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Java GL4.glEnableVertexAttribArray方法代码示例

本文整理汇总了Java中com.jogamp.opengl.GL4.glEnableVertexAttribArray方法的典型用法代码示例。如果您正苦于以下问题:Java GL4.glEnableVertexAttribArray方法的具体用法?Java GL4.glEnableVertexAttribArray怎么用?Java GL4.glEnableVertexAttribArray使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jogamp.opengl.GL4的用法示例。


在下文中一共展示了GL4.glEnableVertexAttribArray方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: initVertexArray

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private void initVertexArray(GL4 gl4) {

        // create and bind a VAO to hold state for this model
        gl4.glGenVertexArrays(1, vertexArrayName);
        gl4.glBindVertexArray(vertexArrayName.get(0));

        gl4.glBindBuffer(GL_ARRAY_BUFFER, bufferName.get(Buffer.VERTEX));

        // Identify the components in the vertex buffer
        gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION);
        gl4.glVertexAttribPointer(Semantic.Attr.POSITION, 3, GL_FLOAT, false, RenderModel_Vertex_t.SIZE,
                RenderModel_Vertex_t.OFFSET_POSITION);
        gl4.glEnableVertexAttribArray(Semantic.Attr.NORMAL);
        gl4.glVertexAttribPointer(Semantic.Attr.NORMAL, 3, GL_FLOAT, false, RenderModel_Vertex_t.SIZE,
                RenderModel_Vertex_t.OFFSET_NORMAL);
        gl4.glEnableVertexAttribArray(Semantic.Attr.TEXT_COORD);
        gl4.glVertexAttribPointer(Semantic.Attr.TEXT_COORD, 2, GL_FLOAT, false, RenderModel_Vertex_t.SIZE,
                RenderModel_Vertex_t.OFFSET_TEXT_COORD);

        gl4.glBindBuffer(GL_ARRAY_BUFFER, 0);

        gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT));

        gl4.glBindVertexArray(0);
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-hello-vr,代码行数:26,代码来源:Model.java

示例2: initVertexArray

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private void initVertexArray(GL4 gl4) {

        gl4.glGenVertexArrays(1, vertexArrayName);
        gl4.glBindVertexArray(vertexArrayName.get(0));

        gl4.glBindBuffer(GL_ARRAY_BUFFER, vertexBufferName.get(0));

        int stride = 2 * 3 * Float.BYTES;
        int offset = 0;

        gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION);
        gl4.glVertexAttribPointer(Semantic.Attr.POSITION, 3, GL_FLOAT, false, stride, offset);

        offset += Vec3.SIZE;
        gl4.glEnableVertexAttribArray(Semantic.Attr.COLOR);
        gl4.glVertexAttribPointer(Semantic.Attr.COLOR, 3, GL_FLOAT, false, stride, offset);

        gl4.glBindBuffer(GL_ARRAY_BUFFER, 0);
        gl4.glBindVertexArray(0);
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-hello-vr,代码行数:21,代码来源:AxisLineControllers.java

示例3: initVertexArray

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initVertexArray(GL4 gl4) {

        gl4.glGenVertexArrays(1, vertexArrayName);
        gl4.glBindVertexArray(vertexArrayName.get(0));
        {
            gl4.glBindBuffer(GL_ARRAY_BUFFER, bufferName.get(Buffer.VERTEX));
            gl4.glVertexAttribPointer(Semantic.Attr.POSITION, 2, GL_FLOAT, false, Vertex_v2fv2f.SIZE, 0);
            gl4.glVertexAttribPointer(Semantic.Attr.TEXCOORD, 2, GL_FLOAT, false, Vertex_v2fv2f.SIZE, Vec2.SIZE);

            gl4.glBindBuffer(GL_ARRAY_BUFFER, bufferName.get(Buffer.DRAW_ID));
            gl4.glVertexAttribIPointer(Semantic.Attr.DRAW_ID, 1, GL_UNSIGNED_INT, Integer.BYTES, 0);
            gl4.glVertexAttribDivisor(Semantic.Attr.DRAW_ID, 1);
            gl4.glBindBuffer(GL_ARRAY_BUFFER, 0);

            gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION);
            gl4.glEnableVertexAttribArray(Semantic.Attr.TEXCOORD);
            gl4.glEnableVertexAttribArray(Semantic.Attr.DRAW_ID);

            gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT));
        }
        gl4.glBindVertexArray(0);

