本文整理汇总了PHP中pocketmine\command\CommandSender::getPosition方法的典型用法代码示例。如果您正苦于以下问题:PHP CommandSender::getPosition方法的具体用法?PHP CommandSender::getPosition怎么用?PHP CommandSender::getPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\command\CommandSender
的用法示例。
在下文中一共展示了CommandSender::getPosition方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: execute
public function execute(CommandSender $sender, array $args)
{
if (!empty($args)) {
return false;
}
$player = $sender->getServer()->getPlayer($sender->getName());
$levelName = $player->getLevel()->getName();
if (!$this->getPlugin()->isLevelLoaded($levelName)) {
$sender->sendMessage(TextFormat::RED . "You are not inside a plot world");
return true;
}
$sender->sendMessage(TextFormat::RED . "Finding a free plot for you");
if ($this->getPlugin()->getProvider() instanceof \MyPlot\provider\MYSQLDataProvider) {
$plot = $this->getPlugin()->getPlotByPosition($sender->getPosition());
$plot = $this->getPlugin()->getProvider()->getNextFreePlot($levelName, 20, $plot->X, $plot->Z);
} else {
$plot = $this->getPlugin()->getProvider()->getNextFreePlot($levelName);
}
if ($plot !== null) {
$this->getPlugin()->teleportPlayerToPlot($player, $plot);
$sender->sendMessage(TextFormat::GREEN . "Teleported to " . TextFormat::WHITE . $plot);
$sender->sendMessage(TextFormat::GREEN . "If you dont like this plot use the /p auto command again to find another.");
} else {
$sender->sendMessage(TextFormat::RED . "No free plots found in this world");
}
return true;
}
示例2: execute
public function execute(CommandSender $sender, $label, array $params)
{
if (!$this->plugin->isEnabled()) {
return false;
}
if (!$sender instanceof Player) {
$sender->sendMessage("Please use the command in-game");
return true;
}
if ($sender->hasPermission("hungergames.addlobby")) {
$this->arenaManager->setLobbySpawn($sender->getPosition());
return true;
}
}
示例3: onCommand
public function onCommand(CommandSender $sender, Command $command, $label, array $args)
{
if ($sender instanceof Player) {
switch ($command->getName()) {
case "tpaccept":
if (in_array($sender->getName(), $this->requests)) {
foreach ($this->requests as $requester => $accepter) {
if ($accepter === $sender->getName()) {
$pos = $sender->getPosition();
$sender->sendMessage("§8§l[§bDark§4Realms§8§l]" . TextFormat::GREEN . "TPA request accepted!");
$requester = $this->getServer()->getPlayer($requester);
$requester->sendMessage("TPA request accepted teleporting in " . $this->config->get("tpdelay") . " secs!");
$task = new teleport($this, $sender, $pos);
$this->getServer()->getScheduler()->scheduleDelayedTask($task, 20 * $this->getConfig()->get("tpdelay"));
$this->removeRequest($requester);
}
}
} else {
$sender->sendMessage("No pending tpa requests :(");
}
break;
case "tpa":
if (isset($args[0])) {
$requestp = $this->getServer()->getPlayer($args[0]);
if ($requestp instanceof Player) {
if ($this->config->get("usefriendapi") == true) {
if ($this->friendsapi->isFriend($sender, $requestp->getName())) {
$sender->sendMessage("Sent tpa request!");
$this->addRequest($sender, $requestp);
} else {
$sender->sendMessage("You are not friends with this player. :( \nDo /friend add [name] \nto request to be friends");
}
} else {
$sender->sendMessage("Sent tpa request!");
$this->addRequest($sender, $requestp);
}
} else {
$sender->sendMessage("§8§l[§bDark§4Realms§8§l] Player not online :(");
}
} else {
$sender->sendMessage("USAGE: /tpa [name]");
}
break;
}
}
}
示例4: execute
public function execute(CommandSender $sender, $label, array $params)
