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PHP Entity::attack方法代码示例

本文整理汇总了PHP中pocketmine\entity\Entity::attack方法的典型用法代码示例。如果您正苦于以下问题:PHP Entity::attack方法的具体用法?PHP Entity::attack怎么用?PHP Entity::attack使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pocketmine\entity\Entity的用法示例。


在下文中一共展示了Entity::attack方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: onEntityCollide

 public function onEntityCollide(Entity $entity)
 {
     $entity->setOnFire(15);
     $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_LAVA, 4);
     Server::getInstance()->getPluginManager()->callEvent($ev);
     if (!$ev->isCancelled()) {
         $entity->attack($ev->getFinalDamage(), $ev);
     }
     $entity->attack(4, EntityDamageEvent::CAUSE_LAVA);
 }
开发者ID:boybook,项目名称:PocketMine-MP,代码行数:10,代码来源:Lava.php

示例2: attack

 public function attack($damage, EntityDamageEvent $source)
 {
     if ($this->attackTime > 0 or $this->noDamageTicks > 0) {
         $lastCause = $this->getLastDamageCause();
         if ($lastCause !== null and $lastCause->getDamage() >= $damage) {
             $source->setCancelled();
         }
     }
     parent::attack($damage, $source);
     if ($source->isCancelled()) {
         return;
     }
     if ($source instanceof EntityDamageByEntityEvent) {
         $e = $source->getDamager();
         if ($source instanceof EntityDamageByChildEntityEvent) {
             $e = $source->getChild();
         }
         if ($e->isOnFire() > 0) {
             $this->setOnFire(2 * $this->server->getDifficulty());
         }
         $deltaX = $this->x - $e->x;
         $deltaZ = $this->z - $e->z;
         $this->knockBack($e, $damage, $deltaX, $deltaZ, $source->getKnockBack());
     }
     $pk = new EntityEventPacket();
     $pk->eid = $this->getId();
     $pk->event = $this->getHealth() <= 0 ? EntityEventPacket::DEATH_ANIMATION : EntityEventPacket::HURT_ANIMATION;
     // Ouch!
     Server::broadcastPacket($this->hasSpawned, $pk);
     $this->attackTime = 10;
     //0.5 seconds cooldown
 }
开发者ID:vellrya,项目名称:ClearSky,代码行数:32,代码来源:Living.php

示例3: onEntityCollide

 public function onEntityCollide(Entity $entity)
 {
     $ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_CONTACT, 1);
     if ($entity->attack($ev->getFinalDamage(), $ev) === true) {
         $ev->useArmors();
     }
 }
开发者ID:iTXTech,项目名称:Genisys,代码行数:7,代码来源:Cactus.php

示例4: attack

 public function attack($damage, EntityDamageEvent $source)
 {
     if ($this->attackTime > 0 or $this->noDamageTicks > 0) {
         $lastCause = $this->getLastDamageCause();
         if ($lastCause !== null and $lastCause->getDamage() >= $damage) {
             $source->setCancelled();
         }
     }
     parent::attack($damage, $source);
     if ($source->isCancelled()) {
         return;
     }
     if ($source instanceof EntityDamageByEntityEvent) {
         $e = $source->getDamager();
         $deltaX = $this->x - $e->x;
         $deltaZ = $this->z - $e->z;
         $yaw = atan2($deltaX, $deltaZ);
         $this->knockBack($e, $damage, sin($yaw), cos($yaw), $source->getKnockBack());
     }
     $pk = new EntityEventPacket();
     $pk->eid = $this->getId();
     $pk->event = $this->getHealth() <= 0 ? 3 : 2;
     //Ouch!
     Server::broadcastPacket($this->hasSpawned, $pk->setChannel(Network::CHANNEL_WORLD_EVENTS));
     $this->attackTime = 10;
     //0.5 seconds cooldown
 }
开发者ID:TylerGames,项目名称:PocketMine-MP,代码行数:27,代码来源:Living.php

示例5: onEntityCollide

 public function onEntityCollide(Entity $entity)
 {
     $ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_FIRE, 1);
     $entity->attack($ev->getFinalDamage(), $ev);
     $ev = new EntityCombustByBlockEvent($this, $entity, 8);
     Server::getInstance()->getPluginManager()->callEvent($ev);
     if (!$ev->isCancelled()) {
         $entity->setOnFire($ev->getDuration());
     }
 }
开发者ID:rryy,项目名称:PocketMine-MP,代码行数:10,代码来源:Fire.php

示例6: attack

 public function attack($damage, EntityDamageEvent $source)
 {
     parent::attack($damage, $source);
     if (!$source->isCancelled()) {
         $pk = new EntityEventPacket();
         $pk->eid = $this->id;
         $pk->event = EntityEventPacket::HURT_ANIMATION;
         foreach ($this->getLevel()->getPlayers() as $player) {
             $player->dataPacket($pk);
         }
     }
 }
开发者ID:ecoron,项目名称:MinionsLandPE,代码行数:12,代码来源:Boat.php

