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PHP CommandSender::getPlayer方法代码示例

本文整理汇总了PHP中pocketmine\command\CommandSender::getPlayer方法的典型用法代码示例。如果您正苦于以下问题:PHP CommandSender::getPlayer方法的具体用法?PHP CommandSender::getPlayer怎么用?PHP CommandSender::getPlayer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pocketmine\command\CommandSender的用法示例。


在下文中一共展示了CommandSender::getPlayer方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: onCommand

 public function onCommand(CommandSender $sender, Command $command, $label, array $args)
 {
     switch ($command->getName()) {
         case "info1":
             $sender->sendMessage($this->getConfig()->get("info1"));
             break;
         case "info2":
             $player = $sender->getPlayer();
             $sender->sendMessage($this->getConfig()->get("info2"));
             break;
     }
 }
开发者ID:xHFx,项目名称:Infocmd,代码行数:12,代码来源:MainClass.php

示例2: execute

 public function execute(CommandSender $sender, $label, array $params)
 {
     if (!$this->plugin->isEnabled()) {
         return false;
     }
     if (!$sender instanceof Player) {
         $sender->sendMessage("Please use the command in-game");
         return true;
     } else {
         $this->arenaManager->spawnPlayerToArena($sender->getPlayer());
     }
 }
开发者ID:TuffDev,项目名称:HungerGames,代码行数:12,代码来源:SpawnToArenaCommand.php

示例3: onCommand

 public function onCommand(CommandSender $sender, Command $command, $label, array $args)
 {
     if (!$sender instanceof Player) {
         return;
     }
     $getItemHand = $sender->getInventory()->getItemInHand();
     $ItemCode = $getItemHand->getId();
     if (strtolower($command->getName()) == "bancraft") {
         if (!isset($args[0])) {
             $sender->sendMessage(TextFormat::AQUA . "/bancraft <add|remove|reset|list>");
             $sender->sendMessage(TextFormat::GOLD . "/bancraft add - 들고있는 아이템 조합을 벤합니다");
             $sender->sendMessage(TextFormat::GOLD . "/bancraft remove - 들고있는 아이템 조합벤을 풉니다");
             $sender->sendMessage(TextFormat::GOLD . "/bancraft reset - 금지된 조합법들을 초기화 합니다");
             $sender->sendMessage(TextFormat::GOLD . "/bancraft list - 금지된 조합법 목록을 확인 합니다");
             return;
         }
         switch (strtolower($args[0])) {
             case "add":
                 $getItemHand = $sender->getInventory()->getItemInHand();
                 $banItem = $getItemHand->getId() . ":" . $getItemHand->getDamage();
                 array_push($this->configData["CraftBan"], $banItem);
                 $sender->sendMessage(TextFormat::RED . $banItem . "를 벤하였습니다");
                 break;
             case "reset":
                 $this->configData["CraftBan"] = [];
                 $sender->sendMessage(TextFormat::RED . "조합 금지 리스트 초기화");
                 break;
             case "remove":
                 $getItemHand = $sender->getInventory()->getItemInHand();
                 $banItem = $getItemHand->getId() . ":" . $getItemHand->getDamage();
                 unset($this->configData["CraftBan"][array_search($getItemHand, $this->configData["CraftBan"])]);
                 $sender->sendMessage(TextFormat::RED . $banItem . "를 초기화 시켰습니다");
             case "list":
                 foreach ($this->configData["CraftBan"] as $banlist) {
                     $sender->getPlayer()->sendMessage(TextFormat::AQUA . $banlist);
                     $sender->sendMessage(TextFormat::RED . "금지된 조합목록을 불러옵니다");
                 }
         }
     }
     $this->config->save();
     $this->config->setAll($this->configData);
 }
开发者ID:sJimin,项目名称:PHPTEST,代码行数:42,代码来源:BanCraft.php

