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Java OpenGlHelper.isFramebufferEnabled方法代码示例

本文整理汇总了Java中net.minecraft.client.renderer.OpenGlHelper.isFramebufferEnabled方法的典型用法代码示例。如果您正苦于以下问题:Java OpenGlHelper.isFramebufferEnabled方法的具体用法?Java OpenGlHelper.isFramebufferEnabled怎么用?Java OpenGlHelper.isFramebufferEnabled使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.renderer.OpenGlHelper的用法示例。


在下文中一共展示了OpenGlHelper.isFramebufferEnabled方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: createBindFramebuffer

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
public void createBindFramebuffer(int width, int height)
{
    if (!OpenGlHelper.isFramebufferEnabled())
    {
        this.framebufferWidth = width;
        this.framebufferHeight = height;
    }
    else
    {
        GlStateManager.enableDepth();

        if (this.framebufferObject >= 0)
        {
            this.deleteFramebuffer();
        }

        this.createFramebuffer(width, height);
        this.checkFramebufferComplete();
        OpenGlHelper.glBindFramebuffer(OpenGlHelper.GL_FRAMEBUFFER, 0);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:22,代码来源:Framebuffer.java

示例2: setFramebufferFilter

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
public void setFramebufferFilter(int p_147607_1_)
{
    if (OpenGlHelper.isFramebufferEnabled())
    {
        this.framebufferFilter = p_147607_1_;
        GlStateManager.bindTexture(this.framebufferTexture);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, (float)p_147607_1_);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, (float)p_147607_1_);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10496.0F);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10496.0F);
        GlStateManager.bindTexture(0);
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:14,代码来源:Framebuffer.java

示例3: setFramebufferFilter

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
public void setFramebufferFilter(int framebufferFilterIn)
{
    if (OpenGlHelper.isFramebufferEnabled())
    {
        this.framebufferFilter = framebufferFilterIn;
        GlStateManager.bindTexture(this.framebufferTexture);
        GlStateManager.glTexParameteri(3553, 10241, framebufferFilterIn);
        GlStateManager.glTexParameteri(3553, 10240, framebufferFilterIn);
        GlStateManager.glTexParameteri(3553, 10242, 10496);
        GlStateManager.glTexParameteri(3553, 10243, 10496);
        GlStateManager.bindTexture(0);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:14,代码来源:Framebuffer.java

示例4: displayString

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
private void displayString(String message)
{
    this.currentlyDisplayedText = message;

    if (!this.mc.running)
    {
        if (!this.loadingSuccess)
        {
            throw new MinecraftError();
        }
    }
    else
    {
        GlStateManager.clear(256);
        GlStateManager.matrixMode(5889);
        GlStateManager.loadIdentity();

        if (OpenGlHelper.isFramebufferEnabled())
        {
            int i = this.scaledResolution.getScaleFactor();
            GlStateManager.ortho(0.0D, (double)(this.scaledResolution.getScaledWidth() * i), (double)(this.scaledResolution.getScaledHeight() * i), 0.0D, 100.0D, 300.0D);
        }
        else
        {
            ScaledResolution scaledresolution = new ScaledResolution(this.mc);
            GlStateManager.ortho(0.0D, scaledresolution.getScaledWidth_double(), scaledresolution.getScaledHeight_double(), 0.0D, 100.0D, 300.0D);
        }

        GlStateManager.matrixMode(5888);
        GlStateManager.loadIdentity();
        GlStateManager.translate(0.0F, 0.0F, -200.0F);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:34,代码来源:LoadingScreenRenderer.java

示例5: displayString

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
private void displayString(String message)
{
    this.currentlyDisplayedText = message;

    if (!this.mc.running)
    {
        if (!this.field_73724_e)
        {
            throw new MinecraftError();
        }
    }
    else
    {
        GlStateManager.clear(256);
        GlStateManager.matrixMode(5889);
        GlStateManager.loadIdentity();

        if (OpenGlHelper.isFramebufferEnabled())
        {
            int i = this.scaledResolution.getScaleFactor();
            GlStateManager.ortho(0.0D, (double)(this.scaledResolution.getScaledWidth() * i), (double)(this.scaledResolution.getScaledHeight() * i), 0.0D, 100.0D, 300.0D);
        }
        else
        {
            ScaledResolution scaledresolution = new ScaledResolution(this.mc);
            GlStateManager.ortho(0.0D, scaledresolution.getScaledWidth_double(), scaledresolution.getScaledHeight_double(), 0.0D, 100.0D, 300.0D);
        }

