当前位置: 首页>>代码示例>>Java>>正文


Java GL4.glVertexAttribBinding方法代码示例

本文整理汇总了Java中com.jogamp.opengl.GL4.glVertexAttribBinding方法的典型用法代码示例。如果您正苦于以下问题:Java GL4.glVertexAttribBinding方法的具体用法?Java GL4.glVertexAttribBinding怎么用?Java GL4.glVertexAttribBinding使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jogamp.opengl.GL4的用法示例。


在下文中一共展示了GL4.glVertexAttribBinding方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: initVertexArray

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initVertexArray(GL4 gl4) {

        gl4.glGenVertexArrays(1, vertexArrayName);
        gl4.glBindVertexArray(vertexArrayName.get(0));
        {
            gl4.glVertexAttribBinding(Semantic.Attr.POSITION, Semantic.Buffer.STATIC);
            gl4.glVertexAttribFormat(Semantic.Attr.POSITION, 2, GL_FLOAT, false, 0);

            gl4.glVertexAttribBinding(Semantic.Attr.TEXCOORD, Semantic.Buffer.STATIC);
            gl4.glVertexAttribFormat(Semantic.Attr.TEXCOORD, 2, GL_FLOAT, false, Vec2.SIZE);

            gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION);
            gl4.glEnableVertexAttribArray(Semantic.Attr.TEXCOORD);

            gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT));
            gl4.glBindVertexBuffer(Semantic.Buffer.STATIC, bufferName.get(Buffer.VERTEX), 0, Vertex_v2fv2f.SIZE);
        }
        gl4.glBindVertexArray(0);

        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:22,代码来源:Gl_430_draw_vertex_attrib_binding.java

示例2: initVertexArray

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initVertexArray(GL4 gl4) {

        gl4.glGenVertexArrays(1, vertexArrayName);
        gl4.glBindVertexArray(vertexArrayName.get(0));
        {
            int bindingIndex = 0;

            gl4.glVertexAttribFormat(Semantic.Attr.POSITION, 2, GL_FLOAT, false, 0);
            gl4.glVertexAttribFormat(Semantic.Attr.TEXCOORD, 2, GL_FLOAT, false, Vec2.SIZE);

            gl4.glVertexAttribBinding(Semantic.Attr.POSITION, bindingIndex);
            gl4.glVertexAttribBinding(Semantic.Attr.TEXCOORD, bindingIndex);

            gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION);
            gl4.glEnableVertexAttribArray(Semantic.Attr.TEXCOORD);

            gl4.glBindVertexBuffer(bindingIndex, bufferName.get(Buffer.VERTEX), 0, Vertex_v2fv2f.SIZE);

            gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT));
        }
        gl4.glBindVertexArray(0);

        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:25,代码来源:Gl_430_program_compute_variable_group_size.java

示例3: initVertexArray

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initVertexArray(GL4 gl4) {

        boolean validated = true;

        gl4.glGenVertexArrays(1, vertexArrayName);
        gl4.glBindVertexArray(vertexArrayName.get(0));
        {
            gl4.glVertexAttribBinding(Semantic.Attr.POSITION, Semantic.Buffer.STATIC);
            gl4.glVertexAttribFormat(Semantic.Attr.POSITION, 2, GL_FLOAT, false, 0);

            gl4.glVertexAttribBinding(Semantic.Attr.TEXCOORD, Semantic.Buffer.STATIC);
            gl4.glVertexAttribFormat(Semantic.Attr.TEXCOORD, 2, GL_FLOAT, false, Vec2.SIZE);

            gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION);
            gl4.glEnableVertexAttribArray(Semantic.Attr.TEXCOORD);

            gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT));
            gl4.glBindVertexBuffer(Semantic.Buffer.STATIC, bufferName.get(Buffer.VERTEX), 0, glf.Vertex_v2fv2f.SIZE);
        }
        gl4.glBindVertexArray(0);

        return validated;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:24,代码来源:Gl_450_clip_control.java

示例4: initVertexArray

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initVertexArray(GL4 gl4) {

        boolean validated = true;

        gl4.glGenVertexArrays(1, vertexArrayName);
        gl4.glBindVertexArray(vertexArrayName.get(0));
        {
            gl4.glVertexAttribBinding(Semantic.Attr.POSITION, Semantic.Buffer.STATIC);
            gl4.glVertexAttribFormat(Semantic.Attr.POSITION, 2, GL_FLOAT, false, 0);

            gl4.glVertexAttribBinding(Semantic.Attr.TEXCOORD, Semantic.Buffer.STATIC);
            gl4.glVertexAttribFormat(Semantic.Attr.TEXCOORD, 2, GL_FLOAT, false, Vec2.SIZE);

            gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION);
            gl4.glEnableVertexAttribArray(Semantic.Attr.TEXCOORD);

            gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT));
            gl4.glBindVertexBuffer(0, bufferName.get(Buffer.VERTEX), 0, glf.Vertex_v2fv2f.SIZE);
        }
        gl4.glBindVertexArray(0);

        return validated;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:24,代码来源:Gl_450_query_statistics_arb.java

