本文整理汇总了Java中net.minecraft.client.renderer.OpenGlHelper.glUniform2方法的典型用法代码示例。如果您正苦于以下问题:Java OpenGlHelper.glUniform2方法的具体用法?Java OpenGlHelper.glUniform2怎么用?Java OpenGlHelper.glUniform2使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.renderer.OpenGlHelper
的用法示例。
在下文中一共展示了OpenGlHelper.glUniform2方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: uploadInt
import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
private void uploadInt()
{
switch (this.uniformType)
{
case 0:
OpenGlHelper.glUniform1(this.uniformLocation, this.uniformIntBuffer);
break;
case 1:
OpenGlHelper.glUniform2(this.uniformLocation, this.uniformIntBuffer);
break;
case 2:
OpenGlHelper.glUniform3(this.uniformLocation, this.uniformIntBuffer);
break;
case 3:
OpenGlHelper.glUniform4(this.uniformLocation, this.uniformIntBuffer);
break;
default:
logger.warn("Uniform.upload called, but count value (" + this.uniformCount + ") is " + " not in the range of 1 to 4. Ignoring.");
}
}
示例2: uploadFloat
import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
private void uploadFloat()
{
switch (this.uniformType)
{
case 4:
OpenGlHelper.glUniform1(this.uniformLocation, this.uniformFloatBuffer);
break;
case 5:
OpenGlHelper.glUniform2(this.uniformLocation, this.uniformFloatBuffer);
break;
case 6:
OpenGlHelper.glUniform3(this.uniformLocation, this.uniformFloatBuffer);
break;
case 7:
OpenGlHelper.glUniform4(this.uniformLocation, this.uniformFloatBuffer);
break;
default:
logger.warn("Uniform.upload called, but count value (" + this.uniformCount + ") is " + "not in the range of 1 to 4. Ignoring.");
}
}
示例3: uploadInt
import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
private void uploadInt()
{
switch (this.uniformType)
{
case 0:
OpenGlHelper.glUniform1(this.uniformLocation, this.uniformIntBuffer);
break;
case 1:
OpenGlHelper.glUniform2(this.uniformLocation, this.uniformIntBuffer);
break;
case 2:
OpenGlHelper.glUniform3(this.uniformLocation, this.uniformIntBuffer);
break;
case 3:
OpenGlHelper.glUniform4(this.uniformLocation, this.uniformIntBuffer);
break;
default:
LOGGER.warn("Uniform.upload called, but count value ({}) is not in the range of 1 to 4. Ignoring.", new Object[] {Integer.valueOf(this.uniformCount)});
}
}
示例4: uploadFloat
import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
private void uploadFloat()
{
switch (this.uniformType)
{
case 4:
OpenGlHelper.glUniform1(this.uniformLocation, this.uniformFloatBuffer);
break;
case 5:
OpenGlHelper.glUniform2(this.uniformLocation, this.uniformFloatBuffer);
break;
case 6:
OpenGlHelper.glUniform3(this.uniformLocation, this.uniformFloatBuffer);
break;
case 7:
OpenGlHelper.glUniform4(this.uniformLocation, this.uniformFloatBuffer);
break;
default:
LOGGER.warn("Uniform.upload called, but count value ({}) is not in the range of 1 to 4. Ignoring.", new Object[] {Integer.valueOf(this.uniformCount)});
}
}
示例5: uploadInt
import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
private void uploadInt()
{
switch (this.uniformType)
{
case 0:
OpenGlHelper.glUniform1(this.uniformLocation, this.uniformIntBuffer);
break;
case 1:
OpenGlHelper.glUniform2(this.uniformLocation, this.uniformIntBuffer);
break;
case 2:
OpenGlHelper.glUniform3(this.uniformLocation, this.uniformIntBuffer);
break;
case 3:
OpenGlHelper.glUniform4(this.uniformLocation, this.uniformIntBuffer);
break;
default:
LOGGER.warn("Uniform.upload called, but count value ({}) is not in the range of 1 to 4. Ignoring.", new Object[] {Integer.valueOf(this.uniformCount)});
}
}
示例6: uploadFloat
import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
private void uploadFloat()
{
switch (this.uniformType)
{
case 4:
OpenGlHelper.glUniform1(this.uniformLocation, this.uniformFloatBuffer);
break;
case 5:
OpenGlHelper.glUniform2(this.uniformLocation, this.uniformFloatBuffer);
break;
case 6:
OpenGlHelper.glUniform3(this.uniformLocation, this.uniformFloatBuffer);
break;
case 7:
OpenGlHelper.glUniform4(this.uniformLocation, this.uniformFloatBuffer);
break;
default:
LOGGER.warn("Uniform.upload called, but count value ({}) is not in the range of 1 to 4. Ignoring.", new Object[] {Integer.valueOf(this.uniformCount)});
}
}