        GlStateManager.matrixMode(5888);
        GlStateManager.loadIdentity();
        GlStateManager.translate(0.0F, 0.0F, -200.0F);
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:34,代码来源:LoadingScreenRenderer.java

示例6: bindFramebuffer

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
public void bindFramebuffer(boolean p_147610_1_)
{
    if (OpenGlHelper.isFramebufferEnabled())
    {
        OpenGlHelper.glBindFramebuffer(OpenGlHelper.GL_FRAMEBUFFER, this.framebufferObject);

        if (p_147610_1_)
        {
            GlStateManager.viewport(0, 0, this.framebufferWidth, this.framebufferHeight);
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:13,代码来源:Framebuffer.java

示例7: createFramebuffer

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
public void createFramebuffer(int width, int height)
{
    this.framebufferWidth = width;
    this.framebufferHeight = height;
    this.framebufferTextureWidth = width;
    this.framebufferTextureHeight = height;

    if (!OpenGlHelper.isFramebufferEnabled())
    {
        this.framebufferClear();
    }
    else
    {
        this.framebufferObject = OpenGlHelper.glGenFramebuffers();
        this.framebufferTexture = TextureUtil.glGenTextures();

        if (this.useDepth)
        {
            this.depthBuffer = OpenGlHelper.glGenRenderbuffers();
        }

        this.setFramebufferFilter(9728);
        GlStateManager.bindTexture(this.framebufferTexture);
        GlStateManager.glTexImage2D(3553, 0, 32856, this.framebufferTextureWidth, this.framebufferTextureHeight, 0, 6408, 5121, (IntBuffer)null);
        OpenGlHelper.glBindFramebuffer(OpenGlHelper.GL_FRAMEBUFFER, this.framebufferObject);
        OpenGlHelper.glFramebufferTexture2D(OpenGlHelper.GL_FRAMEBUFFER, OpenGlHelper.GL_COLOR_ATTACHMENT0, 3553, this.framebufferTexture, 0);

        if (this.useDepth)
        {
            OpenGlHelper.glBindRenderbuffer(OpenGlHelper.GL_RENDERBUFFER, this.depthBuffer);
            OpenGlHelper.glRenderbufferStorage(OpenGlHelper.GL_RENDERBUFFER, 33190, this.framebufferTextureWidth, this.framebufferTextureHeight);
            OpenGlHelper.glFramebufferRenderbuffer(OpenGlHelper.GL_FRAMEBUFFER, OpenGlHelper.GL_DEPTH_ATTACHMENT, OpenGlHelper.GL_RENDERBUFFER, this.depthBuffer);
        }

        this.framebufferClear();
        this.unbindFramebufferTexture();
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:39,代码来源:Framebuffer.java

示例8: deleteFramebuffer

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
public void deleteFramebuffer()
{
    if (OpenGlHelper.isFramebufferEnabled())
    {
        this.unbindFramebufferTexture();
        this.unbindFramebuffer();

        if (this.depthBuffer > -1)
        {
            OpenGlHelper.glDeleteRenderbuffers(this.depthBuffer);
            this.depthBuffer = -1;
        }

        if (this.framebufferTexture > -1)
        {
            TextureUtil.deleteTexture(this.framebufferTexture);
            this.framebufferTexture = -1;
        }

        if (this.framebufferObject > -1)
        {
            OpenGlHelper.glBindFramebuffer(OpenGlHelper.GL_FRAMEBUFFER, 0);
            OpenGlHelper.glDeleteFramebuffers(this.framebufferObject);
            this.framebufferObject = -1;
        }
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:28,代码来源:Framebuffer.java

示例9: createFramebuffer

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
public void createFramebuffer(int width, int height)
{
    this.framebufferWidth = width;
    this.framebufferHeight = height;
    this.framebufferTextureWidth = width;
    this.framebufferTextureHeight = height;

    if (!OpenGlHelper.isFramebufferEnabled())
    {
        this.framebufferClear();
    }
    else
    {
        this.framebufferObject = OpenGlHelper.glGenFramebuffers();
        this.framebufferTexture = TextureUtil.glGenTextures();

        if (this.useDepth)
        {
            this.depthBuffer = OpenGlHelper.glGenRenderbuffers();
        }

