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Java GL4.glTextureParameteri方法代码示例

本文整理汇总了Java中com.jogamp.opengl.GL4.glTextureParameteri方法的典型用法代码示例。如果您正苦于以下问题:Java GL4.glTextureParameteri方法的具体用法?Java GL4.glTextureParameteri怎么用?Java GL4.glTextureParameteri使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jogamp.opengl.GL4的用法示例。


在下文中一共展示了GL4.glTextureParameteri方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: initTexture

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initTexture(GL4 gl4) {

        boolean validated = true;

        Vec2i windowSizeF = new Vec2i(windowSize).shiftR(framebufferScale);

        textureName.position(Texture.COLORBUFFER);
        gl4.glCreateTextures(GL_TEXTURE_2D, 1, textureName);
        gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_BASE_LEVEL, 0);
        gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_MAX_LEVEL, 0);
        gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_MIN_FILTER, GL_NEAREST);
        gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_MAG_FILTER, GL_NEAREST);
        gl4.glTextureStorage2D(textureName.get(Texture.COLORBUFFER), 1, GL_RGBA8, windowSizeF.x, windowSizeF.y);

        textureName.position(Texture.RENDERBUFFER);
        gl4.glCreateTextures(GL_TEXTURE_2D_MULTISAMPLE, 1, textureName);
        gl4.glTextureParameteri(textureName.get(Texture.RENDERBUFFER), GL_TEXTURE_BASE_LEVEL, 0);
        gl4.glTextureParameteri(textureName.get(Texture.RENDERBUFFER), GL_TEXTURE_MAX_LEVEL, 0);
        gl4.glTextureStorage2DMultisample(textureName.get(Texture.RENDERBUFFER), 4, GL_RGBA8, windowSizeF.x,
                windowSizeF.y, true);

        textureName.rewind();

        return validated;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:26,代码来源:Gl_500_sample_location_grid_nv.java

示例2: initTexture

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initTexture(GL4 gl4) {

        try {
            jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE));
            assert (!texture.empty());

            
            Vec2u framebufferSize = new Vec2u(windowSize).div(16);

            gl4.glCreateTextures(GL_TEXTURE_2D_ARRAY, Texture.MAX, textureName);
            gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_BASE_LEVEL, 0);
            gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_MAX_LEVEL, 0);
            gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_MIN_FILTER, GL_NEAREST);
            gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_MAG_FILTER, GL_NEAREST);
            gl4.glTextureStorage3D(textureName.get(0), 1, GL_RGBA8, framebufferSize.x, framebufferSize.y, 1);

        } catch (IOException ex) {
            Logger.getLogger(Gl_500_conservative_raster_nv.class.getName()).log(Level.SEVERE, null, ex);
        }
        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:22,代码来源:Gl_500_conservative_raster_nv.java

示例3: initTexture

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initTexture(GL4 gl4) {

        boolean validated = true;

        try {

            jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE));
            jgli.Gl.Format format = jgli.Gl.translate(texture.format());

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

            gl4.glCreateTextures(GL_TEXTURE_2D_ARRAY, 1, textureName);
            gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_SWIZZLE_R, GL_RED);
            gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_SWIZZLE_G, GL_GREEN);
            gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_SWIZZLE_B, GL_BLUE);
            gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
            gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_BASE_LEVEL, 0);
            gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_MAX_LEVEL, texture.levels() - 1);
            gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
            gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_MAG_FILTER, GL_LINEAR);

            gl4.glTextureStorage3D(textureName.get(0), texture.levels(),
                    format.internal.value,
                    texture.dimensions(0)[0], texture.dimensions(0)[1], 1);

            for (int level = 0; level < texture.levels(); ++level) {

                gl4.glTextureSubImage3D(textureName.get(0), level,
                        0, 0, 0,
                        texture.dimensions(level)[0], texture.dimensions(level)[1], 1,
                        format.external.value, format.type.value,
                        texture.data(level));
            }

        } catch (IOException ex) {
            Logger.getLogger(Gl_500_buffer_sparse_arb.class.getName()).log(Level.SEVERE, null, ex);
        }
        return validated;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:40,代码来源:Gl_500_buffer_sparse_arb.java

