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Java GL4.glTexSubImage2D方法代码示例

本文整理汇总了Java中com.jogamp.opengl.GL4.glTexSubImage2D方法的典型用法代码示例。如果您正苦于以下问题:Java GL4.glTexSubImage2D方法的具体用法?Java GL4.glTexSubImage2D怎么用?Java GL4.glTexSubImage2D使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jogamp.opengl.GL4的用法示例。


在下文中一共展示了GL4.glTexSubImage2D方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: initTexture

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initTexture(GL4 gl4) {

        try {
            jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE));
            jgli.Gl.Format format = jgli.Gl.translate(texture.format());

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

            gl4.glGenTextures(1, textureName);
            gl4.glActiveTexture(GL_TEXTURE0);
            gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(0));
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, texture.levels() - 1);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

            gl4.glTexStorage2D(GL_TEXTURE_2D, texture.levels(), format.internal.value,
                    texture.dimensions(0)[0], texture.dimensions(0)[1]);

            for (int level = 0; level < texture.levels(); ++level) {
                gl4.glTexSubImage2D(GL_TEXTURE_2D, level,
                        0, 0,
                        texture.dimensions(level)[0], texture.dimensions(level)[1],
                        format.external.value, format.type.value,
                        texture.data(level));
            }

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 4);

        } catch (IOException ex) {
            Logger.getLogger(Gl_430_draw_vertex_attrib_binding.class.getName()).log(Level.SEVERE, null, ex);
        }
        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:39,代码来源:Gl_430_draw_vertex_attrib_binding.java

示例2: initTexture

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initTexture(GL4 gl4) {

        try {
            jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE));
            assert (!texture.empty());
            jgli.Gl.Format format = jgli.Gl.translate(texture.format());

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

            gl4.glGenTextures(1, textureName);
            gl4.glActiveTexture(GL_TEXTURE0);
            gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(0));
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, texture.levels() - 1);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
            gl4.glTexStorage2D(GL_TEXTURE_2D, texture.levels(), format.internal.value,
                    texture.dimensions()[0], texture.dimensions()[1]);
            for (int level = 0; level < texture.levels(); ++level) {
                gl4.glTexSubImage2D(GL_TEXTURE_2D, level,
                        0, 0,
                        texture.dimensions(level)[0], texture.dimensions(level)[1],
                        format.external.value, format.type.value,
                        texture.data(level));
            }

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 4);

        } catch (IOException ex) {
            Logger.getLogger(Gl_430_program_compute.class.getName()).log(Level.SEVERE, null, ex);
        }
        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:38,代码来源:Gl_430_program_compute.java

示例3: initTexture

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initTexture(GL4 gl4) {

        try {
            jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE));
            assert (!texture.empty());
            jgli.Gl.Format format = jgli.Gl.translate(texture.format());

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

            gl4.glGenTextures(1, textureName);
            gl4.glActiveTexture(GL_TEXTURE0);
            gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(0));
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, texture.levels() - 1);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

            gl4.glTexStorage2D(GL_TEXTURE_2D, texture.levels(), format.internal.value,
                    texture.dimensions(0)[0], texture.dimensions(0)[1]);
            for (int level = 0; level < texture.levels(); ++level) {
                gl4.glTexSubImage2D(GL_TEXTURE_2D, level,
                        0, 0,
                        texture.dimensions(level)[0], texture.dimensions(level)[1],
                        format.external.value, format.type.value,
                        texture.data(level));
            }

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 4);

        } catch (IOException ex) {
            Logger.getLogger(Gl_430_draw_without_vertex_attrib.class.getName()).log(Level.SEVERE, null, ex);
        }
        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:39,代码来源:Gl_430_draw_without_vertex_attrib.java

示例4: initTexture

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initTexture(GL4 gl4) {

        try {
            jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE));
            assert (!texture.empty());
            jgli.Gl.Format format = jgli.Gl.translate(texture.format());

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

            gl4.glGenTextures(1, textureName);

            gl4.glActiveTexture(GL_TEXTURE0);
            gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(0));
            gl4.glTexStorage2D(GL_TEXTURE_2D, texture.levels(), format.internal.value,
                    texture.dimensions()[0], texture.dimensions()[1]);
            for (int level = 0; level < texture.levels(); ++level) {
                gl4.glTexSubImage2D(GL_TEXTURE_2D, level,
                        0, 0,
                        texture.dimensions(level)[0], texture.dimensions(level)[1],
                        format.external.value, format.type.value,
                        texture.data(level));
            }

