本文整理汇总了Java中org.bukkit.World.setAutoSave方法的典型用法代码示例。如果您正苦于以下问题:Java World.setAutoSave方法的具体用法?Java World.setAutoSave怎么用?Java World.setAutoSave使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.World
的用法示例。
在下文中一共展示了World.setAutoSave方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: unloadWorld
import org.bukkit.World; //导入方法依赖的package包/类
public boolean unloadWorld(World world) {
if(world == null) return false;
Arcadia.getPlugin(Arcadia.class).getLogger().info("[MapRegistry] [/] Unloading " + world.getName() + "...");
world.setAutoSave(false);
final File worldDirectory = world.getWorldFolder();
Utils.fullyUnloadWorld(world);
FileUtils.deleteDirectory(worldDirectory);
return true;
}
示例2: createWorld
import org.bukkit.World; //导入方法依赖的package包/类
@Override
public World createWorld(String worldName) throws ModuleLoadException, IOException {
if(server.getWorlds().isEmpty()) {
throw new IllegalStateException("Can't create a world because there is no default world to derive it from");
}
try {
importDestructive(terrainOptions.worldFolder().toFile(), worldName);
} catch(FileNotFoundException e) {
// If files are missing, just inform the mapmaker.
// Other IOExceptions are considered internal errors.
throw new ModuleLoadException(e.getMessage()); // Don't set the cause, it's redundant
}
final WorldCreator creator = worldCreator(worldName);
worldConfigurators.forEach(wc -> wc.configureWorld(creator));
final World world = server.createWorld(creator);
if(world == null) {
throw new IllegalStateException("Failed to create world (Server.createWorld returned null)");
}
world.setAutoSave(false);
world.setKeepSpawnInMemory(false);
world.setDifficulty(Optional.ofNullable(mapInfo.difficulty)
.orElseGet(() -> server.getWorlds().get(0).getDifficulty()));
return world;
}
示例3: loadMap
import org.bukkit.World; //导入方法依赖的package包/类
public boolean loadMap(int gNumber) {
WorldController wc = SkyWarsReloaded.getWC();
String mapName = name + "_" + gNumber;
boolean mapExists = false;
File target = new File(rootDirectory, mapName);
if(target.isDirectory()) {
if(target.list().length > 0) {
mapExists = true;
}
}
if (mapExists) {
SkyWarsReloaded.getWC().deleteWorld(mapName);
}
wc.copyWorld(source, target);
boolean loaded = SkyWarsReloaded.getWC().loadWorld(mapName);
if (loaded) {
World world = SkyWarsReloaded.get().getServer().getWorld(mapName);
world.setAutoSave(false);
world.setThundering(false);
world.setStorm(false);
world.setDifficulty(Difficulty.NORMAL);
world.setSpawnLocation(2000, 0, 2000);
world.setTicksPerAnimalSpawns(1);
world.setTicksPerMonsterSpawns(1);
world.setGameRuleValue("doMobSpawning", "false");
world.setGameRuleValue("mobGriefing", "false");
world.setGameRuleValue("doFireTick", "false");
world.setGameRuleValue("showDeathMessages", "false");
}
return loaded;
}
示例4: loadLocalWorld
import org.bukkit.World; //导入方法依赖的package包/类
/**
* Loads a local world
*
* @param name the world to load
* @return the loaded world
* @throws WorldException if the world is not found or something else goes wrong
*/
@Nonnull
public World loadLocalWorld(@Nonnull String name) {
org.bukkit.WorldCreator wc = new WorldCreator(name);
wc.environment(World.Environment.NORMAL); //TODO do we need support for environment in maps?
wc.generateStructures(false);
wc.type(WorldType.NORMAL);
wc.generator(new CleanRoomChunkGenerator());
wc.generatorSettings("");
World world = wc.createWorld();
world.setAutoSave(false);
return world;
}
示例5: prepareWorld
import org.bukkit.World; //导入方法依赖的package包/类
public void prepareWorld(World w) {
w.setPVP(true);
w.setGameRuleValue("doDaylightCycle", "false");
w.setStorm(false);
w.setDifficulty(Difficulty.PEACEFUL);
w.setTime(14000);
w.getLivingEntities().stream().filter(e -> !e.getType().equals(EntityType.PLAYER)).forEach(Entity::remove);
initArena();
w.setAutoSave(false);
}