示例5: initVertexArray

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initVertexArray(GL4 gl4) {

        gl4.glGenVertexArrays(Program.MAX, vertexArrayName);

        gl4.glBindVertexArray(vertexArrayName.get(Program.TRANSFORM));
        {
            gl4.glVertexAttribFormat(Semantic.Attr.POSITION, 4, GL_FLOAT, false, 0);
            gl4.glVertexAttribBinding(Semantic.Attr.POSITION, Semantic.Buffer.STATIC);
            gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION);
        }
        gl4.glBindVertexArray(0);

        gl4.glBindVertexArray(vertexArrayName.get(Program.FEEDBACK));
        {
            gl4.glVertexAttribFormat(Semantic.Attr.POSITION, 4, GL_FLOAT, false, 0);
            gl4.glVertexAttribBinding(Semantic.Attr.POSITION, Semantic.Buffer.STATIC);
            gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION);

            gl4.glVertexAttribFormat(Semantic.Attr.COLOR, 4, GL_FLOAT, false, Vec4.SIZE);
            gl4.glVertexAttribBinding(Semantic.Attr.COLOR, Semantic.Buffer.STATIC);
            gl4.glEnableVertexAttribArray(Semantic.Attr.COLOR);
        }
        gl4.glBindVertexArray(0);

        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:27,代码来源:Gl_450_transform_feedback_arb.java

示例6: initVertexArray

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initVertexArray(GL4 gl4) {

        gl4.glGenVertexArrays(1, vertexArrayName);
        gl4.glBindVertexArray(vertexArrayName.get(0));
        {
            gl4.glVertexAttribBinding(Semantic.Attr.POSITION, Semantic.Buffer.STATIC);
            gl4.glVertexAttribFormat(Semantic.Attr.POSITION, 2, GL_FLOAT, false, 0);

            gl4.glVertexAttribBinding(Semantic.Attr.TEXCOORD, Semantic.Buffer.STATIC);
            gl4.glVertexAttribFormat(Semantic.Attr.TEXCOORD, 2, GL_FLOAT, false, Vec2.SIZE);

            gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION);
            gl4.glEnableVertexAttribArray(Semantic.Attr.TEXCOORD);

            gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT));
            gl4.glBindVertexBuffer(0, bufferName.get(Buffer.VERTEX), 0, glf.Vertex_v2fv2f.SIZE);
        }
        gl4.glBindVertexArray(0);

        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:22,代码来源:Gl_450_culling.java

示例7: initVertexArray

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initVertexArray(GL4 gl4) {

        gl4.glGenVertexArrays(1, vertexArrayName);
        gl4.glBindVertexArray(vertexArrayName.get(0));
        {
            gl4.glVertexAttribBinding(Semantic.Attr.POSITION, Semantic.Buffer.STATIC);
            gl4.glVertexAttribFormat(Semantic.Attr.POSITION, 2, GL_FLOAT, false, 0);

            gl4.glVertexAttribBinding(Semantic.Attr.TEXCOORD, Semantic.Buffer.STATIC);
            gl4.glVertexAttribFormat(Semantic.Attr.TEXCOORD, 2, GL_FLOAT, false, Vec2.SIZE);

            gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION);
            gl4.glEnableVertexAttribArray(Semantic.Attr.TEXCOORD);

            gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT));
            gl4.glBindVertexBuffer(Semantic.Buffer.STATIC, bufferName.get(Buffer.VERTEX), 0, glf.Vertex_v2fv2f.SIZE);
        }
        gl4.glBindVertexArray(0);

        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:22,代码来源:Gl_440_texture_compressed.java

示例8: initVertexArray

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initVertexArray(GL4 gl4) {

        gl4.glGenVertexArrays(Program.MAX, vertexArrayName, 0);

        gl4.glBindVertexArray(vertexArrayName[Program.TRANSFORM]);
        {
            gl4.glVertexAttribFormat(Semantic.Attr.POSITION, 4, GL_FLOAT, false, 0);
            gl4.glVertexAttribBinding(Semantic.Attr.POSITION, Semantic.Buffer.STATIC);
            gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION);
        }
        gl4.glBindVertexArray(0);

        gl4.glBindVertexArray(vertexArrayName[Program.FEEDBACK]);
        {
            gl4.glVertexAttribFormat(Semantic.Attr.POSITION, 4, GL_FLOAT, false, 0);
            gl4.glVertexAttribBinding(Semantic.Attr.POSITION, Semantic.Buffer.STATIC);
            gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION);

            gl4.glVertexAttribFormat(Semantic.Attr.COLOR, 4, GL_FLOAT, false, Vec4.SIZE);
            gl4.glVertexAttribBinding(Semantic.Attr.COLOR, Semantic.Buffer.STATIC);
            gl4.glEnableVertexAttribArray(Semantic.Attr.COLOR);
        }
        gl4.glBindVertexArray(0);

        return checkError(gl4, "initVertexArray");
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:27,代码来源:Gl_440_transform_feedback.java

示例9: initVertexArray

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initVertexArray(GL4 gl4) {

        gl4.glGenVertexArrays(1, vertexArrayName);
        gl4.glBindVertexArray(vertexArrayName.get(0));
        {
            gl4.glVertexAttribFormat(Semantic.Attr.POSITION, 2, GL_FLOAT, false, 0);
            gl4.glVertexAttribBinding(Semantic.Attr.POSITION, Semantic.Buffer.STATIC);
            gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION);

            gl4.glVertexAttribFormat(Semantic.Attr.TEXCOORD, 2, GL_FLOAT, false, Vec2.SIZE);
            gl4.glVertexAttribBinding(Semantic.Attr.TEXCOORD, Semantic.Buffer.STATIC);
            gl4.glEnableVertexAttribArray(Semantic.Attr.TEXCOORD);
        }
        gl4.glBindVertexArray(0);

        return checkError(gl4, "initVertexArray");
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:18,代码来源:Gl_440_sampler_wrap.java


注:本文中的com.jogamp.opengl.GL4.glVertexAttribBinding方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。