本文整理汇总了C#中Sandbox.Game.Entities.MyCubeGrid.SetCubeDirty方法的典型用法代码示例。如果您正苦于以下问题:C# MyCubeGrid.SetCubeDirty方法的具体用法?C# MyCubeGrid.SetCubeDirty怎么用?C# MyCubeGrid.SetCubeDirty使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sandbox.Game.Entities.MyCubeGrid
的用法示例。
在下文中一共展示了MyCubeGrid.SetCubeDirty方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CopyTo
public void CopyTo(MyGridSkeleton target, MatrixI transformationMatrix, MyCubeGrid targetGrid)
{
Vector3I oldPosition, newPosition;
Vector3 oldBone, newBone;
// transformationMatrix is in cube coordinates, so change it to bone coords
MatrixI BoneOriginToGridOrigin = new MatrixI(new Vector3I(1, 1, 1), Base6Directions.Direction.Forward, Base6Directions.Direction.Up);
MatrixI GridOriginToBoneOrigin = new MatrixI(new Vector3I(-1, -1, -1), Base6Directions.Direction.Forward, Base6Directions.Direction.Up);
transformationMatrix.Translation = transformationMatrix.Translation * BoneDensity;
MatrixI tmp;
MatrixI.Multiply(ref GridOriginToBoneOrigin, ref transformationMatrix, out tmp);
MatrixI.Multiply(ref tmp, ref BoneOriginToGridOrigin, out transformationMatrix);
Matrix orientation;
transformationMatrix.GetBlockOrientation().GetMatrix(out orientation);
foreach (var bone in Bones)
{
oldPosition = bone.Key;
Vector3I.Transform(ref oldPosition, ref transformationMatrix, out newPosition);
Vector3 transformedBone = Vector3.Transform(bone.Value, orientation);
if (target.Bones.TryGetValue(newPosition, out oldBone))
{
newBone = (oldBone + transformedBone) * 0.5f;
target.Bones[newPosition] = newBone;
}
else
{
target.Bones[newPosition] = transformedBone;
}
Vector3I cubePosition = newPosition / BoneDensity;
for (int i = -1; i <= 1; i++)
for (int j = -1; j <= 1; j++)
for (int k = -1; k <= 1; k++)
{
targetGrid.SetCubeDirty(cubePosition + new Vector3I(i, j, k));
}
}
}