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 4);

        } catch (IOException ex) {
            Logger.getLogger(Gl_430_image_sampling.class.getName()).log(Level.SEVERE, null, ex);
        }
        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:31,代码来源:Gl_430_image_sampling.java

示例5: initTexture

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initTexture(GL4 gl4) {

        try {
            jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE));
            jgli.Gl.Format format = jgli.Gl.translate(texture.format());

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

            gl4.glGenTextures(1, textureName);
            gl4.glActiveTexture(GL_TEXTURE0);
            gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(0));
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, texture.levels() - 1);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

            gl4.glTexStorage2D(GL_TEXTURE_2D, texture.levels(), format.internal.value,
                    texture.dimensions(0)[0], texture.dimensions(0)[1]);
            for (int level = 0; level < texture.levels(); ++level) {
                gl4.glTexSubImage2D(GL_TEXTURE_2D, level,
                        0, 0,
                        texture.dimensions(level)[0], texture.dimensions(level)[1],
                        format.external.value, format.type.value,
                        texture.data(level));
            }

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 4);

        } catch (IOException ex) {
            Logger.getLogger(Gl_450_culling.class.getName()).log(Level.SEVERE, null, ex);
        }
        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:38,代码来源:Gl_450_culling.java

示例6: initTexture

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initTexture(GL4 gl4) {

        try {
            jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE));
            assert (!texture.empty());
            jgli.Gl.Format format = jgli.Gl.translate(texture.format());

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

            gl4.glGenTextures(1, textureName);
            gl4.glActiveTexture(GL_TEXTURE0);
            gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(0));
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, texture.levels() - 1);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

            gl4.glTexStorage2D(GL_TEXTURE_2D, texture.levels(), format.internal.value, texture.dimensions(0)[0],
                    texture.dimensions(0)[1]);
            for (int level = 0; level < texture.levels(); ++level) {
                gl4.glTexSubImage2D(GL_TEXTURE_2D, level,
                        0, 0,
                        texture.dimensions(level)[0], texture.dimensions(level)[1],
                        format.external.value, format.type.value,
                        texture.data(level));
            }

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 4);

        } catch (IOException ex) {
            Logger.getLogger(Gl_500_glsl_vote_arb.class.getName()).log(Level.SEVERE, null, ex);
        }
        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:39,代码来源:Gl_500_glsl_vote_arb.java

示例7: initTexture

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initTexture(GL4 gl4) {

        try {
            jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE));
            jgli.Gl.Format format = jgli.Gl.translate(texture.format());

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

            gl4.glGenTextures(1, textureName);
            gl4.glActiveTexture(GL_TEXTURE0);
            gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(0));
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, texture.levels() - 1);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

            gl4.glTexStorage2D(GL_TEXTURE_2D, texture.levels(), format.internal.value,
                    texture.dimensions(0)[0], texture.dimensions(0)[1]);
            for (int level = 0; level < texture.levels(); ++level) {
                gl4.glTexSubImage2D(GL_TEXTURE_2D, level,
                        0, 0,
                        texture.dimensions(level)[0], texture.dimensions(level)[1],
                        format.external.value, format.type.value,
                        texture.data());
            }

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 4);

        } catch (IOException ex) {
            Logger.getLogger(Gl_420_clipping.class.getName()).log(Level.SEVERE, null, ex);
        }
        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:38,代码来源:Gl_420_clipping.java

示例8: initTexture

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initTexture(GL4 gl4) {

        try {
            jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE));
            assert (!texture.empty());

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

            gl4.glGenTextures(Texture.MAX, textureName);
            gl4.glActiveTexture(GL_TEXTURE0);

            for (int i = 0; i < Texture.MAX; ++i) {
                gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(i));
                gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
                gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, texture.levels() - 1);
                gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
                gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
                gl4.glTexStorage2D(GL_TEXTURE_2D, texture.levels(), textureInternalFormat[i], texture.dimensions(0)[0],
                        texture.dimensions(0)[1]);

                for (int level = 0; level < texture.levels(); ++level) {
                    gl4.glTexSubImage2D(GL_TEXTURE_2D, level,
                            0, 0,
                            texture.dimensions(level)[0], texture.dimensions(level)[1],
                            textureFormat[i], GL_UNSIGNED_BYTE,
                            texture.data(level));
                }
            }

            gl4.glBindTexture(GL_TEXTURE_2D, 0);
            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 4);

