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Java GL4.glFramebufferTexture方法代码示例

本文整理汇总了Java中com.jogamp.opengl.GL4.glFramebufferTexture方法的典型用法代码示例。如果您正苦于以下问题:Java GL4.glFramebufferTexture方法的具体用法?Java GL4.glFramebufferTexture怎么用?Java GL4.glFramebufferTexture使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jogamp.opengl.GL4的用法示例。


在下文中一共展示了GL4.glFramebufferTexture方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: initFramebuffer

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initFramebuffer(GL4 gl4) {

        gl4.glGenFramebuffers(Framebuffer.MAX, framebufferName);

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.MULTISAMPLE));
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.MULTISAMPLE), 0);
        if (!isFramebufferComplete(gl4, framebufferName.get(Framebuffer.MULTISAMPLE))) {
            return false;
        }
        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.COLOR));
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLOR), 0);
        if (!isFramebufferComplete(gl4, framebufferName.get(Framebuffer.COLOR))) {
            return false;
        }
        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);

        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:21,代码来源:Gl_430_fbo_invalidate.java

示例2: initFramebuffer

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initFramebuffer(GL4 gl4) {

        gl4.glGenFramebuffers(Framebuffer.MAX, framebufferName);

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.RENDER));
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.MULTISAMPLE_COLORBUFFER), 0);
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textureName.get(Texture.MULTISAMPLE_DEPTHBUFFER), 0);

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.RESOLVE));
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0);

        if (!isFramebufferComplete(gl4, framebufferName.get(Framebuffer.RENDER))) {
            return false;
        }
        if (!isFramebufferComplete(gl4, framebufferName.get(Framebuffer.RESOLVE))) {
            return false;
        }

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);

        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:23,代码来源:Gl_450_fbo_multisample_explicit.java

示例3: initFramebuffer

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initFramebuffer(GL4 gl4) {

        gl4.glGenFramebuffers(1, framebufferName);
        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0));

        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.R), 0);
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, textureName.get(Texture.G), 0);
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, textureName.get(Texture.B), 0);

        IntBuffer drawBuffers = GLBuffers.newDirectIntBuffer(4);
        drawBuffers.put(0, GL_NONE);
        drawBuffers.put(1, GL_COLOR_ATTACHMENT0);
        drawBuffers.put(2, GL_COLOR_ATTACHMENT1);
        drawBuffers.put(3, GL_COLOR_ATTACHMENT2);

        gl4.glDrawBuffers(4, drawBuffers);

        if (!isFramebufferComplete(gl4, framebufferName.get(0))) {
            return false;
        }

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);
        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:25,代码来源:Gl_400_blend_rtt.java

示例4: initFramebuffer

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initFramebuffer(GL4 gl4) {

        IntBuffer buffers = GLBuffers.newDirectIntBuffer(new int[]{GL_COLOR_ATTACHMENT0});
        gl4.glGenFramebuffers(1, framebufferName);
        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0));
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureColorbufferName.get(0), 0);
        gl4.glDrawBuffers(1, buffers);
        if (!isFramebufferComplete(gl4, framebufferName.get(0))) {
            return false;
        }

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);
        gl4.glDrawBuffer(GL_BACK);
        if (!isFramebufferComplete(gl4, 0)) {
            return false;
        }

        return checkError(gl4, "initFramebuffer");
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:20,代码来源:Gl_400_fbo_layered.java

示例5: initFramebuffer

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initFramebuffer(GL4 gl4) {

        IntBuffer buffersRender = GLBuffers.newDirectIntBuffer(new int[]{GL_COLOR_ATTACHMENT0});

        gl4.glGenFramebuffers(1, framebufferName);
        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0));
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(0), 0);
        gl4.glDrawBuffers(1, buffersRender);
        if (!isFramebufferComplete(gl4, framebufferName.get(0))) {
            return false;
        }

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);
        gl4.glDrawBuffer(GL_BACK);
        if (!isFramebufferComplete(gl4, 0)) {
            return false;
        }

        BufferUtils.destroyDirectBuffer(buffersRender);

        return checkError(gl4, "initFramebuffer");
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:23,代码来源:Gl_410_fbo_layered.java

示例6: addFloatBufferInternal

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private void addFloatBufferInternal(final GL4 gl, final String name, final int channelCount,
		final int channelDepth) {
	if (!initialized) {
		return;
	}

	gl.getGL().glBindFramebuffer(GL4.GL_FRAMEBUFFER, getId());

	backingTextures.put(name, new GLTexture(
			gl,
			GLTypeEnum.Float,
			channelCount,
			width, height, 1, true, 1, channelDepth));

	gl.glFramebufferTexture(GL4.GL_FRAMEBUFFER,
			getCurrentFramebufferColorAttachment(),
			backingTextures.get(name).getId(),
			0);

	gl.getGL().glBindFramebuffer(GL4.GL_FRAMEBUFFER, 0);
}
 
开发者ID:ClearVolume,项目名称:ClearGL,代码行数:22,代码来源:GLFramebuffer.java

示例7: addUnsignedByteBufferInternal

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private void addUnsignedByteBufferInternal(final GL4 gl, final String name, final int channelCount,
		final int channelDepth) {
	if (!initialized) {
		return;
	}

	gl.getGL().glBindFramebuffer(GL4.GL_FRAMEBUFFER, getId());

	backingTextures.put(name, new GLTexture(
			gl,
			GLTypeEnum.UnsignedByte,
			channelCount,
			width, height, 1, true, 1, channelDepth));

