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C# MyCubeGrid.FixTargetCube方法代码示例

本文整理汇总了C#中Sandbox.Game.Entities.MyCubeGrid.FixTargetCube方法的典型用法代码示例。如果您正苦于以下问题:C# MyCubeGrid.FixTargetCube方法的具体用法?C# MyCubeGrid.FixTargetCube怎么用?C# MyCubeGrid.FixTargetCube使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sandbox.Game.Entities.MyCubeGrid的用法示例。


在下文中一共展示了MyCubeGrid.FixTargetCube方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnWorldPosChanged

        public void OnWorldPosChanged(ref MatrixD newTransform)
        {

            MatrixD worldPos = newTransform;
            m_caster.OnWorldPositionChanged(ref worldPos);

            var entitiesInRange = this.m_caster.EntitiesInRange;
            float closestDistance = float.MaxValue;
            MyEntity closestEntity = null;

            if (!m_isPointOfRefSet)
                m_pointOfReference = worldPos.Translation;

            if (entitiesInRange != null && entitiesInRange.Count > 0)
            {
               // int i = 0;
                foreach (var entity in entitiesInRange.Values)
                {
                    float distanceSq = (float)Vector3D.DistanceSquared(entity.DetectionPoint, m_pointOfReference);

                    if (entity.Entity.Physics != null && entity.Entity.Physics.Enabled)
                    {
                        if (distanceSq < closestDistance)
                        {
                            closestEntity = entity.Entity;
                            this.m_distanceToHitSq = distanceSq;
                            this.m_hitPosition = entity.DetectionPoint;

                            closestDistance = distanceSq;
                        }
                    }
                 //   ++i;
                }
            }

            this.m_hitCubeGrid = closestEntity as MyCubeGrid;
            this.m_hitBlock = null;
            this.m_hitDestroaybleObj = closestEntity as IMyDestroyableObject;
            this.m_hitFloatingObject = closestEntity as MyFloatingObject;
            this.m_hitCharacter = closestEntity as MyCharacter;

            if (m_hitCubeGrid != null)
            {
                var invWorld = m_hitCubeGrid.PositionComp.WorldMatrixNormalizedInv;
                var gridLocalPos = Vector3D.Transform(this.m_hitPosition, invWorld);
                Vector3I blockPos;
                m_hitCubeGrid.FixTargetCube(out blockPos, gridLocalPos / m_hitCubeGrid.GridSize);
                m_hitBlock = m_hitCubeGrid.GetCubeBlock(blockPos);

            }

            
        }
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:53,代码来源:MyCasterComponent.cs


注:本文中的Sandbox.Game.Entities.MyCubeGrid.FixTargetCube方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。