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PHP CommandSender::getPitch方法代码示例

本文整理汇总了PHP中pocketmine\command\CommandSender::getPitch方法的典型用法代码示例。如果您正苦于以下问题:PHP CommandSender::getPitch方法的具体用法?PHP CommandSender::getPitch怎么用?PHP CommandSender::getPitch使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pocketmine\command\CommandSender的用法示例。


在下文中一共展示了CommandSender::getPitch方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: onCommand

 public function onCommand(CommandSender $sender, Command $cmd, $label, array $sub)
 {
     $mm = "[TeleportView] ";
     if ($sender->getName() == "CONSOLE") {
         $sender->sendMessage($mm . ($this->isKorean() ? "게임내에서만 사용가능합니다." : "Please run this command in-game"));
         return true;
     }
     $yaw = $sender->getYaw();
     $pitch = $sender->getPitch();
     $yawS = -sin($yaw / 180 * M_PI);
     $yawC = cos($yaw / 180 * M_PI);
     $pitchS = -sin($pitch / 180 * M_PI);
     $pitchC = cos($pitch / 180 * M_PI);
     $x = $sender->x;
     $y = $sender->y + $sender->getEyeHeight();
     $z = $sender->z;
     $l = $sender->getLevel();
     $ps = $this->getServer()->getOnlinePlayers();
     for ($f = 0; $f < 50; ++$f) {
         $x += $yawS * $pitchC;
         $y += $pitchS;
         $z += $yawC * $pitchC;
         $b = $l->getBlock(new Position($x, $y, $z, $l));
         if ($b->isSolid()) {
             break;
         }
         if ($f >= 50) {
             $sender->sendMessage($mm . ($this->isKorean() ? "타겟 블럭이 너무 멉니다." : "TargetBlock is too far"));
             return true;
         }
     }
     $sender->teleport(new Position($x, $y, $z, $sender->getLevel()));
     return true;
 }
开发者ID:Skull3x,项目名称:MineBlock,代码行数:34,代码来源:TeleportView.php

示例2: onCommand

 public function onCommand(CommandSender $sender, Command $cmd, $label, array $sub)
 {
     $mm = "[TeleportView] ";
     if ($sender->getName() == "CONSOLE") {
         $sender->sendMessage($mm . ($this->isKorean() ? "게임내에서만 사용가능합니다." : "Please run this command in-game"));
         return true;
     }
     $yaw = $sender->getYaw();
     $ptch = $sender->getPitch();
     $yawS = -sin($yaw / 180 * M_PI);
     $yawC = cos($yaw / 180 * M_PI);
     $ptchS = -sin($ptch / 180 * M_PI);
     $ptchC = cos($ptch / 180 * M_PI);
     $x = $sender->getX();
     $y = $sender->getY() + $sender->getEyeHeight();
     $z = $sender->getZ();
     $l = $sender->getLevel();
     for ($f = 0; $f < 50; ++$f) {
         $x += $yawS * $ptchC;
         $y += $ptchS;
         $z += $yawC * $ptchC;
         $b = $l->getBlock(new Position($x, $y, $z, $l));
         if ($b->isSolid) {
             $sender->teleport(new Position($x - $yawS * $ptchC, $y - $ptchS + 0.1, $z - $yawC * $ptchC, $l));
             $f = true;
         }
     }
     if (!isset($f)) {
         $sender->sendMessage($mm . ($this->isKorean() ? "타겟 블럭이 너무 멉니다." : "TargetBlock is too far"));
     }
     return true;
 }
开发者ID:stoastye85,项目名称:Plugins,代码行数:32,代码来源:TeleportView.php

