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Java GL4.glDeleteTextures方法代码示例

本文整理汇总了Java中com.jogamp.opengl.GL4.glDeleteTextures方法的典型用法代码示例。如果您正苦于以下问题:Java GL4.glDeleteTextures方法的具体用法?Java GL4.glDeleteTextures怎么用?Java GL4.glDeleteTextures使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jogamp.opengl.GL4的用法示例。


在下文中一共展示了GL4.glDeleteTextures方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: end

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
@Override
protected boolean end(GL gl) {

    GL4 gl4 = (GL4) gl;

    gl4.glDeleteBuffers(Buffer.MAX, bufferName);
    gl4.glDeleteProgram(programName);
    gl4.glDeleteTextures(Texture.MAX, textureName);
    gl4.glDeleteFramebuffers(Framebuffer.MAX, framebufferName);
    gl4.glDeleteVertexArrays(1, vertexArrayName);
    gl4.glDeleteSamplers(1, samplerName);
    gl4.glDeleteProgramPipelines(1, pipelineName);

    BufferUtils.destroyDirectBuffer(bufferName);
    BufferUtils.destroyDirectBuffer(textureName);
    BufferUtils.destroyDirectBuffer(framebufferName);
    BufferUtils.destroyDirectBuffer(vertexArrayName);
    BufferUtils.destroyDirectBuffer(samplerName);
    BufferUtils.destroyDirectBuffer(pipelineName);

    return true;
}
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:23,代码来源:Gl_430_direct_state_access_ext.java

示例2: end

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
@Override
protected boolean end(GL gl) {

    GL4 gl4 = (GL4) gl;

    gl4.glDeleteFramebuffers(1, framebufferName);
    BufferUtils.destroyDirectBuffer(framebufferName);
    gl4.glDeleteProgram(programName[Program.SPLASH]);
    gl4.glDeleteProgram(programName[Program.TEXTURE]);
    gl4.glDeleteBuffers(Buffer.MAX, bufferName);
    BufferUtils.destroyDirectBuffer(bufferName);
    gl4.glDeleteTextures(Texture.MAX, textureName);
    BufferUtils.destroyDirectBuffer(textureName);
    gl4.glDeleteVertexArrays(Program.MAX, vertexArrayName);
    BufferUtils.destroyDirectBuffer(vertexArrayName);

    return true;
}
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:19,代码来源:Gl_440_fbo_depth_stencil.java

示例3: end

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
@Override
protected boolean end(GL gl) {

    GL4 gl4 = (GL4) gl;

    if (uniformPointer == null) {

        gl4.glBindBuffer(GL_UNIFORM_BUFFER, bufferName.get(Buffer.TRANSFORM));
        gl4.glUnmapBuffer(GL_UNIFORM_BUFFER);
        BufferUtils.destroyDirectBuffer(uniformPointer);
    }

    gl4.glDeleteProgramPipelines(1, pipelineName);
    BufferUtils.destroyDirectBuffer(pipelineName);
    gl4.glDeleteProgram(programName);
    gl4.glDeleteBuffers(Buffer.MAX, bufferName);
    BufferUtils.destroyDirectBuffer(bufferName);
    gl4.glDeleteTextures(1, textureName);
    BufferUtils.destroyDirectBuffer(textureName);
    gl4.glDeleteVertexArrays(1, vertexArrayName);
    BufferUtils.destroyDirectBuffer(vertexArrayName);

    return true;
}
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:25,代码来源:Gl_440_buffer_storage.java

示例4: end

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
@Override
protected boolean end(GL gl) {

    GL4 gl4 = (GL4) gl;

    boolean validated = true;

    gl4.glDeleteProgramPipelines(Pipeline.MAX, pipelineName);
    gl4.glDeleteProgram(programName[Pipeline.SPLASH]);
    gl4.glDeleteBuffers(Buffer.MAX, bufferName);
    gl4.glDeleteSamplers(1, samplerName);
    gl4.glDeleteTextures(Texture.MAX, textureName);
    gl4.glDeleteVertexArrays(1, vertexArrayName);

    BufferUtils.destroyDirectBuffer(pipelineName);
    BufferUtils.destroyDirectBuffer(bufferName);
    BufferUtils.destroyDirectBuffer(samplerName);
    BufferUtils.destroyDirectBuffer(textureName);
    BufferUtils.destroyDirectBuffer(vertexArrayName);

    return validated;
}
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:23,代码来源:Gl_420_draw_image_space_rendering.java

示例5: end

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
@Override
protected boolean end(GL gl) {

