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Java OpenGlHelper.useVbo方法代码示例

本文整理汇总了Java中net.minecraft.client.renderer.OpenGlHelper.useVbo方法的典型用法代码示例。如果您正苦于以下问题:Java OpenGlHelper.useVbo方法的具体用法?Java OpenGlHelper.useVbo怎么用?Java OpenGlHelper.useVbo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.renderer.OpenGlHelper的用法示例。


在下文中一共展示了OpenGlHelper.useVbo方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: RenderChunk

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
public RenderChunk(World worldIn, RenderGlobal renderGlobalIn, BlockPos blockPosIn, int indexIn)
{
    this.world = worldIn;
    this.renderGlobal = renderGlobalIn;
    this.index = indexIn;

    if (!blockPosIn.equals(this.getPosition()))
    {
        this.setPosition(blockPosIn);
    }

    if (OpenGlHelper.useVbo())
    {
        for (int i = 0; i < EnumWorldBlockLayer.values().length; ++i)
        {
            this.vertexBuffers[i] = new VertexBuffer(DefaultVertexFormats.BLOCK);
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:20,代码来源:RenderChunk.java

示例2: RenderChunk

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
public RenderChunk(World p_i47120_1_, RenderGlobal p_i47120_2_, int p_i47120_3_)
{
    for (int i = 0; i < this.mapEnumFacing.length; ++i)
    {
        this.mapEnumFacing[i] = new BlockPos.MutableBlockPos();
    }

    this.world = p_i47120_1_;
    this.renderGlobal = p_i47120_2_;
    this.index = p_i47120_3_;

    if (OpenGlHelper.useVbo())
    {
        for (int j = 0; j < BlockRenderLayer.values().length; ++j)
        {
            this.vertexBuffers[j] = new VertexBuffer(DefaultVertexFormats.BLOCK);
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:20,代码来源:RenderChunk.java

示例3: uploadChunk

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
public ListenableFuture<Object> uploadChunk(final EnumWorldBlockLayer player, final WorldRenderer p_178503_2_, final RenderChunk chunkRenderer, final CompiledChunk compiledChunkIn)
{
    if (Minecraft.getMinecraft().isCallingFromMinecraftThread())
    {
        if (OpenGlHelper.useVbo())
        {
            this.uploadVertexBuffer(p_178503_2_, chunkRenderer.getVertexBufferByLayer(player.ordinal()));
        }
        else
        {
            this.uploadDisplayList(p_178503_2_, ((ListedRenderChunk)chunkRenderer).getDisplayList(player, compiledChunkIn), chunkRenderer);
        }

        p_178503_2_.setTranslation(0.0D, 0.0D, 0.0D);
        return Futures.<Object>immediateFuture((Object)null);
    }
    else
    {
        ListenableFutureTask<Object> listenablefuturetask = ListenableFutureTask.<Object>create(new Runnable()
        {
            public void run()
            {
                ChunkRenderDispatcher.this.uploadChunk(player, p_178503_2_, chunkRenderer, compiledChunkIn);
            }
        }, (Object)null);

        synchronized (this.queueChunkUploads)
        {
            this.queueChunkUploads.add(listenablefuturetask);
            return listenablefuturetask;
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:34,代码来源:ChunkRenderDispatcher.java

示例4: preRenderChunkLayer

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
public static void preRenderChunkLayer()
{
    if (OpenGlHelper.useVbo())
    {
        GL11.glEnableClientState(GL11.GL_NORMAL_ARRAY);
        GL20.glEnableVertexAttribArray(Shaders.midTexCoordAttrib);
        GL20.glEnableVertexAttribArray(Shaders.tangentAttrib);
        GL20.glEnableVertexAttribArray(Shaders.entityAttrib);
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:11,代码来源:ShadersRender.java

示例5: postRenderChunkLayer

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
public static void postRenderChunkLayer()
{
    if (OpenGlHelper.useVbo())
    {
        GL11.glDisableClientState(GL11.GL_NORMAL_ARRAY);
        GL20.glDisableVertexAttribArray(Shaders.midTexCoordAttrib);
        GL20.glDisableVertexAttribArray(Shaders.tangentAttrib);
        GL20.glDisableVertexAttribArray(Shaders.entityAttrib);
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:11,代码来源:ShadersRender.java

示例6: preRenderChunkLayer

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
public static void preRenderChunkLayer(BlockRenderLayer blockLayerIn)
{
    if (Shaders.isRenderBackFace(blockLayerIn))
    {
        GlStateManager.disableCull();
    }

    if (OpenGlHelper.useVbo())
    {
        GL11.glEnableClientState(GL11.GL_NORMAL_ARRAY);
        GL20.glEnableVertexAttribArray(Shaders.midTexCoordAttrib);
        GL20.glEnableVertexAttribArray(Shaders.tangentAttrib);
        GL20.glEnableVertexAttribArray(Shaders.entityAttrib);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:16,代码来源:ShadersRender.java

示例7: postRenderChunkLayer

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
public static void postRenderChunkLayer(BlockRenderLayer blockLayerIn)
{
    if (OpenGlHelper.useVbo())
    {
        GL11.glDisableClientState(GL11.GL_NORMAL_ARRAY);
        GL20.glDisableVertexAttribArray(Shaders.midTexCoordAttrib);
        GL20.glDisableVertexAttribArray(Shaders.tangentAttrib);
        GL20.glDisableVertexAttribArray(Shaders.entityAttrib);
    }

    if (Shaders.isRenderBackFace(blockLayerIn))
    {
        GlStateManager.enableCull();
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:16,代码来源:ShadersRender.java

示例8: uploadChunk

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
public ListenableFuture<Object> uploadChunk(final BlockRenderLayer p_188245_1_, final VertexBuffer p_188245_2_, final RenderChunk p_188245_3_, final CompiledChunk p_188245_4_, final double p_188245_5_)
{
    if (Minecraft.getMinecraft().isCallingFromMinecraftThread())
    {
        if (OpenGlHelper.useVbo())
        {
            this.uploadVertexBuffer(p_188245_2_, p_188245_3_.getVertexBufferByLayer(p_188245_1_.ordinal()));
        }
        else
        {
            this.uploadDisplayList(p_188245_2_, ((ListedRenderChunk)p_188245_3_).getDisplayList(p_188245_1_, p_188245_4_), p_188245_3_);
        }

        p_188245_2_.setTranslation(0.0D, 0.0D, 0.0D);
        return Futures.<Object>immediateFuture((Object)null);
    }
    else
    {
        ListenableFutureTask<Object> listenablefuturetask = ListenableFutureTask.<Object>create(new Runnable()
        {
            public void run()
            {
                ChunkRenderDispatcher.this.uploadChunk(p_188245_1_, p_188245_2_, p_188245_3_, p_188245_4_, p_188245_5_);
            }
        }, (Object)null);

        synchronized (this.queueChunkUploads)
        {
            this.queueChunkUploads.add(new ChunkRenderDispatcher.PendingUpload(listenablefuturetask, p_188245_5_));
            return listenablefuturetask;
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:34,代码来源:ChunkRenderDispatcher.java


注:本文中的net.minecraft.client.renderer.OpenGlHelper.useVbo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。