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Java OpenGlHelper.glLinkProgram方法代码示例

本文整理汇总了Java中net.minecraft.client.renderer.OpenGlHelper.glLinkProgram方法的典型用法代码示例。如果您正苦于以下问题:Java OpenGlHelper.glLinkProgram方法的具体用法?Java OpenGlHelper.glLinkProgram怎么用?Java OpenGlHelper.glLinkProgram使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.renderer.OpenGlHelper的用法示例。


在下文中一共展示了OpenGlHelper.glLinkProgram方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: create

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
public static int create(IResourceManager manager, @Nullable ResourceLocation vsh, @Nullable ResourceLocation fsh) {
	int vshId = 0, fshId = 0, program = 0;
	if(vsh != null) {
		vshId = parse(manager, vsh, VERTEX);
	}
	if(fsh != null) {
		fshId = parse(manager, fsh, FRAGMENT);
	}
	if(vsh != null || fsh != null) {
		program = ARBShaderObjects.glCreateProgramObjectARB();
	}
	if(vsh != null) {
		OpenGlHelper.glAttachShader(program, vshId);
	}
	if(fsh != null) {
		OpenGlHelper.glAttachShader(program, fshId);
	}
	OpenGlHelper.glLinkProgram(program);
	if(OpenGlHelper.glGetShaderi(program, ARBShaderObjects.GL_OBJECT_LINK_STATUS_ARB) == GL11.GL_FALSE) {
		return 0;
	}
	if(OpenGlHelper.glGetShaderi(program, ARBShaderObjects.GL_OBJECT_VALIDATE_STATUS_ARB) == GL11.GL_FALSE) {
		return 0;
	}
	return program;
}
 
开发者ID:ArekkuusuJerii,项目名称:Solar,代码行数:27,代码来源:ShaderManager.java

示例2: loadProgram

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
public int loadProgram(String vsh, String fsh) {
	if (OpenGlHelper.shadersSupported) {
		int vertexShader = createShader(vsh, OpenGlHelper.GL_VERTEX_SHADER);
		int fragmentShader = createShader(fsh, OpenGlHelper.GL_FRAGMENT_SHADER);
		int program = OpenGlHelper.glCreateProgram();
		OpenGlHelper.glAttachShader(program, vertexShader);
		OpenGlHelper.glAttachShader(program, fragmentShader);
		OpenGlHelper.glLinkProgram(program);
		return program;
	}
	return 0;
}
 
开发者ID:the-realest-stu,项目名称:Etheric,代码行数:13,代码来源:ShaderHandler.java

示例3: linkProgram

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
public void linkProgram(ShaderManager manager) throws IOException
{
    manager.getFragmentShaderLoader().attachShader(manager);
    manager.getVertexShaderLoader().attachShader(manager);
    OpenGlHelper.glLinkProgram(manager.getProgram());
    int i = OpenGlHelper.glGetProgrami(manager.getProgram(), OpenGlHelper.GL_LINK_STATUS);

    if (i == 0)
    {
        logger.warn("Error encountered when linking program containing VS " + manager.getVertexShaderLoader().getShaderFilename() + " and FS " + manager.getFragmentShaderLoader().getShaderFilename() + ". Log output:");
        logger.warn(OpenGlHelper.glGetProgramInfoLog(manager.getProgram(), 32768));
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:14,代码来源:ShaderLinkHelper.java

示例4: linkProgram

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
public void linkProgram(ShaderManager manager) throws IOException
{
    manager.getFragmentShaderLoader().attachShader(manager);
    manager.getVertexShaderLoader().attachShader(manager);
    OpenGlHelper.glLinkProgram(manager.getProgram());
    int i = OpenGlHelper.glGetProgrami(manager.getProgram(), OpenGlHelper.GL_LINK_STATUS);

    if (i == 0)
    {
        LOGGER.warn("Error encountered when linking program containing VS {} and FS {}. Log output:", new Object[] {manager.getVertexShaderLoader().getShaderFilename(), manager.getFragmentShaderLoader().getShaderFilename()});
        LOGGER.warn(OpenGlHelper.glGetProgramInfoLog(manager.getProgram(), 32768));
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:14,代码来源:ShaderLinkHelper.java


注:本文中的net.minecraft.client.renderer.OpenGlHelper.glLinkProgram方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。