本文整理汇总了PHP中pocketmine\entity\Entity类的典型用法代码示例。如果您正苦于以下问题:PHP Entity类的具体用法?PHP Entity怎么用?PHP Entity使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Entity类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: attackEntity
public function attackEntity(Entity $player)
{
if ($this->attackDelay > 30 && mt_rand(1, 32) < 4 && $this->distanceSquared($player) <= 200) {
$this->attackDelay = 0;
$f = 2;
$yaw = $this->yaw + mt_rand(-220, 220) / 10;
$pitch = $this->pitch + mt_rand(-120, 120) / 10;
$nbt = new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x + -sin($yaw / 180 * M_PI) * cos($pitch / 180 * M_PI) * 2), new DoubleTag("", $this->y + 2), new DoubleTag("", $this->z + cos($yaw / 180 * M_PI) * cos($pitch / 180 * M_PI) * 2)]), "Motion" => new ListTag("Motion", [new DoubleTag("", -sin($yaw / 180 * M_PI) * cos($pitch / 180 * M_PI)), new DoubleTag("", -sin($pitch / 180 * M_PI) * $f), new DoubleTag("", cos($yaw / 180 * M_PI) * cos($pitch / 180 * M_PI))]), "Rotation" => new ListTag("Rotation", [new FloatTag("", $yaw), new FloatTag("", $pitch)])]);
$fireball = Entity::createEntity("FireBall", $this->chunk, $nbt, $this);
if ($fireball instanceof FireBall) {
$fireball->setExplode(true);
}
$fireball->setMotion($fireball->getMotion()->multiply($f));
$ev = new EntityShootBowEvent($this, Item::get(Item::ARROW, 0, 1), $fireball, $f);
$this->server->getPluginManager()->callEvent($ev);
$projectile = $ev->getProjectile();
if ($ev->isCancelled()) {
$projectile->kill();
} elseif ($projectile instanceof Projectile) {
$this->server->getPluginManager()->callEvent($launch = new ProjectileLaunchEvent($projectile));
if ($launch->isCancelled()) {
$projectile->kill();
} else {
$projectile->spawnToAll();
$this->level->addSound(new LaunchSound($this), $this->getViewers());
}
}
}
}
示例2: attackEntity
public function attackEntity(Entity $player)
{
if ($this->attackDelay > 25 && mt_rand(1, 12) < 3 && $this->distanceSquared($player) <= 40) {
$this->attackDelay = 0;
$f = 1.5;
$yaw = $this->yaw + mt_rand(-180, 180) / 10;
$pitch = $this->pitch + mt_rand(-90, 90) / 10;
$nbt = new Compound("", ["Pos" => new Enum("Pos", [new Double("", $this->x), new Double("", $this->y + 1.62), new Double("", $this->z)]), "Motion" => new Enum("Motion", [new Double("", -sin($yaw / 180 * M_PI) * cos($pitch / 180 * M_PI) * $f), new Double("", -sin($pitch / 180 * M_PI) * $f), new Double("", cos($yaw / 180 * M_PI) * cos($pitch / 180 * M_PI) * $f)]), "Rotation" => new Enum("Rotation", [new Float("", $yaw), new Float("", $pitch)])]);
/** @var Projectile $arrow */
$arrow = Entity::createEntity("Arrow", $this->chunk, $nbt, $this);
$ev = new EntityShootBowEvent($this, Item::get(Item::ARROW, 0, 1), $arrow, $f);
$this->server->getPluginManager()->callEvent($ev);
$projectile = $ev->getProjectile();
if ($ev->isCancelled()) {
$ev->getProjectile()->kill();
} elseif ($projectile instanceof Projectile) {
$this->server->getPluginManager()->callEvent($launch = new ProjectileLaunchEvent($projectile));
if ($launch->isCancelled()) {
$projectile->kill();
} else {
$projectile->spawnToAll();
$this->level->addSound(new LaunchSound($this), $this->getViewers());
}
}
}
}
示例3: onEntityCollide
public function onEntityCollide(Entity $entity)
{
$ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_CONTACT, 1);
if ($entity->attack($ev->getFinalDamage(), $ev) === true) {
$ev->useArmors();
}
}
示例4: canCollideWith
public function canCollideWith(Entity $entity)
{
if ($entity instanceof Player) {
return $entity instanceof Living && !$this->onGround && ($entity->getId() !== $this->getDataProperty(self::DATA_SHOOTER_ID) && ToAruPG::$pvpEnabled);
}
return $entity instanceof Living && !$this->onGround && $entity->getId() !== $this->getDataProperty(self::DATA_SHOOTER_ID);
}
示例5: onEntityCollide
public function onEntityCollide(Entity $entity)
{
if (abs($entity->motionY) < 0.1 && !$entity->isSneaking()) {
(double) ($d0 = 0.4 + abs($entity->motionY) * 0.2);
$entity->motionX *= $d0;
$entity->motionZ *= $d0;
}
}
示例6: onEntityCollide
public function onEntityCollide(Entity $entity)
{
$entity->resetFallDistance();
if ($entity->fireTicks > 0) {
$entity->extinguish();
}
$entity->resetFallDistance();
}
示例7: useOnEntity
public function useOnEntity(Entity $entity, Entity $origin)
{
if ($entity instanceof Animal) {
