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C# MyCubeGrid.WorldToGridInteger方法代码示例

本文整理汇总了C#中Sandbox.Game.Entities.MyCubeGrid.WorldToGridInteger方法的典型用法代码示例。如果您正苦于以下问题:C# MyCubeGrid.WorldToGridInteger方法的具体用法?C# MyCubeGrid.WorldToGridInteger怎么用?C# MyCubeGrid.WorldToGridInteger使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sandbox.Game.Entities.MyCubeGrid的用法示例。


在下文中一共展示了MyCubeGrid.WorldToGridInteger方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DamageGrid

        private void DamageGrid(FlameInfo flameInfo, LineD l, MyCubeGrid grid)
        {
            HkSphereShape sph = new HkSphereShape(flameInfo.Radius * BlockDefinition.FlameDamageLengthScale);
            var transform = MatrixD.CreateWorld(l.From, Vector3.Forward, Vector3.Up);
            var hit = MyPhysics.CastShapeReturnPoint(l.To, sph, ref transform, (int)MyPhysics.DefaultCollisionLayer, 0.05f);

            sph.Base.RemoveReference();

            if (hit.HasValue)
            {
                //MyRenderProxy.DebugDrawSphere(hit.Value, 0.1f, Color.Green.ToVector3(), 1, true);
                MyPhysics.CastRay(hit.Value - l.Direction * 0.1f, hit.Value + l.Direction * 0.1f, m_gridRayCastLst, MyPhysics.ObjectDetectionCollisionLayer);
                if ((m_gridRayCastLst.Count == 0 || m_gridRayCastLst[0].HkHitInfo.GetHitEntity() != grid) && grid == CubeGrid)
                {
                    m_gridRayCastLst.Clear();
                    return;
                }
                m_gridRayCastLst.Clear();
                var block = grid.GetCubeBlock(grid.WorldToGridInteger(hit.Value));
                //if (block != this.SlimBlock)
                {
                    //MyRenderProxy.DebugDrawSphere(hit.Value, 0.1f, Color.Green.ToVector3(), 1, true);
                    var invWorld = grid.PositionComp.GetWorldMatrixNormalizedInv();
                    var gridPos = Vector3D.Transform(hit.Value, invWorld);
                    var gridDir = Vector3D.TransformNormal(l.Direction, invWorld);
                    if (block != null)
                        if (block.FatBlock != this && (CubeGrid.GridSizeEnum == MyCubeSize.Large || block.BlockDefinition.DeformationRatio > 0.25))
                        {
                            block.DoDamage(30 * BlockDefinition.FlameDamage, MyDamageType.Environment, attackerId: EntityId);
                        }
                    var areaPlanar = 0.5f * flameInfo.Radius * CubeGrid.GridSize;
                    var areaVertical = 0.5f * CubeGrid.GridSize;

                    grid.Physics.ApplyDeformation(BlockDefinition.FlameDamage, areaPlanar, areaVertical, gridPos, gridDir, MyDamageType.Environment, CubeGrid.GridSizeEnum == MyCubeSize.Small ? 0.1f : 0, attackerId: EntityId);
                }
            }
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:37,代码来源:MyThrust.cs

示例2: IsExplosionInsideCell

 private bool IsExplosionInsideCell(Vector3I cell, MyCubeGrid cellGrid)
 {
     return cellGrid.WorldToGridInteger(m_explosion.Center) == cell;
 }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:4,代码来源:MyGridExplosion.cs


注:本文中的Sandbox.Game.Entities.MyCubeGrid.WorldToGridInteger方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。