当前位置: 首页>>代码示例>>Java>>正文


Java GL4.glGenFramebuffers方法代码示例

本文整理汇总了Java中com.jogamp.opengl.GL4.glGenFramebuffers方法的典型用法代码示例。如果您正苦于以下问题:Java GL4.glGenFramebuffers方法的具体用法?Java GL4.glGenFramebuffers怎么用?Java GL4.glGenFramebuffers使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jogamp.opengl.GL4的用法示例。


在下文中一共展示了GL4.glGenFramebuffers方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: initFramebuffer

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initFramebuffer(GL4 gl4) {

        boolean validated = true;

        gl4.glGenFramebuffers(1, framebufferName);
        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0));
        gl4.glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, windowSize.x);
        gl4.glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, windowSize.y);
        gl4.glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_LAYERS, 1);
        gl4.glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 1);
        gl4.glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, GL_TRUE);
        if (!isFramebufferComplete(gl4, framebufferName.get(0))) {
            return false;
        }

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);
        return validated;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:19,代码来源:Gl_430_fbo_without_attachment.java

示例2: initFramebuffer

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initFramebuffer(GL4 gl4) {

        gl4.glGenFramebuffers(Framebuffer.MAX, framebufferName);

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.MULTISAMPLE));
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.MULTISAMPLE), 0);
        if (!isFramebufferComplete(gl4, framebufferName.get(Framebuffer.MULTISAMPLE))) {
            return false;
        }
        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.COLOR));
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLOR), 0);
        if (!isFramebufferComplete(gl4, framebufferName.get(Framebuffer.COLOR))) {
            return false;
        }
        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);

        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:21,代码来源:Gl_430_fbo_invalidate.java

示例3: initFramebuffer

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initFramebuffer(GL4 gl4) {

        gl4.glGenFramebuffers(Framebuffer.MAX, framebufferName);

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.RENDER));
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.MULTISAMPLE_COLORBUFFER), 0);
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textureName.get(Texture.MULTISAMPLE_DEPTHBUFFER), 0);

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.RESOLVE));
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0);

        if (!isFramebufferComplete(gl4, framebufferName.get(Framebuffer.RENDER))) {
            return false;
        }
        if (!isFramebufferComplete(gl4, framebufferName.get(Framebuffer.RESOLVE))) {
            return false;
        }

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);

        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:23,代码来源:Gl_450_fbo_multisample_explicit.java

示例4: initFramebuffer

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initFramebuffer(GL4 gl4) {

        gl4.glGenFramebuffers(1, framebufferName);
        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0));
        gl4.glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(0), 0, 0);
        gl4.glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, textureName.get(0), 0, 1);
        gl4.glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, textureName.get(0), 0, 2);
        IntBuffer drawBuffers = GLBuffers.newDirectIntBuffer(new int[]{GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1,
            GL_COLOR_ATTACHMENT2});
        gl4.glDrawBuffers(3, drawBuffers);
        if (!isFramebufferComplete(gl4, framebufferName.get(0))) {
            return false;
        }

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);
        gl4.glDrawBuffer(GL_BACK);
        if (!isFramebufferComplete(gl4, framebufferName.get(0))) {
            return false;
        }

        return checkError(gl4, "initFramebuffer");
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:23,代码来源:Gl_400_fbo_rtt_texture_array.java

示例5: initFramebuffer

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initFramebuffer(GL4 gl4) {

        gl4.glGenFramebuffers(1, framebufferName);
        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0));

        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.R), 0);
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, textureName.get(Texture.G), 0);
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, textureName.get(Texture.B), 0);

        IntBuffer drawBuffers = GLBuffers.newDirectIntBuffer(4);
        drawBuffers.put(0, GL_NONE);
        drawBuffers.put(1, GL_COLOR_ATTACHMENT0);
        drawBuffers.put(2, GL_COLOR_ATTACHMENT1);
        drawBuffers.put(3, GL_COLOR_ATTACHMENT2);

        gl4.glDrawBuffers(4, drawBuffers);

        if (!isFramebufferComplete(gl4, framebufferName.get(0))) {
            return false;
        }

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);
        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:25,代码来源:Gl_400_blend_rtt.java

示例6: initFramebuffer

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initFramebuffer(GL4 gl4) {

        IntBuffer buffers = GLBuffers.newDirectIntBuffer(new int[]{GL_COLOR_ATTACHMENT0});
        gl4.glGenFramebuffers(1, framebufferName);
        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0));
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureColorbufferName.get(0), 0);
        gl4.glDrawBuffers(1, buffers);
        if (!isFramebufferComplete(gl4, framebufferName.get(0))) {
            return false;
        }

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);
        gl4.glDrawBuffer(GL_BACK);
        if (!isFramebufferComplete(gl4, 0)) {
            return false;
        }

        return checkError(gl4, "initFramebuffer");
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:20,代码来源:Gl_400_fbo_layered.java

示例7: initFramebuffer

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initFramebuffer(GL4 gl4) {

        gl4.glGenFramebuffers(1, framebufferName, 0);
        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName[0]);
        gl4.glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, windowSize.x * supersampling);
        gl4.glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, windowSize.y * supersampling);
        gl4.glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_LAYERS, 1);
        gl4.glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 1);
        gl4.glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, GL_TRUE);
        if (!isFramebufferComplete(gl4, framebufferName[0])) {
            return false;
        }

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);
        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:17,代码来源:Gl_440_fbo_without_attachment.java

示例8: initFramebuffer

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initFramebuffer(GL4 gl4) {

        IntBuffer buffersRender = GLBuffers.newDirectIntBuffer(new int[]{GL_COLOR_ATTACHMENT0});

        gl4.glGenFramebuffers(1, framebufferName);
        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0));
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(0), 0);
        gl4.glDrawBuffers(1, buffersRender);
        if (!isFramebufferComplete(gl4, framebufferName.get(0))) {
            return false;
        }