示例4: onCommand

 public function onCommand(CommandSender $sender, Command $command, $label, array $args)
 {
     if ($sender instanceof Player) {
         $ses = $this->plugin->getSession($sender->getPlayer());
         //new
         $player = $sender->getPlayer()->getName();
         if (strtolower($command->getName('f'))) {
             if (empty($args)) {
                 $sender->sendMessage($this->plugin->formatMessage("Please use /f help for a list of commands"));
                 return true;
             }
             if (count($args == 2)) {
                 /////////////////////////////// CREATE ///////////////////////////////
                 if ($args[0] == "create") {
                     if ($this->plugin->commands->get("/f create") == false) {
                         $sender->sendMessage($this->plugin->formatMessage("This command has been disabled, please ask\nan Admin if you think this is a mistake."));
                         return true;
                     }
                     if (!isset($args[1])) {
                         $sender->sendMessage($this->plugin->formatMessage("Usage: /f create <faction name>"));
                         return true;
                     }
                     if (!ctype_alnum($args[1])) {
                         $sender->sendMessage($this->plugin->formatMessage("You may only use letters and numbers!"));
                         return true;
                     }
                     if ($this->plugin->isNameBanned($args[1])) {
                         $sender->sendMessage($this->plugin->formatMessage("This name is not allowed."));
                         return true;
                     }
                     if ($this->plugin->factionExists($args[1]) == true) {
                         $sender->sendMessage($this->plugin->formatMessage("Faction already exists"));
                         return true;
                     }
                     if (strlen($args[1]) > $this->plugin->prefs->get("Maximum Faction Name Length")) {
                         $sender->sendMessage($this->plugin->formatMessage("This name is too long. Please try again!"));
                         return true;
                     }
                     if ($ses->inFaction()) {
                         $sender->sendMessage($this->plugin->formatMessage("You must leave this faction first"));
                         return true;
                     } else {
                         $factionName = $args[1];
                         $f = new Faction($this->plugin, $args[1], $sender->getPlayer());
                         //TODO: Split into two lines
                         $ses->updateFaction();
                         $sender->sendMessage($this->plugin->formatMessage("Faction successfully created!", true));
                         return true;
                     }
                 }
                 /////////////////////////////// INVITE ///////////////////////////////
                 if ($args[0] == "invite") {
                     if ($this->plugin->commands->get("/f invite") == false) {
                         $sender->sendMessage($this->plugin->formatMessage("This command has been disabled, please ask\nan Admin if you think this is a mistake."));
                         return true;
                     }
                     if (!isset($args[1])) {
                         $sender->sendMessage($this->plugin->formatMessage("Usage: /f invite <player>"));
                         return true;
                     }
                     if ($this->plugin->prefs->get("OnlyLeadersAndOfficersCanInvite") && !$ses->isLeader()) {
                         $sender->sendMessage($this->plugin->formatMessage("You are not allowed to invite."));
                         return true;
                     }
                     if ($ses->getFaction()->isFull()) {
                         $sender->sendMessage($this->plugin->formatMessage("Faction is full. Please kick players to make room."));
                         return true;
                     }
                     $invited = $this->plugin->getServer()->getPlayer($args[1]);
                     if (!$invited instanceof Player) {
                         $sender->sendMessage($this->plugin->formatMessage("Player not online!"));
                         return true;
                     }
                     if ($this->plugin->getSession($invited)->inFaction()) {
                         $sender->sendMessage($this->plugin->formatMessage("Player is currently in a faction"));
                         return true;
                     }
                     $invite = new FactionInvite($this->plugin->getSession($invited), $ses);
                     $sender->sendMessage($this->plugin->formatMessage($invited->getName() . " has been invited!", true));
                     $invited->sendMessage($this->plugin->formatMessage("You have been invited to " . $ses->getFaction()->getName() . ". Type '/f accept' or '/f deny' into chat to accept or deny!", true));
                 }
                 /////////////////////////////// LEADER ///////////////////////////////
                 if ($args[0] == "leader") {
                     if ($this->plugin->commands->get("/f leader") == false) {
                         $sender->sendMessage($this->plugin->formatMessage("This command has been disabled, please ask\nan Admin if you think this is a mistake."));
                         return true;
                     }
                     if (!isset($args[1])) {
                         $sender->sendMessage($this->plugin->formatMessage("Usage: /f leader <player>"));
                         return true;
                     }
                     if (!$ses->inFaction()) {
                         $sender->sendMessage($this->plugin->formatMessage("You must be in a faction to use this!"));
                         return true;
                     }
                     if (!$ses->isLeader()) {
                         $sender->sendMessage($this->plugin->formatMessage("You must be leader to use this"));
                         return true;
                     }
                     if ($ses->getFaction() != $this->plugin->getSession($this->plugin->getServer()->getPlayer($args[1]))->getFaction()) {
//.........这里部分代码省略.........
开发者ID:JiangsNetworkAlpha,项目名称:zzzzzz-FACTIONS,代码行数:101,代码来源:FactionCommands.php

