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Java GL4.glDebugMessageInsert方法代码示例

本文整理汇总了Java中com.jogamp.opengl.GL4.glDebugMessageInsert方法的典型用法代码示例。如果您正苦于以下问题:Java GL4.glDebugMessageInsert方法的具体用法?Java GL4.glDebugMessageInsert怎么用?Java GL4.glDebugMessageInsert使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jogamp.opengl.GL4的用法示例。


在下文中一共展示了GL4.glDebugMessageInsert方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: validate

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private void validate(GL4 gl4) {

        int[] status = {0};
        gl4.glValidateProgramPipeline(pipelineName.get(0));
        gl4.glGetProgramPipelineiv(pipelineName.get(0), GL_VALIDATE_STATUS, status, 0);

        if (status[0] != GL_TRUE) {
            int[] lengthMax = {0};
            gl4.glGetProgramPipelineiv(pipelineName.get(0), GL_INFO_LOG_LENGTH, lengthMax, 0);

            int[] lengthQuery = {0};
            byte[] infoLog = new byte[lengthMax[0] + 1];
            gl4.glGetProgramPipelineInfoLog(pipelineName.get(0), infoLog.length,
                    lengthQuery, 0,
                    infoLog, 0);

            gl4.glDebugMessageInsert(
                    GL_DEBUG_SOURCE_APPLICATION,
                    GL_DEBUG_TYPE_OTHER, 76,
                    GL_DEBUG_SEVERITY_LOW,
                    lengthQuery[0],
                    new String(infoLog).trim());
        }
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:25,代码来源:Gl_430_multi_draw_indirect.java

示例2: validate

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private void validate(GL4 gl4) {

        int[] status = {0};
        gl4.glValidateProgramPipeline(pipelineName.get(0));
        gl4.glGetProgramPipelineiv(pipelineName.get(0), GL_VALIDATE_STATUS, status, 0);

        if (status[0] != GL_TRUE) {

            int[] lengthMax = {0};
            gl4.glGetProgramPipelineiv(pipelineName.get(0), GL_INFO_LOG_LENGTH, lengthMax, 0);

            IntBuffer lengthQuery = GLBuffers.newDirectIntBuffer(1);
            ByteBuffer infoLog = GLBuffers.newDirectByteBuffer(lengthMax[0] + 1);
            gl4.glGetProgramPipelineInfoLog(pipelineName.get(0), infoLog.capacity(), lengthQuery, infoLog);

            gl4.glDebugMessageInsert(
                    GL_DEBUG_SOURCE_APPLICATION,
                    GL_DEBUG_TYPE_OTHER, 76,
                    GL_DEBUG_SEVERITY_LOW,
                    lengthQuery.get(0), new String(infoLog.array()).trim());
        }
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:23,代码来源:Gl_500_multi_draw_indirect_arb.java

示例3: validate

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private void validate(GL4 gl4) {

        int[] status = {0};
        gl4.glValidateProgramPipeline(pipelineName[0]);
        gl4.glGetProgramPipelineiv(pipelineName[0], GL_VALIDATE_STATUS, status, 0);

        if (status[0] != GL_TRUE) {

            int[] lengthMax = {0};
            gl4.glGetProgramPipelineiv(pipelineName[0], GL_INFO_LOG_LENGTH, lengthMax, 0);

            int[] lengthQuery = {0};
            byte[] infoLog = new byte[lengthMax[0] + 1];
            gl4.glGetProgramPipelineInfoLog(pipelineName[0], infoLog.length, lengthQuery, 0, infoLog, 0);

            gl4.glDebugMessageInsert(
                    GL_DEBUG_SOURCE_APPLICATION,
                    GL_DEBUG_TYPE_OTHER, 76,
                    GL_DEBUG_SEVERITY_LOW,
                    lengthQuery[0], new String(infoLog).trim());
        }
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:23,代码来源:Gl_500_multi_draw_indirect_count_arb.java

