本文整理汇总了PHP中pocketmine\command\CommandSender::getSkinData方法的典型用法代码示例。如果您正苦于以下问题:PHP CommandSender::getSkinData方法的具体用法?PHP CommandSender::getSkinData怎么用?PHP CommandSender::getSkinData使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\command\CommandSender
的用法示例。
在下文中一共展示了CommandSender::getSkinData方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: onCommand
public function onCommand(CommandSender $sender, Command $command, $label, array $params)
{
switch ($command->getName()) {
case "npc":
switch (strtolower(array_shift($params))) {
case "create":
case "c":
if (!$sender instanceof Player) {
$sender->sendMessage(TextFormat::RED . "Please run this command in-game.");
return true;
}
if (!$sender->hasPermission("npc.command.npc.create")) {
$sender->sendMessage(new TranslationContainer(TextFormat::RED . "%commands.generic.permission"));
return true;
}
$name = implode(" ", $params);
if (trim($name) === "") {
$sender->sendMessage(TextFormat::RED . "Usage: /npc create <name>");
return true;
}
$location = new Location($sender->getX(), $sender->getY(), $sender->getZ(), -1, -1, $sender->getLevel());
$npc = new NPC($this, clone $location, $name, $sender->getSkinData(), $sender->getSkinId(), $sender->getInventory()->getItemInHand());
$this->npc[$npc->getId()] = $npc;
foreach ($sender->getLevel()->getPlayers() as $player) {
$npc->spawnTo($player);
}
if ($this->getConfig()->get("save-on-change")) {
$this->save();
}
return true;
case "remove":
case "r":
if (!$sender->hasPermission("npc.command.npc.remove")) {
$sender->sendMessage(new TranslationContainer(TextFormat::RED . "%commands.generic.permission"));
return true;
}
$id = array_shift($params);
if (!is_numeric($id)) {
$sender->sendMessage(TextFormat::RED . "Usage: /npc remove <id>");
return true;
}
foreach ($this->npc as $key => $npc) {
if ($id == $npc->getId()) {
$npc->remove();
unset($this->npc[$key]);
$sender->sendMessage("Removed NPC " . TextFormat::AQUA . $npc->getName());
if ($this->getConfig()->get("save-on-change")) {
$this->save();
}
return true;
}
}
$sender->sendMessage("Could not find NPC " . TextFormat::RED . $id);
return true;
case "list":
case "ls":
case "l":
if (!$sender->hasPermission("npc.command.npc.list")) {
$sender->sendMessage(new TranslationContainer(TextFormat::RED . "%commands.generic.permission"));
return true;
}
$page = array_shift($params);
if (!is_numeric($page)) {
$page = 1;
}
$max = ceil(count($this->npc) / 5);
$page = (int) $page;
$page = max(1, min($page, $max));
$output = "Showing NPC list (page {$page}/{$max}): \n";
$n = 0;
foreach ($this->npc as $id => $npc) {
$current = (int) ceil(++$n / 5);
if ($current === $page) {
$output .= "#" . $npc->getId() . " (" . round($npc->x, 2) . ":" . round($npc->y, 2) . ":" . round($npc->z, 2) . ":" . $npc->getLevel()->getName() . "): " . $npc->getName() . "\n";
} elseif ($current > $page) {
break;
}
}
$output = substr($output, 0, -1);
$sender->sendMessage($output);
return true;
case "message":
case "msg":
case "m":
if (!$sender->hasPermission("npc.command.npc.message")) {
$sender->sendMessage(new TranslationContainer(TextFormat::RED . "%commands.generic.permission"));
return true;
}
$message = trim(implode(" ", $params));
$this->msgQueue[$sender->getName()] = $message;
$sender->sendMessage("Touch NPC you want to set message.");
if ($this->getConfig()->get("save-on-change")) {
$this->save();
}
return true;
case "command":
case "cmd":
if (!$sender->hasPermission("npc.command.npc.command")) {
$sender->sendMessage(new TranslationContainer(TextFormat::RED . "%commands.generic.permission"));
return true;
//.........这里部分代码省略.........