示例5: onCommand

 public function onCommand(CommandSender $sender, Command $command, $label, array $args)
 {
     if ($sender instanceof Player) {
         $player = $sender->getPlayer()->getName();
         if (strtolower($command->getName('f'))) {
             if (empty($args)) {
                 $sender->sendMessage("[FactionsPro] Please use /f help for a list of commands");
             }
             if (count($args == 2)) {
                 //Create
                 if ($args[0] == "create") {
                     if (!ctype_alnum($args[1])) {
                         $sender->sendMessage("[FactionsPro] You may only use letters and numbers!");
                         return true;
                     }
                     if ($this->plugin->factionExists($args[1]) == true) {
                         $sender->sendMessage("[FactionsPro] Faction already exists");
                         return true;
                     }
                     if (strlen($args[1]) > $this->plugin->prefs->get("MaxFactionNameLength")) {
                         $sender->sendMessage("[FactionsPro] Faction name is too long. Please try again!");
                         return true;
                     }
                     if ($this->plugin->isInFaction($sender->getName())) {
                         $sender->sendMessage("[FactionsPro] You must leave this faction first");
                         return true;
                     } else {
                         $factionName = $args[1];
                         $player = strtolower($player);
                         $rank = "Leader";
                         $stmt = $this->plugin->db->prepare("INSERT OR REPLACE INTO master (player, faction, rank) VALUES (:player, :faction, :rank);");
                         $stmt->bindValue(":player", $player);
                         $stmt->bindValue(":faction", $factionName);
                         $stmt->bindValue(":rank", $rank);
                         $result = $stmt->execute();
                         $sender->sendMessage("[FactionsPro] Faction successfully created!");
                         return true;
                     }
                 }
                 //Invite
                 if ($args[0] == "invite") {
                     if ($this->plugin->isFactionFull($this->plugin->getPlayerFaction($player))) {
                         $sender->sendMessage("[FactionsPro] Faction is full. Please kick players to make room.");
                         return true;
                     }
                     $invited = $this->plugin->getServer()->getPlayerExact($args[1]);
                     if ($this->plugin->isInFaction($invited) == true) {
                         $sender->sendMessage("[FactionsPro] Player is currently in a faction");
                         return true;
                     }
                     if ($this->plugin->prefs->get("OnlyLeadersCanInvite") & !$this->plugin->isLeader($player)) {
                         $sender->sendMessage("[FactionsPro] Only your faction leader may invite!");
                         return true;
                     }
                     if (!$invited instanceof Player) {
                         $sender->sendMessage("[FactionsPro] Player not online!");
                         return true;
                     }
                     if ($invited->isOnline() == true) {
                         $factionName = $this->plugin->getPlayerFaction($player);
                         $invitedName = $invited->getName();
                         $rank = "Member";
                         $stmt = $this->plugin->db->prepare("INSERT OR REPLACE INTO confirm (player, faction, invitedby, timestamp) VALUES (:player, :faction, :invitedby, :timestamp);");
                         $stmt->bindValue(":player", strtolower($invitedName));
                         $stmt->bindValue(":faction", $factionName);
                         $stmt->bindValue(":invitedby", $sender->getName());
                         $stmt->bindValue(":timestamp", time());
                         $result = $stmt->execute();
                         $sender->sendMessage("[FactionsPro] Successfully invited {$invitedName}!");
                         $invited->sendMessage("[FactionsPro] You have been invited to {$factionName}. Type '/f accept' or '/f deny' into chat to accept or deny!");
                     } else {
                         $sender->sendMessage("[FactionsPro] Player not online!");
                     }
                 }
                 //Leader
                 if ($args[0] == "leader") {
                     if ($this->plugin->isInFaction($sender->getName()) == true) {
                         if ($this->plugin->isLeader($player) == true) {
                             if ($this->plugin->getPlayerFaction($player) == $this->plugin->getPlayerFaction($args[1])) {
                                 if ($this->plugin->getServer()->getPlayerExact($args[1])->isOnline() == true) {
                                     $factionName = $this->plugin->getPlayerFaction($player);
                                     $factionName = $this->plugin->getPlayerFaction($player);
                                     $stmt = $this->plugin->db->prepare("INSERT OR REPLACE INTO master (player, faction, rank) VALUES (:player, :faction, :rank);");
                                     $stmt->bindValue(":player", $player);
                                     $stmt->bindValue(":faction", $factionName);
                                     $stmt->bindValue(":rank", "Member");
                                     $result = $stmt->execute();
                                     $stmt = $this->plugin->db->prepare("INSERT OR REPLACE INTO master (player, faction, rank) VALUES (:player, :faction, :rank);");
                                     $stmt->bindValue(":player", strtolower($args[1]));
                                     $stmt->bindValue(":faction", $factionName);
                                     $stmt->bindValue(":rank", "Leader");
                                     $result = $stmt->execute();
                                     $sender->sendMessage("[FactionsPro] You are no longer leader!");
                                     $this->plugin->getServer()->getPlayerExact($args[1])->sendMessage("[FactionsPro] You are now leader \nof {$factionName}!");
                                 } else {
                                     $sender->sendMessage("[FactionsPro] Player not online!");
                                 }
                             } else {
                                 $sender->sendMessage("[FactionsPro] Add player to faction first!");
                             }
//.........这里部分代码省略.........
开发者ID:Tolo0,项目名称:FactionsPro,代码行数:101,代码来源:FactionCommands.php

