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PHP Entity::isAlive方法代码示例

本文整理汇总了PHP中pocketmine\entity\Entity::isAlive方法的典型用法代码示例。如果您正苦于以下问题:PHP Entity::isAlive方法的具体用法?PHP Entity::isAlive怎么用?PHP Entity::isAlive使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pocketmine\entity\Entity的用法示例。


在下文中一共展示了Entity::isAlive方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: onRun

 public function onRun($currentTick)
 {
     $explosion = new Explosion(new Position($this->entity->getX(), $this->entity->getY(), $this->entity->getZ(), $this->entity->getLevel()), $this->radius);
     if (!$this->entity->isAlive()) {
         return;
     }
     $this->entity->close();
     if ($explosion->explodeA()) {
         $explosion->explodeB();
     }
 }
开发者ID:xionbig,项目名称:LuckyBlock,代码行数:11,代码来源:TaskExplodeMob.php

示例2: sendEntityInfo

 /**
  * @param CommandSender $sender
  * @param Entity $entity
  */
 public function sendEntityInfo(CommandSender $sender, Entity $entity)
 {
     $sender->sendMessage("Nametag: " . $entity->getNameTag());
     $sender->sendMessage("Health: " . $entity->getHealth() . "/" . $entity->getMaxHealth());
     $sender->sendMessage("XYZ: " . $entity->getFloorX() . ":" . $entity->getFloorY() . ":" . $entity->getFloorZ());
     $sender->sendMessage("Level: " . $entity->getLevel()->getName());
     $sender->sendMessage("Id: " . $entity->getId());
     $sender->sendMessage("Save-id: " . $entity->getSaveId());
     $sender->sendMessage("Last-damage-cause: " . ($entity->getLastDamageCause() !== null ? TextFormat::GREEN . $entity->getLastDamageCause()->getCause() : TextFormat::RED . "none"));
     $sender->sendMessage("Eye-height" . $entity->getEyeHeight());
     $sender->sendMessage("Is-alive: " . ($entity->isAlive() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
     $sender->sendMessage("Is-nametag-visible: " . ($entity->isNameTagVisible() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
     $sender->sendMessage("Is-inside-water: " . ($entity->isInsideOfWater() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
     $sender->sendMessage("Is-inside-solid: " . ($entity->isInsideOfSolid() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
     $sender->sendMessage("Is-on-ground: " . ($entity->isOnGround() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
     $sender->sendMessage("Is-on-fire: " . ($entity->isOnFire() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
     //$sender->sendMessage("Is-sneaking: ".($entity->isSneaking() ? TextFormat::GREEN."yes" : TextFormat::RED."no"));
     //$sender->sendMessage("Is-sprinting: ".($entity->isSprinting() ? TextFormat::GREEN."yes" : TextFormat::RED."no"));
     $effectCount = 0;
     $effectNames = "";
     foreach ($entity->getEffects() as $effect) {
         $effectNames .= $effect->getName() . ", ";
         $effectCount++;
     }
     $sender->sendMessage("Effects (" . $effectCount . "): " . substr($effectNames, 0, -2));
     $viewerCount = 0;
     $viewerNames = "";
     foreach ($entity->getViewers() as $viewer) {
         $viewerNames .= $viewer->getName() . ", ";
         $viewerCount++;
     }
     $sender->sendMessage("Viewers (" . $viewerCount . "): " . substr($viewerNames, 0, -2));
 }
开发者ID:happyexceed,项目名称:PocketMine-Plugins-1,代码行数:37,代码来源:InfoFetcher.php