        this.setFramebufferFilter(9728);
        GlStateManager.bindTexture(this.framebufferTexture);
        GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA8, this.framebufferTextureWidth, this.framebufferTextureHeight, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, (ByteBuffer)((ByteBuffer)null));
        OpenGlHelper.glBindFramebuffer(OpenGlHelper.GL_FRAMEBUFFER, this.framebufferObject);
        OpenGlHelper.glFramebufferTexture2D(OpenGlHelper.GL_FRAMEBUFFER, OpenGlHelper.GL_COLOR_ATTACHMENT0, 3553, this.framebufferTexture, 0);

        if (this.useDepth)
        {
            OpenGlHelper.glBindRenderbuffer(OpenGlHelper.GL_RENDERBUFFER, this.depthBuffer);
            OpenGlHelper.glRenderbufferStorage(OpenGlHelper.GL_RENDERBUFFER, 33190, this.framebufferTextureWidth, this.framebufferTextureHeight);
            OpenGlHelper.glFramebufferRenderbuffer(OpenGlHelper.GL_FRAMEBUFFER, OpenGlHelper.GL_DEPTH_ATTACHMENT, OpenGlHelper.GL_RENDERBUFFER, this.depthBuffer);
        }

        this.framebufferClear();
        this.unbindFramebufferTexture();
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:39,代码来源:Framebuffer.java

示例10: framebufferRenderExt

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
public void framebufferRenderExt(int width, int height, boolean p_178038_3_)
{
    if (OpenGlHelper.isFramebufferEnabled())
    {
        GlStateManager.colorMask(true, true, true, false);
        GlStateManager.disableDepth();
        GlStateManager.depthMask(false);
        GlStateManager.matrixMode(5889);
        GlStateManager.loadIdentity();
        GlStateManager.ortho(0.0D, (double)width, (double)height, 0.0D, 1000.0D, 3000.0D);
        GlStateManager.matrixMode(5888);
        GlStateManager.loadIdentity();
        GlStateManager.translate(0.0F, 0.0F, -2000.0F);
        GlStateManager.viewport(0, 0, width, height);
        GlStateManager.enableTexture2D();
        GlStateManager.disableLighting();
        GlStateManager.disableAlpha();

        if (p_178038_3_)
        {
            GlStateManager.disableBlend();
            GlStateManager.enableColorMaterial();
        }

        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        this.bindFramebufferTexture();
        float f = (float)width;
        float f1 = (float)height;
        float f2 = (float)this.framebufferWidth / (float)this.framebufferTextureWidth;
        float f3 = (float)this.framebufferHeight / (float)this.framebufferTextureHeight;
        Tessellator tessellator = Tessellator.getInstance();
        VertexBuffer vertexbuffer = tessellator.getBuffer();
        vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
        vertexbuffer.pos(0.0D, (double)f1, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
        vertexbuffer.pos((double)f, (double)f1, 0.0D).tex((double)f2, 0.0D).color(255, 255, 255, 255).endVertex();
        vertexbuffer.pos((double)f, 0.0D, 0.0D).tex((double)f2, (double)f3).color(255, 255, 255, 255).endVertex();
        vertexbuffer.pos(0.0D, 0.0D, 0.0D).tex(0.0D, (double)f3).color(255, 255, 255, 255).endVertex();
        tessellator.draw();
        this.unbindFramebufferTexture();
        GlStateManager.depthMask(true);
        GlStateManager.colorMask(true, true, true, true);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:44,代码来源:Framebuffer.java

示例11: createFramebuffer

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
public void createFramebuffer(int width, int height)
{
    this.framebufferWidth = width;
    this.framebufferHeight = height;
    this.framebufferTextureWidth = width;
    this.framebufferTextureHeight = height;

    if (!OpenGlHelper.isFramebufferEnabled())
    {
        this.framebufferClear();
    }
    else
    {
        this.framebufferObject = OpenGlHelper.glGenFramebuffers();
        this.framebufferTexture = TextureUtil.glGenTextures();

        if (this.useDepth)
        {
            this.depthBuffer = OpenGlHelper.glGenRenderbuffers();
        }

        this.setFramebufferFilter(9728);
        GlStateManager.bindTexture(this.framebufferTexture);
        GlStateManager.glTexImage2D(3553, 0, 32856, this.framebufferTextureWidth, this.framebufferTextureHeight, 0, 6408, 5121, (IntBuffer)null);
        OpenGlHelper.glBindFramebuffer(OpenGlHelper.GL_FRAMEBUFFER, this.framebufferObject);
        OpenGlHelper.glFramebufferTexture2D(OpenGlHelper.GL_FRAMEBUFFER, OpenGlHelper.GL_COLOR_ATTACHMENT0, 3553, this.framebufferTexture, 0);