示例6: onCommand

 /**
  * Handle CTF Commands
  *
  * @param CommandSender $sender        	
  * @param Command $command        	
  * @param unknown $label        	
  * @param array $args        	
  * @return boolean
  */
 public function onCommand(CommandSender $sender, Command $command, $label, array $args)
 {
     $player = null;
     if (!$sender instanceof PLayer) {
         $sender->sendMessage($this->getMsg("ctf.error.wrong-sender"));
         return;
     }
     $player = $sender->getPlayer();
     if (strtolower($command->getName()) == self::CTF_COMMAND && isset($args[0])) {
         if (strtolower($args[0]) == self::CTF_COMMAND_CREATE_ARENA || strtolower($args[0]) == self::CTF_COMMAND_RESET_ARENA) {
             if (!$sender->isOp()) {
                 $sender->sendMessage($this->getMsg("ctf.error.no-permission"));
                 return;
             }
             $this->buildGameArena($sender);
             $output = TextFormat::BLUE . "----------------------------------\n";
             $output .= TextFormat::BLUE . $this->getMsg("arena.created") . "\n";
             $output .= TextFormat::BLUE . "----------------------------------\n";
             $sender->sendMessage($output);
             return true;
         } elseif (strtolower($args[0]) == self::CTF_COMMAND_BLOCK_DISPLAY_ON) {
             if (!$sender->isOp()) {
                 $sender->sendMessage($this->getMsg("ctf.error.no-permission"));
                 return;
             }
             $this->getPlugIn()->pos_display_flag = 1;
             $sender->sendMessage($this->getMsg("block.display-on"));
         } elseif (strtolower($args[0]) == self::CTF_COMMAND_BLOCK_DISPLAY_OFF) {
             if (!$sender->isOp()) {
                 $sender->sendMessage($this->getMsg("ctf.error.no-permission"));
                 return;
             }
             $this->getPlugIn()->pos_display_flag = 0;
             $sender->sendMessage($this->getMsg("block.display-off"));
         } elseif (strtolower($args[0]) == self::CTF_COMMAND_JOIN_BLUE_TEAM) {
             $sender->sendMessage($this->getMsg("team.join-blue"));
             $this->handleJoinBlueTeam($player);
             return;
         } elseif (strtolower($args[0]) == self::CTF_COMMAND_JOIN_RED_TEAM) {
             $sender->sendMessage($this->getMsg("team.join-red"));
             $this->handleJoinRedTeam($player);
             return;
         } elseif (strtolower($args[0]) == self::CTF_COMMAND_LEAVE) {
             $sender->sendMessage($this->getMsg("game.player-left"));
             $this->handleLeaveTheGame($player);
         } elseif (strtolower($args[0]) == self::CTF_COMMAND_STOP) {
             $sender->sendMessage($this->getMsg("game.player-stop"));
             $this->stopGame($player);
         } elseif (strtolower($args[0]) == self::CTF_COMMAND_HOME) {
             $sender->sendMessage($this->getMsg("sign.teleport.ctf"));
             $this->teleportPlayerToHome($player);
         } elseif (strtolower($args[0]) == self::CTF_COMMAND_START) {
             $sender->sendMessage($this->getMsg("game.player-start"));
             $this->handleStartTheGame($player->getLevel());
         } elseif (strtolower($args[0]) == self::CTF_COMMAND_STATS) {
             $sender->sendMessage($this->getMsg("game.stats"));
             $this->displayTeamScores($sender);
         } elseif (strtolower($args[0]) == self::CTF_COMMAND_SET_SIGN_JOIN_BLUE_TEAM) {
             if (!$sender->isOp()) {
                 $sender->sendMessage($this->getMsg("ctf.error.no-permission"));
                 return;
             }
             $this->getPlugIn()->setupModeAction = self::CTF_COMMAND_SET_SIGN_JOIN_BLUE_TEAM;
             $sender->sendMessage($this->getMsg("ctf.setup.action") . self::CTF_COMMAND_SET_SIGN_JOIN_BLUE_TEAM);
             $sender->sendMessage($this->getMsg("ctf.setup.select"));
         } elseif (strtolower($args[0]) == self::CTF_COMMAND_SET_SIGN_JOIN_RED_TEAM) {
             if (!$sender->isOp()) {
                 $sender->sendMessage($this->getMsg("ctf.error.no-permission"));
                 return;
             }
             $this->getPlugIn()->setupModeAction = self::CTF_COMMAND_SET_SIGN_JOIN_RED_TEAM;
             $sender->sendMessage($this->getMsg("ctf.setup.action") . self::CTF_COMMAND_SET_SIGN_JOIN_RED_TEAM);
             $sender->sendMessage($this->getMsg("ctf.setup.select"));
         } elseif (strtolower($args[0]) == self::CTF_COMMAND_SET_SIGN_NEW_GAME) {
             if (!$sender->isOp()) {
                 $sender->sendMessage($this->getMsg("ctf.error.no-permission"));
                 return;
             }
             $this->getPlugIn()->setupModeAction = self::CTF_COMMAND_SET_SIGN_NEW_GAME;
             $sender->sendMessage($this->getMsg("ctf.setup.action") . self::CTF_COMMAND_SET_SIGN_NEW_GAME);
             $sender->sendMessage($this->getMsg("ctf.setup.select"));
         } elseif (strtolower($args[0]) == self::CTF_COMMAND_SET_SIGN_VIEW_STATS) {
             if (!$sender->isOp()) {
                 $sender->sendMessage($this->getMsg("ctf.error.no-permission"));
                 return;
             }
             $this->getPlugIn()->setupModeAction = self::CTF_COMMAND_SET_SIGN_VIEW_STATS;
             $sender->sendMessage($this->getMsg("ctf.setup.action") . self::CTF_COMMAND_SET_SIGN_VIEW_STATS);
             $sender->sendMessage($this->getMsg("ctf.setup.select"));
         } elseif (strtolower($args[0]) == self::CTF_COMMAND_SETBLOCK_ID_TEAM_BORDER) {
             if (!$sender->isOp()) {
//.........这里部分代码省略.........
开发者ID:JiangsNetworkAlpha,项目名称:CaptureTheFlag,代码行数:101,代码来源:CTFManager.php

