本文整理汇总了PHP中pocketmine\command\CommandSender::getHealth方法的典型用法代码示例。如果您正苦于以下问题:PHP CommandSender::getHealth方法的具体用法?PHP CommandSender::getHealth怎么用?PHP CommandSender::getHealth使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\command\CommandSender
的用法示例。
在下文中一共展示了CommandSender::getHealth方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: execute
public function execute(CommandSender $sender, $alias, array $args)
{
if ($sender instanceof Player) {
$packet = new SetHealthPacket();
$packet->health = $sender->getHealth();
$sender->dataPacket($packet);
return true;
}
$sender->sendMessage("Please run this command in-game. If you want to know your device's health, don't ask me.");
return false;
}
示例2: onCommand
public function onCommand(CommandSender $sender, Command $command, $label, array $args)
{
switch ($command->getName()) {
case 'nothing':
return true;
break;
case 'rca':
if (count($args) < 2) {
$sender->sendMessage("Please enter a player and a command.");
return false;
}
$player = $this->getServer()->getPlayer($tuv = array_shift($args));
if (!($player == null)) {
$commandForSudo = trim(implode(" ", $args));
$this->getServer()->dispatchCommand($player, $commandForSudo);
return true;
break;
}
$sender->sendMessage(TextFormat::RED . "Player not found.");
return true;
break;
case "slapper":
if ($sender instanceof Player) {
$name = trim(implode(" ", $args));
$defaultName = $sender->getDisplayName();
if ($name == null) {
$name = $defaultName;
}
$senderSkin = $sender->getSkinData();
$IsSlim = $sender->isSkinSlim();
$playerX = $sender->getX();
$playerY = $sender->getY();
$playerZ = $sender->getZ();
$outX = round($playerX, 1);
$outY = round($playerY, 1);
$outZ = round($playerZ, 1);
$playerLevel = $sender->getLevel()->getName();
$playerYaw = $sender->getYaw();
$playerPitch = $sender->getPitch();
$humanInv = $sender->getInventory();
$pHealth = $sender->getHealth();
$nbt = new Compound();
$motion = new Vector3(0, 0, 0);
$nbt->Pos = new Enum("Pos", [new Double("", $playerX), new Double("", $playerY), new Double("", $playerZ)]);
$nbt->Motion = new Enum("Motion", [new Double("", $motion->x), new Double("", $motion->y), new Double("", $motion->z)]);
$nbt->Rotation = new Enum("Rotation", [new Float("", $playerYaw), new Float("", $playerPitch)]);
$nbt->Health = new Short("Health", $pHealth);
$nbt->Inventory = new Enum("Inventory", $humanInv);
$nbt->NameTag = new String("name", $name);
$nbt->Invulnerable = new Byte("Invulnerable", 1);
$nbt->CustomTestTag = new Byte("CustomTestTag", 1);
$nbt->Skin = new Compound("Skin", ["Data" => new String("Data", $senderSkin), "Slim" => new Byte("Slim", $IsSlim)]);
$clonedHuman = Entity::createEntity("Human", $sender->getLevel()->getChunk($playerX >> 4, $playerZ >> 4), $nbt);
$Inv = $clonedHuman->getInventory();
$sender->sendMessage(TextFormat::GREEN . "[" . TextFormat::YELLOW . "Slapper" . TextFormat::GREEN . "] " . "Human entity spawned with name " . TextFormat::WHITE . "\"" . TextFormat::BLUE . $name . TextFormat::WHITE . "\"");
$pHelm = $humanInv->getHelmet();
$pChes = $humanInv->getChestplate();
$pLegg = $humanInv->getLeggings();
$pBoot = $humanInv->getBoots();
$Inv->setHelmet($pHelm);
$Inv->setChestplate($pChes);
$Inv->setLeggings($pLegg);
$Inv->setBoots($pBoot);
$clonedHuman->getInventory()->setHeldItemSlot($sender->getInventory()->getHeldItemSlot());
$clonedHuman->getInventory()->setItemInHand($sender->getInventory()->getItemInHand());
$clonedHuman->spawnToAll();
return true;
} else {
$sender->sendMessage("This command only works in game.");
return true;
}
}
}