{
if (!$this->plugin->isEnabled()) {
return false;
}
if (!$sender instanceof Player) {
$sender->sendMessage("Please use the command in-game");
return true;
}
if ($sender->hasPermission("hungergames.spawnadd")) {
//Get location of issuer
$position = $sender->getPosition();
//Add spawnpoint where user is standing for Arena(id)
if (isset($params[0])) {
$this->arenaManager->addSpawnpoint($position, $sender, $params[0]);
} else {
$sender->sendMessage(TextFormat::DARK_BLUE . "[HungerGames]" . TextFormat::WHITE . " Include the id of the arena ");
}
return true;
} else {
$sender->sendMessage(TextFormat::RED . "[HungerGames] You do not have the permissions to use this command");
}
}
示例5: onCommand
public function onCommand(CommandSender $sender, Command $command, $label, array $args)
{
switch ($command->getName()) {
case 'ss':
switch ($args[0]) {
case 'arena':
switch ($args[1]) {
case 'create':
if ($sender instanceof Player) {
$spawn = $sender->getPosition();
$arena = $this->createArena($args[2], $spawn);
if ($arena != false) {
$sender->sendMessage(TextFormat::AQUA . "[SimpleSpleef] " . TextFormat::GOLD . "Created arena " . $args[2]);
} else {
$sender->sendMessage(TextFormat::DARK_RED . "Error while creating the arena.");
}
}
return true;
break;
case 'edit':
switch ($args[2]) {
case 'spawn':
if ($sender instanceof Player) {
$arena = $this->getArenaByName($args[3]);
if ($arena instanceof Arena) {
$arena->setSpawn($sender->getPosition());
$sender->sendMessage(TextFormat::AQUA . "[SimpleSpleef] " . TextFormat::GOLD . "Set new arena spawn.");
}
}
return true;
break;
case 'state':
if ($sender instanceof Player) {
$arena = $this->getArenaByName($args[3]);
if ($arena instanceof Arena) {
if ($arena->enabled == false) {
$arena->enabled = true;
$sender->sendMessage(TextFormat::AQUA . "[SimpleSpleef] " . TextFormat::GOLD . "Enabled arena.");
} else {
$arena->enabled = false;
$sender->sendMessage(TextFormat::AQUA . "[SimpleSpleef] " . TextFormat::GOLD . "Disabled arena.");
}
}
}
return true;
break;
case 'floor':
if ($sender instanceof Player) {
$arena = $this->getArenaByName($args[3]);
if ($arena instanceof Arena) {
$arena->setFloor($sender->getPosition()->getFloorY());
$sender->sendMessage(TextFormat::AQUA . "[SimpleSpleef] " . TextFormat::GOLD . "Set arena floor.");
}
}
return true;
break;
case 'start':
if ($sender instanceof Player) {
$arena = $this->getArenaByName($args[3]);
if ($arena instanceof Arena) {
$arena->second = 1;
$sender->sendMessage(TextFormat::AQUA . "[SimpleSpleef] " . TextFormat::GOLD . "Started arena " . $arena->getArenaName());
}
}
break;
case 'stop':
if ($sender instanceof Player) {
$arena = $this->getArenaByName($args[3]);
if ($arena instanceof Arena) {
$arena->resetArena();
$sender->sendMessage(TextFormat::AQUA . "[SimpleSpleef] " . TextFormat::GOLD . "Stopped arena " . $arena->getArenaName());
}
}
break;
}
break;
}
break;
}
break;
case 'spleef':
if ($sender instanceof Player) {
switch ($args[0]) {
case 'join':
$arena = $this->getArenaByName($args[1]);
if ($arena instanceof Arena and isset($sender->arena) == false) {
$arena->addPlayer($sender);
} else {
$sender->sendMessage(TextFormat::AQUA . "[SimpleSpleef] " . TextFormat::GOLD . "You're already in an arena.");
}
return true;
break;
case 'leave':
$arena = $sender->arena;
if (!isset($sender->arena)) {
$sender->sendMessage(TextFormat::AQUA . "[SimpleSpleef] " . TextFormat::GOLD . "You're not in an arena.");
} else {
if ($arena instanceof Arena) {
$arena->removePlayer($sender);
}
//.........这里部分代码省略.........