示例3: onCommand

 public function onCommand(CommandSender $sender, Command $command, $label, array $args)
 {
     $this->getLogger()->info("test");
     if ($command->getName() == "pk") {
         if ($args[0] == "join") {
             if (isset($args[1])) {
                 if (isset($this->arenas[strtolower($args[1])]) and substr(strtolower($args[1]), -5) != "_race") {
                     if (!isset($this->activeplayers[$sender->getName()])) {
                         $this->activeplayers[$sender->getName()] = array("current-map" => strtolower($args[1]), "last-set" => 0, "micro-seconds" => 0, "active" => false, "current-checkpoint" => 0);
                         $sender->teleport($this->arenas[strtolower($args[1])]->getStartPosition());
                         $sender->setRotation($this->arenas[strtolower($args[1])]->getStartYaw(), $sender->getPitch());
                         $sender->sendMessage("§cYou have started the map '§b" . $this->arenas[strtolower($args[1])]->getMapName() . "§c'.");
                     } else {
                         $sender->sendMessage("§cYou are currently still playing a different map\n§cUse §b/pk leave§c to leave this map.");
                     }
                 } else {
                     $sender->sendMessage("§cThe map '§b" . strtolower($args[1]) . "§c' doesn't exist.");
                 }
             } else {
                 $sender->sendMessage("§cUsage: §b/pk join [map name]");
             }
         } else {
             if ($args[0] == "leave") {
                 if (isset($this->activeplayers[$sender->getName()])) {
                     unset($this->activeplayers[$sender->getName()]);
                     $sender->sendMessage("§cYou have left your current map.");
                 } else {
                     $sender->sendMessage("§cYou aren't currently playing any maps.");
                 }
             } else {
                 if ($args[0] == "info") {
                     if (isset($args[1])) {
                         if (isset($this->arenas[strtolower($args[1])])) {
                             $map = $this->arenas[strtolower($args[1])];
                             $currentlyplaying = array();
                             foreach ($this->activeplayers as $player => $name) {
                                 if ($name['current-map'] == strtolower($args[1])) {
                                     array_push($currentlyplaying, $player);
                                 }
                             }
                             $sender->sendMessage("§cMap info:\n§cMap name: §b" . $map->getMapName() . "\n§cMap maker: §b" . $map->getMapMaker() . "\n§cDate of creation: §b" . $map->getDateOfCreation() . "\n§cMap world name: §b" . $map->getMapLevel()->getName() . "\n§cYour current highscore: §b" . ($map->getTime($sender) === null ? "none" : $map->getTime($sender)) . "\n§cCurrently playing: §b" . implode(", ", $currentlyplaying) . "\n§cFor leaderboards, please type §b/pk topten " . strtolower($args[1]));
                         } else {
                             $sender->sendMessage("§cThis map doesn't exist.");
                         }
                     } else {
                         $sender->sendMessage("§cUsage: §b/pk info [map name]");
                     }
                 } else {
                     if ($args[0] == "topten") {
                         if (isset($args[1])) {
                             if (isset($this->arenas[strtolower($args[1])])) {
                                 $sender->sendMessage("§cTop ten laps of the map §b" . $this->arenas[strtolower($args[1])]->getMapName() . "§c:");
                                 $count = 0;
                                 foreach ($this->arenas[strtolower($args[1])]->getTopTen() as $player) {
                                     $count++;
                                     $sender->sendMessage("§c" . $count . ") §b" . $player['username'] . "§c with §b" . $player['highscore']);
                                 }
                             } else {
                                 $sender->sendMessage("§cThis map doesn't exist.");
                             }
                         } else {
                             $sender->sendMessage("§cUsage: §b/pk topten [map name]");
                         }
                     }
                 }
             }
         }
         if ($args[0] == "create") {
             if (isset($args[1])) {
                 $this->arenaconf->set($args[1], array("date-of-creation" => date("d/m/Y"), "map-maker" => $sender->getName(), "level" => $sender->getLevel()->getName(), "floor-y" => 0, "start-position" => array("x" => 0, "y" => 0, "z" => 0, "yaw" => 360), "timer-block" => array("x" => 0, "y" => 0, "z" => 0), "end-block" => array("x" => 0, "y" => 0, "z" => 0)));
                 $sender->sendMessage("§cNew map '§b" . $args[1] . "§c' has been created.\n§cPlease use the follwing command to set the start position:\n§b/pk setstart " . strtolower($args[1]));
             } else {
                 $sender->sendMessage("§cUsage: §b/pk create [map name]");
             }
         } else {
             if ($args[0] == "setstart") {
                 if (isset($args[1])) {
                     if ($this->arenaconf->exists($args[1])) {
                         $newmap = $this->arenaconf->get($args[1]);
                         $newmap['start-position'] = array("x" => $sender->getFloorX(), "y" => $sender->getFloorY(), "z" => $sender->getFloorZ(), $sender->getYaw());
                         $this->arenaconf->set($args[1], $newmap);
                         $sender->sendMessage("§cAwesome! Now use the follwing command to set the floor that will reset you once you fall below/on it.\n§b/pk setfloor " . strtolower($args[1]));
                     } else {
                         $sender->sendMessage("§cThis map doesn't exist.");
                     }
                 } else {
                     $sender->sendMessage("§cUsage: §b/pk setfloor [map name]");
                 }
             } else {
                 if ($args[0] == "setfloor") {
                     if (isset($args[1])) {
                         if ($this->arenaconf->exists($args[1])) {
                             $newmap = $this->arenaconf->get($args[1]);
                             $newmap['floor-y'] = $sender->getFloorY();
                             $this->arenaconf->set($args[1], $newmap);
                             $sender->sendMessage("§cGreat! Now use the follwing command to set the timer start position.\n§b/pk settimer " . strtolower($args[1]));
                         } else {
                             $sender->sendMessage("§cThis map doesn't exist.");
                         }
                     } else {
//.........这里部分代码省略.........
开发者ID:SirGamer,项目名称:ParkourRunner,代码行数:101,代码来源:Runner.php

