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Java OpenGlHelper.lastBrightnessY方法代码示例

本文整理汇总了Java中net.minecraft.client.renderer.OpenGlHelper.lastBrightnessY方法的典型用法代码示例。如果您正苦于以下问题:Java OpenGlHelper.lastBrightnessY方法的具体用法?Java OpenGlHelper.lastBrightnessY怎么用?Java OpenGlHelper.lastBrightnessY使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.renderer.OpenGlHelper的用法示例。


在下文中一共展示了OpenGlHelper.lastBrightnessY方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: renderStack

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
@Override
public void renderStack(double x, double y, double z, float partialTicks) {
	float tick = RenderHelper.getRenderWorldTime(partialTicks);
	final float prevU = OpenGlHelper.lastBrightnessX;
	final float prevV = OpenGlHelper.lastBrightnessY;

	ItemStack stack = SpecialModelRenderer.getTempItemRenderer();
	if(!stack.isEmpty()) {
		GlStateManager.pushMatrix();
		GLHelper.lightMap(255F, 255F);
		GlStateManager.translate(x + 0.5D, y + 0.38D, z + 0.5D);

		GlStateManager.rotate(partialTicks + tick * 0.5F % 360F, 0F, 1F, 0F);
		RenderHelper.renderItemStack(stack);

		GlStateManager.popMatrix();
	}

	GLHelper.disableDepth();
	renderModel(tick, x, y, z);
	GLHelper.enableDepth();
	GLHelper.lightMap(prevU, prevV);
}
 
开发者ID:ArekkuusuJerii,项目名称:Solar,代码行数:24,代码来源:QuantumMirrorRenderer.java

示例2: renderLightMap

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
public void renderLightMap(float skullRotation, float skullPitch, EntityLivingBase entity) {
	GlStateManager.pushMatrix();
	GlStateManager.enableBlend();
	GlStateManager.blendFunc(GL11.GL_ONE, GL11.GL_ONE);
	GlStateManager.depthMask(true);
	float brightnessX = OpenGlHelper.lastBrightnessX;
	float brightnessY = OpenGlHelper.lastBrightnessY;
	OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 61680, 0);

	if (entity != null && entity instanceof EntityLivingBase) {
		render(skullRotation, skullPitch, entity);
	}
	else {
		render(skullRotation, skullPitch, null);
	}

	OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, brightnessX, brightnessY);
	GlStateManager.disableBlend();
	GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
	GlStateManager.popMatrix();
}
 
开发者ID:p455w0rd,项目名称:EndermanEvolution,代码行数:22,代码来源:ModelSkullBase.java

示例3: renderTile

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
@Override
void renderTile(TileQuantumMirror mirror, double x, double y, double z, float partialTicks, int destroyStage, float alpha) {
	float tick = RenderHelper.getRenderWorldTime(partialTicks);
	int layer = MinecraftForgeClient.getRenderPass();

	final float prevU = OpenGlHelper.lastBrightnessX;
	final float prevV = OpenGlHelper.lastBrightnessY;
	switch(layer) {
		case 0:
			Optional<UUID> optional = mirror.getKey();
			if(optional.isPresent()) {
				ItemStack stack = QuantumHandler.getEntanglementStack(optional.get(), 0);
				if(stack.isEmpty()) break;

				GlStateManager.pushMatrix();
				GLHelper.lightMap(255F, 255F);
				GlStateManager.translate(x + 0.5, y + 0.38, z + 0.5);

				GlStateManager.rotate(partialTicks + tick * 0.5F % 360F, 0F, 1F, 0F);
				RenderHelper.renderItemStack(stack);

				GlStateManager.popMatrix();
			}
			break;
		case 1:
			renderModel(tick, x, y, z);
			break;
	}
	GLHelper.lightMap(prevU, prevV);
}
 
