本文整理汇总了Java中com.jogamp.opengl.GL4.glDeleteTransformFeedbacks方法的典型用法代码示例。如果您正苦于以下问题:Java GL4.glDeleteTransformFeedbacks方法的具体用法?Java GL4.glDeleteTransformFeedbacks怎么用?Java GL4.glDeleteTransformFeedbacks使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.jogamp.opengl.GL4
的用法示例。
在下文中一共展示了GL4.glDeleteTransformFeedbacks方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: end
import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
@Override
protected boolean end(GL gl) {
GL4 gl4 = (GL4) gl;
if (uniformPointer == null) {
gl4.glBindBuffer(GL_UNIFORM_BUFFER, bufferName.get(Buffer.TRANSFORM));
gl4.glUnmapBuffer(GL_UNIFORM_BUFFER);
BufferUtils.destroyDirectBuffer(uniformPointer);
}
gl4.glDeleteVertexArrays(Program.MAX, vertexArrayName);
BufferUtils.destroyDirectBuffer(vertexArrayName);
gl4.glDeleteBuffers(Buffer.MAX, bufferName);
BufferUtils.destroyDirectBuffer(bufferName);
gl4.glDeleteProgram(programName[Program.FEEDBACK]);
gl4.glDeleteProgram(programName[Program.TRANSFORM]);
gl4.glDeleteProgramPipelines(Program.MAX, pipelineName);
BufferUtils.destroyDirectBuffer(pipelineName);
gl4.glDeleteTransformFeedbacks(1, feedbackName);
BufferUtils.destroyDirectBuffer(feedbackName);
return true;
}
示例2: end
import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
@Override
protected boolean end(GL gl) {
GL4 gl4 = (GL4) gl;
gl4.glDeleteVertexArrays(VertexArray.MAX, vertexArrayName);
gl4.glDeleteBuffers(Buffer.MAX, bufferName);
gl4.glDeleteProgram(transformProgramName);
gl4.glDeleteProgram(feedbackProgramName);
gl4.glDeleteTransformFeedbacks(1, feedbackName);
BufferUtils.destroyDirectBuffer(vertexArrayName);
BufferUtils.destroyDirectBuffer(bufferName);
BufferUtils.destroyDirectBuffer(feedbackName);
return checkError(gl4, "end");
}
示例3: end
import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
@Override
protected boolean end(GL gl) {
GL4 gl4 = (GL4) gl;
gl4.glDeleteVertexArrays(VertexArray.MAX, vertexArrayName);
gl4.glDeleteBuffers(Buffer.MAX, bufferName);
gl4.glDeleteProgram(transformProgramName);
gl4.glDeleteProgram(feedbackProgramName);
gl4.glDeleteTransformFeedbacks(1, feedbackName);
BufferUtils.destroyDirectBuffer(vertexArrayName);
BufferUtils.destroyDirectBuffer(bufferName);
BufferUtils.destroyDirectBuffer(feedbackName);
return checkError(gl4, "end");
}
示例4: end
import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
@Override
protected boolean end(GL gl) {
GL4 gl4 = (GL4) gl;
gl4.glDeleteProgramPipelines(Pipeline.MAX, pipelineName);
gl4.glDeleteVertexArrays(Pipeline.MAX, vertexArrayName);
gl4.glDeleteBuffers(Buffer.MAX, bufferName);
gl4.glDeleteProgram(programName[Pipeline.TRANSFORM]);
gl4.glDeleteProgram(programName[Pipeline.FEEDBACK]);
gl4.glDeleteTransformFeedbacks(1, feedbackName);
BufferUtils.destroyDirectBuffer(pipelineName);
BufferUtils.destroyDirectBuffer(vertexArrayName);
BufferUtils.destroyDirectBuffer(bufferName);
BufferUtils.destroyDirectBuffer(feedbackName);
return true;
}
示例5: end
import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
@Override
protected boolean end(GL gl) {
GL4 gl4 = (GL4) gl;
if (uniformPointer == null) {
gl4.glBindBuffer(GL_UNIFORM_BUFFER, bufferName[Buffer.TRANSFORM]);
gl4.glUnmapBuffer(GL_UNIFORM_BUFFER);
BufferUtils.destroyDirectBuffer(uniformPointer);
}
gl4.glDeleteVertexArrays(Program.MAX, vertexArrayName, 0);
gl4.glDeleteBuffers(Buffer.MAX, bufferName, 0);
gl4.glDeleteProgram(programName[Program.FEEDBACK]);
gl4.glDeleteProgram(programName[Program.TRANSFORM]);
gl4.glDeleteProgramPipelines(Program.MAX, pipelineName, 0);
gl4.glDeleteTransformFeedbacks(1, feedbackName, 0);
return true;
}