当前位置: 首页>>代码示例>>PHP>>正文


PHP Entity::setMovementSpeed方法代码示例

本文整理汇总了PHP中pocketmine\entity\Entity::setMovementSpeed方法的典型用法代码示例。如果您正苦于以下问题:PHP Entity::setMovementSpeed方法的具体用法?PHP Entity::setMovementSpeed怎么用?PHP Entity::setMovementSpeed使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pocketmine\entity\Entity的用法示例。


在下文中一共展示了Entity::setMovementSpeed方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: remove

 public function remove(Entity $entity)
 {
     if ($entity instanceof Player) {
         $pk = new MobEffectPacket();
         $pk->eid = 0;
         $pk->eventId = MobEffectPacket::EVENT_REMOVE;
         $pk->effectId = $this->getId();
         $entity->dataPacket($pk);
         if ($this->id === Effect::SPEED or $this->id === Effect::SLOWNESS) {
             if ($entity instanceof Player) {
                 $entity->setMovementSpeed(0.1);
             }
         }
     }
     if ($this->id === Effect::INVISIBILITY) {
         $entity->setDataFlag(Entity::DATA_FLAGS, Entity::DATA_FLAG_INVISIBLE, false);
         $entity->setDataProperty(Entity::DATA_SHOW_NAMETAG, Entity::DATA_TYPE_BYTE, 1);
     }
 }
开发者ID:MrDoni98,项目名称:Genisys,代码行数:19,代码来源:Effect.php

示例2: applyEffect

 public function applyEffect(Entity $entity)
 {
     switch ($this->id) {
         case Effect::POISON:
             if ($entity->getHealth() > 1) {
                 $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1);
                 $entity->attack($ev->getFinalDamage(), $ev);
             }
             break;
         case Effect::WITHER:
             $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1);
             $entity->attack($ev->getFinalDamage(), $ev);
             break;
         case Effect::REGENERATION:
             if ($entity->getHealth() < $entity->getMaxHealth()) {
                 $ev = new EntityRegainHealthEvent($entity, 1, EntityRegainHealthEvent::CAUSE_MAGIC);
                 $entity->heal($ev->getAmount(), $ev);
             }
             break;
         case Effect::HUNGER:
             if ($entity instanceof Player) {
                 if ($entity->getFood() > 0) {
                     if ($entity->getFood() - 0.025 * ($this->getAmplifier() + 1) > 0) {
                         $entity->setFood($entity->getFood() - 0.025 * ($this->getAmplifier() + 1));
                     } else {
                         $entity->setFood(0);
                     }
                 }
             }
             break;
         case Effect::SATURATION:
             if ($entity instanceof Player) {
                 if ($entity->getFood() < 20) {
                     if ($entity->getFood() + 1 * ($this->getAmplifier() + 1) > 20) {
                         $entity->setFood(20);
                     } else {
                         $entity->setFood($entity->getFood() + 1 * ($this->getAmplifier() + 1));
                     }
                 }
             }
             break;
         case Effect::SPEED:
             if ($entity instanceof Player) {
                 $entity->setMovementSpeed(0.1 + ($this->amplifier + 1) * 0.01);
             }
             break;
         case Effect::SLOWNESS:
             if ($entity instanceof Player) {
                 $entity->setMovementSpeed(0.1 - ($this->amplifier + 1) * 0.01);
             }
             break;
     }
 }
开发者ID:kakichi,项目名称:ClearSky,代码行数:53,代码来源:Effect.php


注:本文中的pocketmine\entity\Entity::setMovementSpeed方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。