        if (this.useDepth)
        {
            OpenGlHelper.glBindRenderbuffer(OpenGlHelper.GL_RENDERBUFFER, this.depthBuffer);
            if (!this.stencilEnabled)
            {
            OpenGlHelper.glRenderbufferStorage(OpenGlHelper.GL_RENDERBUFFER, 33190, this.framebufferTextureWidth, this.framebufferTextureHeight);
            OpenGlHelper.glFramebufferRenderbuffer(OpenGlHelper.GL_FRAMEBUFFER, OpenGlHelper.GL_DEPTH_ATTACHMENT, OpenGlHelper.GL_RENDERBUFFER, this.depthBuffer);
            }
            else
            {
                OpenGlHelper.glRenderbufferStorage(OpenGlHelper.GL_RENDERBUFFER, org.lwjgl.opengl.EXTPackedDepthStencil.GL_DEPTH24_STENCIL8_EXT, this.framebufferTextureWidth, this.framebufferTextureHeight);
                OpenGlHelper.glFramebufferRenderbuffer(OpenGlHelper.GL_FRAMEBUFFER, org.lwjgl.opengl.EXTFramebufferObject.GL_DEPTH_ATTACHMENT_EXT, OpenGlHelper.GL_RENDERBUFFER, this.depthBuffer);
                OpenGlHelper.glFramebufferRenderbuffer(OpenGlHelper.GL_FRAMEBUFFER, org.lwjgl.opengl.EXTFramebufferObject.GL_STENCIL_ATTACHMENT_EXT, OpenGlHelper.GL_RENDERBUFFER, this.depthBuffer);
            }
        }

        this.framebufferClear();
        this.unbindFramebufferTexture();
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:48,代码来源:Framebuffer.java

示例12: framebufferRenderExt

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
public void framebufferRenderExt(int p_178038_1_, int p_178038_2_, boolean p_178038_3_)
{
    if (OpenGlHelper.isFramebufferEnabled())
    {
        GlStateManager.colorMask(true, true, true, false);
        GlStateManager.disableDepth();
        GlStateManager.depthMask(false);
        GlStateManager.matrixMode(5889);
        GlStateManager.loadIdentity();
        GlStateManager.ortho(0.0D, (double)p_178038_1_, (double)p_178038_2_, 0.0D, 1000.0D, 3000.0D);
        GlStateManager.matrixMode(5888);
        GlStateManager.loadIdentity();
        GlStateManager.translate(0.0F, 0.0F, -2000.0F);
        GlStateManager.viewport(0, 0, p_178038_1_, p_178038_2_);
        GlStateManager.enableTexture2D();
        GlStateManager.disableLighting();
        GlStateManager.disableAlpha();

        if (p_178038_3_)
        {
            GlStateManager.disableBlend();
            GlStateManager.enableColorMaterial();
        }

        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        this.bindFramebufferTexture();
        float f = (float)p_178038_1_;
        float f1 = (float)p_178038_2_;
        float f2 = (float)this.framebufferWidth / (float)this.framebufferTextureWidth;
        float f3 = (float)this.framebufferHeight / (float)this.framebufferTextureHeight;
        Tessellator tessellator = Tessellator.getInstance();
        WorldRenderer worldrenderer = tessellator.getWorldRenderer();
        worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
        worldrenderer.pos(0.0D, (double)f1, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
        worldrenderer.pos((double)f, (double)f1, 0.0D).tex((double)f2, 0.0D).color(255, 255, 255, 255).endVertex();
        worldrenderer.pos((double)f, 0.0D, 0.0D).tex((double)f2, (double)f3).color(255, 255, 255, 255).endVertex();
        worldrenderer.pos(0.0D, 0.0D, 0.0D).tex(0.0D, (double)f3).color(255, 255, 255, 255).endVertex();
        tessellator.draw();
        this.unbindFramebufferTexture();
        GlStateManager.depthMask(true);
        GlStateManager.colorMask(true, true, true, true);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:44,代码来源:Framebuffer.java


注:本文中的net.minecraft.client.renderer.OpenGlHelper.isFramebufferEnabled方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。