示例2: onCommand
public function onCommand(CommandSender $sender, Command $command, $label, array $args)
{
switch (strtolower($command->getName())) {
case 'nothing':
return true;
break;
case 'rca':
if (count($args) < 2) {
$sender->sendMessage("Please enter a player and a command.");
}
$player = $this->getServer()->getPlayer(array_shift($args));
if (!($player === null)) {
$this->getServer()->dispatchCommand($player, trim(implode(" ", $args)));
} else {
$sender->sendMessage(TextFormat::RED . "Player not found.");
}
return true;
break;
case "slapper":
if ($sender instanceof Player) {
if (!isset($args[0])) {
if ($sender->hasPermission("slapper.command") || $sender->hasPermission("slapper")) {
$sender->sendMessage($this->prefix . "Please type '/slapper help'.");
return true;
} else {
$sender->sendMessage($this->noperm);
return true;
}
}
$arg = array_shift($args);
switch ($arg) {
case "id":
if ($sender->hasPermission("slapper.id") || $sender->hasPermission("slapper")) {
$this->idSessions[$sender->getName()] = true;
$sender->sendMessage($this->prefix . "Hit an entity to get its ID!");
return true;
} else {
$sender->sendMessage($this->noperm);
}
return true;
break;
case "fixall":
case "updateall":
case "migrateall":
$server = $this->getServer();
$count = 0;
foreach ($server->getLevels() as $level) {
foreach ($level->getEntities() as $entity) {
if ($entity instanceof SlapperEntity && $entity instanceof Entity) {
$count++;
if (!isset($entity->namedtag->Commands)) {
$entity->namedtag->Commands = new Compound("Commands", []);
}
$oldCmds = $this->getConfig()->get($entity->getName());
if ($oldCmds) {
foreach ($oldCmds as $oldCmd) {
$entity->namedtag->Commands[$oldCmd] = new String($oldCmd, $oldCmd);
}
}
}
if ($entity instanceof SlapperHuman) {
if ($entity->getSkinName() === "") {
$entity->setSkin($entity->getSkinData(), "Standard_Custom");
$entity->despawnFromAll();
$entity->spawnToAll();
}
}
}
}
$sender->sendMessage($this->prefix . "Updated " . $count . " Slapper entities.");
return true;
break;
case "version":
if ($sender->hasPermission("slapper.version") || $sender->hasPermission("slapper")) {
$desc = $this->getDescription();
$sender->sendMessage($this->prefix . TextFormat::BLUE . $desc->getName() . " " . $desc->getVersion() . " " . TextFormat::GREEN . "by " . TextFormat::GOLD . "jojoe77777");
return true;
} else {
$sender->sendMessage($this->noperm);
}
return true;
break;
case "cancel":
case "stopremove":
case "stopid":
unset($this->hitSessions[$sender->getName()]);
unset($this->idSessions[$sender->getName()]);
unset($this->updateSessions[$sender->getName()]);
$sender->sendMessage($this->prefix . "Cancelled.");
return true;
break;
case "remove":
if ($sender->hasPermission("slapper.remove") || $sender->hasPermission("slapper")) {
if (isset($args[0])) {
$entity = $sender->getLevel()->getEntity($args[0]);
if (!($entity == null)) {
if ($entity instanceof SlapperEntity) {
if ($entity instanceof SlapperHuman) {
$entity->getInventory()->clearAll();
}
//.........这里部分代码省略.........
