本文整理汇总了C#中Sandbox.Game.Entities.MyCubeGrid.IsTransferBlocksBuiltByIDPossible方法的典型用法代码示例。如果您正苦于以下问题:C# MyCubeGrid.IsTransferBlocksBuiltByIDPossible方法的具体用法?C# MyCubeGrid.IsTransferBlocksBuiltByIDPossible怎么用?C# MyCubeGrid.IsTransferBlocksBuiltByIDPossible使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sandbox.Game.Entities.MyCubeGrid
的用法示例。
在下文中一共展示了MyCubeGrid.IsTransferBlocksBuiltByIDPossible方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: assignCombobox_ItemSelected
void assignCombobox_ItemSelected(MyCubeGrid grid, MyPlayer.PlayerId playerId)
{
ulong steamId = playerId.SteamId;
var identity = MySession.Static.Players.TryGetPlayerIdentity(playerId);
if (identity == null)
{
Debug.Fail("Transfering grid to nonexistent player.");
return;
}
if (grid.IsTransferBlocksBuiltByIDPossible(MySession.Static.LocalPlayerId, identity.IdentityId))
{
var messageBox = MyGuiSandbox.CreateMessageBox(
styleEnum: Graphics.GUI.MyMessageBoxStyleEnum.Info,
buttonType: MyMessageBoxButtonsType.YES_NO,
messageText: new StringBuilder().AppendFormat(MyTexts.GetString(MyCommonTexts.MessageBoxTextConfirmTransferGrid), new object[] { grid.DisplayName, identity.DisplayName }),
messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionPleaseConfirm),
canHideOthers: false,
callback: (result) =>
{
if (result == MyGuiScreenMessageBox.ResultEnum.YES)
{
if (MySession.Static.Players.GetOnlinePlayers().Contains(MySession.Static.Players.GetPlayerById(playerId)))
{
MyMultiplayer.RaiseEvent(grid, x => x.SendTransferRequestMessage, MySession.Static.LocalPlayerId, identity.IdentityId, steamId);
}
else
{
ShowPlayerNotOnlineMessage(identity);
}
}
});
MyGuiSandbox.AddScreen(messageBox);
}
else
{
var messageBox = MyGuiSandbox.CreateMessageBox(
buttonType: MyMessageBoxButtonsType.OK,
messageText: new StringBuilder().AppendFormat(MyCommonTexts.MessageBoxTextNotEnoughFreeBlocksForTransfer, identity.DisplayName),
messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError),
canHideOthers: false
);
MyGuiSandbox.AddScreen(messageBox);
}
}