本文整理汇总了Java中org.bukkit.World类的典型用法代码示例。如果您正苦于以下问题:Java World类的具体用法?Java World怎么用?Java World使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
World类属于org.bukkit包,在下文中一共展示了World类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: runWarnSystemTask
import org.bukkit.World; //导入依赖的package包/类
public static void runWarnSystemTask(MainClass plugin) {
new BukkitRunnable() {
public void run() {
double ticks = Tps.getTPS();
if (ticks <= 15.0D) {
onPrevient();
} else if (ticks <= 5.0D) {
onCritique();
Bukkit.getServer().savePlayers();
for (World world : Bukkit.getWorlds()) {
world.save();
}
}
}
}.runTaskTimerAsynchronously(plugin, 40L, 60L);
}
示例2: matches
import org.bukkit.World; //导入依赖的package包/类
/**
* {@inheritDoc}
*/
@Override
public boolean matches(CraftingInventory craftingInventory, World world) {
final List<ChoiceIngredient> ingredients = new ArrayList<>(this.ingredients);
final List<ItemStack> contents = Arrays.asList(craftingInventory.getMatrix())
.stream().filter(i -> !InventoryUtils.isEmptyStack(i))
.collect(Collectors.toList());
for (ItemStack stack : contents) {
boolean match = false;
for (int ingredientIndex = 0; ingredientIndex < ingredients.size(); ingredientIndex++) {
ChoiceIngredient ingredient = ingredients.get(ingredientIndex);
if (ingredient.isIngredient(stack)) {
ingredients.remove(ingredientIndex);
match = true;
break;
}
}
//there was no matching ingredient for the current ItemStack
if (!match) return false;
}
//return true if there are no unused ingredients left over
return ingredients.isEmpty();
}
示例3: forEveryoneAround
import org.bukkit.World; //导入依赖的package包/类
private void forEveryoneAround(Location center, double radius, Consumer<Player> action) {
int chunkRadius = (int) Math.ceil(radius) >> 4;
double squared = radius * radius;
final int x = center.getBlockX() >> 4;
final int z = center.getBlockZ() >> 4;
int ix = x - chunkRadius;
int ex = x + chunkRadius;
int iz = z - chunkRadius;
int ez = z + chunkRadius;
final World world = center.getWorld();
for (int chX = ix; chX <= ex; chX++) {
for (int chZ = iz; chZ <= ez; chZ++) {
if(world.isChunkLoaded(chX, chZ)) {
for (Entity e : world.getChunkAt(chX, chZ).getEntities()) {
if (e instanceof Player && e.getLocation().distanceSquared(center) <= squared) {
action.accept((Player) e);
}
}
}
}
}
}
示例4: generateChunkData
import org.bukkit.World; //导入依赖的package包/类
@Override
public ChunkData generateChunkData(World world, Random random, int chunkX, int chunkZ, ChunkGenerator.BiomeGrid biomeGrid) {
if (world.getEnvironment().equals(World.Environment.NETHER)) {
return generateNetherChunks(world, random, chunkX, chunkZ, biomeGrid);
}
ChunkData result = createChunkData(world);
if (Settings.seaHeight != 0) {
for (int x = 0; x < 16; x++) {
for (int z = 0; z < 16; z++) {
for (int y = 0; y < Settings.seaHeight; y++) {
result.setBlock(x, y, z, Material.STATIONARY_WATER);
}
}
}
}
return result;
}
示例5: getVector
import org.bukkit.World; //导入依赖的package包/类
private Vector getVector(World world, String key, Vector def) {
try {
Vector v = ConfigUtils.getVector(config, key, null);
if(v != null) return v;
String rule = world.getGameRuleValue(key);
if(!"".equals(rule)) {
return Vectors.parseVector(rule);
}
return def;
} catch(RuntimeException ex) {
logger.log(Level.SEVERE, "Error parsing vector '" + key + "' from lobby config: " + ex.getMessage(), ex);
throw ex;
}
}
示例6: telegraphDingThread
import org.bukkit.World; //导入依赖的package包/类
public static void telegraphDingThread(final Player player) {
new Thread() {
@Override
public void run() {
setPriority(Thread.MIN_PRIORITY);
// taskNum = -1;
try {
World cw = player.getWorld();
Location loc = player.getLocation();
for (int i = 0; i < 2; i++) {