if ($entity->isLeashableType()) {
$entity->setLeashHolder($origin);
}
}
}
示例8: addAttackerModifiers
protected function addAttackerModifiers(Entity $damager)
{
if ($damager->hasEffect(Effect::STRENGTH)) {
$this->setDamage($this->getDamage(self::MODIFIER_BASE) * 0.3 * ($damager->getEffect(Effect::STRENGTH)->getAmplifier() + 1), self::MODIFIER_STRENGTH);
}
if ($damager->hasEffect(Effect::WEAKNESS)) {
$this->setDamage(-($this->getDamage(self::MODIFIER_BASE) * 0.2 * ($damager->getEffect(Effect::WEAKNESS)->getAmplifier() + 1)), self::MODIFIER_WEAKNESS);
}
}
示例9: onEntityCollide
public function onEntityCollide(Entity $entity)
{
$entity->setOnFire(8);
$ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_FIRE, 1);
Server::getInstance()->getPluginManager()->callEvent($ev);
if (!$ev->isCancelled()) {
$entity->attack($ev->getFinalDamage(), $ev);
}
}
示例10: onEntityCollide
public function onEntityCollide(Entity $entity)
{
$entity->fallDistance = 0;
if ($entity->fireTicks > 0) {
$entity->extinguish();
}
if ($entity instanceof Player) {
$entity->onGround = true;
}
}
示例11: onEntityCollide
public function onEntityCollide(Entity $entity)
{
if (!$entity->hasEffect(Effect::FIRE_RESISTANCE)) {
$ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_FIRE, 1);
$entity->attack($ev->getFinalDamage(), $ev);
}
$ev = new EntityCombustByBlockEvent($this, $entity, 8);
Server::getInstance()->getPluginManager()->callEvent($ev);
if (!$ev->isCancelled()) {
$entity->setOnFire($ev->getDuration());
}
}
示例12: useOn
/**
* TODO: Move this to each item
*
* @param Entity|Block $object
*
* @return bool
*/
public function useOn($object)
{
if ($this->isHoe()) {
if ($object instanceof Block and ($object->getId() === self::GRASS or $object->getId() === self::DIRT)) {
$this->meta++;
}
} elseif ($object instanceof Entity and !$this->isSword()) {
$this->meta += 2;
} else {
$this->meta++;
}
return true;
}
示例13: addAttackerModifiers
protected function addAttackerModifiers(Entity $damager)
{
if ($damager->hasEffect(Effect::STRENGTH)) {
$this->setRateDamage(1 + 0.3 * ($damager->getEffect(Effect::STRENGTH)->getAmplifier() + 1), self::MODIFIER_STRENGTH);
}
if ($damager->hasEffect(Effect::WEAKNESS)) {
$eff_level = 1 - 0.2 * ($damager->getEffect(Effect::WEAKNESS)->getAmplifier() + 1);
if ($eff_level < 0) {
$eff_level = 0;
}
$this->setRateDamage($eff_level, self::MODIFIER_WEAKNESS);
}
}
示例14: useOn
/**
* TODO: Move this to each item
*
* @param Entity|Block $object
* @param 1 for break|2 for Touch $type
*
* @return bool
*/
public function useOn($object, $type = 1)
{
if ($this->isUnbreakable()) {
return true;
}
$unbreakingl = $this->getEnchantmentLevel(Enchantment::TYPE_MINING_DURABILITY);
$unbreakingl = $unbreakingl > 3 ? 3 : $unbreakingl;
if (mt_rand(1, $unbreakingl + 1) !== 1) {
return true;
}
if ($type === 1) {
if ($object instanceof Entity) {
if ($this->isHoe() !== false or $this->isSword() !== false) {
//Hoe and Sword
$this->meta++;
return true;
} elseif ($this->isPickaxe() !== false or $this->isAxe() !== false or $this->isShovel() !== false) {
//Pickaxe Axe and Shovel
$this->meta += 2;
return true;
}
return true;
//Other tool do not lost durability white hitting
} elseif ($object instanceof Block) {
if ($this->isShears() !== false) {
if ($object->getToolType() === Tool::TYPE_SHEARS) {
//This should be checked in each block
$this->meta++;
}
return true;
} elseif ($object->getHardness() > 0) {
//Sword Pickaxe Axe and Shovel
if ($this->isSword() !== false) {
$this->meta += 2;
return true;
} elseif ($this->isPickaxe() !== false or $this->isAxe() !== false or $this->isShovel() !== false) {
$this->meta += 1;
return true;
}
}
}
} elseif ($type === 2) {
//For Touch. only trigger when OnActivate return true
if ($this->isHoe() !== false or $this->id === self::FLINT_STEEL or $this->isShovel() !== false) {
$this->meta++;
return true;
}
}
return true;
}
示例15: onEntityCollide
public function onEntityCollide(Entity $entity)
{
$entity->fallDistance *= 0.5;
$ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_LAVA, 4);
$entity->attack($ev->getFinalDamage(), $ev);
$ev = new EntityCombustByBlockEvent($this, $entity, 15);
Server::getInstance()->getPluginManager()->callEvent($ev);
if (!$ev->isCancelled()) {
$entity->setOnFire($ev->getDuration());
}
if ($entity instanceof Player) {
$entity->onGround = true;
}
}