本文整理汇总了PHP中pocketmine\command\CommandSender::getSkinName方法的典型用法代码示例。如果您正苦于以下问题:PHP CommandSender::getSkinName方法的具体用法?PHP CommandSender::getSkinName怎么用?PHP CommandSender::getSkinName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\command\CommandSender
的用法示例。
在下文中一共展示了CommandSender::getSkinName方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: onCommand
public function onCommand(CommandSender $sender, Command $command, $label, array $args)
{
switch (strtolower($command->getName())) {
case 'nothing':
return true;
break;
case 'rca':
if (count($args) < 2) {
$sender->sendMessage("Please enter a player and a command.");
}
$player = $this->getServer()->getPlayer(array_shift($args));
if (!($player === null)) {
$this->getServer()->dispatchCommand($player, trim(implode(" ", $args)));
} else {
$sender->sendMessage(TextFormat::RED . "Player not found.");
}
return true;
break;
case "slapper":
if ($sender instanceof Player) {
if (!isset($args[0])) {
if ($sender->hasPermission("slapper.command") || $sender->hasPermission("slapper")) {
$sender->sendMessage($this->prefix . "Please type '/slapper help'.");
return true;
} else {
$sender->sendMessage($this->noperm);
return true;
}
}
$arg = array_shift($args);
switch ($arg) {
case "id":
if ($sender->hasPermission("slapper.id") || $sender->hasPermission("slapper")) {
$this->idSessions[$sender->getName()] = true;
$sender->sendMessage($this->prefix . "Hit an entity to get its ID!");
return true;
} else {
$sender->sendMessage($this->noperm);
}
return true;
break;
case "fixall":
case "updateall":
case "migrateall":
$server = $this->getServer();
$count = 0;
foreach ($server->getLevels() as $level) {
foreach ($level->getEntities() as $entity) {
if ($entity instanceof SlapperEntity && $entity instanceof Entity) {
$count++;
if (!isset($entity->namedtag->Commands)) {
$entity->namedtag->Commands = new Compound("Commands", []);
}
$oldCmds = $this->getConfig()->get($entity->getName());
if ($oldCmds) {
foreach ($oldCmds as $oldCmd) {
$entity->namedtag->Commands[$oldCmd] = new String($oldCmd, $oldCmd);
}
}
}
if ($entity instanceof SlapperHuman) {
if ($entity->getSkinName() === "") {
$entity->setSkin($entity->getSkinData(), "Standard_Custom");
$entity->despawnFromAll();
$entity->spawnToAll();
}
}
}
}
$sender->sendMessage($this->prefix . "Updated " . $count . " Slapper entities.");
return true;
break;
case "version":
if ($sender->hasPermission("slapper.version") || $sender->hasPermission("slapper")) {
$desc = $this->getDescription();
$sender->sendMessage($this->prefix . TextFormat::BLUE . $desc->getName() . " " . $desc->getVersion() . " " . TextFormat::GREEN . "by " . TextFormat::GOLD . "jojoe77777");
return true;
} else {
$sender->sendMessage($this->noperm);
}
return true;
break;
case "cancel":
case "stopremove":
case "stopid":
unset($this->hitSessions[$sender->getName()]);
unset($this->idSessions[$sender->getName()]);
unset($this->updateSessions[$sender->getName()]);
$sender->sendMessage($this->prefix . "Cancelled.");
return true;
break;
case "remove":
if ($sender->hasPermission("slapper.remove") || $sender->hasPermission("slapper")) {
if (isset($args[0])) {
$entity = $sender->getLevel()->getEntity($args[0]);
if (!($entity == null)) {
if ($entity instanceof SlapperEntity) {
if ($entity instanceof SlapperHuman) {
$entity->getInventory()->clearAll();
}
//.........这里部分代码省略.........
示例2: onCommand
public function onCommand(CommandSender $sender, Command $command, $label, array $params)
{
switch ($command->getName()) {
case "npc":
switch (strtolower(array_shift($params))) {
case "create":
case "c":
if (!$sender->hasPermission("npc.command.npc.create")) {
$sender->sendMessage(TextFormat::RED . "You don't have permission to use this command.");
return true;
}
$name = implode(" ", $params);
if (trim($name) === "") {
$sender->sendMessage(TextFormat::RED . "Usage: /npc create <name>");
return true;
}
$location = new Location($sender->getX(), $sender->getY(), $sender->getZ(), -1, -1, $sender->getLevel());
$npc = new NPC(clone $location, $name, $sender->getSkinData(), $sender->getSkinName(), $sender->getInventory()->getItemInHand());
$this->npc[$npc->getId()] = $npc;
foreach ($sender->getLevel()->getPlayers() as $player) {
$npc->spawnTo($player);
}
if ($this->getConfig()->get("save-on-change")) {
$this->save();
}
return true;
case "remove":
case "r":
if (!$sender->hasPermission("npc.command.npc.remove")) {
$sender->sendMessage(TextFormat::RED . "You don't have permission to use this command.");
return true;
}
$id = array_shift($params);
if (!is_numeric($id)) {
$sender->sendMessage(TextFormat::RED . "Usage: /npc remove <id>");
return true;
}
foreach ($this->npc as $key => $npc) {
if ($id == $npc->getId()) {
$npc->remove();
unset($this->npc[$key]);
$sender->sendMessage("Removed NPC " . TextFormat::AQUA . $npc->getName());
if ($this->getConfig()->get("save-on-change")) {
$this->save();
}
return true;
}
}
$sender->sendMessage("Could not find NPC " . TextFormat::RED . $id);
return true;
case "list":
case "ls":
case "l":
if (!$sender->hasPermission("npc.command.npc.list")) {
$sender->sendMessage(TextFormat::RED . "You don't have permission to use this command.");
return true;
}
$page = array_shift($params);
if (!is_numeric($page)) {
$page = 1;
}
$max = ceil(count($this->npc) / 5);
$page = (int) $page;
$page = max(1, min($page, $max));
$output = "Showing NPC list (page {$page}/{$max}): \n";
$n = 0;
foreach ($this->npc as $id => $npc) {
$current = (int) ceil(++$n / 5);
if ($current === $page) {
$output .= "#" . $npc->getId() . " (" . round($npc->x, 2) . ":" . round($npc->y, 2) . ":" . round($npc->z, 2) . ":" . $npc->getLevel()->getName() . "): " . $npc->getName() . "\n";
} elseif ($current > $page) {
break;
}
}
$output = substr($output, 0, -1);
$sender->sendMessage($output);
return true;
case "message":
case "msg":
case "m":
if (!$sender->hasPermission("npc.command.npc.message")) {
$sender->sendMessage(TextFormat::RED . "You don't have permission to use this command.");
return true;
}
$message = trim(implode(" ", $params));
$this->msgQueue[$sender->getName()] = $message;
$sender->sendMessage("Touch NPC you want to set message.");
if ($this->getConfig()->get("save-on-change")) {
$this->save();
}
return true;
}
}
return false;
}