    GL4 gl4 = (GL4) gl;

    gl4.glDeleteProgramPipelines(1, pipelineName);
    gl4.glDeleteProgram(programName[Program.FRAGMENT]);
    gl4.glDeleteProgram(programName[Program.VERTEX]);
    gl4.glDeleteBuffers(Buffer.MAX, bufferName);
    gl4.glDeleteTextures(1, textureName);
    gl4.glDeleteVertexArrays(1, vertexArrayName);

    BufferUtils.destroyDirectBuffer(pipelineName);
    BufferUtils.destroyDirectBuffer(bufferName);
    BufferUtils.destroyDirectBuffer(textureName);
    BufferUtils.destroyDirectBuffer(vertexArrayName);

    return true;
}
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:20,代码来源:Gl_430_draw_vertex_attrib_binding.java

示例6: end

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
@Override
protected boolean end(GL gl) {

    GL4 gl4 = (GL4) gl;

    gl4.glDeleteProgramPipelines(Program.MAX, pipelineName);
    BufferUtils.destroyDirectBuffer(pipelineName);
    gl4.glDeleteProgram(programName[Program.GRAPHICS]);
    gl4.glDeleteProgram(programName[Program.COMPUTE]);
    gl4.glDeleteBuffers(Buffer.MAX, bufferName);
    BufferUtils.destroyDirectBuffer(bufferName);
    gl4.glDeleteTextures(Texture.MAX, textureName);
    BufferUtils.destroyDirectBuffer(textureName);
    gl4.glDeleteVertexArrays(1, vertexArrayName);
    BufferUtils.destroyDirectBuffer(vertexArrayName);

    return true;
}
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:19,代码来源:Gl_430_program_compute_image.java

示例7: end

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
@Override
protected boolean end(GL gl) {

    GL4 gl4 = (GL4) gl;

    gl4.glDeleteBuffers(Buffer.MAX, bufferName);
    gl4.glDeleteVertexArrays(1, vertexArrayName);
    gl4.glDeleteTextures(1, texture2dName);
    for (int i = 0; i < Program.MAX; ++i) {
        gl4.glDeleteProgram(programName[i]);
    }
    gl4.glDeleteProgramPipelines(1, pipelineName);

    BufferUtils.destroyDirectBuffer(bufferName);
    BufferUtils.destroyDirectBuffer(vertexArrayName);
    BufferUtils.destroyDirectBuffer(pipelineName);

    return true;
}
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:20,代码来源:Gl_410_program_binary.java

示例8: end

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
@Override
protected boolean end(GL gl) {

    GL4 gl4 = (GL4) gl;

    gl4.glDeleteProgramPipelines(1, pipelineName);
    gl4.glDeleteBuffers(Buffer.MAX, bufferName);
    gl4.glDeleteProgram(programName);
    gl4.glDeleteTextures(Texture.MAX, textureName);
    gl4.glDeleteVertexArrays(1, vertexArrayName);
    gl4.glDeleteSamplers(1, samplerName);

    BufferUtils.destroyDirectBuffer(pipelineName);
    BufferUtils.destroyDirectBuffer(bufferName);
    BufferUtils.destroyDirectBuffer(textureName);
    BufferUtils.destroyDirectBuffer(vertexArrayName);
    BufferUtils.destroyDirectBuffer(samplerName);

    return true;
}
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:21,代码来源:Gl_420_texture_compressed.java

示例9: end

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
@Override
protected boolean end(GL gl) {

    GL4 gl4 = (GL4) gl;

    gl4.glDeleteFramebuffers(1, framebufferName);
    gl4.glDeleteProgram(programName[Program.SPLASH]);
    gl4.glDeleteProgram(programName[Program.TEXTURE]);
    gl4.glDeleteBuffers(Buffer.MAX, bufferName);
    gl4.glDeleteTextures(Texture.MAX, textureName);
    gl4.glDeleteVertexArrays(Program.MAX, vertexArrayName);

    BufferUtils.destroyDirectBuffer(framebufferName);
    BufferUtils.destroyDirectBuffer(bufferName);
    BufferUtils.destroyDirectBuffer(textureName);
    BufferUtils.destroyDirectBuffer(vertexArrayName);

    return true;
}
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:20,代码来源:Gl_430_fbo_srgb_decode.java

示例10: end

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
@Override
protected boolean end(GL gl) {

    GL4 gl4 = (GL4) gl;

    gl4.glDeleteProgramPipelines(1, pipelineName);
    BufferUtils.destroyDirectBuffer(pipelineName);
    gl4.glDeleteBuffers(Buffer.MAX, bufferName);
    BufferUtils.destroyDirectBuffer(bufferName);
    gl4.glDeleteProgram(programName);
    gl4.glDeleteTextures(Texture.MAX, textureName);
    BufferUtils.destroyDirectBuffer(textureName);
    gl4.glDeleteVertexArrays(1, vertexArrayName);
    BufferUtils.destroyDirectBuffer(vertexArrayName);
    gl4.glDeleteSamplers(1, samplerName);
    BufferUtils.destroyDirectBuffer(samplerName);

    return true;
}
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:20,代码来源:Gl_440_texture_compressed.java