示例4: validate

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private void validate(GL4 gl4) {

        int[] status = {0};
        int[] lengthMax = {0};
        gl4.glValidateProgramPipeline(pipelineName.get(0));
        gl4.glGetProgramPipelineiv(pipelineName.get(0), GL_VALIDATE_STATUS, status, 0);
        gl4.glGetProgramPipelineiv(pipelineName.get(0), GL_INFO_LOG_LENGTH, lengthMax, 0);

        int[] lengthQuery = {0};
        byte[] infoLog = new byte[lengthMax[0] + 1];
        gl4.glGetProgramPipelineInfoLog(pipelineName.get(0), infoLog.length, lengthQuery, 0, infoLog, 0);

        gl4.glDebugMessageInsert(
                GL_DEBUG_SOURCE_APPLICATION,
                GL_DEBUG_TYPE_OTHER, 76,
                GL_DEBUG_SEVERITY_LOW,
                lengthQuery[0],
                new String(infoLog).trim());
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:20,代码来源:Gl_440_multi_draw_indirect_id_arb.java

示例5: begin

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
@Override
protected boolean begin(GL gl) {

    GL4 gl4 = (GL4) gl;

    boolean validated = true;

    if (validated && gl4.isExtensionAvailable("GL_KHR_debug")) {
        validated = initDebug(gl4);
    }
    if (validated) {
        validated = initProgram(gl4);
    }
    if (validated) {
        validated = initBuffer(gl4);
    }
    if (validated) {
        validated = initVertexArray(gl4);
    }
    if (validated) {
        validated = initTexture(gl4);
    }

    gl4.glDebugMessageInsert(
            GL_DEBUG_SOURCE_APPLICATION,
            GL_DEBUG_TYPE_MARKER,
            1,
            GL_DEBUG_SEVERITY_NOTIFICATION,
            -1,
            "End initialization");

    return validated;
}
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:34,代码来源:Gl_430_debug.java

示例6: logImplementationDependentLimit

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
protected void logImplementationDependentLimit(GL4 gl4, int value, String string) {

        IntBuffer result = GLBuffers.newDirectIntBuffer(1);
        gl4.glDebugMessageControl(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_OTHER, GL_DEBUG_SEVERITY_LOW, 0, null, true);
        gl4.glGetIntegerv(value, result);
        String limit = string + ": " + result.get(0);
        if (gl4.isExtensionAvailable("GL_KHR_debug")) {
            gl4.glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_OTHER, 1, GL_DEBUG_SEVERITY_LOW,
                    limit.length(), limit);
        }
        gl4.glDebugMessageControl(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_OTHER, GL_DEBUG_SEVERITY_LOW, 0, null, false);
        BufferUtils.destroyDirectBuffer(result);
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:14,代码来源:Test.java

示例7: initTexture

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initTexture(GL4 gl4) {

        boolean validated = true;

        try {
            jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE));

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

            gl4.glGenTextures(1, textureName);
            gl4.glActiveTexture(GL_TEXTURE0);
            gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(0));

            gl4.glObjectLabel(GL_TEXTURE, textureName.get(0), -1, "Texture object".getBytes(), 0);

            gl4.glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_MARKER, 1,
                    GL_DEBUG_SEVERITY_NOTIFICATION, -1, "Throwing an error on glTexParameteri");

            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_LINEAR); // Generates an error GL_LINEAR instead of GL_ALPHA

            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, texture.levels() - 1);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
            gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

            gl4.glTexStorage2D(GL_TEXTURE_2D, texture.levels(), GL_RGBA8,
                    texture.dimensions(0)[0], texture.dimensions(0)[1]);

            for (int level = 0; level < texture.levels(); ++level) {
                gl4.glTexSubImage2D(
                        GL_TEXTURE_2D,
                        level,
                        0, 0,
                        texture.dimensions(level)[0],
                        texture.dimensions(level)[1],
                        GL_BGR, GL_UNSIGNED_BYTE,
                        texture.data(level));
            }

            gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 4);

        } catch (IOException ex) {
            Logger.getLogger(Gl_430_debug.class.getName()).log(Level.SEVERE, null, ex);
        }
        return validated;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:50,代码来源:Gl_430_debug.java