示例7: onEntityCollide

 public function onEntityCollide(Entity $entity)
 {
     $entity->fallDistance *= 0.5;
     $ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_LAVA, 4);
     $entity->attack($ev->getFinalDamage(), $ev);
     $ev = new EntityCombustByBlockEvent($this, $entity, 15);
     Server::getInstance()->getPluginManager()->callEvent($ev);
     if (!$ev->isCancelled()) {
         $entity->setOnFire($ev->getDuration());
     }
     if ($entity instanceof Player) {
         $entity->onGround = true;
     }
 }
开发者ID:rryy,项目名称:PocketMine-MP,代码行数:14,代码来源:Lava.php

示例8: onEntityCollide

 public function onEntityCollide(Entity $entity)
 {
     $entity->fallDistance *= 0.5;
     if (!$entity->hasEffect(Effect::FIRE_RESISTANCE)) {
         $ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_LAVA, 4);
         $entity->attack($ev->getFinalDamage(), $ev);
     }
     $ev = new EntityCombustByBlockEvent($this, $entity, 15);
     Server::getInstance()->getPluginManager()->callEvent($ev);
     if (!$ev->isCancelled()) {
         $entity->setOnFire($ev->getDuration());
     }
     $entity->resetFallDistance();
 }
开发者ID:PepbookPvP,项目名称:Genisys,代码行数:14,代码来源:Lava.php

示例9: onEntityCollide

 public function onEntityCollide(Entity $entity)
 {
     $ProtectL = 0;
     if (!$entity->hasEffect(Effect::FIRE_RESISTANCE)) {
         $ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_FIRE, 1);
         if ($entity->attack($ev->getFinalDamage(), $ev) === true) {
             $ev->useArmors();
         }
         $ProtectL = $ev->getMaxEnchantLevel();
     }
     $ev = new EntityCombustByBlockEvent($this, $entity, 8, $ProtectL);
     if ($entity instanceof Arrow) {
         $ev->setCancelled();
     }
     Server::getInstance()->getPluginManager()->callEvent($ev);
     if (!$ev->isCancelled()) {
         $entity->setOnFire($ev->getDuration());
     }
 }
开发者ID:AnonymousProjects,项目名称:PocketMine-MP-Original,代码行数:19,代码来源:Fire.php

示例10: attack

 public function attack($damage, EntityDamageEvent $source)
 {
     if ($this->attackTime > 0 or $this->noDamageTicks > 0) {
         $lastCause = $this->getLastDamageCause();
         if ($lastCause !== null and $lastCause->getDamage() >= $damage) {
             $source->setCancelled();
         }
     }
     parent::attack($damage, $source);
     if ($source->isCancelled()) {
         return;
     }
     if ($source instanceof EntityDamageByEntityEvent) {
         $e = $source->getDamager();
         if ($source instanceof EntityDamageByChildEntityEvent) {
             $e = $source->getChild();
         }
         if ($e->isOnFire() > 0) {
             $this->setOnFire(2 * $this->server->getDifficulty());
         }
     }
     $pk = new EntityEventPacket();
     $pk->eid = $this->getId();
     $pk->event = $this->getHealth() <= 0 ? EntityEventPacket::DEATH_ANIMATION : EntityEventPacket::HURT_ANIMATION;
     // Ouch!
     Server::broadcastPacket($this->hasSpawned, $pk);
     // TESTING
     for ($i = 0; $i < 400; $i++) {
         $pk = new AnimatePacket();
         $pk->eid = $this->getId();
         $pk->action = $i;
         Server::broadcastPacket($this->hasSpawned, $pk);
     }
     // END TESTING
     $this->attackTime = 0;
     // 0.5 seconds cooldown
 }
开发者ID:ClearSkyTeam,项目名称:ClearSky,代码行数:37,代码来源:Snake.php

示例11: applyEffect

 public function applyEffect(Entity $entity)
 {
     switch ($this->id) {
         case Effect::POISON:
             if ($entity->getHealth() > 1) {
                 $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1);
                 $entity->attack($ev->getFinalDamage(), $ev);
             }
             break;
         case Effect::WITHER:
             $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1);
             $entity->attack($ev->getFinalDamage(), $ev);
             break;
         case Effect::REGENERATION:
             if ($entity->getHealth() < $entity->getMaxHealth()) {
                 $ev = new EntityRegainHealthEvent($entity, 1, EntityRegainHealthEvent::CAUSE_MAGIC);
                 $entity->heal($ev->getAmount(), $ev);
             }
             break;
         case Effect::HUNGER:
             if ($entity instanceof Player) {
                 $entity->subtractFood(1);
             }
             break;
         case Effect::SPEED:
             if ($entity instanceof Player) {
                 $entity->setPlayerSpeed(0.1 + ($this->amplifier + 1) * 0.01);
             }
             break;
         case Effect::SLOWNESS:
             if ($entity instanceof Player) {
                 $entity->setPlayerSpeed(0.1 - ($this->amplifier + 1) * 0.01);
             }
             break;
     }
 }
开发者ID:maa123,项目名称:NIGHTMARE,代码行数:36,代码来源:Effect.php

