本文整理汇总了Java中org.bukkit.World.getChunkAt方法的典型用法代码示例。如果您正苦于以下问题:Java World.getChunkAt方法的具体用法?Java World.getChunkAt怎么用?Java World.getChunkAt使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.World
的用法示例。
在下文中一共展示了World.getChunkAt方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: asBukkitChunk
import org.bukkit.World; //导入方法依赖的package包/类
public Chunk asBukkitChunk(World world) {
Chunk chunk = null;
if (bukkit == null) {
chunk = world.getChunkAt(x, z);
bukkit = new WeakReference<>(chunk);
} else {
chunk = bukkit.get();
}
return chunk;
}
示例2: getBlock
import org.bukkit.World; //导入方法依赖的package包/类
private Block getBlock(World world, int x, int y, int z)
{
int cx = x >> 4;
int cz = z >> 4;
if ((!world.isChunkLoaded(cx, cz)) && (!world.loadChunk(cx, cz, false)))
return null;
Chunk chunk = world.getChunkAt(cx, cz);
if (chunk == null)
return null;
return chunk.getBlock(x & 0xF, y, z & 0xF);
}
示例3: getChunk
import org.bukkit.World; //导入方法依赖的package包/类
public Chunk getChunk(World world) {
return world.getChunkAt(x, z);
}
示例4: getRealChunkSync
import org.bukkit.World; //导入方法依赖的package包/类
public Chunk getRealChunkSync() {
World world = Bukkit.getWorld(worldName);
return world.getChunkAt(chunkX, chunkZ);
}
示例5: searchForMarkers
import org.bukkit.World; //导入方法依赖的package包/类
/**
* Searches the map for "markers". Most of the time these are implemented as tile entities (skulls)
*
* @param map the map to scan
* @param center the center location
* @param range the range in where to scan
*/
public void searchForMarkers(@Nonnull Map map, @Nonnull Vector3D center, int range, @Nonnull UUID gameid) {
World world = Bukkit.getWorld(map.getLoadedName(gameid));
if (world == null) {
throw new MapException("Could not find world " + map.getLoadedName(gameid) + "(" + map.getInfo().getName() + ")" + ". Is it loaded?");
}
List<Marker> markers = new ArrayList<>();
List<ChestMarker> chestMarkers = new ArrayList<>();
int startX = (int) center.getX();
int startY = (int) center.getZ();
int minX = Math.min(startX - range, startX + range);
int minZ = Math.min(startY - range, startY + range);
int maxX = Math.max(startX - range, startX + range);
int maxZ = Math.max(startY - range, startY + range);
for (int x = minX; x <= maxX; x += 16) {
for (int z = minZ; z <= maxZ; z += 16) {
Chunk chunk = world.getChunkAt(x >> 4, z >> 4);
for (BlockState te : chunk.getTileEntities()) {
if (te.getType() == Material.SKULL) {
Skull skull = (Skull) te;
if (skull.getSkullType() == SkullType.PLAYER) {
String markerData = getMarkerData(skull);
if (markerData == null) continue;
MarkerDefinition markerDefinition = mapHandler.createMarkerDefinition(markerData);
markers.add(new Marker(new Vector3D(skull.getX(), skull.getY(), skull.getZ()),
DirectionUtil.directionToYaw(skull.getRotation()),
markerData, markerDefinition));
}
} else if (te.getType() == Material.CHEST) {
Chest chest = (Chest) te;
String name = chest.getBlockInventory().getName();
ItemStack[] items = new ItemStack[chest.getBlockInventory()
.getStorageContents().length];
for (int i = 0; i < items.length; i++) {
ItemStack is = chest.getBlockInventory().getItem(i);
if (is == null) {
items[i] = new ItemStack(Material.AIR);
} else {
items[i] = is;
}
}
chestMarkers
.add(new ChestMarker(new Vector3D(chest.getX(), chest.getY(), chest.getZ()), name,
items));
}
}
}
}
map.setMarkers(markers);
map.setChestMarkers(chestMarkers);
}
示例6: run
import org.bukkit.World; //导入方法依赖的package包/类
@Override
public void run() {
if (this.secondsUntilRespawn > 0) {
if (announceRespawn) {
if (this.currentMessage >= announceMessages.size()) this.currentMessage = 0;
// Show actionbar messages
String message = announceMessages.get(currentMessage++)
.replace("%time%", String.valueOf(secondsUntilRespawn))
.replace("%formatted-time%", this.getFormattedTime(secondsUntilRespawn));
plugin.getNMSAbstract().broadcastActionBar(message, worldWrapper.getWorld());
}
this.secondsUntilRespawn--;
return;
}
// Only respawn if a Player is in the World
World world = this.worldWrapper.getWorld();
if (world.getPlayers().size() <= 0) return;
// Start respawn process
PortalCrystal crystalPos = PortalCrystal.values()[currentCrystal++];
Location crystalLocation = crystalPos.getRelativeToPortal(world);
World crystalWorld = crystalLocation.getWorld();
Chunk crystalChunk = crystalWorld.getChunkAt(crystalLocation);
if (!crystalChunk.isLoaded())
crystalChunk.load();
// Remove any existing crystal
EnderCrystal existingCrystal = crystalPos.get(world);
if (existingCrystal != null) existingCrystal.remove();
crystalPos.spawn(world);
crystalWorld.createExplosion(crystalLocation.getX(), crystalLocation.getY(), crystalLocation.getZ(), 0F, false, false);
crystalWorld.spawnParticle(Particle.EXPLOSION_HUGE, crystalLocation, 0);
// All crystals respawned
if (currentCrystal >= 4) {
// If dragon already exists, cancel the respawn process
if (crystalWorld.getEntitiesByClass(EnderDragon.class).size() >= 1) {
plugin.getLogger().warning("An EnderDragon is already present in world " + crystalWorld.getName() + ". Dragon respawn cancelled");
this.nmsAbstract.broadcastActionBar(ChatColor.RED + "Dragon respawn abandonned! Dragon already exists! Slay it!", crystalWorld);
// Destroy all crystals
for (PortalCrystal portalCrystal : PortalCrystal.values()) {
Location location = portalCrystal.getRelativeToPortal(world);
portalCrystal.get(world).remove();
crystalWorld.getPlayers().forEach(p -> p.playSound(location, Sound.BLOCK_FIRE_EXTINGUISH, 1000, 1));
crystalWorld.createExplosion(location.getX(), location.getY(), location.getZ(), 0F, false, false);
}
this.cancel();
return;
}
this.dragonBattle.respawnEnderDragon();
RespawnSafeguardRunnable.newTimeout(plugin, worldWrapper.getWorld(), dragonBattle);
BattleStateChangeEvent bscEventRespawning = new BattleStateChangeEvent(dragonBattle, dragon, BattleState.CRYSTALS_SPAWNING, BattleState.DRAGON_RESPAWNING);
Bukkit.getPluginManager().callEvent(bscEventRespawning);
this.worldWrapper.stopRespawn();
this.cancel();
}
}