        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:25,代码来源:Gl_430_multi_draw_indirect.java

示例4: initVertexArray

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initVertexArray(GL4 gl4) {

        gl4.glGenVertexArrays(1, vertexArrayName);
        gl4.glBindVertexArray(vertexArrayName.get(0));
        {
            gl4.glBindBuffer(GL_ARRAY_BUFFER, bufferName.get(Buffer.ARRAY));
            {
                gl4.glVertexAttribPointer(Semantic.Attr.POSITION, 2, GL_FLOAT, false, 0, 0);
            }
            gl4.glBindBuffer(GL_ARRAY_BUFFER, 0);

            gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION);

            gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT));
        }
        gl4.glBindVertexArray(0);

        return checkError(gl4, "initVertexArray");
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:20,代码来源:Gl_400_draw_indirect.java

示例5: initVertexArray

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initVertexArray(GL4 gl4) {

        gl4.glGenVertexArrays(Pipeline.MAX, vertexArrayName);
        gl4.glBindVertexArray(vertexArrayName.get(Pipeline.TEXTURE));
        {
            gl4.glBindBuffer(GL_ARRAY_BUFFER, bufferName.get(Buffer.VERTEX));
            gl4.glVertexAttribPointer(Semantic.Attr.POSITION, 2, GL_FLOAT, false, Vertex_v2fv2f.SIZE, 0);
            gl4.glVertexAttribPointer(Semantic.Attr.TEXCOORD, 2, GL_FLOAT, false, Vertex_v2fv2f.SIZE, Vec2.SIZE);
            gl4.glBindBuffer(GL_ARRAY_BUFFER, 0);

            gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION);
            gl4.glEnableVertexAttribArray(Semantic.Attr.TEXCOORD);

            gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT));
        }
        gl4.glBindVertexArray(0);

        gl4.glBindVertexArray(vertexArrayName.get(Pipeline.SPLASH));
        gl4.glBindVertexArray(0);

        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:23,代码来源:Gl_420_fbo.java

示例6: initVertexArray

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initVertexArray(GL4 gl4) {

        gl4.glGenVertexArrays(Program.MAX, vertexArrayName);
        gl4.glBindVertexArray(vertexArrayName.get(Program.TEXTURE));
        {
            gl4.glBindBuffer(GL_ARRAY_BUFFER, bufferName.get(Buffer.VERTEX));
            gl4.glVertexAttribPointer(Semantic.Attr.POSITION, 2, GL_FLOAT, false, Vertex_v2fv2f.SIZE, 0);
            gl4.glVertexAttribPointer(Semantic.Attr.TEXCOORD, 2, GL_FLOAT, false, Vertex_v2fv2f.SIZE, Vec2.SIZE);
            gl4.glBindBuffer(GL_ARRAY_BUFFER, 0);

            gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION);
            gl4.glEnableVertexAttribArray(Semantic.Attr.TEXCOORD);

            gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT));
        }
        gl4.glBindVertexArray(0);

        gl4.glBindVertexArray(vertexArrayName.get(Program.SPLASH));
        gl4.glBindVertexArray(0);

        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:23,代码来源:Gl_430_fbo_srgb_decode.java

示例7: initVertexArray

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initVertexArray(GL4 gl4) {

        gl4.glGenVertexArrays(1, vertexArrayName);
        gl4.glBindVertexArray(vertexArrayName.get(0));
        {
            gl4.glBindBuffer(GL_ARRAY_BUFFER, bufferName.get(Buffer.VERTEX));
            gl4.glVertexAttribPointer(Semantic.Attr.POSITION, 2, GL_FLOAT, false, 0, 0);

            gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION);

            gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT));
        }
        gl4.glBindVertexArray(0);

        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:17,代码来源:Gl_400_buffer_uniform_array.java

