本文整理汇总了C#中Sandbox.Game.Entities.MyCubeGrid.FixTargetCube方法的典型用法代码示例。如果您正苦于以下问题:C# MyCubeGrid.FixTargetCube方法的具体用法?C# MyCubeGrid.FixTargetCube怎么用?C# MyCubeGrid.FixTargetCube使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sandbox.Game.Entities.MyCubeGrid
的用法示例。
在下文中一共展示了MyCubeGrid.FixTargetCube方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnWorldPosChanged
public void OnWorldPosChanged(ref MatrixD newTransform)
{
MatrixD worldPos = newTransform;
m_caster.OnWorldPositionChanged(ref worldPos);
var entitiesInRange = this.m_caster.EntitiesInRange;
float closestDistance = float.MaxValue;
MyEntity closestEntity = null;
if (!m_isPointOfRefSet)
m_pointOfReference = worldPos.Translation;
if (entitiesInRange != null && entitiesInRange.Count > 0)
{
// int i = 0;
foreach (var entity in entitiesInRange.Values)
{
float distanceSq = (float)Vector3D.DistanceSquared(entity.DetectionPoint, m_pointOfReference);
if (entity.Entity.Physics != null && entity.Entity.Physics.Enabled)
{
if (distanceSq < closestDistance)
{
closestEntity = entity.Entity;
this.m_distanceToHitSq = distanceSq;
this.m_hitPosition = entity.DetectionPoint;
closestDistance = distanceSq;
}
}
// ++i;
}
}
this.m_hitCubeGrid = closestEntity as MyCubeGrid;
this.m_hitBlock = null;
this.m_hitDestroaybleObj = closestEntity as IMyDestroyableObject;
this.m_hitFloatingObject = closestEntity as MyFloatingObject;
this.m_hitCharacter = closestEntity as MyCharacter;
if (m_hitCubeGrid != null)
{
var invWorld = m_hitCubeGrid.PositionComp.WorldMatrixNormalizedInv;
var gridLocalPos = Vector3D.Transform(this.m_hitPosition, invWorld);
Vector3I blockPos;
m_hitCubeGrid.FixTargetCube(out blockPos, gridLocalPos / m_hitCubeGrid.GridSize);
m_hitBlock = m_hitCubeGrid.GetCubeBlock(blockPos);
}
}