        } catch (IOException ex) {
            Logger.getLogger(Gl_420_texture_conversion.class.getName()).log(Level.SEVERE, null, ex);
        }
        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:38,代码来源:Gl_420_texture_conversion.java

示例9: initTexture

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initTexture(GL4 gl4) {

        try {
            jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE));
            jgli.Gl.Format format = jgli.Gl.translate(texture.format());

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

            gl4.glGenTextures(1, textureName);

            gl4.glActiveTexture(GL_TEXTURE0);
            gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(0));
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, texture.levels() - 1);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
            gl4.glTexStorage2D(GL_TEXTURE_2D, texture.levels(),
                    format.internal.value, texture.dimensions()[0], texture.dimensions()[1]);

            for (int level = 0; level < texture.levels(); ++level) {
                gl4.glTexSubImage2D(GL_TEXTURE_2D, level,
                        0, 0,
                        texture.dimensions(level)[0], texture.dimensions(level)[1],
                        format.external.value, format.type.value,
                        texture.data(level));
            }
            imageSize.set(texture.dimensions());

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 4);

        } catch (IOException ex) {
            Logger.getLogger(Gl_420_image_load.class.getName()).log(Level.SEVERE, null, ex);
        }
        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:40,代码来源:Gl_420_image_load.java

示例10: initTexture

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initTexture(GL4 gl4) {

        try {
            jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE));
            assert (!texture.empty());
            jgli.Gl.Format format = jgli.Gl.translate(texture.format());
            jgli.Gl.Swizzles swizzles = jgli.Gl.translate(texture.swizzles());

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

            gl4.glGenTextures(Texture.MAX, textureName);

            gl4.glActiveTexture(GL_TEXTURE0);
            gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(Texture.DIFFUSE));
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, texture.levels() - 1);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, swizzles.r.value);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, swizzles.g.value);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, swizzles.b.value);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, swizzles.a.value);
            gl4.glTexStorage2D(GL_TEXTURE_2D, texture.levels(),
                    format.internal.value, texture.dimensions()[0], texture.dimensions()[1]);

            for (int level = 0; level < texture.levels(); ++level) {
                gl4.glTexSubImage2D(GL_TEXTURE_2D, level,
                        0, 0,
                        texture.dimensions(level)[0], texture.dimensions(level)[1],
                        format.external.value, format.type.value,
                        texture.data(level));
            }

            gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(Texture.COLORBUFFER));
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
            gl4.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, windowSize.x, windowSize.y);

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 4);

        } catch (IOException ex) {
            Logger.getLogger(Gl_430_fbo_without_attachment.class.getName()).log(Level.SEVERE, null, ex);
        }
        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:44,代码来源:Gl_430_fbo_without_attachment.java

示例11: initTexture

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initTexture(GL4 gl4) {

        try {
            jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE));
            assert (!texture.empty());
            jgli.Gl.Format format = jgli.Gl.translate(texture.format());

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

            gl4.glGenTextures(Texture.MAX, textureName);
            gl4.glActiveTexture(GL_TEXTURE0);
            gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(Texture.DIFFUSE));
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, texture.levels() - 1);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
            gl4.glTexStorage2D(GL_TEXTURE_2D, texture.levels(), format.internal.value,
                    texture.dimensions(0)[0], texture.dimensions(0)[1]);
            for (int level = 0; level < texture.levels(); ++level) {
                gl4.glTexSubImage2D(GL_TEXTURE_2D, level,
                        0, 0,
                        texture.dimensions(level)[0], texture.dimensions(level)[1],
                        format.external.value, format.type.value,
                        texture.data(level));
            }

