当前位置: 首页>>代码示例>>PHP>>正文


PHP CommandSender::isSkinSlim方法代码示例

本文整理汇总了PHP中pocketmine\command\CommandSender::isSkinSlim方法的典型用法代码示例。如果您正苦于以下问题:PHP CommandSender::isSkinSlim方法的具体用法?PHP CommandSender::isSkinSlim怎么用?PHP CommandSender::isSkinSlim使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pocketmine\command\CommandSender的用法示例。


在下文中一共展示了CommandSender::isSkinSlim方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: onCommand

 public function onCommand(CommandSender $sender, Command $command, $label, array $args)
 {
     switch ($command->getName()) {
         case 'nothing':
             return true;
             break;
         case 'rca':
             if (count($args) < 2) {
                 $sender->sendMessage("Please enter a player and a command.");
                 return false;
             }
             $player = $this->getServer()->getPlayer($tuv = array_shift($args));
             if (!($player == null)) {
                 $commandForSudo = trim(implode(" ", $args));
                 $this->getServer()->dispatchCommand($player, $commandForSudo);
                 return true;
                 break;
             }
             $sender->sendMessage(TextFormat::RED . "Player not found.");
             return true;
             break;
         case "slapper":
             if ($sender instanceof Player) {
                 $name = trim(implode(" ", $args));
                 $defaultName = $sender->getDisplayName();
                 if ($name == null) {
                     $name = $defaultName;
                 }
                 $senderSkin = $sender->getSkinData();
                 $IsSlim = $sender->isSkinSlim();
                 $playerX = $sender->getX();
                 $playerY = $sender->getY();
                 $playerZ = $sender->getZ();
                 $outX = round($playerX, 1);
                 $outY = round($playerY, 1);
                 $outZ = round($playerZ, 1);
                 $playerLevel = $sender->getLevel()->getName();
                 $playerYaw = $sender->getYaw();
                 $playerPitch = $sender->getPitch();
                 $humanInv = $sender->getInventory();
                 $pHealth = $sender->getHealth();
                 $nbt = new Compound();
                 $motion = new Vector3(0, 0, 0);
                 $nbt->Pos = new Enum("Pos", [new Double("", $playerX), new Double("", $playerY), new Double("", $playerZ)]);
                 $nbt->Motion = new Enum("Motion", [new Double("", $motion->x), new Double("", $motion->y), new Double("", $motion->z)]);
                 $nbt->Rotation = new Enum("Rotation", [new Float("", $playerYaw), new Float("", $playerPitch)]);
                 $nbt->Health = new Short("Health", $pHealth);
                 $nbt->Inventory = new Enum("Inventory", $humanInv);
                 $nbt->NameTag = new String("name", $name);
                 $nbt->Invulnerable = new Byte("Invulnerable", 1);
                 $nbt->CustomTestTag = new Byte("CustomTestTag", 1);
                 $nbt->Skin = new Compound("Skin", ["Data" => new String("Data", $senderSkin), "Slim" => new Byte("Slim", $IsSlim)]);
                 $clonedHuman = Entity::createEntity("Human", $sender->getLevel()->getChunk($playerX >> 4, $playerZ >> 4), $nbt);
                 $Inv = $clonedHuman->getInventory();
                 $sender->sendMessage(TextFormat::GREEN . "[" . TextFormat::YELLOW . "Slapper" . TextFormat::GREEN . "] " . "Human entity spawned with name " . TextFormat::WHITE . "\"" . TextFormat::BLUE . $name . TextFormat::WHITE . "\"");
                 $pHelm = $humanInv->getHelmet();
                 $pChes = $humanInv->getChestplate();
                 $pLegg = $humanInv->getLeggings();
                 $pBoot = $humanInv->getBoots();
                 $Inv->setHelmet($pHelm);
                 $Inv->setChestplate($pChes);
                 $Inv->setLeggings($pLegg);
                 $Inv->setBoots($pBoot);
                 $clonedHuman->getInventory()->setHeldItemSlot($sender->getInventory()->getHeldItemSlot());
                 $clonedHuman->getInventory()->setItemInHand($sender->getInventory()->getItemInHand());
                 $clonedHuman->spawnToAll();
                 return true;
             } else {
                 $sender->sendMessage("This command only works in game.");
                 return true;
             }
     }
 }
开发者ID:InfornoFire,项目名称:PocketMine-Plugins,代码行数:73,代码来源:main.php