示例12: applyEffect

 public function applyEffect(Entity $entity)
 {
     switch ($this->id) {
         case Effect::POISON:
             if ($entity->getHealth() > 1) {
                 $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1);
                 $entity->attack($ev->getFinalDamage(), $ev);
             }
             break;
         case Effect::WITHER:
             $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1);
             $entity->attack($ev->getFinalDamage(), $ev);
             break;
         case Effect::REGENERATION:
             if ($entity->getHealth() < $entity->getMaxHealth()) {
                 $ev = new EntityRegainHealthEvent($entity, 1, EntityRegainHealthEvent::CAUSE_MAGIC);
                 $entity->heal($ev->getAmount(), $ev);
             }
             break;
         case Effect::HUNGER:
             if ($entity instanceof Player) {
                 if ($entity->getFood() > 0) {
                     if ($entity->getFood() - 0.025 * ($this->getAmplifier() + 1) > 0) {
                         $entity->setFood($entity->getFood() - 0.025 * ($this->getAmplifier() + 1));
                     } else {
                         $entity->setFood(0);
                     }
                 }
             }
             break;
         case Effect::SATURATION:
             if ($entity instanceof Player) {
                 if ($entity->getFood() < 20) {
                     if ($entity->getFood() + 1 * ($this->getAmplifier() + 1) > 20) {
                         $entity->setFood(20);
                     } else {
                         $entity->setFood($entity->getFood() + 1 * ($this->getAmplifier() + 1));
                     }
                 }
             }
             break;
     }
 }
开发者ID:PocketServers,项目名称:ImagicalMine,代码行数:43,代码来源:Effect.php

示例13: attack

 public function attack($damage, EntityDamageEvent $source)
 {
     if ($this->attacker instanceof Entity) {
         return;
     }
     if ($this->attackTime > 0 or $this->noDamageTicks > 0) {
         $lastCause = $this->getLastDamageCause();
         if ($lastCause !== null and $lastCause->getDamage() >= $damage) {
             $source->setCancelled();
         }
     }
     Entity::attack($damage, $source);
     if ($source->isCancelled()) {
         return;
     }
     $this->attackTime = 10;
     if ($source instanceof EntityDamageByEntityEvent) {
         $this->stayTime = 0;
         $this->stayVec = null;
         $this->attackTime = 10;
         $this->attacker = $source->getDamager();
         if ($this instanceof PigZombie) {
             $this->setAngry(1000);
         }
     }
     $pk = new EntityEventPacket();
     $pk->eid = $this->getId();
     $pk->event = $this->isAlive() ? 2 : 3;
     Server::broadcastPacket($this->hasSpawned, $pk->setChannel(Network::CHANNEL_WORLD_EVENTS));
 }
开发者ID:Cybertechpp,项目名称:EntityManager,代码行数:30,代码来源:BaseEntity.php

示例14: applyEffect

 public function applyEffect(Entity $entity)
 {
     switch ($this->id) {
         case Effect::POISON:
             if ($entity->getHealth() > 1) {
                 $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1);
                 $entity->attack($ev->getFinalDamage(), $ev);
             }
             break;
         case Effect::WITHER:
             $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1);
             $entity->attack($ev->getFinalDamage(), $ev);
             break;
         case Effect::REGENERATION:
             if ($entity->getHealth() < $entity->getMaxHealth()) {
                 $ev = new EntityRegainHealthEvent($entity, 1, EntityRegainHealthEvent::CAUSE_MAGIC);
                 $entity->heal($ev->getAmount(), $ev);
             }
             break;
     }
 }
开发者ID:mattiasaxelsson,项目名称:PocketMine-MP,代码行数:21,代码来源:Effect.php

示例15: attack

 public function attack($damage, EntityDamageEvent $source)
 {
     // if($this->atkTime > 0) return;
     if ($this->attackTime > 0 or $this->noDamageTicks > 0) {
         $lastCause = $this->getLastDamageCause();
         if ($lastCause !== null and $lastCause->getDamage() >= $damage) {
             $source->setCancelled();
         }
     }
     Entity::attack($damage, $source);
     if ($source->isCancelled()) {
         return;
     }
     if ($source instanceof EntityDamageByEntityEvent) {
         $this->atkTime = 16;
         $this->stayTime = 0;
         $this->attacker = $source->getDamager();
         if ($this instanceof PigZombie) {
             $this->setAngry(1000);
         }
         if ($this instanceof Wolf) {
             $this->setAngry(1000);
         }
         if ($this instanceof Ocelot) {
             $this->setAngry(1000);
         }
     }
     $pk = new EntityEventPacket();
     $pk->eid = $this->getId();
     $pk->event = $this->isAlive() ? 2 : 3;
     Server::broadcastPacket($this->hasSpawned, $pk);
 }
开发者ID:organization,项目名称:DummyPlayer,代码行数:32,代码来源:BaseEntity.php


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