本文整理汇总了Java中net.minecraft.client.renderer.OpenGlHelper.glBindFramebuffer方法的典型用法代码示例。如果您正苦于以下问题:Java OpenGlHelper.glBindFramebuffer方法的具体用法?Java OpenGlHelper.glBindFramebuffer怎么用?Java OpenGlHelper.glBindFramebuffer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.renderer.OpenGlHelper
的用法示例。
在下文中一共展示了OpenGlHelper.glBindFramebuffer方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: createBindFramebuffer
import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
public void createBindFramebuffer(int width, int height)
{
if (!OpenGlHelper.isFramebufferEnabled())
{
this.framebufferWidth = width;
this.framebufferHeight = height;
}
else
{
GlStateManager.enableDepth();
if (this.framebufferObject >= 0)
{
this.deleteFramebuffer();
}
this.createFramebuffer(width, height);
this.checkFramebufferComplete();
OpenGlHelper.glBindFramebuffer(OpenGlHelper.GL_FRAMEBUFFER, 0);
}
}
示例2: bindFramebuffer
import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
public void bindFramebuffer(boolean p_147610_1_)
{
if (OpenGlHelper.isFramebufferEnabled())
{
OpenGlHelper.glBindFramebuffer(OpenGlHelper.GL_FRAMEBUFFER, this.framebufferObject);
if (p_147610_1_)
{
GlStateManager.viewport(0, 0, this.framebufferWidth, this.framebufferHeight);
}
}
}
示例3: deleteFramebuffer
import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
public void deleteFramebuffer()
{
if (OpenGlHelper.isFramebufferEnabled())
{
this.unbindFramebufferTexture();
this.unbindFramebuffer();
if (this.depthBuffer > -1)
{
OpenGlHelper.glDeleteRenderbuffers(this.depthBuffer);
this.depthBuffer = -1;
}
if (this.framebufferTexture > -1)
{
TextureUtil.deleteTexture(this.framebufferTexture);
this.framebufferTexture = -1;
}
if (this.framebufferObject > -1)
{
OpenGlHelper.glBindFramebuffer(OpenGlHelper.GL_FRAMEBUFFER, 0);
OpenGlHelper.glDeleteFramebuffers(this.framebufferObject);
this.framebufferObject = -1;
}
}
}
示例4: createFramebuffer
import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
public void createFramebuffer(int width, int height)
{
this.framebufferWidth = width;
this.framebufferHeight = height;
this.framebufferTextureWidth = width;
this.framebufferTextureHeight = height;
if (!OpenGlHelper.isFramebufferEnabled())
{
this.framebufferClear();
}
else
{
this.framebufferObject = OpenGlHelper.glGenFramebuffers();
this.framebufferTexture = TextureUtil.glGenTextures();
if (this.useDepth)
{
this.depthBuffer = OpenGlHelper.glGenRenderbuffers();
}
this.setFramebufferFilter(9728);
GlStateManager.bindTexture(this.framebufferTexture);
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA8, this.framebufferTextureWidth, this.framebufferTextureHeight, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, (ByteBuffer)((ByteBuffer)null));
OpenGlHelper.glBindFramebuffer(OpenGlHelper.GL_FRAMEBUFFER, this.framebufferObject);
OpenGlHelper.glFramebufferTexture2D(OpenGlHelper.GL_FRAMEBUFFER, OpenGlHelper.GL_COLOR_ATTACHMENT0, 3553, this.framebufferTexture, 0);
if (this.useDepth)
{
OpenGlHelper.glBindRenderbuffer(OpenGlHelper.GL_RENDERBUFFER, this.depthBuffer);
OpenGlHelper.glRenderbufferStorage(OpenGlHelper.GL_RENDERBUFFER, 33190, this.framebufferTextureWidth, this.framebufferTextureHeight);
OpenGlHelper.glFramebufferRenderbuffer(OpenGlHelper.GL_FRAMEBUFFER, OpenGlHelper.GL_DEPTH_ATTACHMENT, OpenGlHelper.GL_RENDERBUFFER, this.depthBuffer);
}
this.framebufferClear();
this.unbindFramebufferTexture();
}
}
示例5: unbindFramebuffer
import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
public void unbindFramebuffer()
{
if (OpenGlHelper.isFramebufferEnabled())
{
OpenGlHelper.glBindFramebuffer(OpenGlHelper.GL_FRAMEBUFFER, 0);
}
}
示例6: createFramebuffer
import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
public void createFramebuffer(int width, int height)
{
this.framebufferWidth = width;
this.framebufferHeight = height;
this.framebufferTextureWidth = width;
this.framebufferTextureHeight = height;
if (!OpenGlHelper.isFramebufferEnabled())
{
this.framebufferClear();
}
else
{
this.framebufferObject = OpenGlHelper.glGenFramebuffers();
this.framebufferTexture = TextureUtil.glGenTextures();
if (this.useDepth)
{
this.depthBuffer = OpenGlHelper.glGenRenderbuffers();
}
this.setFramebufferFilter(9728);
GlStateManager.bindTexture(this.framebufferTexture);
GlStateManager.glTexImage2D(3553, 0, 32856, this.framebufferTextureWidth, this.framebufferTextureHeight, 0, 6408, 5121, (IntBuffer)null);
OpenGlHelper.glBindFramebuffer(OpenGlHelper.GL_FRAMEBUFFER, this.framebufferObject);
OpenGlHelper.glFramebufferTexture2D(OpenGlHelper.GL_FRAMEBUFFER, OpenGlHelper.GL_COLOR_ATTACHMENT0, 3553, this.framebufferTexture, 0);
if (this.useDepth)
{
OpenGlHelper.glBindRenderbuffer(OpenGlHelper.GL_RENDERBUFFER, this.depthBuffer);
OpenGlHelper.glRenderbufferStorage(OpenGlHelper.GL_RENDERBUFFER, 33190, this.framebufferTextureWidth, this.framebufferTextureHeight);
OpenGlHelper.glFramebufferRenderbuffer(OpenGlHelper.GL_FRAMEBUFFER, OpenGlHelper.GL_DEPTH_ATTACHMENT, OpenGlHelper.GL_RENDERBUFFER, this.depthBuffer);
}
this.framebufferClear();
this.unbindFramebufferTexture();
}
}