示例4: initTexture

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initTexture(GL4 gl4) {

        try {
            jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE));
            assert (!texture.empty());
            jgli.Gl.Format format = jgli.Gl.translate(texture.format());

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

            gl4.glCreateTextures(GL_TEXTURE_2D, 1, textureName);
            gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_BASE_LEVEL, 0);
            gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_MAX_LEVEL, texture.levels() - 1);
            gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_SWIZZLE_R, GL_RED);
            gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_SWIZZLE_G, GL_GREEN);
            gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_SWIZZLE_B, GL_BLUE);
            gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_SWIZZLE_A, GL_ALPHA);

            gl4.glTextureStorage2D(textureName.get(0), texture.levels(), format.internal.value, texture.dimensions()[0],
                    texture.dimensions()[1]);

            for (int level = 0; level < texture.levels(); ++level) {

                gl4.glTextureSubImage2D(textureName.get(0), level,
                        0, 0,
                        texture.dimensions(level)[0], texture.dimensions(level)[1],
                        format.external.value, format.type.value,
                        texture.data(level));
            }

        } catch (IOException ex) {
            Logger.getLogger(Gl_500_primitive_bindless_nv.class.getName()).log(Level.SEVERE, null, ex);
        }
        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:35,代码来源:Gl_500_primitive_bindless_nv.java

示例5: initTexture

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initTexture(GL4 gl4) {

        gl4.glCreateTextures(GL_TEXTURE_2D, Texture.MAX, textureName);

        Vec2i framebufferSize = new Vec2i(windowSize).mul(FRAMEBUFFER_SCALE);

        gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_BASE_LEVEL, 0);
        gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_MAX_LEVEL, 0);
        gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_MIN_FILTER, GL_NEAREST);
        gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_MAG_FILTER, GL_NEAREST);
        gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
        gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
        gl4.glTextureStorage2D(textureName.get(Texture.COLORBUFFER), 1, GL_RGBA8, framebufferSize.x,
                framebufferSize.y);

        gl4.glTextureParameteri(textureName.get(Texture.RENDERBUFFER), GL_TEXTURE_BASE_LEVEL, 0);
        gl4.glTextureParameteri(textureName.get(Texture.RENDERBUFFER), GL_TEXTURE_MAX_LEVEL, 0);
        gl4.glTextureStorage2D(textureName.get(Texture.RENDERBUFFER), 1, GL_DEPTH_COMPONENT24, framebufferSize.x,
                framebufferSize.y);

        gl4.glTextureParameteri(textureName.get(Texture.INVOCATION_COUNT), GL_TEXTURE_BASE_LEVEL, 0);
        gl4.glTextureParameteri(textureName.get(Texture.INVOCATION_COUNT), GL_TEXTURE_MAX_LEVEL, 0);
        gl4.glTextureStorage2D(textureName.get(Texture.INVOCATION_COUNT), 1, GL_R32UI, framebufferSize.x,
                framebufferSize.y);

        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:28,代码来源:Gl_500_shader_group_nv.java

示例6: initTexture

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initTexture(GL4 gl4) {

        try {
            jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE));
            jgli.Gl.Format format = jgli.Gl.translate(texture.format());
            jgli.Gl.Swizzles swizzles = jgli.Gl.translate(texture.swizzles());

            textureName.position(Texture.TEXTURE);
            gl4.glCreateTextures(GL_TEXTURE_2D, 1, textureName);
            gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_BASE_LEVEL, 0);
            gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_MAX_LEVEL, 0);
            gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_MIN_FILTER, GL_NEAREST);
            gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_MAG_FILTER, GL_NEAREST);
            gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_SWIZZLE_R, swizzles.r.value);
            gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_SWIZZLE_G, swizzles.g.value);
            gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_SWIZZLE_B, swizzles.b.value);
            gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_SWIZZLE_A, swizzles.a.value);

            gl4.glTextureStorage2D(textureName.get(Texture.TEXTURE), texture.levels(), format.internal.value,
                    texture.dimensions(0)[0], texture.dimensions(0)[1]);

            for (int level = 0; level < texture.levels(); ++level) {
                gl4.glTextureSubImage2D(textureName.get(Texture.TEXTURE),
                        level,
                        0, 0,
                        texture.dimensions(level)[0], texture.dimensions(level)[1],
                        format.external.value, format.type.value,
                        texture.data(level));
            }