示例6: onCommand
public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
{
switch ($cmd->getName()) {
case "xyz":
if ($sender instanceof Player) {
$pos = $sender->getPosition();
$sender->sendMessage(mc::_("You are at %1%,%2%,%3%", intval($pos->getX()), intval($pos->getY()), intval($pos->getZ())));
} else {
$sender->sendMessage(TextFormat::RED . mc::_("[SignWarp] This command may only be used in-game"));
}
return true;
}
return false;
}
示例7: onCommand
public function onCommand(CommandSender $i, Command $cmd, $label, array $sub)
{
$output = "[EntityManager]";
switch (array_shift($sub)) {
case "remove":
if (!$i->hasPermission("entitymanager.command.remove")) {
$i->sendMessage(TextFormat::RED . "You do not have permission to use this command");
return true;
}
if (isset($sub[0])) {
$level = $this->getServer()->getLevelByName($sub[0]);
} else {
$level = $i instanceof Player ? $i->getLevel() : null;
}
self::clear([BaseEntity::class, Projectile::class, ItemEntity::class], $level);
$output .= "All spawned entities were removed";
break;
case "check":
if (!$i->hasPermission("entitymanager.command.check")) {
$i->sendMessage(TextFormat::RED . "You do not have permission to use this command");
return true;
}
$mob = 0;
$animal = 0;
$item = 0;
$projectile = 0;
$other = 0;
if (isset($sub[0])) {
$level = $this->getServer()->getLevelByName($sub[0]);
} else {
$level = $i instanceof Player ? $i->getLevel() : $this->getServer()->getDefaultLevel();
}
foreach ($level->getEntities() as $id => $ent) {
if ($ent instanceof Monster) {
$mob++;
} elseif ($ent instanceof Animal) {
$animal++;
} elseif ($ent instanceof ItemEntity) {
$item++;
} elseif ($ent instanceof Projectile) {
$projectile++;
} elseif (!$ent instanceof Player) {
$other++;
}
}
$output = "--- All entities in Level \"{$level->getName()}\" ---\n";
$output .= TextFormat::YELLOW . "Monster: {$mob}\n";
$output .= TextFormat::YELLOW . "Animal: {$animal}\n";
$output .= TextFormat::YELLOW . "Items: {$item}\n";
$output .= TextFormat::YELLOW . "Projectiles: {$projectile}\n";
$output .= TextFormat::YELLOW . "Others: {$other}\n";
break;
case "create":
if (!$i->hasPermission("entitymanager.command.create")) {
$i->sendMessage(TextFormat::RED . "You do not have permission to use this command");
return true;
}
if (!isset($sub[0]) or !is_numeric($sub[0]) and gettype($sub[0]) !== "string") {
$output .= "Entity's name is incorrect";
break;
}
$pos = null;
if (count($sub) >= 4) {
$level = $this->getServer()->getDefaultLevel();
if (isset($sub[4]) && ($k = $this->getServer()->getLevelByName($sub[4]))) {
$level = $k;
} elseif ($i instanceof Player) {
$level = $i->getLevel();
}
$pos = new Position($sub[1], $sub[2], $sub[3], $level);
} elseif ($i instanceof Player) {
$pos = $i->getPosition();
}
if ($pos == null) {
$output .= "usage: /{$label} create <id/name> (x) (y) (z) (level)";
break;
}
$entity = self::create($sub[0], $pos);
if ($entity == null) {
$output .= "An error occurred while summoning entity";
break;
}
$entity->spawnToAll();
break;
default:
$output .= "usage: /{$label} <remove/check/create>";
break;
}
$i->sendMessage($output);
return true;
}
示例8: onCommand
public function onCommand(CommandSender $i, Command $cmd, $label, array $sub)
{
$output = "[WorldEditor]";
if (!$i instanceof Player) {
return true;
}
switch ($cmd->getName()) {
case "/pos1":
$pos = $i->floor();
self::$pos[$i->getName()][0] = $pos;
$output .= "Pos1 지점을 선택했어요 ({$pos->x}, {$pos->y}, {$pos->z})";
break;
case "/pos2":
$pos = $i->floor();
self::$pos[$i->getName()][1] = $pos;
$output .= "Pos2 지점을 선택했어요 ({$pos->x}, {$pos->y}, {$pos->z})";
break;
case "/set":
if (!isset($sub[0])) {
$output .= "사용법: //set <id[:meta]>";
break;
}
if (!isset(self::$pos[$i->getName()]) or count(self::$pos[$i->getName()]) < 2) {
$output .= "지역을 먼저 설정해주세요";
break;
}
$set = explode(":", $sub[0]);
$block = self::$pos[$i->getName()];
$endX = max($block[0]->x, $block[1]->x);
$endY = max($block[0]->y, $block[1]->y);
$endZ = max($block[0]->z, $block[1]->z);
$startX = min($block[0]->x, $block[1]->x);
$startY = min($block[0]->y, $block[1]->y);
$startZ = min($block[0]->z, $block[1]->z);
$output .= "블럭 설정을 시작했어요";
if ($this->getData("debug", false)) {
self::core()->getLogger()->info("[WorldEditor]{$i->getName()}님이 블럭설정을 시작했어요");
}
$callback = "setBlock";