示例7: onCommand

 public function onCommand(CommandSender $sender, Command $command, $label, array $args)
 {
     switch ($command->getname()) {
         case "sg":
             $map1status = "nr";
             $map2status = "nr";
             $map3status = "nr";
             $map4status = "nr";
             $map5status = "nr";
             $map1 = $this->getConfig()->get("name1");
             $map2 = $this->getConfig()->get("name2");
             $map3 = $this->getConfig()->get("name3");
             $map4 = $this->getConfig()->get("name4");
             $map5 = $this->getConfig()->get("name5");
             $a = array("getstatus" => $map1status);
             $b = array("getstatus" => $map2status);
             $c = array("getstatus" => $map3status);
             $d = array("getstatus" => $map4status);
             $e = array("getstatus" => $map5status);
             if (!isset($args[0])) {
                 // when client just performs /sg
                 $sender->sendMessage("[" . TEXTFORMAT::RED . "SGLite" . TEXTFORMAT::WHITE . "]" . " Please enter into a match " . "using /sg join.");
                 return true;
             }
             if ($args[0] === "join") {
                 // when client performs /sg join <match>
                 //defines all global array so that later functions can access array.
                 global $a;
                 global $b;
                 global $c;
                 global $d;
                 global $e;
                 if (!isset($args[1])) {
                     $sender->sendMessage("[" . TEXTFORMAT::RED . "SGLite" . TEXTFORMAT::WHITE . "]" . " /sg join " . $map1);
                     $sender->sendMessage("[" . TEXTFORMAT::RED . "SGLite" . TEXTFORMAT::WHITE . "]" . " /sg join " . $map2);
                     $sender->sendMessage("[" . TEXTFORMAT::RED . "SGLite" . TEXTFORMAT::WHITE . "]" . " /sg join " . $map3);
                     $sender->sendMessage("[" . TEXTFORMAT::RED . "SGLite" . TEXTFORMAT::WHITE . "]" . " /sg join " . $map4);
                     $sender->sendMessage("[" . TEXTFORMAT::RED . "SGLite" . TEXTFORMAT::WHITE . "]" . " /sg join " . $map5);
                     return true;
                 }
                 if ($args[1] === $map1) {
                     $player = $sender->getName();
                     //sends all variable information into the datafolder.
                     $sender->sendMessage("[" . TEXTFORMAT::RED . "SGLite" . TEXTFORMAT::WHITE . "]" . " Transporting to map " . $map1);
                     //sets player into map list.
                     \array_push($a, $player);
                     if (Server::getInstance()->loadLevel($map1) != false) {
                         $sender->getPlayer()->teleport(Server::getInstance()->getLevelByName($map1)->getSafeSpawn());
                         $sender->sendMessage("[" . TEXTFORMAT::RED . "SGLite" . TEXTFORMAT::WHITE . "]" . " Please enter command /match1 register" . " to register into the match.");
                         include $this->getDataFolder() . "/" . "/required/" . "match1.php";
                         $str = fopen("match1pro.txt", "w");
                         $message = "nr";
                         \fwrite($str, $message);
                         foreach ($a as $player) {
                             $player = $this->getServer()->getPlayer($player);
                             $mapname = $this->getConfig()->get("name1");
                             if ($sender instanceof Player) {
                                 $sender->sendMessage("Map 1 - '" . TEXTFORMAT::BLUE . $mapname . TEXTFORMAT::WHITE . "'");
                             }
                         }
                         return true;
                     } else {
                         //map doesn't exist, so tells the player there's an error.
                         $sender->sendMessage("[" . TEXTFORMAT::RED . "SGLite" . TEXTFORMAT::WHITE . "]" . "This" . " match is non-existant. Please check for errors.");
                     }
                     if ($args[1] === "map2") {
                         //gets player name and returns as $player
                         $player = $sender->getName();
                         //send player confirmation.
                         $player->sendMessage("[" . TEXTFORMAT::RED . "SGLite" . TEXTFORMAT::WHITE . "]" . " Transport to map " . $map2);
                         //sets player into map list.
                         array_push($b, $player);
                         if (Server::getInstance()->loadLevel($map2) != false) {
                             $event->getPlayer()->teleport(Server::getInstance()->getLevelByName($map2)->getSafeSpawn());
                             return true;
                         } else {
                             $player->sendMessage("[" . TEXTFORMAT::RED . "SGLite" . TEXTFORMAT::WHITE . "]" . " That map is currently unavailable.");
                             return true;
                         }
                     }
                     if ($args[1] === "map3") {
                         //gets player name and returns as $player
                         $player = $sender->getName();
                         //send player confirmation.
                         $player->sendMessage("[" . TEXTFORMAT::RED . "SGLite" . TEXTFORMAT::WHITE . "]" . " Transport to map " . $map3);
                         //sets player into map list.
                         array_push($c, $player);
                         if (Server::getInstance()->loadLevel($map3) != false) {
                             $event->getPlayer()->teleport(Server::getInstance()->getLevelByName($map3)->getSafeSpawn());
                             return true;
                         } else {
                             $player->sendMessage("[" . TEXTFORMAT::RED . "SGLite" . TEXTFORMAT::WHITE . "]" . " That map is currently unavailable.");
                             return true;
                         }
                     }
                     if ($args[1] === "map4") {
                         //gets player name and returns as $player
                         $player = $sender->getName();
                         //send player confirmation.
                         $player->sendMessage("[" . TEXTFORMAT::RED . "SGLite" . TEXTFORMAT::WHITE . "]" . " Transport to map " . $map4);
//.........这里部分代码省略.........
开发者ID:Edwardthedog2,项目名称:SGLite,代码行数:101,代码来源:SGPro.php