示例8: initVertexArray

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initVertexArray(GL4 gl4) {

        gl4.glGenVertexArrays(1, vertexArrayName);
        gl4.glBindVertexArray(vertexArrayName.get(0));
        {
            int bindingIndex = 0;

            gl4.glVertexAttribFormat(Semantic.Attr.POSITION, 2, GL_FLOAT, false, 0);
            gl4.glVertexAttribFormat(Semantic.Attr.TEXCOORD, 2, GL_FLOAT, false, Vec2.SIZE);

            gl4.glVertexAttribBinding(Semantic.Attr.POSITION, bindingIndex);
            gl4.glVertexAttribBinding(Semantic.Attr.TEXCOORD, bindingIndex);

            gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION);
            gl4.glEnableVertexAttribArray(Semantic.Attr.TEXCOORD);

            gl4.glBindVertexBuffer(bindingIndex, bufferName.get(Buffer.VERTEX), 0, Vertex_v2fv2f.SIZE);

            gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT));
        }
        gl4.glBindVertexArray(0);

        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:25,代码来源:Gl_430_program_compute_variable_group_size.java

示例9: initVertexArray

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initVertexArray(GL4 gl4) {

        gl4.glGenVertexArrays(1, vertexArrayName);
        gl4.glBindVertexArray(vertexArrayName.get(0));
        {
            gl4.glBindBuffer(GL_ARRAY_BUFFER, bufferName.get(Buffer.VERTEX));
            gl4.glVertexAttribPointer(Semantic.Attr.POSITION, 2, GL_FLOAT, false, Vertex_v2fv2f.SIZE, 0);
            gl4.glVertexAttribPointer(Semantic.Attr.TEXCOORD, 2, GL_FLOAT, false, Vertex_v2fv2f.SIZE, Vec2.SIZE);
            gl4.glBindBuffer(GL_ARRAY_BUFFER, 0);

            gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION);
            gl4.glEnableVertexAttribArray(Semantic.Attr.TEXCOORD);

            gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT));
        }
        gl4.glBindVertexArray(0);

        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:20,代码来源:Gl_420_texture_compressed.java

示例10: initVertexArray

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initVertexArray(GL4 gl4) {

        gl4.glGenVertexArrays(1, vertexArrayName);
        gl4.glBindVertexArray(vertexArrayName.get(0));
        {
            gl4.glBindBuffer(GL_ARRAY_BUFFER, bufferName.get(Buffer.VERTEX));
            gl4.glVertexAttribPointer(Semantic.Attr.POSITION, 2, GL_FLOAT, false, Vertex_v2fv2f.SIZE, 0);
            gl4.glVertexAttribPointer(Semantic.Attr.TEXCOORD, 2, GL_FLOAT, false, Vertex_v2fv2f.SIZE, Vec2.SIZE);
            gl4.glBindBuffer(GL_ARRAY_BUFFER, 0);

            gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION);
            gl4.glEnableVertexAttribArray(Semantic.Attr.TEXCOORD);
        }
        gl4.glBindVertexArray(0);

        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:18,代码来源:Gl_430_texture_copy.java

示例11: initVertexArray

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initVertexArray(GL4 gl4) {

        gl4.glGenVertexArrays(1, vertexArrayName);
        gl4.glBindVertexArray(vertexArrayName.get(0));
        {
            gl4.glBindBuffer(GL_ARRAY_BUFFER, arrayBufferName.get(0));
            gl4.glVertexAttribPointer(Semantic.Attr.POSITION, 2, GL_FLOAT, false, Vertex_v2fc4f.SIZE, 0);
            gl4.glVertexAttribPointer(Semantic.Attr.COLOR, 4, GL_FLOAT, false, Vertex_v2fc4f.SIZE, Vec2.SIZE);
            gl4.glBindBuffer(GL_ARRAY_BUFFER, 0);

            gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION);
            gl4.glEnableVertexAttribArray(Semantic.Attr.COLOR);
        }
        gl4.glBindVertexArray(0);

        return checkError(gl4, "initVertexArray");
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:18,代码来源:Gl_410_primitive_tessellation2.java

