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Java World.setSpawnLocation方法代码示例

本文整理汇总了Java中org.bukkit.World.setSpawnLocation方法的典型用法代码示例。如果您正苦于以下问题:Java World.setSpawnLocation方法的具体用法?Java World.setSpawnLocation怎么用?Java World.setSpawnLocation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.World的用法示例。


在下文中一共展示了World.setSpawnLocation方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: loadMap

import org.bukkit.World; //导入方法依赖的package包/类
public boolean loadMap(int gNumber) {
	WorldController wc = SkyWarsReloaded.getWC();
	String mapName = name + "_" + gNumber;
	boolean mapExists = false;
	File target = new File(rootDirectory, mapName);
	if(target.isDirectory()) {			 
		if(target.list().length > 0) {
 			mapExists = true;
		}	 
	}
	if (mapExists) {
		SkyWarsReloaded.getWC().deleteWorld(mapName);
	}
	
	wc.copyWorld(source, target);
	
	boolean loaded = SkyWarsReloaded.getWC().loadWorld(mapName);
	if (loaded) {
		World world = SkyWarsReloaded.get().getServer().getWorld(mapName);
	    world.setAutoSave(false);
	    world.setThundering(false);
	    world.setStorm(false);
	    world.setDifficulty(Difficulty.NORMAL);
	    world.setSpawnLocation(2000, 0, 2000);
	    world.setTicksPerAnimalSpawns(1);
	    world.setTicksPerMonsterSpawns(1);
        world.setGameRuleValue("doMobSpawning", "false");
        world.setGameRuleValue("mobGriefing", "false");
        world.setGameRuleValue("doFireTick", "false");
        world.setGameRuleValue("showDeathMessages", "false");
	}
	return loaded;
}
 
开发者ID:smessie,项目名称:SkyWarsReloaded,代码行数:34,代码来源:GameMap.java

示例2: onCommand

import org.bukkit.World; //导入方法依赖的package包/类
@SuppressWarnings("unused")
@Override
public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args) {
    if (sender instanceof ConsoleCommandSender) {
        return true;
    }

    Player player = (Player) sender;
    World world = player.getWorld();

    if (label.equalsIgnoreCase("setspawn")) {
        if (!sender.hasPermission("core.admin")) {
            player.sendMessage(" ");
            player.sendMessage(ChatColor.RED + "" + ChatColor.BOLD + " ERROR!");
            player.sendMessage(ChatColor.YELLOW + " Sorry, you need core.admin permission to execute /setspawn.");
            player.sendMessage(" ");
            return true;
        }
        plugin.getConfig().set("spawn.world", player.getLocation().getWorld().getName());
        plugin.getConfig().set("spawn.x", player.getLocation().getX());
        plugin.getConfig().set("spawn.y", player.getLocation().getY());
        plugin.getConfig().set("spawn.z", player.getLocation().getZ());
        plugin.getConfig().set("spawn.yaw", player.getLocation().getYaw());
        plugin.getConfig().set("spawn.pitch", player.getLocation().getPitch());
        world.setSpawnLocation(player.getLocation());
        plugin.saveConfig();
        player.sendMessage(ChatColor.YELLOW + "You have setspawn at " + ChatColor.GREEN + "X: " + plugin.getConfig().getString("spawn.x") + " " + "Y: " + plugin.getConfig().getString("spawn.y") + " " + "Z: " + plugin.getConfig().getString("spawn.z"));
        return true;

    }
    if (label.equalsIgnoreCase("spawn")) {
        if (!sender.hasPermission("core.spawn")) {
            player.sendMessage(" ");
            player.sendMessage(ChatColor.RED + "" + ChatColor.BOLD + " ERROR!");
            player.sendMessage(ChatColor.YELLOW + " Sorry, you need core.admin permission to execute /setspawn.");
            player.sendMessage(" ");
            return true;
        }
        if (plugin.getConfig().getConfigurationSection("spawn") == null) {
            player.sendMessage(" ");
            player.sendMessage(ChatColor.RED + "" + ChatColor.BOLD + " ERROR!");
            player.sendMessage(ChatColor.YELLOW + " You must set spawn to use /spawn (use /setspawn to set)");
            player.sendMessage(" ");
            return true;

        }
        World w = Bukkit.getServer().getWorld(plugin.getConfig().getString("spawn.world"));
        double x = plugin.getConfig().getDouble("spawn.x");
        double y = plugin.getConfig().getDouble("spawn.y");
        double z = plugin.getConfig().getDouble("spawn.z");
        float yaw = (float) plugin.getConfig().getDouble("spawn.yaw");
        float pitch = (float) plugin.getConfig().getDouble("spawn.pitch");
        player.teleport(new Location(w, x, y, z, yaw, pitch));
        player.sendMessage(ChatColor.YELLOW + "You have teleported to spawn set at" + ChatColor.GREEN + " X:" + x + " Y:" + y + " Z:" + z + ChatColor.YELLOW + "!");
        return true;

	}

    return false;
}
 
开发者ID:SlamTheHam,项目名称:UltraCore,代码行数:61,代码来源:Spawn.java


注:本文中的org.bukkit.World.setSpawnLocation方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。