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);
        gl4.glDrawBuffer(GL_BACK);
        if (!isFramebufferComplete(gl4, 0)) {
            return false;
        }

        BufferUtils.destroyDirectBuffer(buffersRender);

        return checkError(gl4, "initFramebuffer");
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:23,代码来源:Gl_410_fbo_layered.java

示例9: FramebufferDesc

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
public FramebufferDesc(GL4 gl4, Vec2i size) {

        gl4.glGenFramebuffers(Target.MAX, framebufferName);
        gl4.glGenRenderbuffers(1, depthBufferName);
        gl4.glGenTextures(Target.MAX, textureName);

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Target.RENDER));

        gl4.glBindRenderbuffer(GL_RENDERBUFFER, depthBufferName.get(0));
        gl4.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT, size.x, size.y);
        gl4.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthBufferName.get(0));

        gl4.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, textureName.get(Target.RENDER));
        gl4.glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA8, size.x, size.y, true);
        gl4.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE,
                textureName.get(Target.RENDER), 0);

        if (!checkFramebufferStatus(gl4)) {
            return;
        }

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Target.RESOLVE));

        gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(Target.RESOLVE));
        gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
        gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
        gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
        gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
        gl4.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, size.x, size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, null);
        gl4.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 
                textureName.get(Target.RESOLVE), 0);

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);

        if (!checkFramebufferStatus(gl4)) {
            return;
        }

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-hello-vr,代码行数:41,代码来源:FramebufferDesc.java

示例10: initFramebuffer

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initFramebuffer(GL4 gl4) {

        gl4.glGenFramebuffers(1, framebufferName);
        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0));
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0);
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textureName.get(Texture.RENDERBUFFER), 0);

        if (!isFramebufferComplete(gl4, framebufferName.get(0))) {
            return false;
        }

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);
        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:15,代码来源:Gl_430_fbo_srgb_decode.java

示例11: initFramebuffer

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initFramebuffer(GL4 gl4) {

        gl4.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, textureName.get(Texture.MULTISAMPLE));
        // The second parameter is the number of samples.
        gl4.glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA, FRAMEBUFFER_SIZE.x, FRAMEBUFFER_SIZE.y, false);

        gl4.glGenFramebuffers(Framebuffer.MAX, framebufferName);
        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.RENDER));
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.MULTISAMPLE), 0);

        if (!isFramebufferComplete(gl4, framebufferName.get(0))) {
            return false;
        }
        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);

        gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(Texture.COLOR));
        gl4.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, FRAMEBUFFER_SIZE.x, FRAMEBUFFER_SIZE.y, 0, GL_RGBA,
                GL_UNSIGNED_BYTE, null);

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.RESOLVE));
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLOR), 0);

        if (!isFramebufferComplete(gl4, framebufferName.get(Framebuffer.RESOLVE))) {
            return false;
        }
        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);

        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:30,代码来源:Gl_400_fbo_multisample.java

示例12: initFramebuffer

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initFramebuffer(GL4 gl4) {

        gl4.glGenFramebuffers(1, framebufferName);
        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get());
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0);
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textureName.get(Texture.RENDERBUFFER), 0);

        if (!isFramebufferComplete(gl4, framebufferName.get(0))) {
            return false;
        }

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);
        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:15,代码来源:Gl_400_texture_derivative.java

示例13: initFramebuffer

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initFramebuffer(GL4 gl4) {

        gl4.glGenFramebuffers(1, framebufferName);
        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0));
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.R), 0);
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, textureName.get(Texture.G), 0);
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, textureName.get(Texture.B), 0);

        if (!isFramebufferComplete(gl4, framebufferName.get(0))) {
            return false;
        }

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);
        return checkError(gl4, "initFramebuffer");
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:16,代码来源:Gl_400_fbo_rtt.java

示例14: initFramebuffer

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initFramebuffer(GL4 gl4) {

        boolean validated = true;

        IntBuffer buffersRender = GLBuffers.newDirectIntBuffer(new int[]{GL_COLOR_ATTACHMENT0});

        gl4.glGenFramebuffers(Framebuffer.MAX, framebufferName);

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.FRAMEBUFFER));
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0);
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textureName.get(Texture.RENDERBUFFER), 0);
        gl4.glDrawBuffers(1, buffersRender);
        if (!isFramebufferComplete(gl4, framebufferName.get(Framebuffer.FRAMEBUFFER))) {
            return false;
        }

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.SHADOW));
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textureName.get(Texture.SHADOWMAP), 0);
        gl4.glDrawBuffer(GL_NONE);
        if (!isFramebufferComplete(gl4, framebufferName.get(Framebuffer.SHADOW))) {
            return false;
        }

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);
        gl4.glDrawBuffer(GL_BACK);
        if (!isFramebufferComplete(gl4, 0)) {
            return false;
        }

        BufferUtils.destroyDirectBuffer(buffersRender);

        return validated && checkError(gl4, "initFramebuffer");
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:34,代码来源:Gl_400_fbo_shadow.java

示例15: initFramebuffer

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initFramebuffer(GL4 gl4) {

        gl4.glGenFramebuffers(1, framebufferName);
        gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0));
        gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0);
        gl4.glDrawBuffer(GL_COLOR_ATTACHMENT0);

        if (!isFramebufferComplete(gl4, framebufferName.get(0))) {
            return false;
        }

        gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0);
        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:15,代码来源:Gl_420_sampler_fetch.java


注:本文中的com.jogamp.opengl.GL4.glGenFramebuffers方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。