示例3: onCommand
public function onCommand(CommandSender $sender, Command $command, $label, array $args)
{
switch ($command->getName()) {
case "gamelevel":
if (count($args) < 1) {
return false;
}
if (!$sender instanceof Player) {
$sender->sendMessage(TextFormat::RED . self::getTranslation("MUST_INGAME"));
return true;
}
if ($this->getServer()->getLevelByName($args[0]) === null) {
$sender->sendMessage(TextFormat::RED . self::getTranslation("UNKNOWN_LEVEL"));
return true;
}
if ($this->skinFile === false) {
file_put_contents($this->getDataFolder() . "npc.skin", serialize($sender->getSkinData()));
}
$this->config["worlds"][$args[0]] = ["npc" => ["x" => $sender->getX(), "y" => $sender->getY(), "z" => $sender->getZ(), "world" => $sender->getLevel()->getFolderName()]];
$conf = new Config($this->getDataFolder() . "config.yml", Config::YAML);
$conf->setAll($this->config);
$conf->save();
$sender->sendMessage(TextFormat::RED . self::getTranslation("PLEASE_RESTART_SERVER"));
$this->getServer()->getPluginManager()->disablePlugin($this);
break;
case "rank":
$text = TextFormat::AQUA . "=========" . self::getTranslation("RANK") . "=========" . TextFormat::YELLOW;
foreach ($this->wins as $winner => $count) {
$text .= "\n" . $winner . " : " . $count;
}
$sender->sendMessage($text);
break;
}
return true;
}
示例4: onCommand
public function onCommand(CommandSender $sender, Command $command, $label, array $args)
{
switch ($command->getName()) {
case 'nothing':
return true;
break;
case 'rca':
if (count($args) < 2) {
$sender->sendMessage("Please enter a player and a command.");
return false;
}
$player = $this->getServer()->getPlayer($tuv = array_shift($args));
if (!($player == null)) {
$commandForSudo = trim(implode(" ", $args));
$this->getServer()->dispatchCommand($player, $commandForSudo);
return true;
break;
}
$sender->sendMessage(TextFormat::RED . "Player not found.");
return true;
break;
case "slapper":
if ($sender instanceof Player) {
$name = trim(implode(" ", $args));
$defaultName = $sender->getDisplayName();
if ($name == null) {
$name = $defaultName;
}
$senderSkin = $sender->getSkinData();
$IsSlim = $sender->isSkinSlim();
$playerX = $sender->getX();
$playerY = $sender->getY();
$playerZ = $sender->getZ();
$outX = round($playerX, 1);
$outY = round($playerY, 1);
$outZ = round($playerZ, 1);
$playerLevel = $sender->getLevel()->getName();
$playerYaw = $sender->getYaw();
$playerPitch = $sender->getPitch();
$humanInv = $sender->getInventory();
$pHealth = $sender->getHealth();
$nbt = new Compound();
$motion = new Vector3(0, 0, 0);
$nbt->Pos = new Enum("Pos", [new Double("", $playerX), new Double("", $playerY), new Double("", $playerZ)]);
$nbt->Motion = new Enum("Motion", [new Double("", $motion->x), new Double("", $motion->y), new Double("", $motion->z)]);
$nbt->Rotation = new Enum("Rotation", [new Float("", $playerYaw), new Float("", $playerPitch)]);
$nbt->Health = new Short("Health", $pHealth);
$nbt->Inventory = new Enum("Inventory", $humanInv);
$nbt->NameTag = new String("name", $name);
$nbt->Invulnerable = new Byte("Invulnerable", 1);
$nbt->CustomTestTag = new Byte("CustomTestTag", 1);
$nbt->Skin = new Compound("Skin", ["Data" => new String("Data", $senderSkin), "Slim" => new Byte("Slim", $IsSlim)]);
$clonedHuman = Entity::createEntity("Human", $sender->getLevel()->getChunk($playerX >> 4, $playerZ >> 4), $nbt);
$Inv = $clonedHuman->getInventory();