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 4);

            int[] textureBufferOffset = {0};
            gl4.glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, textureBufferOffset, 0);
            int textureBufferRange = Math.max(positionSize, textureBufferOffset[0]);

            gl4.glBindTexture(GL_TEXTURE_BUFFER, textureName.get(Texture.POSITION_INPUT));
            gl4.glTexBufferRange(GL_TEXTURE_BUFFER, GL_RGBA32F, bufferName.get(Buffer.POSITION_INPUT), 0,
                    textureBufferRange);
            gl4.glBindTexture(GL_TEXTURE_BUFFER, textureName.get(Texture.TEXCOORD_INPUT));
            gl4.glTexBufferRange(GL_TEXTURE_BUFFER, GL_RGBA32F, bufferName.get(Buffer.TEXCOORD_INPUT), 0,
                    textureBufferRange);
            gl4.glBindTexture(GL_TEXTURE_BUFFER, textureName.get(Texture.COLOR_INPUT));
            gl4.glTexBufferRange(GL_TEXTURE_BUFFER, GL_RGBA32F, bufferName.get(Buffer.COLOR_INPUT), 0,
                    textureBufferRange);
            gl4.glBindTexture(GL_TEXTURE_BUFFER, textureName.get(Texture.POSITION_OUTPUT));
            gl4.glTexBufferRange(GL_TEXTURE_BUFFER, GL_RGBA32F, bufferName.get(Buffer.POSITION_OUTPUT), 0,
                    textureBufferRange);
            gl4.glBindTexture(GL_TEXTURE_BUFFER, textureName.get(Texture.TEXCOORD_OUTPUT));
            gl4.glTexBufferRange(GL_TEXTURE_BUFFER, GL_RGBA32F, bufferName.get(Buffer.TEXCOORD_OUTPUT), 0,
                    textureBufferRange);
            gl4.glBindTexture(GL_TEXTURE_BUFFER, textureName.get(Texture.COLOR_OUTPUT));
            gl4.glTexBufferRange(GL_TEXTURE_BUFFER, GL_RGBA32F, bufferName.get(Buffer.COLOR_OUTPUT), 0,
                    textureBufferRange);
            gl4.glBindTexture(GL_TEXTURE_BUFFER, 0);

        } catch (IOException ex) {
            Logger.getLogger(Gl_430_program_compute_image.class.getName()).log(Level.SEVERE, null, ex);
        }
        return checkError(gl4, "initTexture");
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:62,代码来源:Gl_430_program_compute_image.java

示例12: initTexture

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initTexture(GL4 gl4) {

        boolean validated = true;

        try {
            jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE));

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

            gl4.glGenTextures(1, textureName);
            gl4.glActiveTexture(GL_TEXTURE0);
            gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(0));

            gl4.glObjectLabel(GL_TEXTURE, textureName.get(0), -1, "Texture object".getBytes(), 0);

            gl4.glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_MARKER, 1,
                    GL_DEBUG_SEVERITY_NOTIFICATION, -1, "Throwing an error on glTexParameteri");

            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_LINEAR); // Generates an error GL_LINEAR instead of GL_ALPHA

            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, texture.levels() - 1);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

            gl4.glTexStorage2D(GL_TEXTURE_2D, texture.levels(), GL_RGBA8,
                    texture.dimensions(0)[0], texture.dimensions(0)[1]);

            for (int level = 0; level < texture.levels(); ++level) {
                gl4.glTexSubImage2D(
                        GL_TEXTURE_2D,
                        level,
                        0, 0,
                        texture.dimensions(level)[0],
                        texture.dimensions(level)[1],
                        GL_BGR, GL_UNSIGNED_BYTE,
                        texture.data(level));
            }

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 4);

        } catch (IOException ex) {
            Logger.getLogger(Gl_430_debug.class.getName()).log(Level.SEVERE, null, ex);
        }
        return validated;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:50,代码来源:Gl_430_debug.java

示例13: initTexture

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initTexture(GL4 gl4) {

        try {
            jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE));
            assert (!texture.empty());
            jgli.Gl.Format format = jgli.Gl.translate(texture.format());

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

            gl4.glGenTextures(Texture.MAX, textureName);
            gl4.glActiveTexture(GL_TEXTURE0);
            gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(Texture.INPUT));
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, texture.levels() - 1);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
            gl4.glTexStorage2D(GL_TEXTURE_2D, texture.levels(), format.internal.value,
                    texture.dimensions()[0], texture.dimensions()[1]);
            for (int level = 0; level < texture.levels(); ++level) {
                gl4.glTexSubImage2D(GL_TEXTURE_2D, level,
                        0, 0,
                        texture.dimensions(level)[0], texture.dimensions(level)[1],
                        format.external.value, format.type.value,
                        texture.data(level));
            }