sleep(200);
cw.playSound(loc, Sound.BLOCK_ANVIL_PLACE, 1.0f, 1.9f);
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}.start(); // , 20L);
}
示例7: deserializeLocation
import org.bukkit.World; //导入依赖的package包/类
public static Location deserializeLocation(String s) {
Location def = SakiCore.plugin.getServer().getWorlds().get(0).getSpawnLocation();
if (s.length() == 0)
return def;
String[] data = s.split(Pattern.quote(LOCATION_DIVIDER));
if (data.length == 0)
return def;
try {
double x = Double.parseDouble(data[0]);
double y = Double.parseDouble(data[1]);
if (y < 1)
y = 1;
double z = Double.parseDouble(data[2]);
float yaw = Float.parseFloat(data[3]);
float pitch = Float.parseFloat(data[4]);
World w = SakiCore.plugin.getServer().getWorld(data[5]);
if (w == null) {
SakiCore.plugin.getServer().getWorlds().get(0).getSpawnLocation();
}
return new Location(w, x, y, z, yaw, pitch);
} catch (Exception e) {
e.printStackTrace();
System.out.println("Corrupted location save: " + s);
}
return def;
}
示例8: onDragonDeath
import org.bukkit.World; //导入依赖的package包/类
@EventHandler
public void onDragonDeath(EntityDeathEvent event) {
if (!(event.getEntity() instanceof EnderDragon)) return;
EnderDragon dragon = (EnderDragon) event.getEntity();
DragonBattle dragonBattle = plugin.getNMSAbstract().getEnderDragonBattleFromDragon(dragon);
World world = event.getEntity().getWorld();
EndWorldWrapper worldWrapper = plugin.getDEDManager().getWorldWrapper(world);
BattleStateChangeEvent bscEventCrystals = new BattleStateChangeEvent(dragonBattle, dragon, BattleState.BATTLE_COMMENCED, BattleState.BATTLE_END);
Bukkit.getPluginManager().callEvent(bscEventCrystals);
new BukkitRunnable() {
@Override
public void run() {
if (plugin.getNMSAbstract().getEnderDragonDeathAnimationTime(dragon) >= 185) { // Dragon is dead at 200
new DragonDeathRunnable(plugin, worldWrapper, dragon);
this.cancel();
}
}
}.runTaskTimer(plugin, 0L, 1L);
}
示例9: flushSaveQueue
import org.bukkit.World; //导入依赖的package包/类
public static void flushSaveQueue(@Nonnull World world) {
try {
if (nmsWorldServer == null) {
nmsWorldServer = getNmsClass("WorldServer");
}
if (worldGetHandle == null) {
worldGetHandle = world.getClass().getMethod("getHandle");
}
if (worldServerFlushSave == null) {
worldServerFlushSave = nmsWorldServer.getMethod("flushSave");
}
Object worldServer = worldGetHandle.invoke(world);
worldServerFlushSave.invoke(worldServer);
} catch (Exception ex) {
log.warning("Error while trying to flush the save queue!");
ex.printStackTrace();
}
}
示例10: canEdit
import org.bukkit.World; //导入依赖的package包/类
public static boolean canEdit(World world, int x, int z, UUID player) {
if (Bukkit.getPlayer(player).hasPermission("claimchunk.admin"))
return true;
ChunkHandler ch = ClaimChunk.getInstance().getChunkHandler();
PlayerHandler ph = ClaimChunk.getInstance().getPlayerHandler();
if (!ch.isClaimed(world, x, z)) {
return true;
}
if (ch.isOwner(world, x, z, player)) {
return true;
}
if (ph.hasAccess(ch.getOwner(world, x, z), player)) {
return true;
}
return false;
}
示例11: genRegionMap
import org.bukkit.World; //导入依赖的package包/类
public static void genRegionMap(World world) {
double sizexz = world.getWorldBorder().getSize();
map = new String[(int)sizexz][(int)sizexz];
System.out.println("Generating 2d world map, worldborder size: " + sizexz);
for (double x=0; x < sizexz; x++) {
for (double z=0; z < sizexz; z++) {
Block currentBlock = world.getBlockAt(new Location(world, x,lavalevel,z));
if (currentBlock.getType().equals(Material.LAVA) || currentBlock.getType().equals(Material.STATIONARY_LAVA)) {
// lava block
map[(int)x][(int)z] = "lava";
} else {
// non lava block
map[(int)x][(int)z] = "unknown";
