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Java World.setGameRuleValue方法代码示例

本文整理汇总了Java中org.bukkit.World.setGameRuleValue方法的典型用法代码示例。如果您正苦于以下问题:Java World.setGameRuleValue方法的具体用法?Java World.setGameRuleValue怎么用?Java World.setGameRuleValue使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.World的用法示例。


在下文中一共展示了World.setGameRuleValue方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onGameStart

import org.bukkit.World; //导入方法依赖的package包/类
/**
 * Set always night
 * @param game Game instance
 */
@Override
public void onGameStart(SurvivalGame game)
{
    World world = this.plugin.getServer().getWorlds().get(0);
    world.setGameRuleValue("doDaylightCycle", "false");
    world.setTime(15000);

    for (GamePlayer player : (Collection<GamePlayer>) game.getInGamePlayers().values())
    {
        Player p = player.getPlayerIfOnline();

        if (p == null)
            continue;

        p.playSound(p.getLocation(), Sound.WITHER_SPAWN, 0.9F, 1F);
    }
}
 
开发者ID:SamaGames,项目名称:SurvivalAPI,代码行数:22,代码来源:NightmareModule.java

示例2: setGameRules

import org.bukkit.World; //导入方法依赖的package包/类
public static void setGameRules(World world) {
    world.setGameRuleValue("keepInventory", "true");
    world.setGameRuleValue("doMobSpawning", "false");
    world.setGameRuleValue("doDaylightCycle", "false");
    world.setGameRuleValue("commandBlockOutput", "false");
    world.setGameRuleValue("logAdminCommands", "false");
    world.setGameRuleValue("doWeatherCycle", "false");
    world.setGameRuleValue("disableElytraMovementCheck", "true");
    world.setGameRuleValue("announceAdvancements", "false");
}
 
开发者ID:WarzoneMC,项目名称:Warzone,代码行数:11,代码来源:GameRuleModule.java

示例3: loadMap

import org.bukkit.World; //导入方法依赖的package包/类
public boolean loadMap(int gNumber) {
	WorldController wc = SkyWarsReloaded.getWC();
	String mapName = name + "_" + gNumber;
	boolean mapExists = false;
	File target = new File(rootDirectory, mapName);
	if(target.isDirectory()) {			 
		if(target.list().length > 0) {
 			mapExists = true;
		}	 
	}
	if (mapExists) {
		SkyWarsReloaded.getWC().deleteWorld(mapName);
	}
	
	wc.copyWorld(source, target);
	
	boolean loaded = SkyWarsReloaded.getWC().loadWorld(mapName);
	if (loaded) {
		World world = SkyWarsReloaded.get().getServer().getWorld(mapName);
	    world.setAutoSave(false);
	    world.setThundering(false);
	    world.setStorm(false);
	    world.setDifficulty(Difficulty.NORMAL);
	    world.setSpawnLocation(2000, 0, 2000);
	    world.setTicksPerAnimalSpawns(1);
	    world.setTicksPerMonsterSpawns(1);
        world.setGameRuleValue("doMobSpawning", "false");
        world.setGameRuleValue("mobGriefing", "false");
        world.setGameRuleValue("doFireTick", "false");
        world.setGameRuleValue("showDeathMessages", "false");
	}
	return loaded;
}
 
开发者ID:smessie,项目名称:SkyWarsReloaded,代码行数:34,代码来源:GameMap.java

示例4: KillToToggleTimeModule

import org.bukkit.World; //导入方法依赖的package包/类
/**
 * Constructor
 *
 * @param plugin Parent plugin
 * @param api API instance
 * @param moduleConfiguration Module configuration
 */
public KillToToggleTimeModule(SurvivalPlugin plugin, SurvivalAPI api, Map<String, Object> moduleConfiguration)
{
    super(plugin, api, moduleConfiguration);

    for (World world : plugin.getServer().getWorlds())
    {
        world.setTime(DAY);
        world.setGameRuleValue("doDaylightCycle", "false");
    }

    this.isDay = true;
}
 
开发者ID:SamaGames,项目名称:SurvivalAPI,代码行数:20,代码来源:KillToToggleTimeModule.java

示例5: prepareWorld

import org.bukkit.World; //导入方法依赖的package包/类
public void prepareWorld(World w) {
    w.setPVP(true);
    w.setGameRuleValue("doDaylightCycle", "false");
    w.setStorm(false);
    w.setDifficulty(Difficulty.PEACEFUL);
    w.setTime(14000);
    w.getLivingEntities().stream().filter(e -> !e.getType().equals(EntityType.PLAYER)).forEach(Entity::remove);
    initArena();
    w.setAutoSave(false);
}
 
开发者ID:cadox8,项目名称:PA,代码行数:11,代码来源:ArenaManager.java

示例6: start

import org.bukkit.World; //导入方法依赖的package包/类
@Override
public void start() {
    World world = getPhase().getFeature(MapFeature.class).getWorld();
    world.setGameRuleValue("doDaylightCycle", shouldChange + "");
    world.setTime(time);
}
 
开发者ID:VoxelGamesLib,项目名称:VoxelGamesLibv2,代码行数:7,代码来源:TimeFeature.java


注:本文中的org.bukkit.World.setGameRuleValue方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。