示例12: initVertexArray

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initVertexArray(GL4 gl4) {

        gl4.glGenVertexArrays(1, vertexArrayName);
        gl4.glBindVertexArray(vertexArrayName.get(0));
        {
            gl4.glVertexAttribFormat(Semantic.Attr.POSITION, 2, GL_FLOAT, false, 0);
            gl4.glVertexAttribBinding(Semantic.Attr.POSITION, Semantic.Buffer.STATIC);
            gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION);

            gl4.glVertexAttribFormat(Semantic.Attr.TEXCOORD, 2, GL_FLOAT, false, Vec2.SIZE);
            gl4.glVertexAttribBinding(Semantic.Attr.TEXCOORD, Semantic.Buffer.STATIC);
            gl4.glEnableVertexAttribArray(Semantic.Attr.TEXCOORD);
        }
        gl4.glBindVertexArray(0);

        return checkError(gl4, "initVertexArray");
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:18,代码来源:Gl_440_sampler_wrap.java

示例13: initVertexArray

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initVertexArray(GL4 gl4) {

        gl4.glGenVertexArrays(1, vertexArrayName);
        gl4.glBindVertexArray(vertexArrayName.get(0));
        {
            gl4.glBindBuffer(GL_ARRAY_BUFFER, bufferName.get(Buffer.VERTEX));
            gl4.glVertexAttribPointer(Semantic.Attr.POSITION, 2, GL_FLOAT, false, 0, 0);
            gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION);

            gl4.glBindBuffer(GL_ARRAY_BUFFER, bufferName.get(Buffer.INSTANCE));
            gl4.glVertexAttribIPointer(Semantic.Attr.DRAW_ID, 1, GL_INT, 0, 0);
            gl4.glVertexAttribDivisor(Semantic.Attr.DRAW_ID, 1);
            gl4.glEnableVertexAttribArray(Semantic.Attr.DRAW_ID);

            gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT));
        }
        gl4.glBindVertexArray(0);

        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:21,代码来源:Gl_410_buffer_uniform_array.java

示例14: initVertexArray

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initVertexArray(GL4 gl4) {

        gl4.glGenVertexArrays(Pipeline.MAX, vertexArrayName);
        gl4.glBindVertexArray(vertexArrayName.get(Pipeline.TEXTURE));
        gl4.glBindBuffer(GL_ARRAY_BUFFER, bufferName.get(Buffer.VERTEX));
        gl4.glVertexAttribPointer(Semantic.Attr.POSITION, 2, GL_FLOAT, false, glf.Vertex_v2fv2f.SIZE, 0);
        gl4.glVertexAttribPointer(Semantic.Attr.TEXCOORD, 2, GL_FLOAT, false, glf.Vertex_v2fv2f.SIZE, Vec2.SIZE);
        gl4.glBindBuffer(GL_ARRAY_BUFFER, 0);

        gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION);
        gl4.glEnableVertexAttribArray(Semantic.Attr.TEXCOORD);

        gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT));
        gl4.glBindVertexArray(0);

        gl4.glBindVertexArray(vertexArrayName.get(Pipeline.SPLASH));
        gl4.glBindVertexArray(0);

        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:21,代码来源:Gl_450_texture_barrier.java

示例15: initVertexArray

import com.jogamp.opengl.GL4; //导入方法依赖的package包/类
private boolean initVertexArray(GL4 gl4) {

        gl4.glGenVertexArrays(Program.MAX, vertexArrayName);
        gl4.glBindVertexArray(vertexArrayName.get(Program.RENDER));
        {
            gl4.glBindBuffer(GL_ARRAY_BUFFER, bufferName.get(Buffer.VERTEX));
            gl4.glVertexAttribPointer(Semantic.Attr.POSITION, 3, GL_FLOAT, false, Vertex_v3fv4u8.SIZE, 0);
            gl4.glVertexAttribPointer(Semantic.Attr.COLOR, 4, GL_UNSIGNED_BYTE, true, Vertex_v3fv4u8.SIZE, Vec3.SIZE);
            gl4.glBindBuffer(GL_ARRAY_BUFFER, 0);

            gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION);
            gl4.glEnableVertexAttribArray(Semantic.Attr.COLOR);

            gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT));
        }
        gl4.glBindVertexArray(0);

        return true;
    }
 
开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:20,代码来源:Gl_400_fbo_shadow.java


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