本文整理汇总了Java中org.bukkit.World.getEnvironment方法的典型用法代码示例。如果您正苦于以下问题:Java World.getEnvironment方法的具体用法?Java World.getEnvironment怎么用?Java World.getEnvironment使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.World
的用法示例。
在下文中一共展示了World.getEnvironment方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onPlayerPortal
import org.bukkit.World; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.NORMAL)
public void onPlayerPortal(PlayerPortalEvent event) {
if (event.getCause() != PlayerTeleportEvent.TeleportCause.END_PORTAL) {
return;
}
if (event.getTo() != null) {
World toWorld = event.getTo().getWorld();
if (toWorld != null && toWorld.getEnvironment() == World.Environment.THE_END) {
event.useTravelAgent(false);
event.setTo(toWorld.getSpawnLocation());
return;
}
}
World fromWorld = event.getFrom().getWorld();
if (fromWorld != null && fromWorld.getEnvironment() == World.Environment.THE_END) {
event.useTravelAgent(false);
event.setTo(endExit);
}
}
示例2: onClickEndPortalFrame
import org.bukkit.World; //导入方法依赖的package包/类
@EventHandler
public void onClickEndPortalFrame(PlayerInteractEvent event) {
Player player = event.getPlayer();
World world = player.getWorld();
Block clickedBlock = event.getClickedBlock();
if (event.getAction() != Action.RIGHT_CLICK_BLOCK || world.getEnvironment() != Environment.THE_END
|| clickedBlock.getType() != Material.BEDROCK || event.getHand() != EquipmentSlot.HAND
|| (player.getInventory().getItemInMainHand() != null || player.getInventory().getItemInOffHand() != null)) return;
NMSAbstract nmsAbstract = plugin.getNMSAbstract();
DragonBattle dragonBattle = nmsAbstract.getEnderDragonBattleFromWorld(world);
Location portalLocation = dragonBattle.getEndPortalLocation();
if (event.getClickedBlock().getLocation().distanceSquared(portalLocation) > 36) return; // 5 blocks
EndWorldWrapper endWorld = plugin.getDEDManager().getWorldWrapper(world);
int secondsRemaining = endWorld.getTimeUntilRespawn();
if (secondsRemaining <= 0) return;
plugin.sendMessage(player, "Dragon will respawn in " + ChatColor.YELLOW + secondsRemaining);
}
示例3: onPlayerSwitchWorlds
import org.bukkit.World; //导入方法依赖的package包/类
@EventHandler
public void onPlayerSwitchWorlds(PlayerChangedWorldEvent event) {
World world = event.getPlayer().getWorld();
if (world.getEnvironment() != Environment.THE_END) return;
EndWorldWrapper worldWrapper = manager.getWorldWrapper(world);
// Start the respawn countdown if joining an empty world
if (plugin.getConfig().getBoolean("respawn-on-join", false)) {
if (world.getPlayers().size() > 1 || worldWrapper.isRespawnInProgress()
|| world.getEntitiesByClass(EnderDragon.class).size() == 0)
return;
manager.getWorldWrapper(world).startRespawn(RespawnType.JOIN);
}
// Reset end crystal states just in case something went awry
if (!worldWrapper.isRespawnInProgress()) {
world.getEntitiesByClass(EnderCrystal.class).forEach(e -> {
e.setInvulnerable(false);
e.setBeamTarget(null);
});
}
}
示例4: onCombust
import org.bukkit.World; //导入方法依赖的package包/类
/**
* Triggers when something combusts in the world.
*
* @param event
* The event being fired.
* @author HomieDion
* @since 1.1.0
*/
@EventHandler(ignoreCancelled = true)
public void onCombust(final EntityCombustEvent event) {
// Ignore if this is caused by an event lower down the chain.
if (event instanceof EntityCombustByEntityEvent || event instanceof EntityCombustByBlockEvent) {
return;
}
// Variables
final EntityType type = event.getEntityType();
final World world = event.getEntity().getWorld();
// Ignore world's without sunlight
if (world.getEnvironment() != Environment.NORMAL) {
return;
}
// Ignore disabled worlds
if (settings.isDisabledWorld(world)) {
return;
}
// Ignore someone without sunscreen
if (!settings.hasSunscreen(type)) {
return;
}
// Prevent the target from burning.