开发者ID:ArekkuusuJerii,项目名称:Solar,代码行数:31,代码来源:QuantumMirrorRenderer.java

示例4: renderModel

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
private void renderModel(EnumFacing facing, double x, double y, double z, float partialTicks) {
	float tick = RenderHelper.getRenderWorldTime(partialTicks);
	final float prevU = OpenGlHelper.lastBrightnessX;
	final float prevV = OpenGlHelper.lastBrightnessY;
	bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
	//Top
	GlStateManager.pushMatrix();
	GlStateManager.translate(x + 0.5D, y + 0.5D, z + 0.5D);
	if(facing != null && facing != EnumFacing.UP && facing != EnumFacing.DOWN) {
		GlStateManager.rotate(90F, facing == EnumFacing.NORTH || facing == EnumFacing.SOUTH ? 1F : 0F, 0F, facing == EnumFacing.EAST || facing == EnumFacing.WEST ? 1F : 0F);
	}
	GlStateManager.pushMatrix();
	GlStateManager.rotate(partialTicks + tick * 0.5F % 360F, 0F, 1F, 0F);
	BlockBaker.render(BlockBaker.VACUUM_TOP);
	GlStateManager.popMatrix();
	//Middle
	GlStateManager.disableLighting();
	GLHelper.lightMap(255F, 255F);
	BlockBaker.render(BlockBaker.VACUUM_PIECE);
	GLHelper.lightMap(prevU, prevV);
	GlStateManager.enableLighting();
	//Bottom
	GlStateManager.pushMatrix();
	GlStateManager.rotate(partialTicks + tick * 0.5F % 360F, 0F, -1F, 0F);
	BlockBaker.render(BlockBaker.VACUUM_BOTTOM);
	GlStateManager.popMatrix();
	GlStateManager.popMatrix();
}
 
开发者ID:ArekkuusuJerii,项目名称:Solar,代码行数:29,代码来源:VacuumConveyorRenderer.java

示例5: renderLightMapOnPlayerHead

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
public void renderLightMapOnPlayerHead(World world, EntityLivingBase wearer) {
	GlStateManager.pushMatrix();
	GlStateManager.enableBlend();
	GlStateManager.blendFunc(GL11.GL_ONE, GL11.GL_ONE);
	GlStateManager.depthMask(true);
	float brightnessX = OpenGlHelper.lastBrightnessX;
	float brightnessY = OpenGlHelper.lastBrightnessY;
	OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 61680, 0);
	head.render(0.01F);
	OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, brightnessX, brightnessY);
	GlStateManager.disableBlend();
	GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
	GlStateManager.popMatrix();
}
 
开发者ID:p455w0rd,项目名称:EndermanEvolution,代码行数:15,代码来源:ModelSkullBase.java

示例6: renderModel

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
private void renderModel(@Nullable EnumFacing facing, float tick, boolean active, double x, double y, double z, float partialTicks) {
	final float prevU = OpenGlHelper.lastBrightnessX;
	final float prevV = OpenGlHelper.lastBrightnessY;
	bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
	GlStateManager.pushMatrix();
	GlStateManager.translate(x + 0.5D, y + 0.5D, z + 0.5D);
	if(facing != null && facing != EnumFacing.DOWN) {
		switch(facing) {
			case UP:
				GlStateManager.rotate(180F, 1F, 0F, 0F);
				break;
			case NORTH:
				GlStateManager.rotate(90F, 1F, 0F, 0F);
				break;
			case SOUTH:
				GlStateManager.rotate(90F, -1F, 0F, 0F);
				break;
			case WEST:
				GlStateManager.rotate(90F, 0F, 0F, -1F);
				break;
			case EAST:
				GlStateManager.rotate(90F, 0F, 0F, 1F);
				break;
		}
	}
	//Top & Bottom
	GlStateManager.pushMatrix();
	GlStateManager.rotate(partialTicks + tick * 0.5F % 360F, 0F, 1F, 0F);
	BlockBaker.render(BlockBaker.TRANSLOCATOR_BASE);
	GlStateManager.popMatrix();
	if(active) {
		GlStateManager.disableLighting();
		GLHelper.lightMap(255F, 255F);
	}
	//Middle
	GlStateManager.pushMatrix();
	GlStateManager.rotate(partialTicks + tick * 0.5F % 360F, 0F, -1F, 0F);
	BlockBaker.render(BlockBaker.TRANSLOCATOR_CENTER);
	GlStateManager.popMatrix();
	//Piece
	GlStateManager.pushMatrix();
	GlStateManager.translate(0, 0.25F, 0F);
	RenderHelper.makeUpDownTranslation(tick, 0.05F, 1F, 0F);
	/*--- Outwards ---*/
	GlStateManager.pushMatrix();
	GlStateManager.scale(0.425F, 0.425F, 0.425F);
	GlStateManager.rotate(partialTicks + tick * 0.75F % 360F, 0F, 1F, 0F);
	GlStateManager.rotate(partialTicks + tick * 0.75F % 720F, 1F, 0F, 0F);
	GlStateManager.rotate(partialTicks + tick * 0.75F % 360F, 0F, 0F, 1F);
	BlockBaker.render(BlockBaker.TRANSLOCATOR_PIECE_RING);
	GlStateManager.popMatrix();