$params = [$startX, $startY, $startZ, $endX, $endY, $endZ, Block::get($set[0], isset($set[1]) ? $set[1] : 0, $i->getPosition()), $i];
break;
case "/replace":
if (!isset($sub[0]) or !isset($sub[1])) {
$output .= "사용법: //replace <(선택)id[:meta]> <(바꿀)id[:meta>]";
break;
}
if (!isset(self::$pos[$i->getName()]) or count(self::$pos[$i->getName()]) < 2) {
$output .= "지역을 먼저 설정해주세요";
break;
}
$get = explode(":", $sub[0]);
$set = explode(":", $sub[1]);
$block = self::$pos[$i->getName()];
$endX = max($block[0]->x, $block[1]->x);
$endY = max($block[0]->y, $block[1]->y);
$endZ = max($block[0]->z, $block[1]->z);
$startX = min($block[0]->x, $block[1]->x);
$startY = min($block[0]->y, $block[1]->y);
$startZ = min($block[0]->z, $block[1]->z);
$output .= "블럭 변경을 시작했어요";
if ($this->getData("debug", false)) {
self::core()->getLogger()->info("[WorldEditor]{$i->getName()}님이 블럭변경을 시작했어요");
}
$callback = "replaceBlock";
$params = [$startX, $startY, $startZ, $endX, $endY, $endZ, Block::get($get[0], isset($get[1]) ? $get[1] : 0, $i->getPosition()), Block::get($set[0], isset($set[1]) ? $set[1] : 0, $i->getPosition()), $i];
break;
case "/undo":
if (!isset(self::$pos[$i->getName()]) or count(self::$pos[$i->getName()]) < 2) {
$output .= "지역을 먼저 설정해주세요";
break;
}
$block = self::$pos[$i->getName()];
$endX = max($block[0]->x, $block[1]->x);
$endY = max($block[0]->y, $block[1]->y);
$endZ = max($block[0]->z, $block[1]->z);
$startX = min($block[0]->x, $block[1]->x);
$startY = min($block[0]->y, $block[1]->y);
$startZ = min($block[0]->z, $block[1]->z);
$output .= "블럭을 되돌리는 중입니다";
if ($this->getData("debug", false)) {
self::core()->getLogger()->info("[WorldEditor]{$i->getName()}님이 블럭을 복구하기 시작했어요");
}
$callback = "undoBlock";
$params = [$startX, $startY, $startZ, $endX, $endY, $endZ, $i];
break;
case "/redo":
if (!isset(self::$pos[$i->getName()]) or count(self::$pos[$i->getName()]) < 2) {
$output .= "지역을 먼저 설정해주세요";
break;
}
$block = self::$pos[$i->getName()];
$endX = max($block[0]->x, $block[1]->x);
$endY = max($block[0]->y, $block[1]->y);
$endZ = max($block[0]->z, $block[1]->z);
$startX = min($block[0]->x, $block[1]->x);
$startY = min($block[0]->y, $block[1]->y);
$startZ = min($block[0]->z, $block[1]->z);
$output .= "블럭 설정을 시작했어요";
if ($this->getData("debug", false)) {
self::core()->getLogger()->info("[WorldEditor]{$i->getName()}님이 복구한 블럭을 되돌리기 시작했어요");
//.........这里部分代码省略.........
示例9: onCommand
public function onCommand(CommandSender $i, Command $cmd, $label, array $sub)
{
$output = "[EntityManager]";
switch ($cmd->getName()) {
case "제거":
if (isset($sub[0])) {
$level = $this->getServer()->getLevelByName($sub[0]);
} else {
$level = $i instanceof Player ? $i->getLevel() : null;
}
self::clearEntity($level, [BaseEntity::class, Projectile::class, ItemEntity::class]);
$output .= "소환된 엔티티를 모두 제거했어요";
break;
case "체크":
$mob = [];
$animal = [];
$item = [];
$projectile = [];
if (isset($sub[0])) {
$level = $this->getServer()->getLevelByName($sub[0]);
} else {
$level = $i instanceof Player ? $i->getLevel() : $this->getServer()->getDefaultLevel();
}
foreach ($level->getEntities() as $id => $ent) {
if ($ent instanceof Monster) {
$mob[$id] = $ent;
} elseif ($ent instanceof Animal) {
$animal[$id] = $ent;
} elseif ($ent instanceof ItemEntity) {
$item[$id] = $ent;
} elseif ($ent instanceof Projectile) {
$projectile[$id] = $ent;
}
}
$output = "--- Level \"{$level->getName()}\" 에 있는 엔티티 ---\n";
$output .= TextFormat::YELLOW . "Monster: " . count($mob) . "\n";
$output .= TextFormat::YELLOW . "Animal: " . count($animal) . "\n";
$output .= TextFormat::YELLOW . "Items: " . count($item) . "\n";
$output .= TextFormat::YELLOW . "Projectiles: " . count($projectile) . "\n";
break;
case "스폰":
if (!is_numeric($sub[0]) and gettype($sub[0]) !== "string") {
$output .= "엔티티 이름이 올바르지 않아요";
break;
}
if (count($sub) >= 4) {
$level = $this->getServer()->getDefaultLevel();
if (isset($sub[4]) && ($k = $this->getServer()->getLevelByName($sub[4]))) {
$level = $k;
} elseif ($i instanceof Player) {
$level = $i->getLevel();
}
$pos = new Position($sub[1], $sub[2], $sub[3], $level);
} elseif ($i instanceof Player) {
$pos = $i->getPosition();
}
if (!isset($pos) || self::createEntity($sub[0], $pos) == null) {
$output .= "사용법: /스폰 <id|name> (x) (y) (z) (level)";
}
break;
}
$i->sendMessage($output);
return true;
}