event.setCancelled(true);
}
示例5: onWorldChanged
import org.bukkit.World; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.NORMAL)
public void onWorldChanged(PlayerChangedWorldEvent event) {
Player player = event.getPlayer();
World from = event.getFrom();
World to = player.getWorld();
if (from.getEnvironment() != World.Environment.THE_END && to.getEnvironment() == World.Environment.THE_END && player.hasPotionEffect(PotionEffectType.INCREASE_DAMAGE)) {
player.removePotionEffect(PotionEffectType.INCREASE_DAMAGE);
}
}
示例6: onItemSpawn
import org.bukkit.World; //导入方法依赖的package包/类
@EventHandler
public void onItemSpawn(ItemSpawnEvent event) {
Item item = event.getEntity();
ItemStack stack = item.getItemStack();
World world = item.getWorld();
if (world.getEnvironment() != Environment.THE_END || stack.getType() != Material.DRAGON_EGG
|| stack.hasItemMeta()) return;
DragonTemplate dragon = plugin.getDEDManager().getWorldWrapper(world).getActiveBattle();
DragonLoot loot = dragon.getLoot();
String eggName = loot.getEggName().replace("%dragon%", dragon.getName());
List<String> eggLore = loot.getEggLore().stream()
.map(s -> s.replace("%dragon%", dragon.getName()))
.collect(Collectors.toList());
ItemMeta eggMeta = stack.getItemMeta();
if (eggName != null && !eggName.isEmpty()) {
eggMeta.setDisplayName(eggName);
}
if (eggLore != null && !eggLore.isEmpty()) {
eggMeta.setLore(eggLore);
}
stack.setItemMeta(eggMeta);
}
示例7: NorthRoadFaction
import org.bukkit.World; //导入方法依赖的package包/类
public NorthRoadFaction() {
super("NorthRoad");
for (World world : Bukkit.getWorlds()) {
World.Environment environment = world.getEnvironment();
if (environment != World.Environment.THE_END) {
int roadLength = SettingsYML.ROAD_LENGTHS.get(environment);
int offset = SettingsYML.SPAWN_RADIUS_MAP.get(environment) + 1;
addClaim(new Claim(this, new Location(world, -ROAD_WIDTH_LEFT, ROAD_MIN_HEIGHT, -offset), new Location(world, ROAD_WIDTH_RIGHT, ROAD_MAX_HEIGHT, -roadLength + ROAD_EDGE_DIFF)),
null);
}
}
}
示例8: EastRoadFaction
import org.bukkit.World; //导入方法依赖的package包/类
public EastRoadFaction() {
super("EastRoad");
for (World world : Bukkit.getWorlds()) {
World.Environment environment = world.getEnvironment();
if (environment != World.Environment.THE_END) {
int roadLength = SettingsYML.ROAD_LENGTHS.get(environment);
int offset = SettingsYML.SPAWN_RADIUS_MAP.get(environment) + 1;
addClaim(new Claim(this, new Location(world, offset, ROAD_MIN_HEIGHT, -ROAD_WIDTH_LEFT), new Location(world, roadLength - ROAD_EDGE_DIFF, ROAD_MAX_HEIGHT, ROAD_WIDTH_RIGHT)), null);
}
}
}
示例9: SouthRoadFaction
import org.bukkit.World; //导入方法依赖的package包/类
public SouthRoadFaction() {
super("SouthRoad");
for (World world : Bukkit.getWorlds()) {
World.Environment environment = world.getEnvironment();
if (environment != World.Environment.THE_END) {
int roadLength = SettingsYML.ROAD_LENGTHS.get(environment);
int offset = SettingsYML.SPAWN_RADIUS_MAP.get(environment) + 1;
addClaim(new Claim(this, new Location(world, ROAD_WIDTH_LEFT, ROAD_MIN_HEIGHT, offset), new Location(world, -ROAD_WIDTH_RIGHT, ROAD_MAX_HEIGHT, roadLength - ROAD_EDGE_DIFF)), null);
}
}
}
示例10: WestRoadFaction
import org.bukkit.World; //导入方法依赖的package包/类
public WestRoadFaction() {
super("WestRoad");
for (World world : Bukkit.getWorlds()) {
World.Environment environment = world.getEnvironment();
if (environment != World.Environment.THE_END) {
int roadLength = SettingsYML.ROAD_LENGTHS.get(environment);
int offset = SettingsYML.SPAWN_RADIUS_MAP.get(environment) + 1;
addClaim(new Claim(this, new Location(world, -offset, ROAD_MIN_HEIGHT, ROAD_WIDTH_LEFT), new Location(world, -roadLength + ROAD_EDGE_DIFF, ROAD_MAX_HEIGHT, -ROAD_WIDTH_RIGHT)),
null);
}
}
}
示例11: onPlayerJoin
import org.bukkit.World; //导入方法依赖的package包/类
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {
// Version notification
Player player = event.getPlayer();
if (player.isOp() && plugin.isNewVersionAvailable()) {
this.plugin.sendMessage(player, ChatColor.GRAY + "A new version is available for download (Version " + this.plugin.getNewVersion() + "). " + RESOURCE_PAGE);
}
World world = player.getWorld();
if (world.getEnvironment() != Environment.THE_END) return;
EndWorldWrapper worldWrapper = manager.getWorldWrapper(world);
// Reset end crystal states just in case something went awry
if (!worldWrapper.isRespawnInProgress()) {
world.getEntitiesByClass(EnderCrystal.class).forEach(e -> {
e.setInvulnerable(false);
e.setBeamTarget(null);
});
}
// Dragon respawn logic
if (!plugin.getConfig().getBoolean("respawn-on-join", false)) return;
if (!world.getPlayers().isEmpty() || manager.getWorldWrapper(world).isRespawnInProgress()
|| world.getEntitiesByClass(EnderDragon.class).size() == 0)
return;
manager.getWorldWrapper(world).startRespawn(RespawnType.JOIN);
}
示例12: EndWorldWrapper
import org.bukkit.World; //导入方法依赖的package包/类
/**
* Construct a new EndWorldWrapper around an existing world
*
* @param plugin the plugin instance
* @param world the world to wrap
*/
protected EndWorldWrapper(DragonEggDrop plugin, World world) {
this.plugin = plugin;
this.world = world.getUID();
if (world.getEnvironment() != Environment.THE_END)
throw new IllegalArgumentException("EndWorldWrapper worlds must be of environment \"THE_END\"");
}
示例13: onPortalEnter
import org.bukkit.World; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGH)
public void onPortalEnter(PlayerPortalEvent event) {
if (event.getCause() != PlayerTeleportEvent.TeleportCause.END_PORTAL) {
return;
}
Location to = event.getTo();
World toWorld = to.getWorld();
if (toWorld == null)
return; // safe-guard if the End or Nether is disabled
if (toWorld.getEnvironment() == World.Environment.THE_END) {
Player player = event.getPlayer();
// Prevent entering the end if it's closed.