示例8: initDebug

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initDebug(GL4 gl4) {

        boolean validated = true;

        gl4.glEnable(GL_DEBUG_OUTPUT);
        gl4.glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
        gl4.glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, null, true);
//		gl4.glDebugMessageCallback(&test::debugOutput, this);

        gl4.glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 1, -1, "Message test: Begin".getBytes(), 0);

        int[] messageId = {4};
        gl4.glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, null, FALSE);
        gl4.glDebugMessageControl(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_OTHER, GL_DONT_CARE, 0, null, true);
        gl4.glDebugMessageControl(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_OTHER, GL_DONT_CARE, 1, messageId, 0, false);
        String message1 = "Message 1";
        gl4.glDebugMessageInsert(
                GL_DEBUG_SOURCE_APPLICATION,
                GL_DEBUG_TYPE_OTHER, 1,
                GL_DEBUG_SEVERITY_MEDIUM,
                message1.length(), message1);
        String message2 = "Message 2";
        gl4.glDebugMessageInsert(
                GL_DEBUG_SOURCE_THIRD_PARTY,
                GL_DEBUG_TYPE_OTHER, 2,
                GL_DEBUG_SEVERITY_MEDIUM,
                message2.length(), message2);
        gl4.glDebugMessageInsert(
                GL_DEBUG_SOURCE_APPLICATION,
                GL_DEBUG_TYPE_OTHER, 2,
                GL_DEBUG_SEVERITY_MEDIUM,
                -1, "Message 3");
        gl4.glDebugMessageInsert(
                GL_DEBUG_SOURCE_APPLICATION,
                GL_DEBUG_TYPE_OTHER, messageId[0],
                GL_DEBUG_SEVERITY_MEDIUM,
                -1, "Message 4");

        gl4.glPopDebugGroup();

        return validated;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:43,代码来源:Gl_430_debug.java

示例9: render

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
@Override
    protected boolean render(GL gl) {

        GL4 gl4 = (GL4) gl;

        gl4.glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 1, -1, "Frame".getBytes(), 0);

        {
            gl4.glBindBuffer(GL_UNIFORM_BUFFER, bufferName.get(Buffer.TRANSFORM));
            ByteBuffer pointer = gl4.glMapBufferRange(
                    GL_UNIFORM_BUFFER, 0, Mat4.SIZE,
                    GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);

            Mat4 projection = glm.perspectiveFov_((float) Math.PI * 0.25f, windowSize.x, windowSize.y, 0.1f, 100.0f);
            Mat4 model = new Mat4(1.0f);

            projection.mul(viewMat4()).mul(model).toDbb(pointer);

            // Make sure the uniform buffer is uploaded
            gl4.glUnmapBuffer(GL_UNIFORM_BUFFER);
        }

        gl4.glViewportIndexedf(0, 0, 0, windowSize.x, windowSize.y);

        gl4.glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_MARKER, 1, GL_DEBUG_SEVERITY_NOTIFICATION,
                -1, "Throwing an error on glClearBufferfv");

        gl4.glClearBufferfv(GL_COLOR, 0, clearColor.put(0, 1.0f).put(1, 0.5f).put(2, 0.0f).put(3, 1.0f));
        // Add an error for testing: GL_TEXTURE_2D instead of GL_COLOR
//        gl4.glClearBufferfv(GL_TEXTURE_2D, 0, clearColor.put(0, 1.0f).put(1, 0.5f).put(2, 0.0f).put(3, 1.0f));

        gl4.glBindProgramPipeline(pipelineName.get(0));
        gl4.glActiveTexture(GL_TEXTURE0);
        gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(0));
        gl4.glBindVertexArray(vertexArrayName.get(0));
        gl4.glBindBufferBase(GL_UNIFORM_BUFFER, Semantic.Uniform.TRANSFORM0, bufferName.get(Buffer.TRANSFORM));

        gl4.glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_MARKER, 1, GL_DEBUG_SEVERITY_NOTIFICATION,
                -1, "Throwing an error on glDrawElementsInstancedBaseVertexBaseInstance");
        // Add an error for testing: GL_FLOAT instead of GL_UNSIGNED_SHORT
//        gl4.glDrawElementsInstancedBaseVertexBaseInstance(GL_TRIANGLES, elementCount, GL_FLOAT, 0, 1, 0, 0); 
        gl4.glDrawElementsInstancedBaseVertexBaseInstance(GL_TRIANGLES, elementCount, GL_UNSIGNED_SHORT, 0, 1, 0, 0);

        gl4.glPopDebugGroup();

        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:48,代码来源:Gl_430_debug.java


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