            textureName.position(Texture.MULTISAMPLE);
            gl4.glCreateTextures(GL_TEXTURE_2D_MULTISAMPLE, 1, textureName);
            gl4.glTextureParameteri(textureName.get(Texture.MULTISAMPLE), GL_TEXTURE_BASE_LEVEL, 0);
            gl4.glTextureParameteri(textureName.get(Texture.MULTISAMPLE), GL_TEXTURE_MAX_LEVEL, 0);
            gl4.glTextureStorage2DMultisample(textureName.get(Texture.MULTISAMPLE), 4, GL_RGBA8, FRAMEBUFFER_SIZE.x,
                    FRAMEBUFFER_SIZE.y, false);

            textureName.position(Texture.COLORBUFFER);
            gl4.glCreateTextures(GL_TEXTURE_2D, 1, textureName);
            gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_BASE_LEVEL, 0);
            gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_MAX_LEVEL, 0);
            gl4.glTextureStorage2D(textureName.get(Texture.COLORBUFFER), 1, GL_RGBA8, FRAMEBUFFER_SIZE.x,
                    FRAMEBUFFER_SIZE.y);

            textureName.rewind();

        } catch (IOException ex) {
            Logger.getLogger(Gl_430_direct_state_access_ext.class.getName()).log(Level.SEVERE, null, ex);
        }
        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:52,代码来源:Gl_430_direct_state_access_ext.java

示例7: initTexture

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initTexture(GL4 gl4) {

        try {
            jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE));
            if (texture.empty()) {
                return false;
            }

            jgli.Gl.Format format = jgli.Gl.translate(texture.format());

            textureName.position(Texture.TEXTURE);
            gl4.glCreateTextures(GL_TEXTURE_2D, 1, textureName);
            gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_BASE_LEVEL, 0);
            gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_MAX_LEVEL, texture.levels() - 1);
            gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_MIN_FILTER, GL_NEAREST);
            gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_MAG_FILTER, GL_NEAREST);
            gl4.glTextureStorage2D(textureName.get(Texture.TEXTURE), texture.levels(), format.internal.value,
                    texture.dimensions(0)[0], texture.dimensions(0)[1]);
            for (int level = 0; level < texture.levels(); ++level) {
                gl4.glTextureSubImage2D(textureName.get(Texture.TEXTURE), level,
                        0, 0,
                        texture.dimensions(level)[0], texture.dimensions(level)[1],
                        format.external.value, format.type.value,
                        texture.data(level));
            }
        } catch (IOException ex) {
            Logger.getLogger(Gl_450_direct_state_access.class.getName()).log(Level.SEVERE, null, ex);
        }

        textureName.position(Texture.MULTISAMPLE);
        gl4.glCreateTextures(GL_TEXTURE_2D_MULTISAMPLE, 1, textureName);
        gl4.glTextureParameteri(textureName.get(Texture.MULTISAMPLE), GL_TEXTURE_BASE_LEVEL, 0);
        gl4.glTextureParameteri(textureName.get(Texture.MULTISAMPLE), GL_TEXTURE_MAX_LEVEL, 0);
        gl4.glTextureStorage2DMultisample(textureName.get(Texture.MULTISAMPLE), 4, GL_RGBA8, FRAMEBUFFER_SIZE.x,
                FRAMEBUFFER_SIZE.y, false);

        textureName.position(Texture.COLORBUFFER);
        gl4.glCreateTextures(GL_TEXTURE_2D, 1, textureName);
        gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_BASE_LEVEL, 0);
        gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_MAX_LEVEL, 0);
        gl4.glTextureStorage2D(textureName.get(Texture.COLORBUFFER), 1, GL_RGBA8, FRAMEBUFFER_SIZE.x,
                FRAMEBUFFER_SIZE.y);

        textureName.rewind();

        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:48,代码来源:Gl_450_direct_state_access.java