示例3: setLinked

 public function setLinked($type = 0, Entity $entity = null)
 {
     if ($type != 0 and $entity === null) {
         return false;
     }
     if ($entity === $this) {
         return false;
     }
     switch ($type) {
         case 0:
             if ($this->linkedType == 0) {
                 return true;
             }
             $this->linkedType = 0;
             $pk = new SetEntityLinkPacket();
             $pk->from = $entity->getId();
             $pk->to = $this->getId();
             $pk->type = 3;
             $this->server->broadcastPacket($this->level->getPlayers(), $pk);
             if ($this instanceof Player) {
                 $pk = new SetEntityLinkPacket();
                 $pk->from = $entity->getId();
                 $pk->to = 0;
                 $pk->type = 3;
                 $this->dataPacket($pk);
             }
             if ($this->linkedEntity->getLinkedType()) {
                 $this->linkedEntity->setLinked(0, $this);
             }
             return true;
         case 1:
             if (!$entity->isAlive()) {
                 return false;
             }
             $this->linkedEntity = $entity;
             $this->linkedType = 1;
             $pk = new SetEntityLinkPacket();
             $pk->from = $entity->getId();
             $pk->to = $this->getId();
             $pk->type = 2;
             $this->server->broadcastPacket($this->level->getPlayers(), $pk);
             if ($this instanceof Player) {
                 $pk = new SetEntityLinkPacket();
                 $pk->from = $entity->getId();
                 $pk->to = 0;
                 $pk->type = 2;
                 $this->dataPacket($pk);
             }
             return true;
         case 2:
             if (!$entity->isAlive()) {
                 return false;
             }
             if ($entity->getLinkedEntity() !== $this) {
                 return $entity->linkEntity($this);
             }
             $this->linkedEntity = $entity;
             $this->linkedType = 2;
             return true;
         default:
             return false;
     }
 }
开发者ID:Cecil107,项目名称:PocketMine-0.13.0,代码行数:63,代码来源:Entity.php

示例4: linkEntity

 public function linkEntity(Entity $entity = null)
 {
     if ($entity !== null and $entity->getlinkType() == Entity::LINK_EMPTY and $entity->isAlive()) {
         $this->linkedTarget = $entity;
         $this->islinked = true;
         $entity->islinked = true;
         $pk = new SetEntityLinkPacket();
         $pk->from = $entity->getId();
         $pk->to = $this->getId();
         $pk->type = 1;
         $this->server->broadcastPacket($this->level->getPlayers(), $pk);
         if ($this instanceof Player) {
             $pk = new SetEntityLinkPacket();
             $pk->from = $entity->getId();
             $pk->to = 0;
             $pk->type = 1;
             $this->dataPacket($pk);
         }
     }
     return false;
 }
开发者ID:robske110,项目名称:ClearSky,代码行数:21,代码来源:Entity.php

示例5: linkHookToPlayer

 public function linkHookToPlayer(Entity $entity)
 {
     if ($entity !== null and $entity instanceof FishingHook and $entity->isAlive()) {
         $this->setHook($entity);
         $this->isFishing = true;
         $pk = new EntityEventPacket();
         $pk->eid = $this->getId();
         $pk->event = EntityEventPacket::FISH_HOOK_POSITION;
         $this->server->broadcastPacket($this->level->getPlayers(), $pk);
         return true;
     }
     return false;
 }
开发者ID:robske110,项目名称:ClearSky,代码行数:13,代码来源:Player.php

示例6: linkHook

 public function linkHook(Entity $entity = null, $linked = false)
 {
     if (!$entity->isAlive()) {
         return false;
     }
     $this->linkedHook = $entity;
     /*
     		$this->linkedType = $linked?1:0;
     		$pk = new SetEntityLinkPacket();
     		$pk->from = $entity->getId();
     		$pk->to = $this->getId();
     		$pk->type = $this->linkedType;
     		$this->server->broadcastPacket($this->level->getPlayers(), $pk);
     		if ($this instanceof Player) {
     			$pk = new SetEntityLinkPacket();
     			$pk->from = $entity->getId();
     			$pk->to = 0;
     			$pk->type = $this->linkedType;
     			$this->dataPacket($pk);
     		}*/
     return true;
 }
开发者ID:kiyoshi-kurosaki,项目名称:ClearSky,代码行数:22,代码来源:Entity.php


注:本文中的pocketmine\entity\Entity::isAlive方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。