}
}
}
System.out.println("Finished generating 2d world map: " + map.toString());
}
示例12: areAjacentBlocksBright
import org.bukkit.World; //导入依赖的package包/类
public static boolean areAjacentBlocksBright(World world, int x, int y, int z, int countdown) {
if(Orebfuscator.nms.getBlockLightLevel(world, x, y, z) > 0) {
return true;
}
if (countdown == 0)
return false;
if (areAjacentBlocksBright(world, x, y + 1, z, countdown - 1))
return true;
if (areAjacentBlocksBright(world, x, y - 1, z, countdown - 1))
return true;
if (areAjacentBlocksBright(world, x + 1, y, z, countdown - 1))
return true;
if (areAjacentBlocksBright(world, x - 1, y, z, countdown - 1))
return true;
if (areAjacentBlocksBright(world, x, y, z + 1, countdown - 1))
return true;
if (areAjacentBlocksBright(world, x, y, z - 1, countdown - 1))
return true;
return false;
}
示例13: onCommand
import org.bukkit.World; //导入依赖的package包/类
public boolean onCommand(final CommandSender sender, final Command command, final String label, final String[] args) {
if(!(sender instanceof Player)) {
sender.sendMessage(ChatColor.RED + "This command is only executable by players.");
return true;
}
final Player player = (Player) sender;
if(player.getWorld().getEnvironment() != World.Environment.NORMAL) {
sender.sendMessage(ChatColor.RED + "You can only use this command from the overworld.");
return true;
}
if(plugin.getFactionManager().getFactionAt(((Player) sender).getLocation()) instanceof SpawnFaction){
sender.sendMessage(ChatColor.RED + "You cannot " + label + " " + this.getName() + " inside of Spawn");
return true;
}
final StuckTimer stuckTimer = this.plugin.getTimerManager().getStuckTimer();
if(!stuckTimer.setCooldown(player, player.getUniqueId())) {
sender.sendMessage(ChatColor.YELLOW + "Your " + stuckTimer.getDisplayName() + ChatColor.YELLOW + " timer has a remaining " + ChatColor.LIGHT_PURPLE + DurationFormatUtils.formatDurationWords(stuckTimer.getRemaining(player), true, true)+ChatColor.YELLOW + '.');
return true;
}
sender.sendMessage(ChatColor.YELLOW + stuckTimer.getDisplayName() + ChatColor.YELLOW + " timer has started. " + "\nTeleportation will commence in " + ChatColor.LIGHT_PURPLE + DurationFormatter.getRemaining(stuckTimer.getRemaining(player), true, false) + ChatColor.YELLOW + ". " + "\nThis will cancel if you move more than " + 5 + " blocks.");
return true;
}
示例14: invalidateCachedChunks
import org.bukkit.World; //导入依赖的package包/类
private static void invalidateCachedChunks(World world, Set<ChunkCoord> invalidChunks) {
if(invalidChunks.isEmpty() || !OrebfuscatorConfig.UseCache) return;
File cacheFolder = new File(OrebfuscatorConfig.getCacheFolder(), world.getName());
for(ChunkCoord chunk : invalidChunks) {
ObfuscatedCachedChunk cache = new ObfuscatedCachedChunk(cacheFolder, chunk.x, chunk.z);
cache.invalidate();
//Orebfuscator.log("Chunk x = " + chunk.x + ", z = " + chunk.z + " is invalidated");/*debug*/
}
}
示例15: closeNether
import org.bukkit.World; //导入依赖的package包/类
/**
* Close the nether, teleport players to OverWorld
*/
public void closeNether()
{
this.netherClosed = true;
World nether = this.plugin.getServer().getWorld("world_nether");
World overworld = this.plugin.getServer().getWorld("world");
if (nether == null)
return ;
this.plugin.getServer().getOnlinePlayers().forEach(player ->
{
Location location = player.getLocation();
if (location.getWorld().equals(nether))
{
Location newLocation = new Location(overworld, location.getX() * 8, 0, location.getZ());
newLocation.setY(newLocation.getWorld().getHighestBlockYAt(newLocation));
player.teleport(newLocation);
player.sendMessage(ChatColor.RED + "Le nether a été fermé, vous avez été téléporté dans le monde normal.");
}
});
}