	gl.glFramebufferTexture(GL4.GL_FRAMEBUFFER,
			getCurrentFramebufferColorAttachment(),
			backingTextures.get(name).getId(),
			0);

	gl.getGL().glBindFramebuffer(GL4.GL_FRAMEBUFFER, 0);
}
 
开发者ID:ClearVolume,项目名称:ClearGL,代码行数:22,代码来源:GLFramebuffer.java

示例8: addDepthBuffer

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
public void addDepthBuffer(final GL4 gl, final String name, final int depth, final int scale) {
	if (!initialized) {
		return;
	}

	gl.getGL().glBindFramebuffer(GL4.GL_FRAMEBUFFER, getId());

	depthBuffers.put(name, new GLTexture(
			gl,
			GLTypeEnum.Float,
			-1,
			width / scale, height / scale, 1, true, 1, depth));

	gl.glFramebufferTexture(GL4.GL_FRAMEBUFFER,
			GL4.GL_DEPTH_ATTACHMENT,
			depthBuffers.get(name).getId(),
			0);

	gl.getGL().glBindFramebuffer(GL4.GL_FRAMEBUFFER, 0);
}
 
开发者ID:ClearVolume,项目名称:ClearGL,代码行数:21,代码来源:GLFramebuffer.java

示例9: initFramebuffer

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initFramebuffer(GL4 gl4) {

        gl4.glGenFramebuffers(1, framebufferName);
        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0));
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0);
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textureName.get(Texture.RENDERBUFFER), 0);

        if (!isFramebufferComplete(gl4, framebufferName.get(0))) {
            return false;
        }

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);
        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:15,代码来源:Gl_430_fbo_srgb_decode.java

示例10: initFramebuffer

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initFramebuffer(GL4 gl4) {

        gl4.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, textureName.get(Texture.MULTISAMPLE));
        // The second parameter is the number of samples.
        gl4.glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA, FRAMEBUFFER_SIZE.x, FRAMEBUFFER_SIZE.y, false);

        gl4.glGenFramebuffers(Framebuffer.MAX, framebufferName);
        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.RENDER));
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.MULTISAMPLE), 0);

        if (!isFramebufferComplete(gl4, framebufferName.get(0))) {
            return false;
        }
        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);

        gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(Texture.COLOR));
        gl4.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, FRAMEBUFFER_SIZE.x, FRAMEBUFFER_SIZE.y, 0, GL_RGBA,
                GL_UNSIGNED_BYTE, null);

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.RESOLVE));
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLOR), 0);

        if (!isFramebufferComplete(gl4, framebufferName.get(Framebuffer.RESOLVE))) {
            return false;
        }
        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);

        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:30,代码来源:Gl_400_fbo_multisample.java

示例11: initFramebuffer

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initFramebuffer(GL4 gl4) {

        gl4.glGenFramebuffers(1, framebufferName);
        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get());
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0);
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textureName.get(Texture.RENDERBUFFER), 0);

        if (!isFramebufferComplete(gl4, framebufferName.get(0))) {
            return false;
        }

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);
        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:15,代码来源:Gl_400_texture_derivative.java

示例12: initFramebuffer

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initFramebuffer(GL4 gl4) {

        gl4.glGenFramebuffers(1, framebufferName);
        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0));
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.R), 0);
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, textureName.get(Texture.G), 0);
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, textureName.get(Texture.B), 0);

        if (!isFramebufferComplete(gl4, framebufferName.get(0))) {
            return false;
        }

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);
        return checkError(gl4, "initFramebuffer");
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:16,代码来源:Gl_400_fbo_rtt.java

示例13: initFramebuffer

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initFramebuffer(GL4 gl4) {

        boolean validated = true;

        IntBuffer buffersRender = GLBuffers.newDirectIntBuffer(new int[]{GL_COLOR_ATTACHMENT0});

        gl4.glGenFramebuffers(Framebuffer.MAX, framebufferName);

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.FRAMEBUFFER));
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0);
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textureName.get(Texture.RENDERBUFFER), 0);
        gl4.glDrawBuffers(1, buffersRender);
        if (!isFramebufferComplete(gl4, framebufferName.get(Framebuffer.FRAMEBUFFER))) {
            return false;
        }

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.SHADOW));
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textureName.get(Texture.SHADOWMAP), 0);
        gl4.glDrawBuffer(GL_NONE);
        if (!isFramebufferComplete(gl4, framebufferName.get(Framebuffer.SHADOW))) {
            return false;
        }

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);
        gl4.glDrawBuffer(GL_BACK);
        if (!isFramebufferComplete(gl4, 0)) {
            return false;
        }

        BufferUtils.destroyDirectBuffer(buffersRender);

        return validated && checkError(gl4, "initFramebuffer");
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:34,代码来源:Gl_400_fbo_shadow.java

示例14: initFramebuffer

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initFramebuffer(GL4 gl4) {

        gl4.glGenFramebuffers(1, framebufferName);
        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0));
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0);
        gl4.glDrawBuffer(GL_COLOR_ATTACHMENT0);

        if (!isFramebufferComplete(gl4, framebufferName.get(0))) {
            return false;
        }

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);
        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:15,代码来源:Gl_420_sampler_fetch.java

示例15: initFramebuffer

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initFramebuffer(GL4 gl4) {

        gl4.glGenFramebuffers(1, framebufferName);
        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0));
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0);
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, textureName.get(Texture.STENCILBUFFER), 0);

        if (!isFramebufferComplete(gl4, framebufferName.get(0))) {
            return false;
        }

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);
        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:15,代码来源:Gl_440_fbo_depth_stencil.java


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