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Java World.spawn方法代码示例

本文整理汇总了Java中org.bukkit.World.spawn方法的典型用法代码示例。如果您正苦于以下问题:Java World.spawn方法的具体用法?Java World.spawn怎么用?Java World.spawn使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.World的用法示例。


在下文中一共展示了World.spawn方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: shoot

import org.bukkit.World; //导入方法依赖的package包/类
/**
 * A basic shoot method, it _can_ be overridden but take care.
 * Handles passing the bullet to its BulletType for configuration, sets shooter, velocity, etc.
 * 
 * @param begin The location to shoot from
 * @param bulletType the Bullet type of this bullet
 * @param shooter the entity shooting
 * @param velocity the velocity to use as base for this shooting, if any
 * @param overrideVelocity if true, use the passed velocity and override anything set up by the bullet type.
 * @return the new Projectile that has been unleashed.
 */
public Projectile shoot(Location begin, Bullet bulletType, ProjectileSource shooter, Vector velocity, boolean overrideVelocity) {
	World world = begin.getWorld();
	begin = begin.clone();
	begin.setDirection(velocity);
	Projectile newBullet = world.spawn(begin, bulletType.getProjectileType() );
			
	newBullet.setCustomName(this.bulletTag);
	newBullet.setBounce(false);
	newBullet.setGravity(true);
	newBullet.setShooter(shooter);
	
	bulletType.configureBullet(newBullet, world, shooter, velocity);
	
	if (overrideVelocity) {
		newBullet.setVelocity(velocity);
	}

	return newBullet;
}
 
开发者ID:ProgrammerDan,项目名称:AddGun,代码行数:31,代码来源:StandardGun.java

示例2: launchFireworkDisplay

import org.bukkit.World; //导入方法依赖的package包/类
public void launchFireworkDisplay(final World w, final Location loc) {
    Firework fw = (Firework) w.spawn(loc.clone().add(new Vector(getRandomNum(5, -5), 1, getRandomNum(5, -5))), Firework.class);
    FireworkMeta meta = fw.getFireworkMeta();
    FireworkEffect effect = SkyWarsReloaded.getNMS().getFireworkEffect(getRandomColor(),getRandomColor(), getRandomColor(), getRandomColor(), getRandomColor(), getRandomType());
    meta.addEffect(effect);
    meta.setPower(getRandomNum(4, 1));
    fw.setFireworkMeta(meta);
    fireworksCount++;
    if (fireworksCount < ((SkyWarsReloaded.getCfg().getTimeAfterGame() - 5)*4)) {
		SkyWarsReloaded.get().getServer().getScheduler().scheduleSyncDelayedTask(SkyWarsReloaded.get(),  new Runnable() {
			public void run() {
				launchFireworkDisplay(w, loc);
			}
		}, 5);
    }
}
 
开发者ID:smessie,项目名称:SkyWarsReloaded,代码行数:17,代码来源:Game.java

示例3: handleInstantActivation

import org.bukkit.World; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void handleInstantActivation(BlockPlaceEvent event) {
    if(this.properties.instantIgnite && event.getBlock().getType() == Material.TNT) {
        World world = event.getBlock().getWorld();
        TNTPrimed tnt = world.spawn(BlockUtils.base(event.getBlock()), TNTPrimed.class);

        if(this.properties.fuse != null) {
            tnt.setFuseTicks(this.getFuseTicks());
        }

        if(this.properties.power != null) {
            tnt.setYield(this.properties.power); // Note: not related to EntityExplodeEvent.yield
        }

        if(callPrimeEvent(tnt, event.getPlayer(), true)) {
            // Only cancel the block placement if the prime event is NOT cancelled.
            // If priming is cancelled, the block is allowed to stay (unless some
            // other handler has already cancelled the place event).
            event.setCancelled(true);
            world.playSound(tnt.getLocation(), Sound.ENTITY_TNT_PRIMED, 1, 1);

            ItemStack inHand = event.getItemInHand();
            if(inHand.getAmount() == 1) {
                inHand = null;
            } else {
                inHand.setAmount(inHand.getAmount() - 1);
            }
            event.getPlayer().getInventory().setItem(event.getHand(), inHand);
        }
    }
}
 
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:32,代码来源:TNTMatchModule.java

示例4: changeBowProjectile

import org.bukkit.World; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true)
public void changeBowProjectile(EntityShootBowEvent event) {
    Plugin plugin = this.getMatch().getPlugin();
    Entity newProjectile;

    if(this.projectile == Arrow.class && event.getProjectile() instanceof Arrow) {
        // Don't change the projectile if it's an Arrow and the custom entity type is also Arrow
        newProjectile = event.getProjectile();
    } else {
        // Replace the projectile
        World world = event.getEntity().getWorld();
        Projectile oldEntity = (Projectile) event.getProjectile();

        if(Projectile.class.isAssignableFrom(projectile)) {
            // Ender Pearls need to be soawned this way, otherwise they will hit the shooter sometimes
            newProjectile = event.getEntity().launchProjectile(projectile.asSubclass(Projectile.class), oldEntity.getVelocity());
        } else {
            newProjectile = world.spawn(oldEntity.getLocation(), projectile);
            newProjectile.setVelocity(oldEntity.getVelocity());
        }

        event.setProjectile(newProjectile);

        // Copy some things from the old projectile
        newProjectile.setFallDistance(oldEntity.getFallDistance());
        newProjectile.setFireTicks(oldEntity.getFireTicks());

        if(newProjectile instanceof Projectile) {
            ((Projectile) newProjectile).setShooter(oldEntity.getShooter());
            ((Projectile) newProjectile).setBounce(oldEntity.doesBounce());
        }

        // Save some special properties of Arrows
        if(oldEntity instanceof Arrow) {
            Arrow arrow = (Arrow) oldEntity;
            newProjectile.setMetadata("critical", new FixedMetadataValue(plugin, arrow.isCritical()));
            newProjectile.setMetadata("knockback", new FixedMetadataValue(plugin, arrow.getKnockbackStrength()));
            newProjectile.setMetadata("damage", new FixedMetadataValue(plugin, arrow.getDamage()));
        }
    }

    // Tag the projectile as custom
    newProjectile.setMetadata("customProjectile", new FixedMetadataValue(plugin, true));

    getMatch().callEvent(new EntityLaunchEvent(newProjectile, event.getEntity()));
}
 
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:47,代码来源:ModifyBowProjectileMatchModule.java


注:本文中的org.bukkit.World.spawn方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。