当前位置: 首页>>代码示例>>C#>>正文


C# MyCubeGrid.RaiseGridChanged方法代码示例

本文整理汇总了C#中Sandbox.Game.Entities.MyCubeGrid.RaiseGridChanged方法的典型用法代码示例。如果您正苦于以下问题:C# MyCubeGrid.RaiseGridChanged方法的具体用法?C# MyCubeGrid.RaiseGridChanged怎么用?C# MyCubeGrid.RaiseGridChanged使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sandbox.Game.Entities.MyCubeGrid的用法示例。


在下文中一共展示了MyCubeGrid.RaiseGridChanged方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Init

        public void Init(IMyGuiControlsParent controlsParent, MyCubeGrid grid)
        {
            if (grid == null)
            {
                ShowError(MySpaceTexts.ScreenTerminalError_ShipNotConnected, controlsParent);
                return;
            }

            grid.RaiseGridChanged();
            m_assemblerKeyCounter = 0;
            m_assemblersByKey.Clear();
            foreach (var block in grid.GridSystems.TerminalSystem.Blocks)
            {
                var assembler = block as MyAssembler;
                if (assembler == null) continue;
                if (!assembler.HasLocalPlayerAccess()) continue;

                m_assemblersByKey.Add(m_assemblerKeyCounter++, assembler);
            }

            m_controlsParent = controlsParent;
            m_terminalSystem = grid.GridSystems.TerminalSystem;

            m_blueprintsArea = (MyGuiControlScrollablePanel)controlsParent.Controls.GetControlByName("BlueprintsScrollableArea");
            m_queueArea = (MyGuiControlScrollablePanel)controlsParent.Controls.GetControlByName("QueueScrollableArea");
            m_inventoryArea = (MyGuiControlScrollablePanel)controlsParent.Controls.GetControlByName("InventoryScrollableArea");
            m_blueprintsBgPanel = controlsParent.Controls.GetControlByName("BlueprintsBackgroundPanel");
            m_blueprintsLabel = controlsParent.Controls.GetControlByName("BlueprintsLabel");
            m_comboboxAssemblers = (MyGuiControlCombobox)controlsParent.Controls.GetControlByName("AssemblersCombobox");
            m_blueprintsGrid = (MyGuiControlGrid)m_blueprintsArea.ScrolledControl;
            m_queueGrid = (MyGuiControlGrid)m_queueArea.ScrolledControl;
            m_inventoryGrid = (MyGuiControlGrid)m_inventoryArea.ScrolledControl;
            m_materialsList = (MyGuiControlComponentList)controlsParent.Controls.GetControlByName("MaterialsList");
            m_repeatCheckbox = (MyGuiControlCheckbox)controlsParent.Controls.GetControlByName("RepeatCheckbox");
            m_slaveCheckbox = (MyGuiControlCheckbox)controlsParent.Controls.GetControlByName("SlaveCheckbox");
            m_disassembleAllButton = (MyGuiControlButton)controlsParent.Controls.GetControlByName("DisassembleAllButton");
            m_controlPanelButton = (MyGuiControlButton)controlsParent.Controls.GetControlByName("ControlPanelButton");
            m_inventoryButton = (MyGuiControlButton)controlsParent.Controls.GetControlByName("InventoryButton");

            {
                var assemblingButton = (MyGuiControlRadioButton)controlsParent.Controls.GetControlByName("AssemblingButton");
                var disassemblingButton = (MyGuiControlRadioButton)controlsParent.Controls.GetControlByName("DisassemblingButton");
                assemblingButton.Key = (int)AssemblerMode.Assembling;
                disassemblingButton.Key = (int)AssemblerMode.Disassembling;
                m_modeButtonGroup.Add(assemblingButton);
                m_modeButtonGroup.Add(disassemblingButton);
            }

            foreach (var entry in m_assemblersByKey)
            {
                if (entry.Value.IsFunctional == false)
                {
                    m_incompleteAssemblerName.Clear();
                    m_incompleteAssemblerName.AppendStringBuilder(entry.Value.CustomName);
                    m_incompleteAssemblerName.AppendStringBuilder(MyTexts.Get(MySpaceTexts.Terminal_BlockIncomplete));
                    m_comboboxAssemblers.AddItem(entry.Key, m_incompleteAssemblerName);
                }
                else
                {
                    m_comboboxAssemblers.AddItem(entry.Key, entry.Value.CustomName);
                }
            }
            m_comboboxAssemblers.ItemSelected += Assemblers_ItemSelected;

            m_comboboxAssemblers.SelectItemByIndex(0);

            m_dragAndDrop = new MyGuiControlGridDragAndDrop(MyGuiConstants.DRAG_AND_DROP_BACKGROUND_COLOR,
                                                            MyGuiConstants.DRAG_AND_DROP_TEXT_COLOR,
                                                            0.7f,
                                                            MyGuiConstants.DRAG_AND_DROP_TEXT_OFFSET, true);
            controlsParent.Controls.Add(m_dragAndDrop);
            m_dragAndDrop.DrawBackgroundTexture = false;
            m_dragAndDrop.ItemDropped += dragDrop_OnItemDropped;

            RefreshBlueprints();
            Assemblers_ItemSelected();

            RegisterEvents();

            if (m_assemblersByKey.Count == 0)
                ShowError(MySpaceTexts.ScreenTerminalError_NoAssemblers, controlsParent);
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:82,代码来源:MyTerminalProductionController.cs


注:本文中的Sandbox.Game.Entities.MyCubeGrid.RaiseGridChanged方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。