	GlStateManager.pushMatrix();
	GlStateManager.scale(0.75F, 0.75F, 0.75F);
	GlStateManager.rotate(partialTicks + tick % 360F, 0F, -1F, 0F);
	GlStateManager.rotate(partialTicks + tick % 720F, -1F, 0F, 0F);
	GlStateManager.rotate(partialTicks + tick % 360F, 0F, 0F, -1F);
	BlockBaker.render(BlockBaker.TRANSLOCATOR_PIECE_RING);
	GlStateManager.popMatrix();
	/*--- Inwards ---*/
	GlStateManager.popMatrix();
	if(active) {
		GLHelper.lightMap(prevU, prevV);
		GlStateManager.enableLighting();
	}
	GlStateManager.popMatrix();
}
 
开发者ID:ArekkuusuJerii,项目名称:Solar,代码行数:68,代码来源:MechanicalTranslocatorRenderer.java

示例7: renderModel

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
private void renderModel(double x, double y, double z, float partialTicks) {
	int tick = (int) Minecraft.getMinecraft().world.getTotalWorldTime();
	GlStateManager.pushMatrix();
	GlStateManager.disableCull();
	GlStateManager.translate(x + 0.5D, y + 0.5D, z + 0.5D);
	GlStateManager.rotate(tick % 360, 0, 1, tick % 720);
	GlStateManager.rotate(30.0f * (float) Math.sin(Math.toRadians(partialTicks / 15f + tick / 15 % 360)), 1, 0, 0);

	for(int layer = 0; layer < 3; layer++) {
		float relativeTime = ((float) tick - ((float) layer * 145F)) * 0.05F;

		float size = MathHelper.sin(relativeTime);
		size = (size < 0 ? -size : size);
		size += 0.2F;
		size *= 0.4F;

		double uvMin = 0.3125D;
		SpriteLibrary.GRAVITY_INHIBITOR.bindManager();
		RenderHelper.renderCube(size, uvMin, 1 - uvMin, uvMin, 1 - uvMin);

		SpriteLibrary.GRAVITY_INHIBITOR_OVERLAY.bindManager();
		Tuple<Double, Double> uv = SpriteLibrary.GRAVITY_INHIBITOR_OVERLAY.getUVFrame((int) ((float) tick * 0.45F));
		double uOffset = SpriteLibrary.GRAVITY_INHIBITOR_OVERLAY.getU();
		double u = uv.getFirst();
		double vOffset = SpriteLibrary.GRAVITY_INHIBITOR_OVERLAY.getV();
		double v = uv.getSecond();

		double uMin = u + uvMin / 2F;
		double uMax = u + uOffset - uvMin / 2F;
		double vMin = v + uvMin / 4F;
		double vMax = v + vOffset - uvMin / 4F;

		final float prevU = OpenGlHelper.lastBrightnessX;
		final float prevV = OpenGlHelper.lastBrightnessY;
		GlStateManager.disableLighting();
		GLHelper.lightMap(255F, 255F);
		RenderHelper.renderCube(size, uMin, uMax, vMin, vMax);
		GLHelper.lightMap(prevU, prevV);
		GlStateManager.enableLighting();
	}

	GlStateManager.enableCull();
	GlStateManager.popMatrix();
}
 
开发者ID:ArekkuusuJerii,项目名称:Solar,代码行数:45,代码来源:GravityInhibitorRenderer.java


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