示例2: onCommand


//.........这里部分代码省略.........
                                                     return true;
                                                 case "feet":
                                                 case "boots":
                                                 case "shoes":
                                                     if ($entity instanceof SlapperHuman) {
                                                         if (isset($args[2])) {
                                                             $entity->getInventory()->setBoots(Item::fromString($args[2]));
                                                             $sender->sendMessage($this->prefix . "Boots updated.");
                                                         } else {
                                                             $sender->sendMessage($this->prefix . "Please enter an item ID.");
                                                         }
                                                     } else {
                                                         $sender->sendMessage($this->prefix . "That entity can not wear armor.");
                                                     }
                                                     return true;
                                                 case "hand":
                                                 case "item":
                                                 case "holding":
                                                 case "arm":
                                                 case "held":
                                                     if ($entity instanceof SlapperHuman) {
                                                         if (isset($args[2])) {
                                                             $entity->getInventory()->setItemInHand(Item::fromString($args[2]));
                                                             $sender->sendMessage($this->prefix . "Item updated.");
                                                         } else {
                                                             $sender->sendMessage($this->prefix . "Please enter an item ID.");
                                                         }
                                                     } else {
                                                         $sender->sendMessage($this->prefix . "That entity can not wear armor.");
                                                     }
                                                     return true;
                                                 case "skin":
                                                     if ($entity instanceof SlapperHuman) {
                                                         $entity->setSkin($sender->getSkinData(), $sender->isSkinSlim());
                                                         $entity->spawnToAll();
                                                         $sender->sendMessage($this->prefix . "Skin updated.");
                                                     } else {
                                                         $sender->sendMessage($this->prefix . "That entity can't have a skin.");
                                                     }
                                                     return true;
                                                 case "name":
                                                 case "customname":
                                                     if (isset($args[2])) {
                                                         array_shift($args);
                                                         array_shift($args);
                                                         $entity->setDataProperty(2, Entity::DATA_TYPE_STRING, trim(implode(" ", $args)));
                                                         $sender->sendMessage($this->prefix . "Name updated.");
                                                     } else {
                                                         $sender->sendMessage($this->prefix . "Please enter a name.");
                                                     }
                                                     return true;
                                                 case "namevisible":
                                                 case "customnamevisible":
                                                 case "tagvisible":
                                                 case "name_visible":
                                                 case "custom_name_visible":
                                                 case "tag_visible":
                                                     if (isset($args[2])) {
                                                         $entity->setDataProperty(3, 0, intval($args[2]));
                                                         $entity->despawnFromAll();
                                                         $entity->spawnToAll();
                                                         $sender->sendMessage($this->prefix . "Name visibility updated.");
                                                     } else {
                                                         $sender->sendMessage($this->prefix . "Please enter a value, 1 or 0.");
                                                     }
                                                     return true;
开发者ID:EpicArtz08999,项目名称:Development,代码行数:67,代码来源:main.php

示例3: onCommand

 public function onCommand(CommandSender $sender, Command $command, $label, array $args)
 {
     switch (strtolower($command->getName())) {
         case 'nothing':
             return true;
             break;
         case 'rca':
             if (count($args) < 2) {
                 $sender->sendMessage("Please enter a player and a command.");
                 return true;
             }
             $player = $this->getServer()->getPlayer(array_shift($args));
             if (!($player === null)) {
                 $this->getServer()->dispatchCommand($player, trim(implode(" ", $args)));
                 return true;
                 break;
             }
             $sender->sendMessage(TextFormat::RED . "Player not found.");
             return true;
             break;
         case "slapper":
             if ($sender instanceof Player) {
                 $type = array_shift($args);
                 $name = str_replace("{color}", "§", str_replace("{line}", "\n", trim(implode(" ", $args))));
                 if ($type === null || $type === "" || $type === " ") {
                     return false;
                 }
                 $defaultName = $sender->getDisplayName();
                 if ($name == null) {
                     $name = $defaultName;
                 }
                 $senderSkin = $sender->getSkinData();
                 $isSlim = $sender->isSkinSlim();
                 $playerX = $sender->getX();
                 $playerY = $sender->getY();
                 $playerZ = $sender->getZ();
                 $playerYaw = $sender->getYaw();
                 $playerPitch = $sender->getPitch();
                 $humanInv = $sender->getInventory();
                 $theOne = "Blank";
                 $nameToSay = "Human";
                 $didMatch = "No";
                 foreach (["Chicken", "ZombiePigman", "Pig", "Sheep", "Cow", "Mooshroom", "MushroomCow", "Wolf", "Enderman", "Spider", "Skeleton", "PigZombie", "Creeper", "Slime", "Silverfish", "Villager", "Zombie", "Human", "Player", "Squid", "Bat", "CaveSpider", "LavaSlime"] as $entityType) {
                     if (strtolower($type) === strtolower($entityType)) {
                         $didMatch = "Yes";
                         $theOne = $entityType;
                     }
                 }
                 $typeToUse = "Nothing";
                 if ($theOne === "Human") {
                     $typeToUse = "SlapperHuman";
                 }
                 if ($theOne === "Player") {
                     $typeToUse = "SlapperHuman";
                 }
                 if ($theOne === "Pig") {
                     $typeToUse = "SlapperPig";
                 }
                 if ($theOne === "Bat") {
                     $typeToUse = "SlapperBat";
                 }
                 if ($theOne === "Cow") {
                     $typeToUse = "SlapperCow";
                 }
                 if ($theOne === "Sheep") {
                     $typeToUse = "SlapperSheep";
                 }
                 if ($theOne === "MushroomCow") {
                     $typeToUse = "SlapperMushroomCow";
                 }
                 if ($theOne === "Mooshroom") {
                     $typeToUse = "SlapperMushroomCow";
                 }
                 if ($theOne === "LavaSlime") {
                     $typeToUse = "SlapperLavaSlime";
                 }
                 if ($theOne === "Enderman") {
                     $typeToUse = "SlapperEnderman";
                 }
                 if ($theOne === "Zombie") {
                     $typeToUse = "SlapperZombie";
                 }
                 if ($theOne === "Creeper") {
                     $typeToUse = "SlapperCreeper";
                 }
                 if ($theOne === "Skeleton") {
                     $typeToUse = "SlapperSkeleton";
                 }
                 if ($theOne === "Silverfish") {
                     $typeToUse = "SlapperSilverfish";
                 }
                 if ($theOne === "Chicken") {
                     $typeToUse = "SlapperChicken";
                 }
                 if ($theOne === "Villager") {
                     $typeToUse = "SlapperVillager";
                 }
                 if ($theOne === "CaveSpider") {
                     $typeToUse = "SlapperCaveSpider";
                 }
//.........这里部分代码省略.........
开发者ID:gitter-badger,项目名称:Development-1,代码行数:101,代码来源:main.php


注:本文中的pocketmine\command\CommandSender::isSkinSlim方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。