if (false /* TODO:plugin.getEndManager().isOpened() */) {
message(player, ChatColor.RED + "The End is currently closed.");
event.setCancelled(true);
return;
}
// Prevent entering the end if the player is Spawn Tagged.
PlayerTimer timer = plugin.getTimerManager().getCombatTimer();
long remaining;
if ((remaining = timer.getRemaining(player)) > 0L) {
message(player, ChatColor.RED + "You cannot enter the End whilst your " + timer.getDisplayName() + ChatColor.RED + " timer is active [" + ChatColor.BOLD
+ DurationFormatter.getRemaining(remaining, true, false) + ChatColor.RED + " remaining]");
event.setCancelled(true);
return;
}
// Prevent entering the end if the player is PVP Protected.
timer = plugin.getTimerManager().getInvincibilityTimer();
if ((remaining = timer.getRemaining(player)) > 0L) {
message(player, ChatColor.RED + "You cannot enter the End whilst your " + timer.getDisplayName() + ChatColor.RED + " timer is active [" + ChatColor.BOLD
+ DurationFormatter.getRemaining(remaining, true, false) + ChatColor.RED + " remaining]");
event.setCancelled(true);
return;
}
event.useTravelAgent(false);
event.setTo(toWorld.getSpawnLocation().add(0.5, 0, 0.5));
}
}
示例14: canClaimHere
import org.bukkit.World; //导入方法依赖的package包/类
/**
* Checks if a {@link Player} is eligible to {@link Claim} at a given {@link Location}.
*
* @param player
* the {@link Player} to check for
* @param location
* the {@link Location} to check at
* @return true if the {@link Player} can Claim at the {@link Location}
*/
public boolean canClaimHere(Player player, Location location) {
World world = location.getWorld();
if (world.getEnvironment() != World.Environment.NORMAL) {
player.sendMessage(ChatColor.RED + "You can only claim land in the Overworld.");
return false;
}
if (!(plugin.getFactionManager().getFactionAt(location) instanceof WildernessFaction)) {
player.sendMessage(ChatColor.RED + "You can only claim land in the " + SettingsYML.WILDERNESS_COLOUR + "Wilderness" + ChatColor.RED + ". " + "Make sure you are past "
+ SettingsYML.WARZONE_RADIUS + " blocks from spawn..");
return false;
}
PlayerFaction playerFaction = plugin.getFactionManager().getPlayerFaction(player);
if (playerFaction == null) {
player.sendMessage(ChatColor.RED + "You must be in a faction to claim land.");
return false;
}
if (playerFaction.getMember(player.getUniqueId()).getRole() == Role.MEMBER) {
player.sendMessage(ChatColor.RED + "You must be an officer to claim land.");
return false;
}
if (playerFaction.getClaims().size() >= SettingsYML.MAX_CLAIMS_PER_FACTION) {
player.sendMessage(ChatColor.RED + "Your faction has maximum claims - " + SettingsYML.MAX_CLAIMS_PER_FACTION);
return false;
}
int locX = location.getBlockX();
int locZ = location.getBlockZ();
final FactionManager factionManager = plugin.getFactionManager();
for (int x = locX - CLAIM_BUFFER_RADIUS; x < locX + CLAIM_BUFFER_RADIUS; x++) {
for (int z = locZ - CLAIM_BUFFER_RADIUS; z < locZ + CLAIM_BUFFER_RADIUS; z++) {
Faction factionAtNew = factionManager.getFactionAt(world, x, z);
if (!SettingsYML.ALLOW_CLAIMING_BESIDES_ROADS && factionAtNew instanceof ClaimableFaction && playerFaction != factionAtNew && !(factionAtNew instanceof RoadFaction)) {
player.sendMessage(ChatColor.RED + "This position contains enemy claims within a " + CLAIM_BUFFER_RADIUS + " block buffer radius.");
return false;
}
}
}
return true;
}