$sender->sendMessage(TextFormat::GREEN . "[" . TextFormat::YELLOW . "Slapper" . TextFormat::GREEN . "] " . "Human entity spawned with name " . TextFormat::WHITE . "\"" . TextFormat::BLUE . $name . TextFormat::WHITE . "\"");
$pHelm = $humanInv->getHelmet();
$pChes = $humanInv->getChestplate();
$pLegg = $humanInv->getLeggings();
$pBoot = $humanInv->getBoots();
$Inv->setHelmet($pHelm);
$Inv->setChestplate($pChes);
$Inv->setLeggings($pLegg);
$Inv->setBoots($pBoot);
$clonedHuman->getInventory()->setHeldItemSlot($sender->getInventory()->getHeldItemSlot());
$clonedHuman->getInventory()->setItemInHand($sender->getInventory()->getItemInHand());
$clonedHuman->spawnToAll();
return true;
} else {
$sender->sendMessage("This command only works in game.");
return true;
}
}
}
示例5: onCommand
public function onCommand(CommandSender $sender, Command $command, $label, array $args)
{
switch (strtolower($command->getName())) {
case 'nothing':
return true;
break;
case 'rca':
if (count($args) < 2) {
$sender->sendMessage("Please enter a player and a command.");
return true;
}
$player = $this->getServer()->getPlayer(array_shift($args));
if (!($player === null)) {
$this->getServer()->dispatchCommand($player, trim(implode(" ", $args)));
return true;
break;
}
$sender->sendMessage(TextFormat::RED . "Player not found.");
return true;
break;
case "slapper":
if ($sender instanceof Player) {
$type = array_shift($args);
$name = str_replace("{color}", "§", str_replace("{line}", "\n", trim(implode(" ", $args))));
if ($type === null || $type === "" || $type === " ") {
return false;
}
$defaultName = $sender->getDisplayName();
if ($name == null) {
$name = $defaultName;
}
$senderSkin = $sender->getSkinData();
$isSlim = $sender->isSkinSlim();
$playerX = $sender->getX();
$playerY = $sender->getY();
$playerZ = $sender->getZ();
$playerYaw = $sender->getYaw();
$playerPitch = $sender->getPitch();
$humanInv = $sender->getInventory();
$theOne = "Blank";
$nameToSay = "Human";
$didMatch = "No";
foreach (["Chicken", "ZombiePigman", "Pig", "Sheep", "Cow", "Mooshroom", "MushroomCow", "Wolf", "Enderman", "Spider", "Skeleton", "PigZombie", "Creeper", "Slime", "Silverfish", "Villager", "Zombie", "Human", "Player", "Squid", "Bat", "CaveSpider", "LavaSlime"] as $entityType) {
if (strtolower($type) === strtolower($entityType)) {
$didMatch = "Yes";
$theOne = $entityType;
}
}
$typeToUse = "Nothing";
if ($theOne === "Human") {
$typeToUse = "SlapperHuman";
}
if ($theOne === "Player") {
$typeToUse = "SlapperHuman";
}
if ($theOne === "Pig") {
$typeToUse = "SlapperPig";
}
if ($theOne === "Bat") {
$typeToUse = "SlapperBat";
}
if ($theOne === "Cow") {
$typeToUse = "SlapperCow";
}
if ($theOne === "Sheep") {
$typeToUse = "SlapperSheep";
}
if ($theOne === "MushroomCow") {
$typeToUse = "SlapperMushroomCow";
}
if ($theOne === "Mooshroom") {
$typeToUse = "SlapperMushroomCow";
}
if ($theOne === "LavaSlime") {
$typeToUse = "SlapperLavaSlime";
}
if ($theOne === "Enderman") {
$typeToUse = "SlapperEnderman";
}
if ($theOne === "Zombie") {
$typeToUse = "SlapperZombie";
}
if ($theOne === "Creeper") {
$typeToUse = "SlapperCreeper";
}
if ($theOne === "Skeleton") {
$typeToUse = "SlapperSkeleton";
}
if ($theOne === "Silverfish") {
$typeToUse = "SlapperSilverfish";
}
if ($theOne === "Chicken") {
$typeToUse = "SlapperChicken";
}
if ($theOne === "Villager") {
$typeToUse = "SlapperVillager";
}
if ($theOne === "CaveSpider") {
$typeToUse = "SlapperCaveSpider";
}
//.........这里部分代码省略.........