示例8: onCommand

 public function onCommand(CommandSender $sender, Command $command, $label, array $args)
 {
     if ($sender instanceof Player) {
         $ses = $this->plugin->getSession($sender->getPlayer());
         //new
         $player = $sender->getPlayer()->getName();
         if (strtolower($command->getName('f'))) {
             if (empty($args)) {
                 $sender->sendMessage($this->plugin->formatMessage("Please use /f help for a list of commands"));
                 return true;
             }
             if (count($args == 2)) {
                 /////////////////////////////// CREATE ///////////////////////////////
                 if ($args[0] == "create") {
                     if (!isset($args[1])) {
                         $sender->sendMessage($this->plugin->formatMessage("Usage: /f create <faction name>"));
                         return true;
                     }
                     if (!ctype_alnum($args[1])) {
                         $sender->sendMessage($this->plugin->formatMessage("You may only use letters and numbers!"));
                         return true;
                     }
                     if ($this->plugin->isNameBanned($args[1])) {
                         $sender->sendMessage($this->plugin->formatMessage("This name is not allowed."));
                         return true;
                     }
                     if ($this->plugin->factionExists($args[1]) == true) {
                         $sender->sendMessage($this->plugin->formatMessage("Faction already exists"));
                         return true;
                     }
                     if (strlen($args[1]) > $this->plugin->prefs->get("MaxFactionNameLength")) {
                         $sender->sendMessage($this->plugin->formatMessage("This name is too long. Please try again!"));
                         return true;
                     }
                     if ($ses->inFaction()) {
                         $sender->sendMessage($this->plugin->formatMessage("You must leave this faction first"));
                         return true;
                     } else {
                         $factionName = $args[1];
                         $f = new Faction($this->plugin, $args[1], $sender->getPlayer());
                         //TODO: Split into two lines
                         $ses->updateFaction();
                         $sender->sendMessage($this->plugin->formatMessage("Faction successfully created!", true));
                         return true;
                     }
                 }
                 /////////////////////////////// INVITE ///////////////////////////////
                 if ($args[0] == "invite") {
                     if (!isset($args[1])) {
                         $sender->sendMessage($this->plugin->formatMessage("Usage: /f invite <player>"));
                         return true;
                     }
                     if ($this->plugin->prefs->get("OnlyLeadersAndOfficersCanInvite") && !$ses->isLeader()) {
                         $sender->sendMessage($this->plugin->formatMessage("You are not allowed to invite."));
                         return true;
                     }
                     if ($ses->getFaction()->isFull()) {
                         $sender->sendMessage($this->plugin->formatMessage("Faction is full. Please kick players to make room."));
                         return true;
                     }
                     $invited = $this->plugin->getServer()->getPlayer($args[1]);
                     if (!$invited instanceof Player) {
                         $sender->sendMessage($this->plugin->formatMessage("Player not online!"));
                         return true;
                     }
                     if ($this->plugin->getSession($invited)->inFaction()) {
                         $sender->sendMessage($this->plugin->formatMessage("Player is currently in a faction"));
                         return true;
                     }
                     $invite = new FactionInvite($this->plugin->getSession($invited), $ses);
                     $sender->sendMessage($this->plugin->formatMessage($invited->getName() . " has been invited!", true));
                     $invited->sendMessage($this->plugin->formatMessage("You have been invited to " . $ses->getFaction()->getName() . ". Type '/f accept' or '/f deny' into chat to accept or deny!", true));
                 }
                 /////////////////////////////// LEADER ///////////////////////////////
                 if ($args[0] == "leader") {
                     if (!isset($args[1])) {
                         $sender->sendMessage($this->plugin->formatMessage("Usage: /f leader <player>"));
                         return true;
                     }
                     if (!$ses->inFaction()) {
                         $sender->sendMessage($this->plugin->formatMessage("You must be in a faction to use this!"));
                         return true;
                     }
                     if (!$ses->isLeader()) {
                         $sender->sendMessage($this->plugin->formatMessage("You must be leader to use this"));
                         return true;
                     }
                     if ($ses->getFaction() != $this->plugin->getSession($this->plugin->getServer()->getPlayer($args[1]))->getFaction()) {
                         $sender->sendMessage($this->plugin->formatMessage("Player is not in your faction"));
                         return true;
                     }
                     if (!$this->plugin->getServer()->getPlayerExact($args[1]) instanceof Player) {
                         $sender->sendMessage($this->plugin->formatMessage("Player not online!"));
                         return true;
                     }
                     $newLeader = $this->plugin->getSession($this->plugin->getServer()->getPlayer($args[1]));
                     $ses->getFaction()->setRank($sender->getPlayer(), "Member");
                     $ses->getFaction()->setRank($newLeader->getPlayer(), "Leader");
                     //TODO: make setRank availble through session rather than faction?
                     $sender->sendMessage($this->plugin->formatMessage("You are no longer leader!", true));
//.........这里部分代码省略.........
开发者ID:GamerXzavier,项目名称:Party-remake,代码行数:101,代码来源:FactionCommands.php

