本文整理汇总了Java中org.bukkit.World.setKeepSpawnInMemory方法的典型用法代码示例。如果您正苦于以下问题:Java World.setKeepSpawnInMemory方法的具体用法?Java World.setKeepSpawnInMemory怎么用?Java World.setKeepSpawnInMemory使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.World
的用法示例。
在下文中一共展示了World.setKeepSpawnInMemory方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onWorldLoad
import org.bukkit.World; //导入方法依赖的package包/类
@EventHandler
public void onWorldLoad(WorldInitEvent evt) {
if (noSpawnChunks) {
World world = evt.getWorld();
world.setKeepSpawnInMemory(false);
AzureAPI.log("已为世界 " + world.getName() + " 设定不保留出生区块.");
}
}
示例2: createWorld
import org.bukkit.World; //导入方法依赖的package包/类
@Override
public World createWorld(String worldName) throws ModuleLoadException, IOException {
if(server.getWorlds().isEmpty()) {
throw new IllegalStateException("Can't create a world because there is no default world to derive it from");
}
try {
importDestructive(terrainOptions.worldFolder().toFile(), worldName);
} catch(FileNotFoundException e) {
// If files are missing, just inform the mapmaker.
// Other IOExceptions are considered internal errors.
throw new ModuleLoadException(e.getMessage()); // Don't set the cause, it's redundant
}
final WorldCreator creator = worldCreator(worldName);
worldConfigurators.forEach(wc -> wc.configureWorld(creator));
final World world = server.createWorld(creator);
if(world == null) {
throw new IllegalStateException("Failed to create world (Server.createWorld returned null)");
}
world.setAutoSave(false);
world.setKeepSpawnInMemory(false);
world.setDifficulty(Optional.ofNullable(mapInfo.difficulty)
.orElseGet(() -> server.getWorlds().get(0).getDifficulty()));
return world;
}