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 4);

            gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(Texture.OUTPUT));
            gl4.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, texture.dimensions()[0], texture.dimensions()[1]);
            
            textureSize = new Vec2i(texture.dimensions()[0], texture.dimensions()[1]);

        } catch (IOException ex) {
            Logger.getLogger(Gl_430_program_compute.class.getName()).log(Level.SEVERE, null, ex);
        }
        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:43,代码来源:Gl_430_program_compute_variable_group_size.java

示例14: initTexture

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initTexture(GL4 gl4) {

        jgli.Texture2d texture = new Texture2d(jgli.Format.FORMAT_RGBA8_UNORM_PACK8, new int[]{64, 64});
        jgli.Gl.Format format = jgli.Gl.translate(texture.format());

        texture.clear(0, 0, 0, new byte[]{(byte) 255, (byte) 0, (byte) 0, (byte) 255});
        texture.clear(0, 0, 1, new byte[]{(byte) 255, (byte) 128, (byte) 0, (byte) 255});
        texture.clear(0, 0, 2, new byte[]{(byte) 255, (byte) 255, (byte) 0, (byte) 255});
        texture.clear(0, 0, 3, new byte[]{(byte) 0, (byte) 255, (byte) 0, (byte) 255});
        texture.clear(0, 0, 4, new byte[]{(byte) 0, (byte) 255, (byte) 255, (byte) 255});
        texture.clear(0, 0, 5, new byte[]{(byte) 0, (byte) 0, (byte) 255, (byte) 255});
        texture.clear(0, 0, 6, new byte[]{(byte) 255, (byte) 0, (byte) 0, (byte) 255});

        gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

        gl4.glGenTextures(1, textureName);
        gl4.glActiveTexture(GL_TEXTURE0);
        gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(0));
        gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
        gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, texture.levels() - 1);
        gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
        gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
        gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
        gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
        gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED);
        gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
        gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
        gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
        gl4.glTexStorage2D(GL_TEXTURE_2D, texture.levels(),
                format.internal.value, texture.dimensions()[0], texture.dimensions()[1]);

        for (int level = 0; level < texture.levels(); ++level) {
            gl4.glTexSubImage2D(GL_TEXTURE_2D, level,
                    0, 0,
                    texture.dimensions(level)[0], texture.dimensions(level)[1],
                    format.external.value, format.type.value,
                    texture.data(level));
        }

        if (texture.levels() == 1) {
            gl4.glGenerateMipmap(GL_TEXTURE_2D);
        }

        gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 4);

        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:48,代码来源:Gl_450_texture_derivative.java

示例15: initTexture

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initTexture(GL4 gl4) {

        boolean validated = true;

        try {

            jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE));
            assert (!texture.empty());
            jgli.Gl.Format format = jgli.Gl.translate(texture.format());

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

            gl4.glGenTextures(1, textureName);
            gl4.glActiveTexture(GL_TEXTURE0);
            gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(0));
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, texture.levels() - 1);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

            gl4.glTexStorage2D(GL_TEXTURE_2D, texture.levels(),
                    format.internal.value, texture.dimensions()[0], texture.dimensions()[1]);

            for (int level = 0; level < texture.levels(); ++level) {

                gl4.glTexSubImage2D(GL_TEXTURE_2D, level,
                        0, 0,
                        texture.dimensions(level)[0], texture.dimensions(level)[1],
                        format.external.value, format.type.value,
                        texture.data(level));
            }

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 4);

            // Query the texture handle and make the texture resident
            textureHandle.put(0, gl4.glGetTextureHandleARB(textureName.get(0)));
            gl4.glMakeTextureHandleResidentARB(textureHandle.get(0));
//            System.out.println(""+textureHandle.get(0));

            gl4.glBindTexture(GL_TEXTURE_2D, 0);

        } catch (IOException ex) {
            Logger.getLogger(Gl_500_texture_bindless_arb.class.getName()).log(Level.SEVERE, null, ex);
        }
        return validated;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:51,代码来源:Gl_500_texture_bindless_arb.java


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