示例9: onCommand

 public function onCommand(CommandSender $sender, Command $command, $label, array $args)
 {
     if ($sender instanceof Player) {
         $player = $sender->getPlayer()->getName();
         if (strtolower($command->getName('f'))) {
             if (empty($args)) {
                 $sender->sendMessage($this->plugin->formatMessage("Please use /f help for a list of commands"));
                 return true;
             }
             if (count($args == 2)) {
                 /////////////////////////////// CREATE ///////////////////////////////
                 if ($args[0] == "create") {
                     if (!isset($args[1])) {
                         $sender->sendMessage($this->plugin->formatMessage("Usage: /f create <faction name>"));
                         return true;
                     }
                     if (!ctype_alnum($args[1])) {
                         $sender->sendMessage($this->plugin->formatMessage("You may only use letters and numbers!"));
                         return true;
                     }
                     if ($this->plugin->isNameBanned($args[1])) {
                         $sender->sendMessage($this->plugin->formatMessage("This name is not allowed."));
                         return true;
                     }
                     if ($this->plugin->factionExists($args[1]) == true) {
                         $sender->sendMessage($this->plugin->formatMessage("Faction already exists"));
                         return true;
                     }
                     if (strlen($args[1]) > $this->plugin->prefs->get("MaxFactionNameLength")) {
                         $sender->sendMessage($this->plugin->formatMessage("This name is too long. Please try again!"));
                         return true;
                     }
                     if ($this->plugin->isInFaction($sender->getName())) {
                         $sender->sendMessage($this->plugin->formatMessage("You must leave this faction first"));
                         return true;
                     } else {
                         $factionName = $args[1];
                         $player = strtolower($player);
                         $rank = "Leader";
                         $stmt = $this->plugin->db->prepare("INSERT OR REPLACE INTO master (player, faction, rank) VALUES (:player, :faction, :rank);");
                         $stmt->bindValue(":player", $player);
                         $stmt->bindValue(":faction", $factionName);
                         $stmt->bindValue(":rank", $rank);
                         $result = $stmt->execute();
                         if ($this->plugin->prefs->get("FactionNametags")) {
                             $this->plugin->updateTag($player);
                         }
                         $sender->sendMessage($this->plugin->formatMessage("You've created the faction " . TextFormat::YELLOW . "{$factionName}" . TextFormat::DARK_GRAY . ".", true));
                         return true;
                     }
                 }
                 /////////////////////////////// INVITE ///////////////////////////////
                 if ($args[0] == "invite") {
                     if (!isset($args[1])) {
                         $sender->sendMessage($this->plugin->formatMessage("Usage: /f invite <player>"));
                         return true;
                     }
                     if (!$this->plugin->isInFaction($player)) {
                         $sender->sendMessage($this->plugin->formatMessage("You must be in a faction to use this."));
                         return true;
                     }
                     if (!$this->plugin->isLeader($player) && !$this->plugin->hasPermission($player, "invite")) {
                         $sender->sendMessage($this->plugin->formatMessage("You do not have permission to do this!"));
                         return true;
                     }
                     if ($this->plugin->isFactionFull($this->plugin->getPlayerFaction($player))) {
                         $sender->sendMessage($this->plugin->formatMessage("Faction is full. Please kick players to make room with the command" . TextFormat::YELLOW . "/f kick <Player>" . TextFormat::DARK_GRAY . "."));
                         return true;
                     }
                     $invited = $this->plugin->getServer()->getPlayerExact($args[1]);
                     if ($this->plugin->isInFaction($invited) == true) {
                         $sender->sendMessage($this->plugin->formatMessage("That player is currently in a faction."));
                         return true;
                     }
                     if (!$invited instanceof Player) {
                         $sender->sendMessage($this->plugin->formatMessage("Player not online!"));
                         return true;
                     }
                     $factionName = $this->plugin->getPlayerFaction($player);
                     $invitedName = $invited->getName();
                     $rank = "Member";
                     $stmt = $this->plugin->db->prepare("INSERT OR REPLACE INTO confirm (player, faction, invitedby, timestamp) VALUES (:player, :faction, :invitedby, :timestamp);");
                     $stmt->bindValue(":player", strtolower($invitedName));
                     $stmt->bindValue(":faction", $factionName);
                     $stmt->bindValue(":invitedby", $sender->getName());
                     $stmt->bindValue(":timestamp", time());
                     $result = $stmt->execute();
                     $sender->sendMessage($this->plugin->formatMessage("{$invitedName} has been invited!", true));
                     $invited->sendMessage($this->plugin->formatMessage("You have been invited to {$factionName}. Type '/f accept' or '/f deny' into chat to accept or deny!", true));
                 }
                 /////////////////////////////// LEADER ///////////////////////////////
                 if ($args[0] == "leader") {
                     if (!isset($args[1])) {
                         $sender->sendMessage($this->plugin->formatMessage("Usage: /f leader <player>"));
                         return true;
                     }
                     if (!$this->plugin->isInFaction($sender->getName())) {
                         $sender->sendMessage($this->plugin->formatMessage("You must be in a faction to use this!"));
                         return true;
                     }
//.........这里部分代码省略.........
开发者ID:SirGamer,项目名称:FactionsPro,代码行数:101,代码来源:FactionCommands.php

