本文整理汇总了PHP中pocketmine\command\CommandSender::getSkinId方法的典型用法代码示例。如果您正苦于以下问题:PHP CommandSender::getSkinId方法的具体用法?PHP CommandSender::getSkinId怎么用?PHP CommandSender::getSkinId使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\command\CommandSender
的用法示例。
在下文中一共展示了CommandSender::getSkinId方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: onCommand
public function onCommand(CommandSender $sender, Command $command, $label, array $params)
{
switch ($command->getName()) {
case "npc":
switch (strtolower(array_shift($params))) {
case "create":
case "c":
if (!$sender instanceof Player) {
$sender->sendMessage(TextFormat::RED . "Please run this command in-game.");
return true;
}
if (!$sender->hasPermission("npc.command.npc.create")) {
$sender->sendMessage(new TranslationContainer(TextFormat::RED . "%commands.generic.permission"));
return true;
}
$name = implode(" ", $params);
if (trim($name) === "") {
$sender->sendMessage(TextFormat::RED . "Usage: /npc create <name>");
return true;
}
$location = new Location($sender->getX(), $sender->getY(), $sender->getZ(), -1, -1, $sender->getLevel());
$npc = new NPC($this, clone $location, $name, $sender->getSkinData(), $sender->getSkinId(), $sender->getInventory()->getItemInHand());
$this->npc[$npc->getId()] = $npc;
foreach ($sender->getLevel()->getPlayers() as $player) {
$npc->spawnTo($player);
}
if ($this->getConfig()->get("save-on-change")) {
$this->save();
}
return true;
case "remove":
case "r":
if (!$sender->hasPermission("npc.command.npc.remove")) {
$sender->sendMessage(new TranslationContainer(TextFormat::RED . "%commands.generic.permission"));
return true;
}
$id = array_shift($params);
if (!is_numeric($id)) {
$sender->sendMessage(TextFormat::RED . "Usage: /npc remove <id>");
return true;
}
foreach ($this->npc as $key => $npc) {
if ($id == $npc->getId()) {
$npc->remove();
unset($this->npc[$key]);
$sender->sendMessage("Removed NPC " . TextFormat::AQUA . $npc->getName());
if ($this->getConfig()->get("save-on-change")) {
$this->save();
}
return true;
}
}
$sender->sendMessage("Could not find NPC " . TextFormat::RED . $id);
return true;
case "list":
case "ls":
case "l":
if (!$sender->hasPermission("npc.command.npc.list")) {
$sender->sendMessage(new TranslationContainer(TextFormat::RED . "%commands.generic.permission"));
return true;
}
$page = array_shift($params);
if (!is_numeric($page)) {
$page = 1;
}
$max = ceil(count($this->npc) / 5);
$page = (int) $page;
$page = max(1, min($page, $max));
$output = "Showing NPC list (page {$page}/{$max}): \n";
$n = 0;
foreach ($this->npc as $id => $npc) {
$current = (int) ceil(++$n / 5);
if ($current === $page) {
$output .= "#" . $npc->getId() . " (" . round($npc->x, 2) . ":" . round($npc->y, 2) . ":" . round($npc->z, 2) . ":" . $npc->getLevel()->getName() . "): " . $npc->getName() . "\n";
} elseif ($current > $page) {
break;
}
}
$output = substr($output, 0, -1);
$sender->sendMessage($output);
return true;
case "message":
case "msg":
case "m":
if (!$sender->hasPermission("npc.command.npc.message")) {
$sender->sendMessage(new TranslationContainer(TextFormat::RED . "%commands.generic.permission"));
return true;
}
$message = trim(implode(" ", $params));
$this->msgQueue[$sender->getName()] = $message;
$sender->sendMessage("Touch NPC you want to set message.");
if ($this->getConfig()->get("save-on-change")) {
$this->save();
}
return true;
case "command":
case "cmd":
if (!$sender->hasPermission("npc.command.npc.command")) {
$sender->sendMessage(new TranslationContainer(TextFormat::RED . "%commands.generic.permission"));
return true;
//.........这里部分代码省略.........