本文整理汇总了C#中Sandbox.Game.Entities.MyCubeGrid.CalculateMergeTransform方法的典型用法代码示例。如果您正苦于以下问题:C# MyCubeGrid.CalculateMergeTransform方法的具体用法?C# MyCubeGrid.CalculateMergeTransform怎么用?C# MyCubeGrid.CalculateMergeTransform使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sandbox.Game.Entities.MyCubeGrid
的用法示例。
在下文中一共展示了MyCubeGrid.CalculateMergeTransform方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CheckMergeConnectivity
public static bool CheckMergeConnectivity(MyCubeGrid hitGrid, MyCubeGrid gridToMerge, Vector3I gridOffset)
{
// CH: Beware, this funtion seems horribly inefficient! Think twice before using it (e.g. don't use it in a 10000x loop) or optimize it :-)
MatrixI mergeTransform = hitGrid.CalculateMergeTransform(gridToMerge, gridOffset);
Quaternion mergeOri;
mergeTransform.GetBlockOrientation().GetQuaternion(out mergeOri);
foreach (var block in gridToMerge.GetBlocks())
{
Quaternion ori;
Vector3I pos = Vector3I.Transform(block.Position, mergeTransform);
block.Orientation.GetQuaternion(out ori);
//Matrix mergeGridMatrix = Matrix.CreateFromQuaternion(mergeOri);
//Matrix oriMatrix = Matrix.CreateFromQuaternion(ori);
//Matrix result = oriMatrix * mergeGridMatrix;
//Quaternion quatFromMatrix = Quaternion.CreateFromRotationMatrix(result);
// Seems that quaternion multiplication is reversed to matrix multiplication!
ori = mergeOri * ori;
var mountPoints = block.BlockDefinition.GetBuildProgressModelMountPoints(block.BuildLevelRatio);
if (MyCubeGrid.CheckConnectivity(hitGrid, block.BlockDefinition, mountPoints, ref ori, ref pos))
return true;
}
return false;
}