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PHP CommandSender::addEffect方法代码示例

本文整理汇总了PHP中pocketmine\command\CommandSender::addEffect方法的典型用法代码示例。如果您正苦于以下问题:PHP CommandSender::addEffect方法的具体用法?PHP CommandSender::addEffect怎么用?PHP CommandSender::addEffect使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pocketmine\command\CommandSender的用法示例。


在下文中一共展示了CommandSender::addEffect方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: onCommand

 public function onCommand(CommandSender $sender, Command $command, $label, array $args)
 {
     switch ($command->getName()) {
         case "pvp":
             $name = $sender->getName();
             echo 1;
             if (isset($this->joinedpvp[$name])) {
                 echo 2;
                 if ($this->joinedpvp[$name] == 1) {
                     $sender->sendMessage(TextFormat::RED . "[WallPVP]あなたはすでにpvpに参加しています。");
                     break;
                 }
             }
             if (time() - @$this->teamc[1][$name] <= 30 * 1) {
                 echo "a2";
                 $this->team[1][$name] = 1;
                 $teamname = "S";
                 $tcolor = TextFormat::LIGHT_PURPLE;
                 $pos1 = new Position(73, 72, 132);
                 //座標を指定
                 $sender->sendMessage(TextFormat::LIGHT_PURPLE . "[WallPVP]あなたは" . $teamname . "チームです。");
             } elseif (time() - @$this->teamc[2][$name] <= 30 * 1) {
                 echo "b1";
                 $this->team[2][$name] = 1;
                 $teamname = "M";
                 $tcolor = TextFormat::AQUA;
                 $pos1 = new Position(64, 76, 28);
                 //座標を指定
                 $sender->sendMessage(TextFormat::AQUA . "[WallPVP]あなたは" . $teamname . "チームです。");
             } else {
                 echo 3;
                 $this->joinedpvp[$name] = 1;
                 if (count($this->team[1]) <= count($this->team[2])) {
                     $this->team[1][$name] = 1;
                     $teamname = "S";
                     $tcolor = TextFormat::LIGHT_PURPLE;
                     $pos1 = new Position(73, 72, 132);
                     //座標を指定
                     $sender->sendMessage(TextFormat::LIGHT_PURPLE . "[WallPVP]あなたは" . $teamname . "チームです。");
                 } else {
                     $this->team[2][$name] = 1;
                     $teamname = "M";
                     $tcolor = TextFormat::AQUA;
                     $pos1 = new Position(64, 76, 28);
                     //座標を指定
                     $sender->sendMessage(TextFormat::AQUA . "[WallPVP]あなたは" . $teamname . "チームです。");
                 }
             }
             if (isset($this->team[1][$name])) {
                 $teamname = "[S]";
                 $tcolor = TextFormat::LIGHT_PURPLE;
             } elseif (isset($this->team[2][$name])) {
                 $teamname = "[M]";
                 $tcolor = TextFormat::AQUA;
             } else {
                 $teamname = null;
                 $tcolor = null;
             }
             if ($sender->isOp()) {
                 $op = "[OP]";
             } else {
                 $op = null;
             }
             $sender->setDisPlayName($tcolor . $op . $teamname . $name . "[" . $this->hapi->getkill($name) . "kill]");
             $sender->setNameTag($tcolor . $op . $teamname . $name . "[" . $this->hapi->getkill($name) . "kill]");
             $sender->teleport($pos1);
             $effect = Effect::getEffect(11);
             //Effect ID
             $effect->setVisible(true);
             //Particles
             $effect->setAmplifier(1000);
             $effect->setDuration(100);
             //Ticks
             $sender->addEffect($effect);
             break;
         case "rekit":
             $this->setKit($sender);
             break;
         case "ok":
             $cfg = $this->settings->getAll();
             $name = $sender->getName();
             if (isset($this->buy[$name])) {
                 if (time() - $this->buy[$name]["time"] <= 20) {
                     $amount = $cfg[$this->buy[$name]["id"]];
                     if ($this->hapi->getkit1($name) == $this->buy[$name]["id"]) {
                         $sender->sendMessage(TextFormat::RED . "[WallPVP]購入済みです。");
                     } else {
                         if ($this->hapi->useexp($name, $amount)) {
                             $this->hapi->setkit1($name, $this->buy[$name]["id"]);
                             $this->setKit($sender);
                             $sender->sendMessage(TextFormat::RED . "[WallPVP]" . $amount . "EXPの" . $this->buy[$name]["id"] . "を購入しました。");
                         } else {
                             $sender->sendMessage(TextFormat::RED . "[WallPVP]EXPが足りません。");
                         }
                     }
                 }
             }
             break;
         case "buy":
             $name = $sender->getName();
//.........这里部分代码省略.........
开发者ID:haniokasai,项目名称:Recycle-Bin,代码行数:101,代码来源:Acpvp.php


注:本文中的pocketmine\command\CommandSender::addEffect方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。