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C# MyCubeGrid.IsTransferBlocksBuiltByIDPossible方法代码示例

本文整理汇总了C#中Sandbox.Game.Entities.MyCubeGrid.IsTransferBlocksBuiltByIDPossible方法的典型用法代码示例。如果您正苦于以下问题:C# MyCubeGrid.IsTransferBlocksBuiltByIDPossible方法的具体用法?C# MyCubeGrid.IsTransferBlocksBuiltByIDPossible怎么用?C# MyCubeGrid.IsTransferBlocksBuiltByIDPossible使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sandbox.Game.Entities.MyCubeGrid的用法示例。


在下文中一共展示了MyCubeGrid.IsTransferBlocksBuiltByIDPossible方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: assignCombobox_ItemSelected

 void assignCombobox_ItemSelected(MyCubeGrid grid, MyPlayer.PlayerId playerId)
 {
     ulong steamId = playerId.SteamId;
     var identity = MySession.Static.Players.TryGetPlayerIdentity(playerId);
     if (identity == null)
     {
         Debug.Fail("Transfering grid to nonexistent player.");
         return;
     }
     if (grid.IsTransferBlocksBuiltByIDPossible(MySession.Static.LocalPlayerId, identity.IdentityId))
     {
         var messageBox = MyGuiSandbox.CreateMessageBox(
                 styleEnum: Graphics.GUI.MyMessageBoxStyleEnum.Info,
                 buttonType: MyMessageBoxButtonsType.YES_NO,
                 messageText: new StringBuilder().AppendFormat(MyTexts.GetString(MyCommonTexts.MessageBoxTextConfirmTransferGrid), new object[] { grid.DisplayName, identity.DisplayName }),
                 messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionPleaseConfirm),
                 canHideOthers: false,
                 callback: (result) =>
                 {
                     if (result == MyGuiScreenMessageBox.ResultEnum.YES)
                     {
                         if (MySession.Static.Players.GetOnlinePlayers().Contains(MySession.Static.Players.GetPlayerById(playerId)))
                         {
                             MyMultiplayer.RaiseEvent(grid, x => x.SendTransferRequestMessage, MySession.Static.LocalPlayerId, identity.IdentityId, steamId);
                         }
                         else
                         {
                             ShowPlayerNotOnlineMessage(identity);
                         }
                     }
                 });
         MyGuiSandbox.AddScreen(messageBox);
     }
     else
     {
         var messageBox = MyGuiSandbox.CreateMessageBox(
             buttonType: MyMessageBoxButtonsType.OK,
                 messageText: new StringBuilder().AppendFormat(MyCommonTexts.MessageBoxTextNotEnoughFreeBlocksForTransfer, identity.DisplayName),
                 messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError),
                 canHideOthers: false
             );
         MyGuiSandbox.AddScreen(messageBox);
     }
 }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:44,代码来源:MyTerminalInfoController.cs


注:本文中的Sandbox.Game.Entities.MyCubeGrid.IsTransferBlocksBuiltByIDPossible方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。