasEffect(Effect::FIRE_RESISTANCE)) {
         $ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_FIRE, 1);
         $entity->attack($ev->getFinalDamage(), $ev);
     }
     $ev = new EntityCombustByBlockEvent($this, $entity, 8);
     Server::getInstance()->getPluginManager()->callEvent($ev);
     if (!$ev->isCancelled()) {
         $entity->setOnFire($ev->getDuration());
     }
 }
开发者ID:orlando092,项目名称:ImagicalMine,代码行数:12,代码来源:Fire.php

示例3: onEntityCollide

 public function onEntityCollide(Entity $entity)
 {
     $entity->fallDistance *= 0.5;
     $ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_LAVA, 4);
     $entity->attack($ev->getFinalDamage(), $ev);
     $ev = new EntityCombustByBlockEvent($this, $entity, 15);
     Server::getInstance()->getPluginManager()->callEvent($ev);
     if (!$ev->isCancelled()) {
         $entity->setOnFire($ev->getDuration());
     }
     if ($entity instanceof Player) {
         $entity->onGround = true;
     }
 }
开发者ID:rryy,项目名称:PocketMine-MP,代码行数:14,代码来源:Lava.php

示例4: onEntityCollide

 public function onEntityCollide(Entity $entity)
 {
     $entity->fallDistance *= 0.5;
     $ProtectL = 0;
     if (!$entity->hasEffect(Effect::FIRE_RESISTANCE)) {
         $ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_LAVA, 4);
         if ($entity->attack($ev->getFinalDamage(), $ev) === true) {
             $ev->useArmors();
         }
         $ProtectL = $ev->getMaxEnchantLevel();
     }
     $ev = new EntityCombustByBlockEvent($this, $entity, 15, $ProtectL);
     Server::getInstance()->getPluginManager()->callEvent($ev);
     if (!$ev->isCancelled()) {
         $entity->setOnFire($ev->getDuration());
     }
     $entity->resetFallDistance();
 }
开发者ID:AnonymousProjects,项目名称:PocketMine-MP-Original,代码行数:18,代码来源:Lava.php

示例5: onEntityCollide

 public function onEntityCollide(Entity $entity)
 {
     $ProtectL = 0;
     if (!$entity->hasEffect(Effect::FIRE_RESISTANCE)) {
         $ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_FIRE, 1);
         if ($entity->attack($ev->getFinalDamage(), $ev) === true) {
             $ev->useArmors();
         }
         $ProtectL = $ev->getFireProtectL();
     }
     $ev = new EntityCombustByBlockEvent($this, $entity, 8, $ProtectL);
     if ($entity instanceof Arrow) {
         $ev->setCancelled();
     }
     Server::getInstance()->getPluginManager()->callEvent($ev);
     if (!$ev->isCancelled()) {
         $entity->setOnFire($ev->getDuration());
     }
 }
开发者ID:iTXTech,项目名称:Genisys,代码行数:19,代码来源:Fire.php


注:本文中的pocketmine\entity\Entity::setOnFire方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。