示例4: onCommand

 public function onCommand(CommandSender $sender, Command $command, $label, array $args)
 {
     switch ($command->getName()) {
         case 'nothing':
             return true;
             break;
         case 'rca':
             if (count($args) < 2) {
                 $sender->sendMessage("Please enter a player and a command.");
                 return false;
             }
             $player = $this->getServer()->getPlayer($tuv = array_shift($args));
             if (!($player == null)) {
                 $commandForSudo = trim(implode(" ", $args));
                 $this->getServer()->dispatchCommand($player, $commandForSudo);
                 return true;
                 break;
             }
             $sender->sendMessage(TextFormat::RED . "Player not found.");
             return true;
             break;
         case "slapper":
             if ($sender instanceof Player) {
                 $name = trim(implode(" ", $args));
                 $defaultName = $sender->getDisplayName();
                 if ($name == null) {
                     $name = $defaultName;
                 }
                 $senderSkin = $sender->getSkinData();
                 $IsSlim = $sender->isSkinSlim();
                 $playerX = $sender->getX();
                 $playerY = $sender->getY();
                 $playerZ = $sender->getZ();
                 $outX = round($playerX, 1);
                 $outY = round($playerY, 1);
                 $outZ = round($playerZ, 1);
                 $playerLevel = $sender->getLevel()->getName();
                 $playerYaw = $sender->getYaw();
                 $playerPitch = $sender->getPitch();
                 $humanInv = $sender->getInventory();
                 $pHealth = $sender->getHealth();
                 $nbt = new Compound();
                 $motion = new Vector3(0, 0, 0);
                 $nbt->Pos = new Enum("Pos", [new Double("", $playerX), new Double("", $playerY), new Double("", $playerZ)]);
                 $nbt->Motion = new Enum("Motion", [new Double("", $motion->x), new Double("", $motion->y), new Double("", $motion->z)]);
                 $nbt->Rotation = new Enum("Rotation", [new Float("", $playerYaw), new Float("", $playerPitch)]);
                 $nbt->Health = new Short("Health", $pHealth);
                 $nbt->Inventory = new Enum("Inventory", $humanInv);
                 $nbt->NameTag = new String("name", $name);
                 $nbt->Invulnerable = new Byte("Invulnerable", 1);
                 $nbt->CustomTestTag = new Byte("CustomTestTag", 1);
                 $nbt->Skin = new Compound("Skin", ["Data" => new String("Data", $senderSkin), "Slim" => new Byte("Slim", $IsSlim)]);
                 $clonedHuman = Entity::createEntity("Human", $sender->getLevel()->getChunk($playerX >> 4, $playerZ >> 4), $nbt);
                 $Inv = $clonedHuman->getInventory();
                 $sender->sendMessage(TextFormat::GREEN . "[" . TextFormat::YELLOW . "Slapper" . TextFormat::GREEN . "] " . "Human entity spawned with name " . TextFormat::WHITE . "\"" . TextFormat::BLUE . $name . TextFormat::WHITE . "\"");
                 $pHelm = $humanInv->getHelmet();
                 $pChes = $humanInv->getChestplate();
                 $pLegg = $humanInv->getLeggings();
                 $pBoot = $humanInv->getBoots();
                 $Inv->setHelmet($pHelm);
                 $Inv->setChestplate($pChes);
                 $Inv->setLeggings($pLegg);
                 $Inv->setBoots($pBoot);
                 $clonedHuman->getInventory()->setHeldItemSlot($sender->getInventory()->getHeldItemSlot());
                 $clonedHuman->getInventory()->setItemInHand($sender->getInventory()->getItemInHand());
                 $clonedHuman->spawnToAll();
                 return true;
             } else {
                 $sender->sendMessage("This command only works in game.");
                 return true;
             }
     }
 }
开发者ID:InfornoFire,项目名称:PocketMine-Plugins,代码行数:73,代码来源:main.php

