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C# MyCubeGrid.SetCubeDirty方法代码示例

本文整理汇总了C#中Sandbox.Game.Entities.MyCubeGrid.SetCubeDirty方法的典型用法代码示例。如果您正苦于以下问题:C# MyCubeGrid.SetCubeDirty方法的具体用法?C# MyCubeGrid.SetCubeDirty怎么用?C# MyCubeGrid.SetCubeDirty使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sandbox.Game.Entities.MyCubeGrid的用法示例。


在下文中一共展示了MyCubeGrid.SetCubeDirty方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CopyTo

        public void CopyTo(MyGridSkeleton target, MatrixI transformationMatrix, MyCubeGrid targetGrid)
        {
            Vector3I oldPosition, newPosition;
            Vector3 oldBone, newBone;

            // transformationMatrix is in cube coordinates, so change it to bone coords
            MatrixI BoneOriginToGridOrigin = new MatrixI(new Vector3I(1, 1, 1), Base6Directions.Direction.Forward, Base6Directions.Direction.Up);
            MatrixI GridOriginToBoneOrigin = new MatrixI(new Vector3I(-1, -1, -1), Base6Directions.Direction.Forward, Base6Directions.Direction.Up);

            transformationMatrix.Translation = transformationMatrix.Translation * BoneDensity;

            MatrixI tmp;
            MatrixI.Multiply(ref GridOriginToBoneOrigin, ref transformationMatrix, out tmp);
            MatrixI.Multiply(ref tmp, ref BoneOriginToGridOrigin, out transformationMatrix);

            Matrix orientation;
            transformationMatrix.GetBlockOrientation().GetMatrix(out orientation);

            foreach (var bone in Bones)
            {
                oldPosition = bone.Key;
                Vector3I.Transform(ref oldPosition, ref transformationMatrix, out newPosition);
                Vector3 transformedBone = Vector3.Transform(bone.Value, orientation);

                if (target.Bones.TryGetValue(newPosition, out oldBone))
                {
                    newBone = (oldBone + transformedBone) * 0.5f;
                    target.Bones[newPosition] = newBone;
                }
                else
                {
                    target.Bones[newPosition] = transformedBone;
                }

                Vector3I cubePosition = newPosition / BoneDensity;
  
                for (int i = -1; i <= 1; i++)
                    for (int j = -1; j <= 1; j++)
                        for (int k = -1; k <= 1; k++)
                        {
                            targetGrid.SetCubeDirty(cubePosition + new Vector3I(i, j, k));
                        }

            }
        }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:45,代码来源:MyGridSkeleton.cs


注:本文中的Sandbox.Game.Entities.MyCubeGrid.SetCubeDirty方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。