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Java OpenGlHelper.glUniform4方法代码示例

本文整理汇总了Java中net.minecraft.client.renderer.OpenGlHelper.glUniform4方法的典型用法代码示例。如果您正苦于以下问题:Java OpenGlHelper.glUniform4方法的具体用法?Java OpenGlHelper.glUniform4怎么用?Java OpenGlHelper.glUniform4使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.renderer.OpenGlHelper的用法示例。


在下文中一共展示了OpenGlHelper.glUniform4方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: uploadInt

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
private void uploadInt()
{
    switch (this.uniformType)
    {
        case 0:
            OpenGlHelper.glUniform1(this.uniformLocation, this.uniformIntBuffer);
            break;

        case 1:
            OpenGlHelper.glUniform2(this.uniformLocation, this.uniformIntBuffer);
            break;

        case 2:
            OpenGlHelper.glUniform3(this.uniformLocation, this.uniformIntBuffer);
            break;

        case 3:
            OpenGlHelper.glUniform4(this.uniformLocation, this.uniformIntBuffer);
            break;

        default:
            logger.warn("Uniform.upload called, but count value (" + this.uniformCount + ") is " + " not in the range of 1 to 4. Ignoring.");
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:25,代码来源:ShaderUniform.java

示例2: uploadFloat

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
private void uploadFloat()
{
    switch (this.uniformType)
    {
        case 4:
            OpenGlHelper.glUniform1(this.uniformLocation, this.uniformFloatBuffer);
            break;

        case 5:
            OpenGlHelper.glUniform2(this.uniformLocation, this.uniformFloatBuffer);
            break;

        case 6:
            OpenGlHelper.glUniform3(this.uniformLocation, this.uniformFloatBuffer);
            break;

        case 7:
            OpenGlHelper.glUniform4(this.uniformLocation, this.uniformFloatBuffer);
            break;

        default:
            logger.warn("Uniform.upload called, but count value (" + this.uniformCount + ") is " + "not in the range of 1 to 4. Ignoring.");
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:25,代码来源:ShaderUniform.java

示例3: uploadInt

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
private void uploadInt()
{
    switch (this.uniformType)
    {
        case 0:
            OpenGlHelper.glUniform1(this.uniformLocation, this.uniformIntBuffer);
            break;

        case 1:
            OpenGlHelper.glUniform2(this.uniformLocation, this.uniformIntBuffer);
            break;

        case 2:
            OpenGlHelper.glUniform3(this.uniformLocation, this.uniformIntBuffer);
            break;

        case 3:
            OpenGlHelper.glUniform4(this.uniformLocation, this.uniformIntBuffer);
            break;

        default:
            LOGGER.warn("Uniform.upload called, but count value ({}) is  not in the range of 1 to 4. Ignoring.", new Object[] {Integer.valueOf(this.uniformCount)});
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:25,代码来源:ShaderUniform.java

示例4: uploadFloat

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
private void uploadFloat()
{
    switch (this.uniformType)
    {
        case 4:
            OpenGlHelper.glUniform1(this.uniformLocation, this.uniformFloatBuffer);
            break;

        case 5:
            OpenGlHelper.glUniform2(this.uniformLocation, this.uniformFloatBuffer);
            break;

        case 6:
            OpenGlHelper.glUniform3(this.uniformLocation, this.uniformFloatBuffer);
            break;

        case 7:
            OpenGlHelper.glUniform4(this.uniformLocation, this.uniformFloatBuffer);
            break;

        default:
            LOGGER.warn("Uniform.upload called, but count value ({}) is not in the range of 1 to 4. Ignoring.", new Object[] {Integer.valueOf(this.uniformCount)});
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:25,代码来源:ShaderUniform.java

示例5: uploadInt

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
private void uploadInt()
{
    switch (this.uniformType)
    {
        case 0:
            OpenGlHelper.glUniform1(this.uniformLocation, this.uniformIntBuffer);
            break;
        case 1:
            OpenGlHelper.glUniform2(this.uniformLocation, this.uniformIntBuffer);
            break;
        case 2:
            OpenGlHelper.glUniform3(this.uniformLocation, this.uniformIntBuffer);
            break;
        case 3:
            OpenGlHelper.glUniform4(this.uniformLocation, this.uniformIntBuffer);
            break;
        default:
            LOGGER.warn("Uniform.upload called, but count value ({}) is  not in the range of 1 to 4. Ignoring.", new Object[] {Integer.valueOf(this.uniformCount)});
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:21,代码来源:ShaderUniform.java

示例6: uploadFloat

import net.minecraft.client.renderer.OpenGlHelper; //导入方法依赖的package包/类
private void uploadFloat()
{
    switch (this.uniformType)
    {
        case 4:
            OpenGlHelper.glUniform1(this.uniformLocation, this.uniformFloatBuffer);
            break;
        case 5:
            OpenGlHelper.glUniform2(this.uniformLocation, this.uniformFloatBuffer);
            break;
        case 6:
            OpenGlHelper.glUniform3(this.uniformLocation, this.uniformFloatBuffer);
            break;
        case 7:
            OpenGlHelper.glUniform4(this.uniformLocation, this.uniformFloatBuffer);
            break;
        default:
            LOGGER.warn("Uniform.upload called, but count value ({}) is not in the range of 1 to 4. Ignoring.", new Object[] {Integer.valueOf(this.uniformCount)});
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:21,代码来源:ShaderUniform.java


注:本文中的net.minecraft.client.renderer.OpenGlHelper.glUniform4方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。