示例10: onCommand

 public function onCommand(CommandSender $sender, Command $command, $label, array $args)
 {
     $cmd = strtolower($command->getName());
     if ($sender instanceof Player) {
         $player = $sender->getPlayer();
         switch ($cmd) {
             case "qr":
                 $this->showusage($sender);
                 break;
             case "qrt":
                 if (isset($args[0])) {
                     $url = $args[0];
                     $size = QRhelper::TestQRCode(true, $url);
                     $sender->sendMessage("QR panel for '{$url}' will need " . $size . "x" . $size . " blocks");
                 } else {
                     $this->showusage($sender);
                 }
                 break;
             case "qrc":
                 if (isset($args[0])) {
                     $url = $args[0];
                     $orientation = isset($args[1]) ? strtolower($args[1]) : "a";
                     //a - auto
                     $allor = array("h", "v", "a");
                     if (!in_array($orientation, $allor)) {
                         $this->showusage($sender);
                     } else {
                         QRhelper::MarkPlayerCanCreateQR($this->pgin, $player, $url, $orientation);
                     }
                 } else {
                     $this->showusage($sender);
                 }
                 break;
             case "qrl":
                 if (!isset($this->pgin->qrlist) || count($this->pgin->qrlist) == 0) {
                     $player->sendMessage("QR panels list is empty!");
                 } else {
                     $player->sendMessage("--------------");
                     $player->sendMessage("QR LIST");
                     $player->sendMessage("--------------");
                     foreach ($this->pgin->qrlist as $li) {
                         $liId = $li[0];
                         $liText = $li[1];
                         $liSize = $li[2];
                         $coord = $li[3];
                         $liCoord = "x:" . $coord[0] . "-y:" . $coord[1] . "-z:" . $coord[2];
                         //implode("-",$li[3]);
                         $player->sendMessage("[{$liId}] '{$liText}' ({$liSize}) {$liCoord}");
                     }
                     $player->sendMessage("--------------");
                 }
                 break;
             case "qrd":
                 if (!isset($this->pgin->qrlist) || count($this->pgin->qrlist) == 0) {
                     $player->sendMessage("QR panel list is empty!");
                 } else {
                     if (isset($args[0])) {
                         $idToDelete = $args[0];
                         $wasDeleted = false;
                         foreach ($this->pgin->qrlist as $li) {
                             if ($idToDelete == $li[0]) {
                                 //delete in world (fill with air)
                                 $coord = $li[3];
                                 QRhelper::FillWithAir($player->level, $coord);
                                 //delete from file
                                 unset($this->pgin->qrlist[array_search($li, $this->pgin->qrlist)]);
                                 QRhelper::SaveQRlist($this->pgin);
                                 $wasDeleted = true;
                                 $player->sendMessage("QR panel [{$idToDelete}] deleted.");
                                 break;
                             }
                         }
                         if (!$wasDeleted) {
                             $player->sendMessage("QR panel [{$idToDelete}] not found.");
                         }
                     } else {
                         $this->showusage($sender);
                     }
                 }
                 break;
             case "qrp":
                 if (!isset($this->pgin->qrlist) || count($this->pgin->qrlist) == 0) {
                     $player->sendMessage("QR panel list is empty!");
                 } else {
                     if (isset($args[0])) {
                         $idToTP = $args[0];
                         $qrItem = null;
                         foreach ($this->pgin->qrlist as $li) {
                             if ($idToTP == $li[0]) {
                                 $qrItem = $li;
                             }
                         }
                         if (isset($qrItem) && !is_null($qrItem)) {
                             //get qr code panel coords
                             $coord = $qrItem[3];
                             $coord[0] = $coord[0] - 2;
                             $coord[2] = $coord[2] - 2;
                             //tp playr
                             $player->teleport(new Vector3($coord[0], $coord[1], $coord[2]));
                             $player->sendMessage("You've been teleported nearby QR panel [{$idToTP}].");
//.........这里部分代码省略.........
开发者ID:JiangsNetworkAlpha,项目名称:URL_JIANGSTER,代码行数:101,代码来源:QRcraftCommand.php


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