示例11: end

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
@Override
protected boolean end(GL gl) {

    GL4 gl4 = (GL4) gl;

    gl4.glDeleteBuffers(Buffer.MAX, bufferName);
    gl4.glDeleteProgram(programName);
    gl4.glDeleteTextures(1, textureName);
    gl4.glDeleteSamplers(1, samplerName);
    gl4.glDeleteVertexArrays(1, vertexArrayName);

    BufferUtils.destroyDirectBuffer(bufferName);
    BufferUtils.destroyDirectBuffer(textureName);
    BufferUtils.destroyDirectBuffer(samplerName);
    BufferUtils.destroyDirectBuffer(vertexArrayName);

    return true;
}
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:19,代码来源:Gl_420_sampler_gather.java

示例12: end

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
@Override
protected boolean end(GL gl) {

    GL4 gl4 = (GL4) gl;

    gl4.glDeleteBuffers(Buffer.MAX, bufferName);
    gl4.glDeleteTextures(Texture.MAX, textureName);
    gl4.glDeleteVertexArrays(1, vertexArrayName);
    gl4.glDeleteProgram(programName[Program.FUNC]);
    gl4.glDeleteProgram(programName[Program.PROG]);
    gl4.glDeleteProgramPipelines(Program.MAX, pipelineName);
    gl4.glDeleteFramebuffers(1, framebufferName);

    BufferUtils.destroyDirectBuffer(bufferName);
    BufferUtils.destroyDirectBuffer(textureName);
    BufferUtils.destroyDirectBuffer(vertexArrayName);
    BufferUtils.destroyDirectBuffer(pipelineName);
    BufferUtils.destroyDirectBuffer(framebufferName);

    return true;
}
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:22,代码来源:Gl_420_sampler_fetch.java

示例13: end

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
@Override
protected boolean end(GL gl) {

    GL4 gl4 = (GL4) gl;

    gl4.glDeleteBuffers(Buffer.MAX, bufferName);
    gl4.glDeleteProgram(programName);
    gl4.glDeleteProgramPipelines(1, pipelineName);
    gl4.glDeleteVertexArrays(1, vertexArrayName);
    gl4.glDeleteTextures(1, textureName);

    BufferUtils.destroyDirectBuffer(bufferName);
    BufferUtils.destroyDirectBuffer(pipelineName);
    BufferUtils.destroyDirectBuffer(vertexArrayName);
    BufferUtils.destroyDirectBuffer(textureName);

    return true;
}
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:19,代码来源:Gl_430_draw_without_vertex_attrib.java

示例14: end

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
@Override
protected boolean end(GL gl) {

    GL4 gl4 = (GL4) gl;

    gl4.glDeleteTextures(Texture.MAX, textureName);
    gl4.glDeleteFramebuffers(1, framebufferName);
    gl4.glDeleteProgram(programName[Program.BLIT]);
    gl4.glDeleteProgram(programName[Program.UPDATE]);
    gl4.glDeleteVertexArrays(1, vertexArrayName);
    gl4.glDeleteSamplers(1, samplerName);
    gl4.glDeleteProgramPipelines(Pipeline.MAX, pipelineName);

    BufferUtils.destroyDirectBuffer(textureName);
    BufferUtils.destroyDirectBuffer(framebufferName);
    BufferUtils.destroyDirectBuffer(vertexArrayName);
    BufferUtils.destroyDirectBuffer(samplerName);
    BufferUtils.destroyDirectBuffer(pipelineName);

    return true;
}
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:22,代码来源:Gl_420_memory_barrier.java

示例15: end

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
@Override
protected boolean end(GL gl) {

    GL4 gl4 = (GL4) gl;

    gl4.glDeleteTextures(1, textureName);
    BufferUtils.destroyDirectBuffer(textureName);
    gl4.glDeleteVertexArrays(1, vertexArrayName);
    BufferUtils.destroyDirectBuffer(vertexArrayName);
    gl4.glDeleteProgram(programName[Pipeline.READ]);
    gl4.glDeleteProgram(programName[Pipeline.SAVE]);
    gl4.glDeleteProgramPipelines(Pipeline.MAX, pipelineName);
    BufferUtils.destroyDirectBuffer(pipelineName);

    return true;
}
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:17,代码来源:Gl_430_image_store.java


注:本文中的com.jogamp.opengl.GL4.glDeleteTextures方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。