本文整理汇总了PHP中pocketmine\entity\Entity::isAlive方法的典型用法代码示例。如果您正苦于以下问题:PHP Entity::isAlive方法的具体用法?PHP Entity::isAlive怎么用?PHP Entity::isAlive使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\entity\Entity
的用法示例。
在下文中一共展示了Entity::isAlive方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: onRun
public function onRun($currentTick)
{
$explosion = new Explosion(new Position($this->entity->getX(), $this->entity->getY(), $this->entity->getZ(), $this->entity->getLevel()), $this->radius);
if (!$this->entity->isAlive()) {
return;
}
$this->entity->close();
if ($explosion->explodeA()) {
$explosion->explodeB();
}
}
示例2: sendEntityInfo
/**
* @param CommandSender $sender
* @param Entity $entity
*/
public function sendEntityInfo(CommandSender $sender, Entity $entity)
{
$sender->sendMessage("Nametag: " . $entity->getNameTag());
$sender->sendMessage("Health: " . $entity->getHealth() . "/" . $entity->getMaxHealth());
$sender->sendMessage("XYZ: " . $entity->getFloorX() . ":" . $entity->getFloorY() . ":" . $entity->getFloorZ());
$sender->sendMessage("Level: " . $entity->getLevel()->getName());
$sender->sendMessage("Id: " . $entity->getId());
$sender->sendMessage("Save-id: " . $entity->getSaveId());
$sender->sendMessage("Last-damage-cause: " . ($entity->getLastDamageCause() !== null ? TextFormat::GREEN . $entity->getLastDamageCause()->getCause() : TextFormat::RED . "none"));
$sender->sendMessage("Eye-height" . $entity->getEyeHeight());
$sender->sendMessage("Is-alive: " . ($entity->isAlive() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
$sender->sendMessage("Is-nametag-visible: " . ($entity->isNameTagVisible() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
$sender->sendMessage("Is-inside-water: " . ($entity->isInsideOfWater() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
$sender->sendMessage("Is-inside-solid: " . ($entity->isInsideOfSolid() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
$sender->sendMessage("Is-on-ground: " . ($entity->isOnGround() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
$sender->sendMessage("Is-on-fire: " . ($entity->isOnFire() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
//$sender->sendMessage("Is-sneaking: ".($entity->isSneaking() ? TextFormat::GREEN."yes" : TextFormat::RED."no"));
//$sender->sendMessage("Is-sprinting: ".($entity->isSprinting() ? TextFormat::GREEN."yes" : TextFormat::RED."no"));
$effectCount = 0;
$effectNames = "";
foreach ($entity->getEffects() as $effect) {
$effectNames .= $effect->getName() . ", ";
$effectCount++;
}
$sender->sendMessage("Effects (" . $effectCount . "): " . substr($effectNames, 0, -2));
$viewerCount = 0;
$viewerNames = "";
foreach ($entity->getViewers() as $viewer) {
$viewerNames .= $viewer->getName() . ", ";
$viewerCount++;
}
$sender->sendMessage("Viewers (" . $viewerCount . "): " . substr($viewerNames, 0, -2));
}
示例3: setLinked
public function setLinked($type = 0, Entity $entity = null)
{
if ($type != 0 and $entity === null) {
return false;
}
if ($entity === $this) {
return false;
}
switch ($type) {
case 0:
if ($this->linkedType == 0) {
return true;
}
$this->linkedType = 0;
$pk = new SetEntityLinkPacket();
$pk->from = $entity->getId();
$pk->to = $this->getId();
$pk->type = 3;
$this->server->broadcastPacket($this->level->getPlayers(), $pk);
if ($this instanceof Player) {
$pk = new SetEntityLinkPacket();
$pk->from = $entity->getId();
$pk->to = 0;
$pk->type = 3;
$this->dataPacket($pk);
}
if ($this->linkedEntity->getLinkedType()) {
$this->linkedEntity->setLinked(0, $this);
}
return true;
case 1:
if (!$entity->isAlive()) {
return false;
}
$this->linkedEntity = $entity;
$this->linkedType = 1;
$pk = new SetEntityLinkPacket();
$pk->from = $entity->getId();
$pk->to = $this->getId();
$pk->type = 2;
$this->server->broadcastPacket($this->level->getPlayers(), $pk);
if ($this instanceof Player) {
$pk = new SetEntityLinkPacket();
$pk->from = $entity->getId();
$pk->to = 0;
$pk->type = 2;
$this->dataPacket($pk);
}
return true;
case 2:
if (!$entity->isAlive()) {
return false;
}
if ($entity->getLinkedEntity() !== $this) {
return $entity->linkEntity($this);
}
$this->linkedEntity = $entity;
$this->linkedType = 2;
return true;
default:
return false;
}
}
示例4: linkEntity
public function linkEntity(Entity $entity = null)
{
if ($entity !== null and $entity->getlinkType() == Entity::LINK_EMPTY and $entity->isAlive()) {
$this->linkedTarget = $entity;
$this->islinked = true;
$entity->islinked = true;
$pk = new SetEntityLinkPacket();
$pk->from = $entity->getId();
$pk->to = $this->getId();
$pk->type = 1;
$this->server->broadcastPacket($this->level->getPlayers(), $pk);
if ($this instanceof Player) {
$pk = new SetEntityLinkPacket();
$pk->from = $entity->getId();
$pk->to = 0;
$pk->type = 1;
$this->dataPacket($pk);
}
}
return false;
}
示例5: linkHookToPlayer
public function linkHookToPlayer(Entity $entity)
{
if ($entity !== null and $entity instanceof FishingHook and $entity->isAlive()) {
$this->setHook($entity);
$this->isFishing = true;
$pk = new EntityEventPacket();
$pk->eid = $this->getId();
$pk->event = EntityEventPacket::FISH_HOOK_POSITION;
$this->server->broadcastPacket($this->level->getPlayers(), $pk);
return true;
}
return false;
}
示例6: linkHook
public function linkHook(Entity $entity = null, $linked = false)
{
if (!$entity->isAlive()) {
return false;
}
$this->linkedHook = $entity;
/*
$this->linkedType = $linked?1:0;
$pk = new SetEntityLinkPacket();
$pk->from = $entity->getId();
$pk->to = $this->getId();
$pk->type = $this->linkedType;
$this->server->broadcastPacket($this->level->getPlayers(), $pk);
if ($this instanceof Player) {
$pk = new SetEntityLinkPacket();
$pk->from = $entity->getId();
$pk->to = 0;
$pk->type = $this->linkedType;
$this->dataPacket($pk);
}*/
return true;
}