示例8: initTexture

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initTexture(GL4 gl4) {

        try {
            jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE));
            if (texture.empty()) {
                return false;
            }

            jgli.Gl.Format format = jgli.Gl.translate(texture.format());

            textureName.position(Texture.TEXTURE);
            gl4.glCreateTextures(GL_TEXTURE_2D, 1, textureName);
            gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_BASE_LEVEL, 0);
            gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_MAX_LEVEL, texture.levels() - 1);
            gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_MIN_FILTER, GL_NEAREST);
            gl4.glTextureParameteri(textureName.get(Texture.TEXTURE), GL_TEXTURE_MAG_FILTER, GL_NEAREST);
            gl4.glTextureStorage2D(textureName.get(Texture.TEXTURE), texture.levels(), format.internal.value,
                    texture.dimensions(0)[0], texture.dimensions(0)[1]);
            for (int level = 0; level < texture.levels(); ++level) {
                gl4.glTextureSubImage2D(textureName.get(Texture.TEXTURE), level,
                        0, 0,
                        texture.dimensions(level)[0], texture.dimensions(level)[1],
                        format.external.value, format.type.value,
                        texture.data(level));
            }

            textureName.position(Texture.MULTISAMPLE);
            gl4.glCreateTextures(GL_TEXTURE_2D_MULTISAMPLE, 1, textureName);
            gl4.glTextureParameteri(textureName.get(Texture.MULTISAMPLE), GL_TEXTURE_BASE_LEVEL, 0);
            gl4.glTextureParameteri(textureName.get(Texture.MULTISAMPLE), GL_TEXTURE_MAX_LEVEL, 0);
            gl4.glTextureStorage2DMultisample(textureName.get(Texture.MULTISAMPLE), 4, GL_RGBA8, FRAMEBUFFER_SIZE.x,
                    FRAMEBUFFER_SIZE.y, false);

            textureName.position(Texture.COLORBUFFER);
            gl4.glCreateTextures(GL_TEXTURE_2D, 1, textureName);
            gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_BASE_LEVEL, 0);
            gl4.glTextureParameteri(textureName.get(Texture.COLORBUFFER), GL_TEXTURE_MAX_LEVEL, 0);
            gl4.glTextureStorage2D(textureName.get(Texture.COLORBUFFER), 1, GL_RGBA8, FRAMEBUFFER_SIZE.x,
                    FRAMEBUFFER_SIZE.y);

            textureName.rewind();

        } catch (IOException ex) {
            Logger.getLogger(Gl_500_direct_state_access_gtc.class.getName()).log(Level.SEVERE, null, ex);
        }
        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:48,代码来源:Gl_500_direct_state_access_gtc.java

示例9: initTexture

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initTexture(GL4 gl4) {

        boolean validated = true;
        try {

            jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE));
            assert (!texture.empty());
            jgli.Gl.Format format = jgli.Gl.translate(texture.format());

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

            gl4.glCreateTextures(GL_TEXTURE_2D_ARRAY, 1, textureName);
            gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_SWIZZLE_R, GL_RED);
            gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_SWIZZLE_G, GL_GREEN);
            gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_SWIZZLE_B, GL_BLUE);
            gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
            gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_BASE_LEVEL, 0);
            gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_MAX_LEVEL, texture.levels() - 1);
            gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
            gl4.glTextureParameteri(textureName.get(0), GL_TEXTURE_MAG_FILTER, GL_LINEAR);
            gl4.glTextureStorage3D(textureName.get(0), texture.levels(), format.internal.value,
                    texture.dimensions()[0], texture.dimensions()[0], 1);

            for (int level = 0; level < texture.levels(); ++level) {

                gl4.glTextureSubImage3D(textureName.get(0), level,
                        0, 0, 0,
                        texture.dimensions(level)[0], texture.dimensions(level)[1], 1,
                        format.external.value, format.type.value,
                        texture.data(level));
            }

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 4);

            // Query the texture handle and make the texture resident
            textureHandle.put(0, gl4.glGetTextureHandleARB(textureName.get(0)));
            gl4.glMakeTextureHandleResidentARB(textureHandle.get(0));

        } catch (IOException ex) {
            Logger.getLogger(Gl_500_texture_bindless_nv.class.getName()).log(Level.SEVERE, null, ex);
        }
        return validated;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:44,代码来源:Gl_500_texture_bindless_nv.java


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