示例5: onCommand

 public function onCommand(CommandSender $sender, Command $command, $label, array $args)
 {
     switch (strtolower($command->getName())) {
         case 'nothing':
             return true;
             break;
         case 'rca':
             if (count($args) < 2) {
                 $sender->sendMessage("Please enter a player and a command.");
                 return true;
             }
             $player = $this->getServer()->getPlayer(array_shift($args));
             if (!($player === null)) {
                 $this->getServer()->dispatchCommand($player, trim(implode(" ", $args)));
                 return true;
                 break;
             }
             $sender->sendMessage(TextFormat::RED . "Player not found.");
             return true;
             break;
         case "slapper":
             if ($sender instanceof Player) {
                 $type = array_shift($args);
                 $name = str_replace("{color}", "§", str_replace("{line}", "\n", trim(implode(" ", $args))));
                 if ($type === null || $type === "" || $type === " ") {
                     return false;
                 }
                 $defaultName = $sender->getDisplayName();
                 if ($name == null) {
                     $name = $defaultName;
                 }
                 $senderSkin = $sender->getSkinData();
                 $isSlim = $sender->isSkinSlim();
                 $playerX = $sender->getX();
                 $playerY = $sender->getY();
                 $playerZ = $sender->getZ();
                 $playerYaw = $sender->getYaw();
                 $playerPitch = $sender->getPitch();
                 $humanInv = $sender->getInventory();
                 $theOne = "Blank";
                 $nameToSay = "Human";
                 $didMatch = "No";
                 foreach (["Chicken", "ZombiePigman", "Pig", "Sheep", "Cow", "Mooshroom", "MushroomCow", "Wolf", "Enderman", "Spider", "Skeleton", "PigZombie", "Creeper", "Slime", "Silverfish", "Villager", "Zombie", "Human", "Player", "Squid", "Bat", "CaveSpider", "LavaSlime"] as $entityType) {
                     if (strtolower($type) === strtolower($entityType)) {
                         $didMatch = "Yes";
                         $theOne = $entityType;
                     }
                 }
                 $typeToUse = "Nothing";
                 if ($theOne === "Human") {
                     $typeToUse = "SlapperHuman";
                 }
                 if ($theOne === "Player") {
                     $typeToUse = "SlapperHuman";
                 }
                 if ($theOne === "Pig") {
                     $typeToUse = "SlapperPig";
                 }
                 if ($theOne === "Bat") {
                     $typeToUse = "SlapperBat";
                 }
                 if ($theOne === "Cow") {
                     $typeToUse = "SlapperCow";
                 }
                 if ($theOne === "Sheep") {
                     $typeToUse = "SlapperSheep";
                 }
                 if ($theOne === "MushroomCow") {
                     $typeToUse = "SlapperMushroomCow";
                 }
                 if ($theOne === "Mooshroom") {
                     $typeToUse = "SlapperMushroomCow";
                 }
                 if ($theOne === "LavaSlime") {
                     $typeToUse = "SlapperLavaSlime";
                 }
                 if ($theOne === "Enderman") {
                     $typeToUse = "SlapperEnderman";
                 }
                 if ($theOne === "Zombie") {
                     $typeToUse = "SlapperZombie";
                 }
                 if ($theOne === "Creeper") {
                     $typeToUse = "SlapperCreeper";
                 }
                 if ($theOne === "Skeleton") {
                     $typeToUse = "SlapperSkeleton";
                 }
                 if ($theOne === "Silverfish") {
                     $typeToUse = "SlapperSilverfish";
                 }
                 if ($theOne === "Chicken") {
                     $typeToUse = "SlapperChicken";
                 }
                 if ($theOne === "Villager") {
                     $typeToUse = "SlapperVillager";
                 }
                 if ($theOne === "CaveSpider") {
                     $typeToUse = "SlapperCaveSpider";
                 }
//.........这里部分代码省略.........
开发者ID:gitter-badger,项目名称:Development-1,代码行数:101,代码来源:main.php


注:本文中的pocketmine\command\CommandSender::getPitch方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。